Opened 3 years ago
Last modified 16 months ago
#13116 new defect
TWINE: slowdown when grid mask is applied
Reported by: | mgerhardy | Owned by: | |
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Priority: | normal | Component: | Engine: TwinE |
Version: | Keywords: | ||
Cc: | Game: | Little Big Adventure |
Description (last modified by )
happens e.g. in the first scene of the asylum when entering the room with the holomap and key card.
The problem is in Grid::drawBrickSprite (and in fact in
Redraw::processDrawListActorSprites not using the SpriteData Surface - see https://bugs.scummvm.org/ticket/12024)
Change History (2)
comment:1 by , 3 years ago
Summary: | TWINE: slowdown then grid mask is applied → TWINE: slowdown when grid mask is applied |
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comment:2 by , 16 months ago
Description: | modified (diff) |
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