Opened 5 weeks ago

Last modified 7 days ago

#15410 pending defect (fixed)

TWINE: Little big adventure no menu music and a crash

Reported by: gabberhead Owned by: mgerhardy
Priority: normal Component: Engine: TwinE
Version: Keywords:
Cc: Game: Little Big Adventure

Description

when u start the game, after the intro, there is no menu music. testet with the newest daily build. with last stabele version, there is menu music.

and, when u close the game and try to start the game again or any other game, scummvm crashes completly. also with the newest daily build. with stable version, no problem.

Change History (11)

comment:1 by antoniou79, 4 weeks ago

I cannot reproduce this issue.

  • What platform are you on (Windows, Linux, Mac etc)?
  • Which version of the game are you running?

comment:2 by gabberhead, 4 weeks ago

i have the german version. all needed files taken from my orginal cd, which i used since the game is supported over scummvm. i am on windwows 11.

comment:3 by mgerhardy, 3 weeks ago

Summary: little big adventure no menu music and a crashTWINE: Little big adventure no menu music and a crash

comment:4 by mgerhardy, 11 days ago

I also can not reproduce this here - is this still an issue for you? Do other games work properly?

comment:5 by gabberhead, 10 days ago

yes it is. last stable version, when game starts, in the menu there is cd music. with the daily builds, when the game starts, there is sound in the intro, but when the menu appears, there is no music. then when i go to the soundoptions for the music, then there is music and when i left the soundoptions, but not till the main menu screen, the music still plays. but when i go till the beginnig of the menu back, the music disapears again.
gamefiles are the same. msuic files are in .ogg.

comment:6 by gabberhead, 10 days ago

i found the problem. but i dont know why this was changed or perhaps this is a bug. when u take the wav files form the cd, they are numbered from Track02.wav till Track10.wav.
when i took them from my cd, since the game was supported, i ripped them, and named them to Track01.ogg till Track09.ogg. till the latest stable version 2.8.1, there was no problem with the music in the menu. it was the right one, which was played. but with the dailys builds, the correct menu track is only playing, when there is a Track10.ogg and not like in the sable version Track09.ogg. when there is no track10, there is no audio track in the menu playing. but music in the game is there. but now it looks like, when u have track 1-9, the wrong audio tracks are used in the game.
why was this changed? because the scumm games for example with audio files, they must be track01... and not track02...
what is now the right order? 1-9 or 2-10. like i wrote. till latest stable was the right one was, 1-9. now like it looks, 2-10.
when i have track02-10, in the log is shown for the menu music, track 9. but i dont know if it is the right behavior, when the first level is start, only midi music is played for this level, and not the same music as audio track08.

Last edited 10 days ago by gabberhead (previous) (diff)

comment:7 by mgerhardy, 10 days ago

I will investigate - thanks a lot for taking a closer look - much appreciated. Just to be sure - there is no crash anymore?

Music::playCdTrack got a +1 in commit 69c5c3a43c4444d82b0982fb28061914d0f03aed

See https://bugs.scummvm.org/ticket/14669

comment:8 by mgerhardy, 8 days ago

In cb82016f:

TWINE: fixed invalid music offset for some lba1 versions

this should fix issue #15410 (https://bugs.scummvm.org/ticket/15410)

we are now checking if track_01.xxx exists and don't apply the track offset in that case

comment:9 by mgerhardy, 8 days ago

Owner: set to mgerhardy
Resolution: fixed
Status: newpending

using track_01.xxx, track_02.xxx should be supported again - feedback would be great if it works as expected for you now.

comment:10 by gabberhead, 8 days ago

ok. i will test it tomorrow :)

comment:11 by gabberhead, 7 days ago

cd track 9 is now played again in the menu. but one question i have, is this normal, that midi music is playing in the first level and not a cd audio track?
the crash is still there. for example, when i start lba, close the game and then try to start maniac mansion, indy 3 or indy4, scummvm crashes. but not, when i start sam and max hit the road right after lba. but when i try to load lba again, after sam and max, scummvm crashes again.

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