Opened 4 years ago

#11829 new defect

GRIM: Elevator doors do not behave like in original

Reported by: sev- Owned by:
Priority: normal Component: Engine: Grim
Version: Keywords:
Cc: Game: Grim Fandango

Description

Reported in http://www.youtube.com/watch?v=d3IidGmVLo4&t=46m0s at 0:46:00 .

Although I did not reproduce this exact bug, I think I have something related.
Enter set "ha", you should appear just next to the elevator. Walk away (ex: until you are near the other elevator's door), and press home to be back near the elevator.
The elevator doors open in original, and after a few seconds play a "door cannot close" animation (doors start closing, make a special noise, and reopen).


I edited your link to link to the exact time in the video.

The doors were always somewhat buggy in the original too. Could still be a bug there anyway though.


Thanks for the edit.
Actually, playing a bit more with elevators I saw the door opens when walking slightly to the right - so manny may just be standing on the line.
Very true that elevator doors were weird in original.

https://github.com/residualvm/residualvm/issues/914

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