MI1 SegaCD: not all swordfighting dialog is selectable
|Reported by:||SF/celemar||Owned by:|
|Game:||Monkey Island 1|
In MI1 SegaCD, dialog lines are selected by using the 6 and 7 keys to scroll up and down. This creates a major bug in swordfighting, however.
Once the player has gotten over 7 responses in the insults/comebacks dialog tree, only the first 7 are selectable. That is, if he/she repeatedly presses 7 to scroll down, the game will have Guybrush say the seventh insult/comeback known instead of scrolling farther down the list.
This doesn't make the trial unwinnable, but combat with the Sword Master is much harder, since winning it depends on the random chance of Carla asking insults whose responses are the first 7 comebacks known.
I'm pretty sure this has been a bug in ScummVM from the beginning, but I'm using the Win32 compile of ScummVM from September 3, and playing the English SegaCD version of MI1.
Ticket imported from: #1281279. Ticket imported from: bugs/2181.