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Results (101 - 200 of 540)

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Ticket Summary Owner Type Priority Component Version
#1450 LOOMCD: Subtitles config option is not honored Kirben defect normal Engine: SCUMM
#1467 FT: Music for Bunnies Plays Continuously aquadran defect normal Engine: SCUMM
#1474 COMI: An extra Wally-head appears when he weeps eriktorbjorn defect normal Engine: SCUMM
#1489 COMI: Text scrolls away during ship view Kirben defect normal Engine: SCUMM
#1535 Crash on imuse sound assert fingolfin defect normal Engine: SCUMM
#1545 WISHLIST: FT and DIG further compression (SAN, BUN files) SF/khalek defect normal Tools
#1561 COMI: volume setting doesn't work aquadran defect normal Engine: SCUMM
#1567 scummvm is not 64-bit clean SF/ender defect normal Ports
#1586 COMI: Part III frozen defect normal Engine: SCUMM
#1617 COMI: LeChucks colours appear messed up Kirben defect normal Engine: SCUMM
#1634 FT: crashes after taking welding torch Kirben defect normal Engine: SCUMM
#1649 COMI: Graphics are incorrectly layered fingolfin defect normal Engine: SCUMM
#1651 DIG: Hang up when first meet Maggie in the "library" Kirben defect normal Engine: SCUMM
#1652 FT: Crash on bartender scene Kirben defect normal Engine: SCUMM
#1673 I cannot speak with the gardener SF/khalek defect normal Engine: Sky
#1677 COMI - Guybrush vanishes after cutscene Kirben defect normal Engine: SCUMM
#1685 SAM: graphics glitches while talking in snukey's restaurant Kirben defect normal Engine: SCUMM
#1806 WINCE: iPaq time display problem SF/arisme defect normal Port: WinCE
#1815 COMI: Guybrush dissapears after cut scene Kirben defect normal Engine: SCUMM
#1899 BASS: Lock up when talking to the gardner lavosspawn defect normal Engine: Sky
#1912 Crash when you enter the church defect normal Engine: SCUMM
#1919 PALM: ScummVM disables auto power off Kirben defect normal Port: PalmOS
#1920 PALM: ScummVM breaks auto-off Kirben defect normal Port: PalmOS
#1928 COMI: Hang at start of part 3, during crew song Kirben defect normal Engine: SCUMM
#1932 FT: Actor priority bug Kirben defect normal Engine: SCUMM
#1933 MI1: Game crashes when the church in town is entered. fingolfin defect normal Engine: SCUMM
#1963 BASS: Locked characters + interaction = freeze lavosspawn defect normal Engine: Sky
#1986 MI2: Native MT-32 mode corrections kingguppy defect normal Engine: SCUMM
#2050 BASS: Unresponsive characters defect normal Engine: Sky
#2079 SIMON2: The game don\'t run Kirben defect normal Engine: AGOS
#2080 SIMON2: The game don\'t run Kirben defect normal Engine: AGOS
#2170 Problem Selecting dialog with mouse wheel fingolfin defect normal Engine: SCUMM
#2181 MI1 SegaCD: not all swordfighting dialog is selectable defect normal Engine: SCUMM
#2201 BS1: EKG machine bleep repeat eriktorbjorn defect normal Engine: Sword1
#2224 ITE: MT32 Emu distortion at Tycho Nordpfoth sev- defect normal Audio: MT32
#2225 MONKEY2 FMTOWNS iMuse Bug sev- defect normal Engine: SCUMM
#2247 SIMON1: Dissapearing Box at Swampling Kirben defect normal Engine: AGOS
#2249 Box at Swampling disappears defect normal Engine: AGOS
#2269 MANIACNES: characters fly upstairs, ignoring walls defect normal Engine: SCUMM
#2283 ZAKV1 Problems walking to martian pyramid sarcophagus fingolfin defect normal Engine: SCUMM
#2290 black boxes overpaint animations defect normal Engine: SCUMM
#2312 Mi2towns Kanji crashes at start Kirben defect normal Engine: SCUMM
#2313 INDY4Towns Kanji crashes with Font-Rom enabled fingolfin defect normal Engine: SCUMM
#2324 Palette color error in Loom FM-Towns sev- defect normal Engine: SCUMM
#2351 F5 Key randomly doesn't work fingolfin defect normal --Other--
#2359 MT-32: Problems with ITE. sev- defect normal Engine: SAGA
#2361 DIG: Crystal robot command sequence crashes if overloaded defect normal Engine: SCUMM
#2367 BASS: Game hangs towards the end lavosspawn defect normal Engine: Sky
#2372 DOTT: Not completable on PSP Kirben defect normal Engine: SCUMM
#2389 PSP ScummVM Save Not Working joostp defect normal Engine: SCUMM
#2405 BASS: breakdown on the bottom level lavosspawn defect normal Engine: Sky
#2406 BASS: Robot stuck, can't progress lavosspawn defect normal Engine: Sky
#2486 DEB: Debian package creation problem fingolfin defect normal Port: Linux
#2515 HE SPYFOX 2: Lift glitch when reloading Kirben defect normal Engine: SCUMM
#2523 INDY 3: Crash on PS2 Port Kirben defect normal Engine: SCUMM
#2525 INDY 3(VGA & FMTOWNS: Won't start for PS2 port Kirben defect normal Engine: SCUMM
#2534 MMNES - Walking and talking doesn't display properly Kirben defect normal Engine: SCUMM
#2552 ZAKTOWNS: Some keyboard shortcuts don't work Kirben defect normal Engine: SCUMM
#2573 COMI: A/V out of synch in intro movie Kirben defect normal Engine: SCUMM
#2587 MM: Dreamcast: gives a "no valid games" error. zeldin defect normal Engine: SCUMM
#2588 Kyra: Dreamcast: Gives "no version of Kyrandia found" error zeldin defect normal Engine: Kyra
#2618 SPY FOX 1: Prevents continuation of game Kirben defect normal Engine: SCUMM
#2633 SOMI SegaCD: Dialog Option Problems fingolfin defect normal Engine: SCUMM
#2634 FOA FM-TOWNS: Black boxes during logo sequence Kirben defect normal Engine: SCUMM
#2646 Kyrandia problem with Translation lordhoto defect normal Engine: Kyra
#2680 PAJAMA3: Weird Graphics with Soda Cans Kirben defect normal Engine: SCUMM
#2684 FF "Itemheap overflow" on start Kirben defect normal Engine: AGOS
#2695 ZAK V1 C64: Minor Graphics Glitch when entering a room Kirben defect normal Engine: SCUMM
#2696 PUTTZOO: Crash on startup Kirben defect normal Engine: SCUMM
#2717 BASS: Can't communicate with Piermont fingolfin defect normal Engine: Sky
#2730 DOTT: Graphic glitches while kite comes down defect normal Engine: SCUMM
#2764 SYMBIAN: FOA crashes in balloon scene fingolfin defect normal Engine: SCUMM
#2857 PSP: DOTT Crash when washing the carriage joostp defect normal Engine: SCUMM
#2858 INDY3: Graphic/script? error fingolfin defect normal Engine: SCUMM
#2875 SYMBIAN: SCUMM crash at screen moving fingolfin defect normal Port: Symbian
#2902 Three crashes for Symbian S60V3 fingolfin defect normal Engine: SCUMM
#2924 MI2 FM-TOWNS: Intro credits drawn incorrectly Kirben defect normal Engine: SCUMM
#2948 SYMBIAN: SAM: crash at ball of twine anotherguest defect normal Engine: SCUMM
#3002 WINCE: scummvm.ini induced crash SF/knakos defect normal Port: WinCE
#3007 WINCE: Broken Sword II Crash when using items SF/knakos defect normal Engine: Sword2
#3018 MAZE: Dutch version doesn't start Kirben defect normal Engine: SCUMM
#3042 SPYFOX 1: Graphics overdrawn in the "Go Fish!" game Kirben defect normal Engine: SCUMM
#3112 SQ2: Walk glitch eriktorbjorn defect normal Engine: AGI
#3116 BASS: stucked when Joey is on my way to the exit sev- defect normal Engine: Sky
#3120 WINCE: time is removed from taskbar SF/knakos defect normal Port: WinCE
#3164 GOB3:Hebrew Version Crashes ingame sev- defect normal Engine: Gob
#3197 FREDDI 1: DUTCH MAC version crashes on startup sev- defect normal Engine: SCUMM
#3212 WATER: Corrupted graphics after loading saved game Kirben defect normal Engine: SCUMM
#3221 WINCE: AGI games function keys sev- defect normal Port: WinCE
#3231 PUTTRACE: After loading saved game the screen is incomplete Kirben defect normal Engine: SCUMM
#3240 INDY3: Music volume can not be set fingolfin defect normal Engine: SCUMM
#3247 Inaccurate music rendering sev- defect normal Engine: SCUMM
#3372 WINCE: consecutive left click bug SF/knakos defect normal Engine: SCUMM
#3375 WINCE: GOB3: Crash when looking at object DrMcCoy defect normal Engine: Gob
#3413 LURE: unsupported version fingolfin defect normal Engine: Lure
#3428 Lure of Tempres German MD5 fingolfin defect normal Engine: Lure
#3466 ZAK FM-TOWNS: Mars button crash Kirben defect normal Engine: SCUMM
#3514 Indy3 FMTowns Spanish Fanmade Freezes on starts fingolfin defect normal Engine: SCUMM
#3594 SCUMM: MM (NES) - Text artifacts LukasThyWalls defect normal Engine: SCUMM
#3601 German DOS version crashes when talking to the dragon defect normal Engine: Lure
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