#11487 |
ULTIMA6: German patch version is not in German language
|
new
|
normal
|
Engine: Ultima
|
Ultima VI: The False Prophet
|
4 years
|
#11647 |
ULTIMA: some Nuvie settings do not carry over to ScummVM
|
new
|
normal
|
Engine: Ultima
|
Ultima VI: The False Prophet
|
4 years
|
#11665 |
ULTIMA: Spell Sounds
|
new
|
normal
|
Engine: Ultima
|
Ultima IV: Quest of the Avatar
|
4 years
|
#11719 |
ULTIMA: Galloping in Combat
|
new
|
normal
|
Engine: Ultima
|
Ultima IV: Quest of the Avatar
|
4 years
|
#11720 |
ULTIMA: Fire fields aren't making damage sound
|
new
|
normal
|
Engine: Ultima
|
Ultima IV: Quest of the Avatar
|
4 years
|
#11721 |
ULTIMA: Galloping horse makes same noise as non-galloping horse
|
new
|
normal
|
Engine: Ultima
|
Ultima IV: Quest of the Avatar
|
4 years
|
#11949 |
ULTIMA: Missing/incorrect graphics in the main menu
|
new
|
normal
|
Engine: Ultima
|
Ultima IV: Quest of the Avatar
|
3 years
|
#11955 |
ULTIMA: falling down is not happening
|
new
|
normal
|
Engine: Ultima
|
Ultima VIII: Pagan
|
3 years
|
#12019 |
ULTIMA8: Bentic talks to himself during conversation
|
new
|
low
|
Engine: Ultima
|
Ultima VIII: Pagan
|
3 years
|
#12302 |
ULTIMA4: Moongate remains on screen
|
new
|
low
|
Engine: Ultima
|
Ultima IV: Quest of the Avatar
|
3 years
|
#12304 |
ULTIMA4: 2nd combat instance applies Quickness to all party members
|
new
|
low
|
Engine: Ultima
|
Ultima IV: Quest of the Avatar
|
3 years
|
#12366 |
ULTIMA6: segfault during gc in Ultima 6
|
new
|
normal
|
Engine: Ultima
|
Ultima VI: The False Prophet
|
3 years
|
#12480 |
ULTIMA4:: sound FX loops
|
new
|
low
|
Engine: Ultima
|
Ultima IV: Quest of the Avatar
|
3 years
|
#12481 |
ULTIMA4: Text Colorization does not work
|
new
|
low
|
Engine: Ultima
|
Ultima IV: Quest of the Avatar
|
3 years
|
#12484 |
ULTIMA4: Dungeon Combat always skips the first character
|
new
|
low
|
Engine: Ultima
|
Ultima IV: Quest of the Avatar
|
3 years
|
#12540 |
ULTIMA6:: Great Light spell only illuminates part of the screen
|
new
|
normal
|
Engine: Ultima
|
Ultima VI: The False Prophet
|
3 years
|
#12612 |
ULTIMA6: Talking to Peasant NPC in Yew Prison can trigger Gargoyle NPC Dialog
|
new
|
normal
|
Engine: Ultima
|
Ultima VI: The False Prophet
|
3 years
|
#12748 |
REMORSE: Silencer does not correctly follow Vargas at the end of Mission 2
|
new
|
normal
|
Engine: Ultima
|
Crusader: No Remorse
|
3 years
|
#12749 |
REMORSE: FMV difference: background should be faded to greyscale
|
new
|
normal
|
Engine: Ultima
|
Crusader: No Remorse
|
3 years
|
#12750 |
REMORSE: Enemy AI does not exactly match original
|
new
|
normal
|
Engine: Ultima
|
Crusader: No Remorse
|
3 years
|
#12751 |
REMORSE: Differences from original game when controlling Thresher cannon
|
new
|
normal
|
Engine: Ultima
|
Crusader: No Remorse
|
3 years
|
#12759 |
REMORSE: Rendering order issue - items sometimes disappear
|
new
|
normal
|
Engine: Ultima
|
Crusader: No Remorse
|
3 years
|
#12790 |
ULTIMA8: crash after intro when u8save.000 is missing
|
new
|
normal
|
Engine: Ultima
|
Ultima VIII: Pagan
|
3 years
|
#13279 |
ULTIMA: Skull of Quakes doesn't reveal entrance
|
new
|
low
|
Engine: Ultima
|
Ultima VIII: Pagan
|
2 years
|
#13281 |
ULTIMA: Crusader No Regret, Crusader No Remorse, Ultima VIII are added by the Launcher twice in mass add
|
new
|
normal
|
Engine: Ultima
|
Crusader: No Regret
|
2 years
|
#13785 |
REMORSE: mouse rotation doesn't work
|
new
|
normal
|
Engine: Ultima
|
Crusader: No Remorse
|
21 months
|
#13851 |
ULTIMA8: Middle click navigation isn't very smart
|
new
|
normal
|
Engine: Ultima
|
Ultima VIII: Pagan
|
19 months
|
#13876 |
ULTIMA8: smart navigation make avatar run in circles
|
new
|
normal
|
Engine: Ultima
|
Ultima VIII: Pagan
|
19 months
|
#14030 |
ULTIMA8: Changelings don't change
|
new
|
normal
|
Engine: Ultima
|
Ultima VIII: Pagan
|
16 months
|
#14032 |
ULTIMA8: Death Speak does not immediately close gumps
|
new
|
normal
|
Engine: Ultima
|
Ultima VIII: Pagan
|
16 months
|
#14034 |
ULTIMA8: Dragging equipment over paperdoll gump does not show stat changes
|
new
|
normal
|
Engine: Ultima
|
Ultima VIII: Pagan
|
16 months
|
#14036 |
ULTIMA8: Avatar doesn't fall over when taking fall damage
|
new
|
normal
|
Engine: Ultima
|
Ultima VIII: Pagan
|
16 months
|
#14044 |
ULTIMA8: Getting attacked while asleep not working properly
|
new
|
normal
|
Engine: Ultima
|
Ultima VIII: Pagan
|
16 months
|
#14045 |
ULTIMA8: Item quantity slider not shown when moving out of backpack
|
new
|
normal
|
Engine: Ultima
|
Ultima VIII: Pagan
|
16 months
|
#14311 |
ULTIMA8: Disappearing Stepping Stone
|
new
|
low
|
Engine: Ultima
|
Ultima VIII: Pagan
|
14 months
|
#14829 |
ULTIMA8: Difficulty using stairs in Daemon's Crag houses
|
new
|
normal
|
Engine: Ultima
|
Ultima VIII: Pagan
|
4 months
|
#14839 |
ULTIMA8: Bad render order on barrel at docks
|
new
|
normal
|
Engine: Ultima
|
Ultima VIII: Pagan
|
4 months
|
#14840 |
ULTIMA8: Mordea needs animation reset before cutscene
|
new
|
normal
|
Engine: Ultima
|
Ultima VIII: Pagan
|
4 months
|
#14841 |
ULTIMA8: Missing blood spray on player damage
|
new
|
normal
|
Engine: Ultima
|
Ultima VIII: Pagan
|
4 months
|
#14842 |
ULTIMA8: Paperdoll gump does not remember postion
|
new
|
normal
|
Engine: Ultima
|
Ultima VIII: Pagan
|
4 months
|
#14846 |
ULTIMA8: No landing sound when finishing a jump
|
new
|
normal
|
Engine: Ultima
|
Ultima VIII: Pagan
|
4 months
|
#14849 |
ULTIMA8: Victory fanfare music cut off when switching out of combat mode
|
new
|
normal
|
Engine: Ultima
|
Ultima VIII: Pagan
|
4 months
|
#14850 |
ULTIMA8: Player appears to a blocker for items thrown from the ground
|
new
|
normal
|
Engine: Ultima
|
Ultima VIII: Pagan
|
4 months
|
#14866 |
ULTIMA8: Gumps aren't closed during Ancient Ones sequence
|
new
|
normal
|
Engine: Ultima
|
Ultima VIII: Pagan
|
3 months
|
#14867 |
ULTIMA8: NPCs keep moving during conversation
|
new
|
normal
|
Engine: Ultima
|
Ultima VIII: Pagan
|
3 months
|
#14871 |
ULTIMA8: Fireballs after releasing Pyros can get stuck in mid-air
|
new
|
normal
|
Engine: Ultima
|
Ultima VIII: Pagan
|
3 months
|
#14958 |
ULTIMA6: Move Item command doesn't prompt to split an item stack
|
new
|
normal
|
Engine: Ultima
|
Ultima VI: The False Prophet
|
2 months
|
#15038 |
ULTIMA4: Title screen not displaying correctly
|
new
|
normal
|
Engine: Ultima
|
Ultima IV: Quest of the Avatar
|
5 weeks
|
#15050 |
ULTIMA: Can't transfer a character in Ultima VI
|
new
|
normal
|
Engine: Ultima
|
Ultima VI: The False Prophet
|
4 weeks
|
#15065 |
Unknown game variant for ultima, its actually Crusader: No remorse
|
new
|
low
|
Engine: Ultima
|
Crusader: No Remorse
|
2 weeks
|
#1946 |
SCUMM: Adlib Emulation doesn't Respect Volume Settings
|
new
|
low
|
Engine: SCUMM
|
|
19 years
|
#2536 |
SCUMM: MM (NES) - Minor newgame sound glitch
|
new
|
normal
|
Engine: SCUMM
|
Maniac Mansion
|
18 years
|
#2538 |
SCUMM: MM (NES) - Sound glitches
|
new
|
normal
|
Engine: SCUMM
|
Maniac Mansion
|
18 years
|
#2693 |
SCUMM: Potential savegame incompatibility
|
new
|
normal
|
Engine: SCUMM
|
Indiana Jones 3
|
18 years
|
#3070 |
SCUMM: MM (NES) - Actor drawing glitch: standing next to fence
|
new
|
low
|
Engine: SCUMM
|
Maniac Mansion
|
17 years
|
#3110 |
SCUMM: Zak McKracken (FM-Towns) - Time bug in airplane
|
new
|
normal
|
Engine: SCUMM
|
Zak McKracken
|
17 years
|
#3467 |
SCUMM: MANIAC (Original bug): Feeding Meat Eating Plant doesn't work correctly
|
new
|
normal
|
Engine: SCUMM
|
Maniac Mansion
|
16 years
|
#3494 |
SCUMM: Zak McKracken - PCJR/Tandy emulation differs from actual Tandy 1000
|
new
|
low
|
Engine: SCUMM
|
Zak McKracken
|
16 years
|
#4129 |
SCUMM: MI2 (Original bug): Waterfall sound breaks up
|
new
|
low
|
Engine: SCUMM
|
Monkey Island 2
|
15 years
|
#4499 |
SCUMM: MI2 - MIXER: bad wiring in adlib and mixed midi modes
|
new
|
normal
|
Engine: SCUMM
|
Monkey Island 2
|
15 years
|
#4562 |
SCUMM/HE: Spy Fox: Cheese Chase - can't create new levels
|
new
|
normal
|
Engine: SCUMM
|
|
15 years
|
#4719 |
SCUMM: MI2 Dancing Skeletons cause Game Loop
|
new
|
normal
|
Engine: SCUMM
|
Monkey Island 2
|
14 years
|
#4767 |
SCUMM/HE: Spyfox 3 - Sprite problem with Spyfox's head
|
new
|
normal
|
Engine: SCUMM
|
Spy Fox 3
|
14 years
|
#5884 |
SCUMM/HE: Blue's Clues Art Time Glitches
|
new
|
normal
|
Engine: SCUMM
|
Blue's Art Time Activities
|
13 years
|
#6149 |
SCUMM/HE: Blue's Clues Art Time is not completable
|
new
|
normal
|
Engine: SCUMM
|
Blue's Art Time Activities
|
12 years
|
#6150 |
SCUMM/HE: Blue's Clues 123 Time Graphic Glitches
|
new
|
normal
|
Engine: SCUMM
|
Blue's 123 Time Activities
|
12 years
|
#6712 |
SCUMM/HE: SPYFOX3 - Text drawing glitch in "Radioactive Trash Collector"
|
new
|
normal
|
Engine: SCUMM
|
Spy Fox 3
|
10 years
|
#6713 |
SCUMM/HE: SPYFOX3 - No transparency in "Radioactive Trash Collector"
|
new
|
normal
|
Engine: SCUMM
|
Spy Fox 3
|
10 years
|
#6730 |
SCUMM/HE: Putt-Putt Goes to the Moon MIDI Music identified as MT-32, rather than GM
|
new
|
normal
|
Engine: SCUMM
|
Putt-Putt Goes to the Moon
|
10 years
|
#6942 |
SCUMM: Game variants fail to match demos correctly
|
new
|
normal
|
Engine: SCUMM
|
|
9 years
|
#7175 |
SCUMM: Sam and Max - Wrong music cue at bigfoot party
|
new
|
normal
|
Engine: SCUMM
|
Sam and Max
|
8 years
|
#9591 |
SCUMM: Zak McKracken (FM-Towns) - Intro animation runs faster than intro music
|
new
|
normal
|
Engine: SCUMM
|
Zak McKracken
|
8 years
|
#9619 |
SCUMM/HE: PUTTZOO- Kenya Animation Bug Persists
|
new
|
normal
|
Engine: SCUMM
|
Putt-Putt Saves the Zoo
|
8 years
|
#10530 |
SCUMM: Zak McKracken (FM-Towns) - Cutscene stack overflow after ending
|
new
|
normal
|
Engine: SCUMM
|
Zak McKracken
|
6 years
|
#11227 |
SCUMM: Indy3 - Fighting with Keypad keys doesn't work correctly
|
new
|
normal
|
Engine: SCUMM
|
Indiana Jones 3
|
5 years
|
#11360 |
SCUMM: MI (Sega MegaCD) - scrolling should be smooth (also a special cursor while loading data)
|
new
|
normal
|
Engine: SCUMM
|
Monkey Island 1
|
4 years
|
#11366 |
SCUMM/HE: Problem with Savegame Naming on PS Vita and Other Mobile Ports
|
new
|
normal
|
Engine: SCUMM
|
Putt-Putt Enters the Race
|
4 years
|
#11971 |
SCUMM: MANIAC/ZAK C64: GUI & dialog text are incorrectly positioned on screen, and cursor is improperly layered
|
new
|
normal
|
Engine: SCUMM
|
Maniac Mansion
|
3 years
|
#12251 |
SCUMM/HE: Missing visual effects on Spy Fox in Cheese Chase
|
new
|
normal
|
Engine: SCUMM
|
Spy Fox 1
|
3 years
|
#12277 |
SCUMM: Music-behavior in cutscenes during alarm in NES-version
|
new
|
normal
|
Engine: SCUMM
|
Maniac Mansion
|
3 years
|
#12554 |
SCUMM: MM Amiga: Volume not changeable
|
new
|
low
|
Engine: SCUMM
|
Maniac Mansion
|
3 years
|
#12915 |
SCUMM/HE: Backyard Football 2002 crash starting a match
|
new
|
normal
|
Engine: SCUMM
|
Backyard Football
|
3 years
|
#12984 |
SCUMM: LOOM: Mac version font centering is inaccurate
|
new
|
normal
|
Engine: SCUMM
|
Loom
|
3 years
|
#13022 |
SCUMM: Loom CD Talkie starts with subtitles disabled
|
new
|
normal
|
Engine: SCUMM
|
Loom
|
3 years
|
#13107 |
SCUMM: MM (NES-EU-ES) - Last letters retained in screen/missing letters
|
new
|
normal
|
Engine: SCUMM
|
Maniac Mansion
|
2 years
|
#13221 |
SCUMM: Monkey Island 2 Segfault (Midi related)
|
new
|
normal
|
Engine: SCUMM
|
Monkey Island 2
|
2 years
|
#13261 |
SCUMM: Scrolling scenes show at a larger width than on DOS
|
new
|
normal
|
Engine: SCUMM
|
Loom
|
2 years
|
#13278 |
SCUMM: Indiana Jones 3 and Loom Amiga versions - No Sound
|
new
|
normal
|
Engine: SCUMM
|
Indiana Jones 3
|
2 years
|
#13371 |
SCUMM: Loom (EGA) - Overlay glitch with edge of distaff in woodbin
|
new
|
low
|
Engine: SCUMM
|
Loom
|
2 years
|
#13388 |
SCUMM: Loom (TG16) - Visual glitches with the forge bricks and actors
|
new
|
normal
|
Engine: SCUMM
|
Loom
|
2 years
|
#13420 |
SCUMM: PUTTZOO Animation overlap bug with final iceberg in Putt-Putt Saves the Zoo
|
new
|
normal
|
Engine: SCUMM
|
Putt-Putt Saves the Zoo
|
2 years
|
#13425 |
SCUMM: PAJAMA Multiple animation errors during Cheese & Crackers game during final cutscene
|
new
|
normal
|
Engine: SCUMM
|
Pajama Sam 1
|
2 years
|
#13532 |
SCUMM/HE: Flashing line at bottom of screen in Freddi 3
|
new
|
normal
|
Engine: SCUMM
|
Freddi Fish 3
|
2 years
|
#13572 |
SCUMM: MI2: Main notes at beginning of Bone dance sequence not playing correctly in Ultimate Talkie Edition
|
new
|
normal
|
Engine: SCUMM
|
Monkey Island 2
|
23 months
|
#13616 |
SCUMM: MANIAC (Original bug): walking on background in entrance hall
|
new
|
normal
|
Engine: SCUMM
|
Maniac Mansion
|
22 months
|
#13797 |
SCUMM/HE: FREDDI5: Outline of Freddi appears in the leftmost tide pool
|
new
|
normal
|
Engine: SCUMM
|
Freddi Fish 5
|
20 months
|
#13861 |
SCUMM/HE: Blue's Treasure Hunt - Disc 2 and Disc 1 share save files but not IDs
|
new
|
normal
|
Engine: SCUMM
|
Blue's Treasure Hunt
|
19 months
|
#13862 |
SCUMM/HE: Blue's Treasure Hunt - Breakout Minigame does not load levels correctly
|
new
|
normal
|
Engine: SCUMM
|
Blue's Treasure Hunt
|
19 months
|
#13863 |
SCUMM/HE: Blue's Treasure Hunt - Breakout Minigame Editor crashes the program
|
new
|
normal
|
Engine: SCUMM
|
Blue's Treasure Hunt
|
19 months
|
#13864 |
SCUMM/HE: Blue's Treasure Hunt - Missing Backgrounds during some animations
|
new
|
normal
|
Engine: SCUMM
|
Blue's Treasure Hunt
|
19 months
|
#13937 |
SCUMM/HE: Blue's s Reading Time Activities - Softlock when sliding down facing left
|
new
|
normal
|
Engine: SCUMM
|
Blue's Reading Time Activities
|
18 months
|
#13959 |
SCUMM: MI1 (Floppy) Broken door sound effect
|
new
|
normal
|
Engine: SCUMM
|
Monkey Island 1
|
17 months
|
#13970 |
SCUMM/HE: Tactics not flipping in Backyard Football
|
new
|
normal
|
Engine: SCUMM
|
Backyard Football
|
17 months
|
#14006 |
SCUMM: Glitches with the bus in ZAK
|
new
|
normal
|
Engine: SCUMM
|
Zak McKracken
|
16 months
|
#14048 |
SCUMM: DIG: Low latency mode causes stutter at the beginning of speech clips in videos
|
new
|
low
|
Engine: SCUMM
|
The Dig
|
16 months
|
#14443 |
SCUMM: Loom (EGA) - Bobbin (as Bobbin) can enter the Forge gate before it's closed and glitches with the background
|
new
|
normal
|
Engine: SCUMM
|
Loom
|
12 months
|
#14510 |
SCUMM: Inconsistent Audio setting between in-game GMM menu and launcher's Game Options
|
new
|
normal
|
Engine: SCUMM
|
|
11 months
|
#14529 |
SCUMM/HE: FBEAR: Fatty Bear's teeth are green (Original bug)
|
new
|
normal
|
Engine: SCUMM
|
Fatty Bear's Birthday Surprise
|
10 months
|
#14608 |
SCUMM: FMTOWNS Version with Italian translation - Crash at CAIRO sphinx after press the 3 button in order using ANNIE.
|
new
|
normal
|
Engine: SCUMM
|
Zak McKracken
|
8 months
|
#14732 |
SCUMM: Remaining Mac GUI issues for Indy3 and Loom
|
new
|
normal
|
Engine: SCUMM
|
Indiana Jones 3
|
5 months
|
#14738 |
SCUMM: Putt-Putt's Fun Pack - add Mac Floppy version
|
new
|
normal
|
Engine: SCUMM
|
|
5 months
|
#14740 |
SCUMM: Incorrect special keyboard commands in Help dialog
|
new
|
normal
|
Engine: SCUMM
|
|
5 months
|
#14747 |
BACKENDS: HAIKU: ScummVM 2.7.1 build crashes when pressing "F5/F1" to open the menu on "Day of the Tentacle"
|
new
|
normal
|
Engine: SCUMM
|
Day of the Tentacle
|
5 months
|
#14759 |
SCUMM: V2/ZAK intro credits are printed without any delay on ST+AMIGA versions
|
new
|
low
|
Engine: SCUMM
|
Zak McKracken
|
4 months
|
#14765 |
SCUMM V0: MANIAC: APPLE II: Palette is incorrect.
|
new
|
normal
|
Engine: SCUMM
|
Maniac Mansion
|
4 months
|
#14847 |
SCUMM: Curse of Monkey Island - Stutter when interacting with items
|
new
|
normal
|
Engine: SCUMM
|
Monkey Island 3
|
4 months
|
#14984 |
SCUMM/HE: Backyard Football Online softlocks regularly
|
new
|
normal
|
Engine: SCUMM
|
Backyard Football
|
2 months
|
#15025 |
SCUMM: DIG: Sentence Line font has wrong colors
|
new
|
normal
|
Engine: SCUMM
|
The Dig
|
6 weeks
|
#15026 |
SCUMM: DIG: Color depth issues & artifacting in some shots in SMUSH videos
|
new
|
normal
|
Engine: SCUMM
|
The Dig
|
6 weeks
|
#15027 |
SCUMM: INDY3 (FMTowns): Map lines are drawn incorrectly, plus more issues when leaving Germany
|
new
|
normal
|
Engine: SCUMM
|
Indiana Jones 3
|
6 weeks
|
#15030 |
SCUMM: LOOM (EGA): font drop shadow changes over animation & unique drop shadows in certain scenes are not implemented
|
new
|
normal
|
Engine: SCUMM
|
Loom
|
6 weeks
|
#15040 |
SCUMM: Loom (TG16) - Inaccurate text centering and font drop shadows
|
new
|
normal
|
Engine: SCUMM
|
Loom
|
5 weeks
|
#15047 |
SCUMM: DIG: "Holding an object"-state gets cancelled by cutscene override
|
new
|
normal
|
Engine: SCUMM
|
The Dig
|
4 weeks
|
#15063 |
SCUMM: Autosave warnings still pop up when classic menus are used
|
new
|
normal
|
Engine: SCUMM
|
|
2 weeks
|
#15064 |
SCUMM: DIG: Muscle flex Easter egg inaccessible
|
new
|
normal
|
Engine: SCUMM
|
The Dig
|
2 weeks
|
#15090 |
SCUMM: PUTTPUTT: Playing with Audio+Subtitles skips lines (original bug)
|
new
|
normal
|
Engine: SCUMM
|
Putt-Putt Joins the Parade
|
3 days
|
#7140 |
SCI: QFG3 - Incorrect Keyboard Movement
|
new
|
normal
|
Engine: SCI
|
Quest for Glory 3
|
8 years
|
#7155 |
SCI: Differences in the pathfinding algorithm
|
new
|
normal
|
Engine: SCI
|
Space Quest 5
|
8 years
|
#9589 |
SCI: SQ6: Pathfinding failure allows clipping through scenery
|
new
|
normal
|
Engine: SCI
|
Space Quest 6
|
8 years
|
#9593 |
SCI: LSL5 (and others): port drawing issues
|
new
|
normal
|
Engine: SCI
|
Leisure Suit Larry 5
|
8 years
|
#9646 |
SCI: QFG1: Running on ice till health points depletion won't kill hero.
|
new
|
normal
|
Engine: SCI
|
Quest for Glory 1
|
7 years
|
#9749 |
SCI: SQ6: Shuttle Bay Entrance bug
|
new
|
normal
|
Engine: SCI
|
Space Quest 6
|
7 years
|
#9787 |
SCI: KQ7: Rosella walks through walls
|
new
|
normal
|
Engine: SCI
|
King's Quest 7
|
7 years
|
#9818 |
SCI: Torin: ASTHENIA path finding issues
|
new
|
normal
|
Engine: SCI
|
Torin's Passage
|
7 years
|
#9846 |
SCI: PQ4: Can't leave morgue by clicking on car
|
new
|
low
|
Engine: SCI
|
Police Quest 4
|
7 years
|
#9852 |
SCI: PQ4: Repeated speech outside of morgue
|
new
|
low
|
Engine: SCI
|
Police Quest 4
|
7 years
|
#10779 |
SCI: QFG4 (Floppy) - Baba's pestle hovers above mortar
|
new
|
low
|
Engine: SCI
|
Quest for Glory 4
|
6 years
|
#10785 |
SCI: QFG4 (Floppy) - Berries item, icon color is wrong
|
new
|
low
|
Engine: SCI
|
Quest for Glory 4
|
5 years
|
#10786 |
SCI: QFG4 (Floppy) - Note 'left on chest' appears on the floor
|
new
|
low
|
Engine: SCI
|
Quest for Glory 4
|
5 years
|
#10831 |
SCI: QFG3 - Harami escape speed uncapped
|
new
|
low
|
Engine: SCI
|
Quest for Glory 3
|
5 years
|
#11274 |
SCI: LSL7: Cannot input regional Polish characters, thus cannot finish the game
|
new
|
normal
|
Engine: SCI
|
Leisure Suit Larry 7
|
4 years
|
#11353 |
SCI: Hangs on Load of GK2 with subtitles patch on 3DS
|
new
|
normal
|
Engine: SCI
|
Gabriel Knight 2
|
4 years
|
#11354 |
SCI: CASTLEBRAIN - Stereo audio flipped in hourglass puzzle
|
new
|
normal
|
Engine: SCI
|
Castle of Dr. Brain
|
4 years
|
#11356 |
SCI: LSL6 Mac (floppy) requires native Mac menubar
|
new
|
normal
|
Engine: SCI
|
Leisure Suit Larry 6
|
4 years
|
#11373 |
SCI: Quest for Glory 3 game script bugs
|
new
|
low
|
Engine: SCI
|
Quest for Glory 3
|
4 years
|
#11419 |
SCI: QfG3 - losing local money with the money exchanger
|
new
|
normal
|
Engine: SCI
|
Quest for Glory 3
|
4 years
|
#11432 |
SCI: QFG3 - game skips to second encounter with Manu the monkey if there wasn't a first encounter before the conference
|
new
|
normal
|
Engine: SCI
|
Quest for Glory 3
|
4 years
|
#13153 |
SCI Games begin lagging either at launch or after moving about outside of window
|
new
|
normal
|
Engine: SCI
|
Quest for Glory 1
|
2 years
|
#13165 |
SCI: QFG1-JP crash on long messages with Japanese subtitles
|
new
|
normal
|
Engine: SCI
|
Quest for Glory 1
|
2 years
|
#13222 |
SCI: QFG3 - The music in the Main Menu doesn't restart after going back to it from character creation.
|
new
|
normal
|
Engine: SCI
|
Quest for Glory 3
|
2 years
|
#13739 |
SCI: QfG3 - Moonwalking and a stunned Laibon when a Thief casts Open while sneaking
|
new
|
normal
|
Engine: SCI
|
Quest for Glory 3
|
21 months
|
#13745 |
SCI: Support playing low-resolution SCI32 games on platforms without highres support
|
new
|
normal
|
Engine: SCI
|
|
21 months
|
#13747 |
SCI: QfG3 - If you click the Laibon when visiting him, the game suggests he's asleep
|
new
|
normal
|
Engine: SCI
|
Quest for Glory 3
|
21 months
|
#13804 |
SCI: LSL6: Larry can walk out of bounds in locker room
|
new
|
normal
|
Engine: SCI
|
Leisure Suit Larry 6
|
20 months
|
#13822 |
SCI: QfG4 - Attacking the castle gate always uses Piotyr's Sword
|
new
|
normal
|
Engine: SCI
|
Quest for Glory 4
|
20 months
|
#13824 |
SCI: QfG4 - Casting Force Bolt on castle gate only works when it's opened
|
new
|
normal
|
Engine: SCI
|
Quest for Glory 4
|
20 months
|
#13825 |
SCI: QfG4 - Summon Staff gets broken when casting Flame Dart at castle gate
|
new
|
normal
|
Engine: SCI
|
Quest for Glory 4
|
20 months
|
#13826 |
SCI: QfG4 - Casting Juggling Lights around castle gate works despite a message stating otherwise
|
new
|
normal
|
Engine: SCI
|
Quest for Glory 4
|
20 months
|
#14388 |
SCI: Police Quest SWAT - Demo - Missing version 4 robot decoding
|
new
|
normal
|
Engine: SCI
|
Police Quest: SWAT
|
13 months
|
#14558 |
SCI: Use the SCI32 SOL decoder for SCI 0-1.1 games
|
new
|
normal
|
Engine: SCI
|
|
9 months
|
#14585 |
SCI: LSL6: Objects disappear temporarily after using the controls dialog
|
new
|
normal
|
Engine: SCI
|
Leisure Suit Larry 6
|
8 months
|
#14588 |
SCI: LSL6: Controls dialog misbehaves when subtitles are disabled in the low-res talkie version
|
new
|
normal
|
Engine: SCI
|
Leisure Suit Larry 6
|
8 months
|
#14591 |
SCI: LSL6: ?-cursor in hi-res does not appear
|
new
|
normal
|
Engine: SCI
|
Leisure Suit Larry 6
|
8 months
|
#14694 |
Missing undocumented keystrokes: Alt+NumPad 3 and Alt+NumPad9
|
new
|
low
|
Engine: SCI
|
Quest for Glory 4
|
6 months
|
#14764 |
SCI: SQ1: Many Acid Drops Don't Affect Roger
|
new
|
normal
|
Engine: SCI
|
Space Quest 1
|
4 months
|
#14768 |
SCI: SQ1: Sound Cuts Off in Star Generator Room on Deltaur
|
new
|
low
|
Engine: SCI
|
Space Quest 1
|
4 months
|
#14796 |
SCI: LONGBOW: Game gets stuck when changing screens at fair
|
new
|
normal
|
Engine: SCI
|
Conquests of the Longbow
|
4 months
|
#14797 |
SCI: LONGBOW: Music doesn't fade out properly when reloading save
|
new
|
normal
|
Engine: SCI
|
Conquests of the Longbow
|
4 months
|
#14811 |
SCI: CAMELOT: Guards Use Wrong Text Box at Jaffa Gate
|
new
|
low
|
Engine: SCI
|
Conquests of Camelot
|
4 months
|
#14825 |
SCI: CAMELOT: Don't Lose Points for Letting Galahad Die
|
new
|
normal
|
Engine: SCI
|
Conquests of Camelot
|
4 months
|
#14844 |
SCI: CAMELOT: Loading in Fatima's house disrupts the music
|
new
|
normal
|
Engine: SCI
|
Conquests of Camelot
|
4 months
|
#14858 |
SCI: Phantasmagoria: ESC key (multi)clicks in final sequence
|
new
|
normal
|
Engine: SCI
|
Phantasmagoria 1
|
3 months
|
#14907 |
SCI: KQ7: Crash on reaching chapter 4
|
new
|
normal
|
Engine: SCI
|
King's Quest 7
|
3 months
|
#14910 |
SCI: QFG4: Incorrect Dialogue when Giving Rusalka Flowers (w/Ashlancer Patch)
|
new
|
normal
|
Engine: SCI
|
Quest for Glory 4
|
3 months
|
#14911 |
SCI: QFG4: Brief Display and No Audio at Bushes
|
new
|
low
|
Engine: SCI
|
Quest for Glory 4
|
3 months
|
#14912 |
SCI: QFG4: Burgomeister Doesn't Always Close Window at Sunset
|
new
|
low
|
Engine: SCI
|
Quest for Glory 4
|
3 months
|
#15021 |
Macintosh sound only available on MAC OS X with SCI engine
|
new
|
normal
|
Engine: SCI
|
King's Quest 5
|
6 weeks
|
#15054 |
SCI: Unable to Detect Colonel's Bequest Game
|
new
|
low
|
Engine: SCI
|
Laura Bow 1: The Colonel's Bequest
|
3 weeks
|
#11766 |
GRIM: EMI - french version shows english subtitles
|
new
|
low
|
Engine: Grim
|
Escape from Monkey Island
|
4 years
|
#11782 |
EMI: The ankle bracelet is visible through the palace'o prostheses counter
|
new
|
normal
|
Engine: Grim
|
Escape from Monkey Island
|
4 years
|
#11783 |
EMI: When exiting the file retrieval system controls, Guybrush's line is below the action verbs
|
new
|
normal
|
Engine: Grim
|
Escape from Monkey Island
|
4 years
|
#11785 |
EMI: When future guybrush comes through the locked gate he flickers
|
new
|
normal
|
Engine: Grim
|
Escape from Monkey Island
|
4 years
|
#11786 |
EMI: Guybrush rotates weirdly when talking to the catapult operator
|
new
|
normal
|
Engine: Grim
|
Escape from Monkey Island
|
4 years
|
#11787 |
EMI: Guybrush walks through the dart players
|
new
|
normal
|
Engine: Grim
|
Escape from Monkey Island
|
4 years
|
#11788 |
EMI: WARNING: Lua: call expression not a function! spams the log once the ship is back on Melee Island
|
new
|
normal
|
Engine: Grim
|
Escape from Monkey Island
|
4 years
|
#11789 |
EMI: Wrong footstep sounds on the Jambalaya beach
|
new
|
normal
|
Engine: Grim
|
Escape from Monkey Island
|
4 years
|
#11790 |
EMI: Some text is split incorrectly
|
new
|
low
|
Engine: Grim
|
Escape from Monkey Island
|
4 years
|
#11791 |
EMI: Hard to get across the bridge to meathook's house
|
new
|
normal
|
Engine: Grim
|
Escape from Monkey Island
|
4 years
|
#11792 |
EMI: Dart players in the Scumm Bar stop playing
|
new
|
normal
|
Engine: Grim
|
Escape from Monkey Island
|
4 years
|
#11793 |
EMI: Light looks like it flickers by the bartender in the Scumm Bar
|
new
|
normal
|
Engine: Grim
|
Escape from Monkey Island
|
4 years
|
#11794 |
EMI: Lever of the stove in LUA bar misplaced
|
new
|
low
|
Engine: Grim
|
Escape from Monkey Island
|
4 years
|
#11795 |
EMI: PS2 Menu, the controller menu does not show a PS2-controller
|
new
|
normal
|
Engine: Grim
|
Escape from Monkey Island
|
4 years
|
#11796 |
EMI: PS2 Menu, the Triangle/Square/Rectangle/X-sprites are not shown
|
new
|
normal
|
Engine: Grim
|
Escape from Monkey Island
|
4 years
|
#11797 |
EMI: PS2 options menu, the text speed bananas are not all visible
|
new
|
normal
|
Engine: Grim
|
Escape from Monkey Island
|
4 years
|
#11798 |
EMI: When using grease on mat at pegleg petes you have to face it from the right to be able to activate the use grease line
|
new
|
low
|
Engine: Grim
|
Escape from Monkey Island
|
4 years
|
#11799 |
EMI: PS2, the menu has no background
|
new
|
normal
|
Engine: Grim
|
Escape from Monkey Island
|
4 years
|
#11800 |
EMI: PS2 controls don't work cross-screen
|
new
|
normal
|
Engine: Grim
|
Escape from Monkey Island
|
4 years
|
#11801 |
GRIM: Stuck in animaton - Second Year
|
new
|
low
|
Engine: Grim
|
Grim Fandango
|
4 years
|
#11802 |
EMI: PS2 videos have flicker at the bottom
|
new
|
normal
|
Engine: Grim
|
Escape from Monkey Island
|
4 years
|
#11803 |
EMI: PS2 "no memory card"-message doesn't fit inside the box it's supposed to
|
new
|
normal
|
Engine: Grim
|
Escape from Monkey Island
|
4 years
|
#11804 |
GRIM: Issue with Toto
|
new
|
low
|
Engine: Grim
|
Grim Fandango
|
4 years
|
#11805 |
EMI: Memory-card support is missing from PS2-version
|
new
|
normal
|
Engine: Grim
|
Escape from Monkey Island
|
4 years
|
#11806 |
EMI: PS2 attract-screen locks up when it's expecting to show a demo
|
new
|
normal
|
Engine: Grim
|
Escape from Monkey Island
|
4 years
|
#11807 |
EMI: The text in the scene tri is placed incorrectly
|
new
|
normal
|
Engine: Grim
|
Escape from Monkey Island
|
4 years
|
#11809 |
EMI: Some text is placed 1 pixel too low
|
new
|
normal
|
Engine: Grim
|
Escape from Monkey Island
|
4 years
|
#11810 |
GRIM: Manny gets put into wrong animation state after giving glottis the vip ticket
|
new
|
low
|
Engine: Grim
|
Grim Fandango
|
4 years
|
#11812 |
GRIM: Staying in manny's inventory in the high rollers lounge kitchen when the waiter is in the pantry is different than in grim
|
new
|
normal
|
Engine: Grim
|
Grim Fandango
|
4 years
|
#11813 |
GRIM: Manny can walk inside of tattoo guy when he's on the phone
|
new
|
normal
|
Engine: Grim
|
Grim Fandango
|
4 years
|
#11814 |
EMI: The diving judges signs show through the desk
|
new
|
normal
|
Engine: Grim
|
Escape from Monkey Island
|
4 years
|
#11816 |
EMI: Actors are drawn through the port authority building on Lucre
|
new
|
normal
|
Engine: Grim
|
Escape from Monkey Island
|
4 years
|
#11817 |
EMI: Ozzie has odd pathing when getting his cane
|
new
|
normal
|
Engine: Grim
|
Escape from Monkey Island
|
4 years
|
#11818 |
GRIM: Manny turns orange when using the grinder
|
new
|
normal
|
Engine: Grim
|
Grim Fandango
|
4 years
|
#11819 |
EMI: Guybrush rotates at a weird angle when getting on the raft
|
new
|
normal
|
Engine: Grim
|
Escape from Monkey Island
|
4 years
|
#11820 |
EMI: Guybrush is visible through the city hall door
|
new
|
normal
|
Engine: Grim
|
Escape from Monkey Island
|
4 years
|
#11822 |
EMI: Guybrush walks through tourist body
|
new
|
low
|
Engine: Grim
|
Escape from Monkey Island
|
4 years
|
#11823 |
GRIM DEMO: Some of Manny's lipsync animation frames have wrong texture coordinates
|
new
|
normal
|
Engine: Grim
|
Grim Fandango
|
4 years
|
#11824 |
EMI: Issues with logs facing the wrong direction and going through other logs
|
new
|
normal
|
Engine: Grim
|
Escape from Monkey Island
|
4 years
|
#11825 |
GRIM DEMO: Running with numpad keys causes issues
|
new
|
normal
|
Engine: Grim
|
Grim Fandango
|
4 years
|
#11826 |
GRIM DEMO: Cannot toggle character movement mode or subtitles using right CTRL keys
|
new
|
normal
|
Engine: Grim
|
Grim Fandango
|
4 years
|
#11827 |
GRIM: Head movement it too slow when entering "do" through window
|
new
|
normal
|
Engine: Grim
|
Grim Fandango
|
4 years
|
#11828 |
EMI: Missing subtitles by default in demo (french/german)
|
new
|
low
|
Engine: Grim
|
Escape from Monkey Island
|
4 years
|
#11829 |
GRIM: Elevator doors do not behave like in original
|
new
|
normal
|
Engine: Grim
|
Grim Fandango
|
4 years
|
#11830 |
GRIM: Manny's neck does not bend like in original
|
new
|
normal
|
Engine: Grim
|
Grim Fandango
|
4 years
|
#11831 |
EMI: Text in memory-card dialogue for PS2 is misaligned
|
new
|
normal
|
Engine: Grim
|
Escape from Monkey Island
|
4 years
|
#11832 |
EMI: Some lines are not spoken
|
new
|
normal
|
Engine: Grim
|
Escape from Monkey Island
|
4 years
|
#11833 |
EMI: Only left shift makes guybrush run
|
new
|
normal
|
Engine: Grim
|
Escape from Monkey Island
|
4 years
|
#11834 |
GRIM: Eva lifts her arms twice in a row
|
new
|
normal
|
Engine: Grim
|
Grim Fandango
|
4 years
|
#11835 |
GRIM: Robert Frost's head visible on manny's back when stored in inventory
|
new
|
normal
|
Engine: Grim
|
Grim Fandango
|
4 years
|
#11836 |
GRIM: In-game 'videos' don't always blend in with backgrounds
|
new
|
normal
|
Engine: Grim
|
Grim Fandango
|
4 years
|
#11837 |
GRIM: Maintenance demon's face shading problem
|
new
|
normal
|
Engine: Grim
|
Grim Fandango
|
4 years
|
#11839 |
GRIM: Strange lighting on Meche's face when first talking to Manny
|
new
|
normal
|
Engine: Grim
|
Grim Fandango
|
4 years
|
#11840 |
GRIM: Only a black screen at the edge of the world
|
new
|
normal
|
Engine: Grim
|
Grim Fandango
|
4 years
|
#11841 |
GRIM: Game locks if the user opens the inventory while Manny is knocking at Glottis' door
|
new
|
normal
|
Engine: Grim
|
Grim Fandango
|
4 years
|
#11842 |
GRIM: When using the metal detector to find Naranja's dogtag parts of the flowers are visible through the coroner's head
|
new
|
normal
|
Engine: Grim
|
Grim Fandango
|
4 years
|
#11843 |
GRIM: Num Lock problem
|
new
|
normal
|
Engine: Grim
|
Grim Fandango
|
4 years
|
#11844 |
GRIM: graphic glitch - Manny in the elevator
|
new
|
normal
|
Engine: Grim
|
Grim Fandango
|
4 years
|
#11845 |
GRIM DEMO: Videos are a bit off on the brightness
|
new
|
normal
|
Engine: Grim
|
Grim Fandango
|
4 years
|
#11846 |
GRIM: Iris doesn't close fully on the Bee-revolution (TinyGL)
|
new
|
normal
|
Engine: Grim
|
Grim Fandango
|
4 years
|
#11847 |
EMI: Animated sea surface texture looks clamped instead of repeated in set "shi" with TinyGL
|
new
|
low
|
Engine: Grim
|
Escape from Monkey Island
|
4 years
|
#11849 |
EMI: When switching sets wrong setup is rendered breifly
|
new
|
normal
|
Engine: Grim
|
Escape from Monkey Island
|
4 years
|
#11852 |
GRIM: Characters showing through sets with OpenGL renderer
|
new
|
normal
|
Engine: Grim
|
Grim Fandango
|
4 years
|
#11853 |
GRIM: Pidgeon flies through wall in LSA headquarters
|
new
|
normal
|
Engine: Grim
|
Grim Fandango
|
4 years
|
#11854 |
GRIM: Wheelbarrow missing from tr_pmpws
|
new
|
normal
|
Engine: Grim
|
Grim Fandango
|
4 years
|
#11855 |
GRIM: Mannys arm reaches out to the ladder and vanishes
|
new
|
normal
|
Engine: Grim
|
Grim Fandango
|
4 years
|
#11857 |
GRIM: Elevator glitch in the High Roller Lounge
|
new
|
normal
|
Engine: Grim
|
Grim Fandango
|
4 years
|
#11858 |
EMI: Launcher sees the list of EMI saved games but crashes loading them
|
new
|
normal
|
Engine: Grim
|
Escape from Monkey Island
|
4 years
|
#11859 |
GRIM: Membrillo walking on spot and facing wrong direction
|
new
|
normal
|
Engine: Grim
|
Grim Fandango
|
4 years
|
#11862 |
EMI: Dark lines in the intro with TinyGL, clamping not supported
|
new
|
normal
|
Engine: Grim
|
Escape from Monkey Island
|
4 years
|
#11865 |
EMI: PS2: Game stuck at bio-luminescent fish catching
|
new
|
normal
|
Engine: Grim
|
Escape from Monkey Island
|
4 years
|
#11866 |
EMI: PS2: Crash at scumm bar / darts players
|
new
|
normal
|
Engine: Grim
|
Escape from Monkey Island
|
4 years
|
#11870 |
EMI: Sawdust Graphics Issues
|
new
|
normal
|
Engine: Grim
|
Escape from Monkey Island
|
4 years
|
#11873 |
EMI: Miss Rivers walks through Yannia's chair
|
new
|
normal
|
Engine: Grim
|
Escape from Monkey Island
|
4 years
|
#11879 |
GRIM: Conveyer belt doesn't render correctly
|
new
|
normal
|
Engine: Grim
|
Grim Fandango
|
4 years
|
#11882 |
GRIM: [AMIGAOS4] Software renderer wrong colors
|
new
|
normal
|
Engine: Grim
|
Grim Fandango
|
4 years
|
#11886 |
EMI: Guybrush can get stuck after bumping into the LUA bar waitress
|
new
|
normal
|
Engine: Grim
|
Escape from Monkey Island
|
4 years
|
#11896 |
GRIM: Grinder gfx shift to the left when placed back
|
new
|
normal
|
Engine: Grim
|
Grim Fandango
|
4 years
|
#11898 |
GRIM: "OpenGL with shaders" draws subtitles differently than the other renderers
|
new
|
normal
|
Engine: Grim
|
Grim Fandango
|
4 years
|
#11920 |
GRIM: Characters disappear under the sea
|
new
|
normal
|
Engine: Grim
|
Grim Fandango
|
4 years
|
#12059 |
GRIM: Grim Fandango always overrides savegame path
|
new
|
low
|
Engine: Grim
|
Grim Fandango
|
3 years
|
#12178 |
EMI: Slight movement of the analogue joystick for short moment causes Guybrush to move indefinitely
|
new
|
low
|
Engine: Grim
|
Escape from Monkey Island
|
3 years
|
#12931 |
GRIM: Grim Fandango invisible Manny near beginning of the game
|
new
|
normal
|
Engine: Grim
|
Grim Fandango
|
3 years
|
#12969 |
GRIM: Rendering difference with OpenGL with shaders
|
new
|
low
|
Engine: Grim
|
Grim Fandango
|
3 years
|
#13031 |
GRIM: Cutscene cut off at the end in German version
|
new
|
normal
|
Engine: Grim
|
Grim Fandango
|
3 years
|
#13032 |
GRIM: All objects turn invisible after returning Glotti's heart
|
new
|
normal
|
Engine: Grim
|
Grim Fandango
|
3 years
|
#13035 |
GRIM: Olivia's smoking animation in the Blue Casket wrong
|
new
|
normal
|
Engine: Grim
|
Grim Fandango
|
3 years
|
#13036 |
GRIM: Mabrillo's animations during conversation
|
new
|
normal
|
Engine: Grim
|
Grim Fandango
|
3 years
|
#13040 |
GRIME: Menu Cursor Bug
|
new
|
normal
|
Engine: Grim
|
Grim Fandango
|
3 years
|
#13047 |
GRIM: Glottis' comments are too loud while talking to Nick
|
new
|
normal
|
Engine: Grim
|
Grim Fandango
|
2 years
|
#13051 |
GRIM: Can't type German Umlauts
|
new
|
normal
|
Engine: Grim
|
Grim Fandango
|
2 years
|
#13077 |
GRIM: SCUMMVM asks for gfupd101.exe even if game files are already patched
|
new
|
low
|
Engine: Grim
|
Grim Fandango
|
2 years
|
#13092 |
GRIM: Keybord shortcut 'A' for help not working (French version)
|
new
|
low
|
Engine: Grim
|
Grim Fandango
|
2 years
|
#13117 |
GRIM: DiMUSE: Lighthouse music not played correctly
|
new
|
normal
|
Engine: Grim
|
Grim Fandango
|
2 years
|
#13125 |
GRIM: Grim Fandango: opengl dialog transcript text errors
|
new
|
low
|
Engine: Grim
|
Grim Fandango
|
2 years
|
#13139 |
GRIM: Grim Fandango - model glitch year 3
|
new
|
normal
|
Engine: Grim
|
Grim Fandango
|
2 years
|
#13140 |
GRIM: Grim Fandango, year 3 chain foreground
|
new
|
low
|
Engine: Grim
|
Grim Fandango
|
2 years
|
#13141 |
GRIM: Grim Fandango ! year 3 end cutscene cuts early
|
new
|
low
|
Engine: Grim
|
Grim Fandango
|
2 years
|
#13148 |
GRIM: Grim Fandango _ after end game credits cannot exit the game
|
new
|
low
|
Engine: Grim
|
Grim Fandango
|
2 years
|
#13149 |
GRIM: Grim Fandango % year 4 sewer transparency
|
new
|
low
|
Engine: Grim
|
Grim Fandango
|
2 years
|
#13459 |
EMI: Crashes during cutscenes with subtitles on
|
new
|
normal
|
Engine: Grim
|
Escape from Monkey Island
|
2 years
|
#13528 |
GRIM: Grim Fandango crashes after loading a save (MAC)
|
new
|
normal
|
Engine: Grim
|
Grim Fandango
|
2 years
|
#13736 |
EMI: Trying to pick up sign in Hall Of Justice crashes ScummVM
|
new
|
normal
|
Engine: Grim
|
Escape from Monkey Island
|
21 months
|
#13870 |
GRIM: Can't load saved game
|
new
|
normal
|
Engine: Grim
|
Grim Fandango
|
19 months
|
#14159 |
GRIM: MD5 dialog can’t be cancelled
|
new
|
high
|
Engine: Grim
|
|
15 months
|
#14160 |
GRIM: Patched installers are required even with pre-patched installations
|
new
|
low
|
Engine: Grim
|
|
15 months
|
#14455 |
GRIM: Cloud syncing wastes FPS due to excessive save game scanning/checking
|
new
|
high
|
Engine: Grim
|
Grim Fandango
|
12 months
|
#14987 |
GRIM: Manny gets frozen after opening the security door
|
new
|
blocker
|
Engine: Grim
|
Grim Fandango
|
2 months
|
#3401 |
GOB3: double sprite glitch in the queen level
|
new
|
high
|
Engine: Gob
|
Goblins 3
|
17 years
|
#3769 |
GOB: WOODRUFF - Pathfinding bug
|
new
|
low
|
Engine: Gob
|
Woodruff
|
16 years
|
#3838 |
GOB: LIT - palette issue with sprites
|
new
|
low
|
Engine: Gob
|
Lost in Time
|
16 years
|
#3846 |
GOB: WOODRUFF - In-Game animation shifted(?)
|
new
|
low
|
Engine: Gob
|
Woodruff
|
16 years
|
#3848 |
GOB: WOODRUFF - Graphic glitches
|
new
|
low
|
Engine: Gob
|
Woodruff
|
16 years
|
#4618 |
GOB: Goblins Quest 3 - Actor animation is stuck or something
|
new
|
normal
|
Engine: Gob
|
Goblins 3
|
15 years
|
#4620 |
GOB: Goblins Quest 3 - Duplicate main character sprite
|
new
|
normal
|
Engine: Gob
|
Goblins 3
|
15 years
|
#4647 |
GOB: Goblins Quest 3 - Ooya can walk in the air
|
new
|
normal
|
Engine: Gob
|
Goblins 3
|
15 years
|
#4649 |
GOB: Goblins Quest 3 - Divinity (last) level: left doorbell dissapeared
|
new
|
normal
|
Engine: Gob
|
Goblins 3
|
15 years
|
#4775 |
GOB: Gobliins 2 - Machine hotspot disappears in armor room
|
new
|
normal
|
Engine: Gob
|
Gobliins 2
|
14 years
|
#5380 |
GOB: Goblins Quest 3 - Non-cinematic level "introductions" always play
|
new
|
low
|
Engine: Gob
|
Goblins 3
|
14 years
|
#5381 |
GOB: Goblins Quest 3 - Flickering cursor in "semi-cinematics"
|
new
|
low
|
Engine: Gob
|
Goblins 3
|
14 years
|
#5405 |
GOB: Woodruff - Can't Get Master's Powers
|
new
|
normal
|
Engine: Gob
|
Woodruff
|
14 years
|
#5406 |
GOB: Woodruff - Menu Graphics Glitch In High Morals Club
|
new
|
normal
|
Engine: Gob
|
Woodruff
|
14 years
|
#5409 |
GOB: Woodruff - Annoying scrolling behaviour in windowed mode
|
new
|
normal
|
Engine: Gob
|
Woodruff
|
14 years
|
#5413 |
GOB: Woodruff - Possible lockup in the prison tower
|
new
|
normal
|
Engine: Gob
|
Woodruff
|
14 years
|
#5490 |
GOB: GOB3: Incorrect Name of Potion Object In Lab
|
new
|
normal
|
Engine: Gob
|
Goblins 3
|
13 years
|
#5760 |
GOB: Goblins Quest 3 - Cannot move Blount in the Brain level
|
new
|
normal
|
Engine: Gob
|
Goblins 3
|
13 years
|
#5901 |
GOB: Woodruff - Priest doesn't prevent you from taking the disk
|
new
|
normal
|
Engine: Gob
|
Woodruff
|
12 years
|
#6329 |
GOB: Goblins Quest 3 - Spectacles hotspot active after taking spectacles
|
new
|
normal
|
Engine: Gob
|
Goblins 3
|
11 years
|
#6330 |
GOB: Goblins Quest 3 - Incorrect Name of Coin in Chessboard
|
new
|
normal
|
Engine: Gob
|
Goblins 3
|
11 years
|
#6331 |
GOB: Goblins Quest 3 - Moving figure onto occupied square on the chessboard
|
new
|
normal
|
Engine: Gob
|
Goblins 3
|
11 years
|
#6609 |
GOB: Goblins Quest 3 - Inventory messed up in FACE scene when using in-game menus
|
new
|
normal
|
Engine: Gob
|
Goblins 3
|
10 years
|
#6685 |
GOB: Goblins Quest 3 (Hebrew) - Right Hand doesn't respond to click
|
new
|
normal
|
Engine: Gob
|
Goblins 3
|
10 years
|
#6701 |
GOB: WOODRUFF - Bug allows river crossing without boots
|
new
|
normal
|
Engine: Gob
|
Woodruff
|
10 years
|
#6702 |
GOB: WOODRUFF - Double click to do fast scene change not implemented
|
new
|
normal
|
Engine: Gob
|
Woodruff
|
10 years
|
#6953 |
GOB: Gobliins 2 - Can't select Fingus or Winkle when you click on stairs!!!
|
new
|
low
|
Engine: Gob
|
Gobliins 2
|
8 years
|
#9710 |
GOB: LIT - Palette corruption
|
new
|
normal
|
Engine: Gob
|
Lost in Time
|
7 years
|
#10382 |
GOB: LIT: Loading save in boat closet shows wrong palette
|
new
|
low
|
Engine: Gob
|
Lost in Time
|
6 years
|
#10383 |
GOB: LIT: Cursor flashes when talking to Dalia
|
new
|
low
|
Engine: Gob
|
Lost in Time
|
6 years
|
#10384 |
GOB: LIT: Bad palette around manor area
|
new
|
low
|
Engine: Gob
|
Lost in Time
|
6 years
|
#10714 |
GOB: Woodruff - Couldn't talk to the Beast
|
new
|
normal
|
Engine: Gob
|
Woodruff
|
6 years
|
#11461 |
GOB: Goblins Quest 3 (Amiga) - Catacombs (Act 3) is not dark anymore after loading a save game
|
new
|
normal
|
Engine: Gob
|
Goblins 3
|
4 years
|
#11535 |
GOB: Goblin Quest 3 - Head of ego partly vanishes
|
new
|
normal
|
Engine: Gob
|
Goblins 3
|
4 years
|
#11536 |
GOB: Goblin Quest 3 - Piggy Bank door is drawn over Othello on scene reload
|
new
|
normal
|
Engine: Gob
|
Goblins 3
|
4 years
|
#11598 |
GOB3: French version works incorrectly
|
new
|
normal
|
Engine: Gob
|
Goblins 3
|
4 years
|
#11999 |
GOB: GOB 3 CD ITA - Werewolf Blount Stuck on the Chair... it's not anymore selectable or movable. Please fix.. i'm completely stuck.
|
new
|
normal
|
Engine: Gob
|
Goblins 3
|
3 years
|
#12941 |
GOB: Woodruff (French) - Bug allows entering the Laboratory before having worked at the Factory
|
new
|
normal
|
Engine: Gob
|
Woodruff
|
3 years
|
#13457 |
MD5: GOB: Unknown game variant (Playtoons: Far West, German big box)
|
new
|
normal
|
Engine: Gob
|
|
2 years
|
#14553 |
GOB: Adibou 1 German 4-5 years (ADI Junior 4-5 Jahre) learning programs not selectable
|
new
|
normal
|
Engine: Gob
|
|
9 months
|
#14857 |
GOB: Version from main menu shows nothing for GOG version
|
new
|
low
|
Engine: Gob
|
Goblins 3
|
3 months
|