MACOSX: System cursor always visible when in fullscreen mode.
|Reported by:||macca8||Owned by:|
|Priority:||normal||Component:||Port: Mac OS X|
This report refers to using ScummVM with the global options set to fullscreen mode, and all other options (including Graphics Mode) set to their normal defaults.
ScummVM version: Stable release 2.0.0 (9 Dec 2017 13:39:54), 64-bit only.
Platform: Intel Mac (OS X 10.11.6)
After selecting the 'Start' option or loading a saved game, the system cursor appears on top of the game cursor and tracks its movements across the screen.
When the game cursor disappears (for example, during a cutscene), the system cursor remains visible and responds to mouse movements, but doesn't interact with the game.
The system cursor also behaves the same with the ScummVM cursor when it's in use (for example: Launcher, GMM, save/load screens & dialogs), but not until after ScummVM has launched a game in the current session.
ScummVM must be restarted to remove the system cursor, but then the bug returns as soon as a game is launched (in my case, Riven is the only game installed).
Unfortunately, screenshots failed to record the system cursor’s presence.
This issue does NOT occur in:
- windowed mode.
- ScummVM 2.0.0 (9 Dec 2017 13:38:28) 32-bit, on OS X 10.6.8.
- the current daily build (2.1.0git134 18 Dec 2017).
Not really relevant, but just an observation about unexpected differences between the 2 Intel Mac stable releases:
I don’t know if it’s intentional, but the 32-bit Intel Mac stable release’s general behaviour & appearance is identical to the current daily build, whereas the 64-bit release displays a larger fullscreen image for both the Launcher & game screens, plus the Filter Graphics option is always available (and in my case, required).