Opened 15 months ago

Last modified 15 months ago

#13862 new defect

SCUMM/HE: Blue's Treasure Hunt - Breakout Minigame does not load levels correctly

Reported by: Thunderforge Owned by:
Priority: normal Component: Engine: SCUMM
Version: Keywords:
Cc: Game: Blue's Treasure Hunt

Description (last modified by Thunderforge)

This ticket was split off from #12505, posted by @cheatfreak47

I went ahead and went over my own copy of Blue's Clues: Blue's Treasure Hunt with a fine-toothed comb in the latest daily build ScummVM (at the time: windows-x86-64-master-cb14f43e), copying the files as instructed by the Wiki page and hunted for problems and came up with only a few.

Attached I will post some more or less completed savegames to try and assist with dev, but I don't know how useful they will be.

Worth noting that the actual game does work on modern Windows 10 with no issues, and can be windowed for comparison to scummVM.

On Disc 2, there is a minigame you can play either by completing the game, or by pressing the A key while on the chapter select screen and choosing it on the bottom right from the Activity Select. (I believe it is room 54 if you use the debugger to warp)

Simply put, this doesn't work as intended. It only shows 4 levels and they're all a garbled mess. The intention is for there to be about 100 levels. I believe these are contained by files in /data/levels/, probably in the .BRE files or .WIZ files, but I am not sure how this all works exactly.
This video here could be used as reference for what the Breakout Minigame's intended behavior is like.

Attachments (2)

Saved games.7z (3.3 KB ) - added by Thunderforge 15 months ago.
dNQs7r2.png (53.4 KB ) - added by Thunderforge 15 months ago.

Download all attachments as: .zip

Change History (3)

by Thunderforge, 15 months ago

Attachment: Saved games.7z added

by Thunderforge, 15 months ago

Attachment: dNQs7r2.png added

comment:1 by Thunderforge, 15 months ago

Description: modified (diff)
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