Opened 2 years ago

Last modified 10 months ago

#13116 new defect

TWINE: slowdown when grid mask is applied

Reported by: mgerhardy Owned by:
Priority: normal Component: Engine: TwinE
Version: Keywords:
Cc: Game: Little Big Adventure

Description (last modified by mgerhardy)

happens e.g. in the first scene of the asylum when entering the room with the holomap and key card.

The problem is in Grid::drawBrickSprite (and in fact in
Redraw::processDrawListActorSprites not using the SpriteData Surface - see https://bugs.scummvm.org/ticket/12024)

Change History (2)

comment:1 by mgerhardy, 2 years ago

Summary: TWINE: slowdown then grid mask is appliedTWINE: slowdown when grid mask is applied

comment:2 by mgerhardy, 10 months ago

Description: modified (diff)
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