Opened 12 months ago
Closed 4 weeks ago
#14764 closed defect (invalid)
SCI: SQ1: Many Acid Drops Don't Affect Roger
Reported by: | ArthurWalden | Owned by: | bluegr |
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Priority: | normal | Component: | Engine: SCI |
Version: | Keywords: | SQ1 SCI, acid drops | |
Cc: | ArthurWalden | Game: | Space Quest 1 |
Description
I am using version 2.7.1 of ScummVM.
I have a curious bug in Space Quest 1 SCI. On the screen where Roger has to walk through the acid drips, only the three or so drips on the left will melt him. The remaining acid drips to the right of those don't affect him at all. While this bug does make an somewhat challenging timing puzzle much easier, it shouldn't be this way. All the acid drops are supposed to melt Roger if he touches them.
I am playing the English Steam version of the game, which I believe is ported from the floppy version.
I am running the game on Windows 11 Home, version 22H2, x64.
Attachments (1)
Change History (5)
by , 12 months ago
Attachment: | sq1sci.014 added |
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comment:1 by , 12 months ago
Summary: | Many Acid Drops Don't Affect Roger in SQ1 SCI → SCI: SQ1: Many Acid Drops Don't Affect Roger |
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comment:2 by , 12 months ago
comment:3 by , 12 months ago
I would have to replay the Steam version to find out and I won't have to access to the computer it works on for two months, but I'll check it out then and see if there is any difference.
comment:4 by , 4 weeks ago
Owner: | set to |
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Resolution: | → invalid |
Status: | new → closed |
The behavior of this scene is the same as with the original SCI interpreter. @sluicebox has verified that the behavior is the same, too.
Therefore, there's not any further action to be done here. Closing as invalid
It's not obvious, but the drips are working and I don't see any differences from the original. I set breakpoints in the debugger to confirm that each drip was able to kill, and compared them with the original. Usually, you have to stand higher than you'd think to get hit.
The drips have very small collision rectangles and they have to overlap with the very center of your invisible standing rectangle at the moment they hit the ground. I was just reminded that the solution to this "puzzle" is to just walk in front of the whole thing, where no drips can get you.
Some context for this SCI remake: The Two Guys From Andromeda weren't involved, and only found out about it when it was done. Scott Murphy has tweeted about this. He does not recognize it as a real Space Quest. That explains a lot!
Maybe you're seeing something I'm missing? Have you compared with the original? If we're doing something different then that's a problem, but if it's just a lame puzzle, then that's the way it is. =)