Opened 15 months ago
Last modified 15 months ago
#13862 new defect
SCUMM/HE: Blue's Treasure Hunt - Breakout Minigame does not load levels correctly
Reported by: | Thunderforge | Owned by: | |
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Priority: | normal | Component: | Engine: SCUMM |
Version: | Keywords: | ||
Cc: | Game: | Blue's Treasure Hunt |
Description (last modified by )
This ticket was split off from #12505, posted by @cheatfreak47
I went ahead and went over my own copy of Blue's Clues: Blue's Treasure Hunt with a fine-toothed comb in the latest daily build ScummVM (at the time: windows-x86-64-master-cb14f43e), copying the files as instructed by the Wiki page and hunted for problems and came up with only a few.
Attached I will post some more or less completed savegames to try and assist with dev, but I don't know how useful they will be.
Worth noting that the actual game does work on modern Windows 10 with no issues, and can be windowed for comparison to scummVM.
On Disc 2, there is a minigame you can play either by completing the game, or by pressing the A key while on the chapter select screen and choosing it on the bottom right from the Activity Select. (I believe it is room 54 if you use the debugger to warp)
Simply put, this doesn't work as intended. It only shows 4 levels and they're all a garbled mess. The intention is for there to be about 100 levels. I believe these are contained by files in /data/levels/, probably in the .BRE files or .WIZ files, but I am not sure how this all works exactly.
https://i.imgur.com/dNQs7r2.png
https://youtu.be/xXSNHZX0DDY?t=3132
This video here could be used as reference for what the Breakout Minigame's intended behavior is like.
Attachments (2)
Change History (3)
by , 15 months ago
Attachment: | Saved games.7z added |
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by , 15 months ago
Attachment: | dNQs7r2.png added |
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comment:1 by , 15 months ago
Description: | modified (diff) |
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