Opened 16 years ago
Last modified 2 years ago
#3110 new defect
SCUMM: Zak McKracken (FM-Towns) - Time bug in airplane
Reported by: | SF/hux- | Owned by: | |
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Priority: | normal | Component: | Engine: SCUMM |
Version: | Keywords: | FM-Towns | |
Cc: | Game: | Zak McKracken |
Description
There is no time in airplane to do the appropriate tasks. As soon as the stewardess has handed over the peanuts you end up in the destination city.
Ticket imported from: #1676326. Ticket imported from: bugs/3110.
Attachments (1)
Change History (28)
by , 16 years ago
comment:1 by , 16 years ago
Summary: | Time bug in airplane → ZAK: Time bug in airplane |
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comment:2 by , 16 years ago
To process your bug report appropriately, we need you to provide the following additional information:
* ScummVM version (PLEASE test the latest CVS/Daily build) * Bug details, including instructions on reproducing it * Language of game (English, German, ...) * Version of game (talkie, floppy, ...) * Platform and Compiler (Win32, Linux, MacOS, ...) * Attach a save game if possible * If this bug only occurred recently, please note the last version without the bug, and the first version including the bug. That way we can fix it quicker by looking at the changes made.
This should only take you a little time but will make it much easier for us to process your bug report in a way that satisfies both you and us.
Thank you for your support!
comment:3 by , 16 years ago
Version: ScummVM 0.9.1 Bug details: Happens after a short while in the airplane. Sometimes you have a short time to walk in the plane, but never enough time to full fill the tasks. Works great with Windows XP, but not so great with ScummVM 0.9.1. Language: English Installation: HTC P4350, Windows mobile.
comment:4 by , 16 years ago
Owner: | set to |
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Resolution: | → worksforme |
Status: | new → pending |
comment:5 by , 16 years ago
I can't reproduce this problem. I just went through the whole sequence in the airplane (toilet, microwaved egg, etc.), just fine. Like you using the V1 version (with the crappy old graphics).
hm, maybe you have "fast" or "very fast" mode activated by accident? (Ctrl-F / Ctrl-G) ?
comment:6 by , 16 years ago
I tryed out now running ScummVM on my computer (hadn't figured out it was possible) and it runs fine through the airplane sequence. This problem only seems to appear when i run ScummVM on my cell phone. Perhaps my cell phone is too fast for an old game like this ;)
And yes its the very old version that runs on DOS/Windows.
comment:7 by , 16 years ago
Status: | pending → new |
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comment:8 by , 16 years ago
Owner: | changed from | to
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Resolution: | worksforme |
Summary: | ZAK: Time bug in airplane → WINCE/ZAK: Time bug in airplane |
comment:9 by , 16 years ago
Nah, your cell phone isn't too fast. Still, maybe for some odd reason the fast mode has been activated on the cell phone?
Knakos, can you reproduce this issue?
comment:10 by , 16 years ago
Owner: | removed |
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Summary: | WINCE/ZAK: Time bug in airplane → ZAK: Time bug in airplane |
comment:11 by , 16 years ago
Correction: I can reproduce the problem with your savegame, but not with other savegames of mine, nor when playing to that point right form the start of the game.
So I am tempted to close this as a case a of "broken savegame". But maybe you can reproduce this from other savegames or even when playing from the start of the game straight to this point, too?
comment:12 by , 16 years ago
This should be renamed to: "WINCE: Timing bug in the airplane in ZAK" cause it seems to be more like a WINCE issue rather than an issue with ZAK itself
comment:13 by , 16 years ago
No. As I stated, I can reproduce the problem (on Mac OS X). So it's not WINCE specific.
comment:14 by , 16 years ago
I have now tryed to reinstall the game and started a fresh new game and still have this bug. I am starting to wonder if its a time bug, since I figured out it seems to happen when I start doing stuff in the airplane. If I just sit and do nothing I wont be thrown out of the airplane either.
comment:15 by , 16 years ago
Ah. Can you then perhaps give a precise step-by-step guide with which you can often/always reproduce the issue, starting from the airport? Timing might be important, too.
comment:16 by , 16 years ago
At first when I noticed this issue it used to happen after a short while in the airplane. I could open some of the lockers and the stewardes would come and tell me to sit down, but now when I step in the airplane for the first time and get handed the peanuts from the stewardes I get thrown out if I click anywhere on the game-screen with my pen. It does that aswell if I use some of the buttons on my cell phone. If I decide to just sit I wont be thrown out for perhaps 10 minutes. If I choose a flight after that I am often able to walk abit, eg. I've managed to reach the toilets once and then been thrown out from the plane. I am not sure if it has anything to do with the destination I choose at the airport. Would you like me to time the throw-outs on some of the destinations?
comment:19 by , 14 years ago
Priority: | normal → high |
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comment:20 by , 14 years ago
Owner: | set to |
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comment:21 by , 12 years ago
Owner: | removed |
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comment:22 by , 12 years ago
Priority: | high → normal |
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comment:24 by , 11 years ago
Just wanted to say that this is still an issue. Tested on Android ( different versions up to 2.3.4). Only happens with FM Towns version, other Versions work well for me. (Latest Version available on Android Market )...
comment:25 by , 3 years ago
Keywords: | FM-Towns added |
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Summary: | ZAK: Time bug in airplane → SCUMM: Zak McKracken (FM-Towns) - Time bug in airplane |
comment:27 by , 2 years ago
With this specific save file attached I get dropped at the airport as soon as I received the peanuts. After some debugging, the cause of this is, is the first 2 comparisons of the code evaluate to true and this specific scene ends. Even if you don't press or click anywhere after loading the saved game.
I do not say there is no time bug, just this savegame shows something else then a time bug.
room 11 script 263
... [0027] (48) if (VAR_CLICK_AREA == 4) { [002D] (C8) if (VAR_KEYPRESS == VAR_CUTSCENEEXIT_KEY) { [0032] (18) goto 0065; [0035] (**) } [0035] (**) } [0035] (A8) unless (Var[53]) goto 0026; [0039] (80) breakHere(); [003A] (28) unless (!Var[248]) goto 0039; [003E] (68) VAR_RESULT = isScriptRunning(36); [0041] (A8) if (VAR_RESULT) { [0045] (2E) delay(3600); [0049] (18) goto 0039; [004C] (**) } [004C] (A8) if (Var[248]) { [0050] (18) goto 0039; [0053] (**) } [0053] (19) doSentence(254,261,0,1); [005A] (62) stopScript(105); [005C] (1C) startSound(109); [005E] (2E) delay(60); [0062] (3C) stopSound(42); [0064] (AE) waitForMessage(); [0065] (42) startScript(79); [0067] (00) stopObjectCode(); END
saved game from entering the airplane