MMNES - Walking and talking doesn't display properly
|Reported by:||SF/quietust||Owned by:||Kirben|
If an actor starts or stops talking while walking, they will appear to slide across the floor.
The NES version uses special code for tracking 'walking' and 'talking' states, but ScummVM does not yet handle it properly.
Ticket imported from: #1451698. Ticket imported from: bugs/2534.