#10473 |
SCUMM: COMI - Barbery Coast theme starts before the introductory theme finishes
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#14393 |
SCUMM: The secret of monkey island, 900.lfl missing
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#10998 |
Freddi Fish 1: handle on grandma's door remains there when the door opens
|
BenCastricum
|
defect
|
normal
|
Engine: SCUMM
|
|
#3375 |
WINCE: GOB3: Crash when looking at object
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#3953 |
GOB3 : Unknown Spanish version
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#4621 |
GOB3: Cannot continue in game
|
DrMcCoy
|
defect
|
blocker
|
Engine: Gob
|
|
#409 |
mi2: keyboard layout change needed
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#827 |
MI2: Graphic glitches in Amiga version
|
Kirben
|
defect
|
low
|
Engine: SCUMM
|
|
#850 |
voice versus subtitles
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#999 |
LOOMCD: credits freeze
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1026 |
LOOM: closing credits flicker
|
Kirben
|
defect
|
low
|
Engine: SCUMM
|
|
#1097 |
Simon 2 hebrew EXEC
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#1121 |
DOTT: Crash when adding stamp to contract
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1366 |
MM V1: Dave doesnt stop moving lips
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1390 |
DIG: Crashes when trying to open 3rd door in Nexus
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1391 |
COMI: Crashes on island
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1392 |
CMI: Strangeness in the NUT renderer
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1395 |
DIG: Crash (segfault)
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1450 |
LOOMCD: Subtitles config option is not honored
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1489 |
COMI: Text scrolls away during ship view
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1617 |
COMI: LeChucks colours appear messed up
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1634 |
FT: crashes after taking welding torch
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1651 |
DIG: Hang up when first meet Maggie in the "library"
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1652 |
FT: Crash on bartender scene
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1677 |
COMI - Guybrush vanishes after cutscene
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1685 |
SAM: graphics glitches while talking in snukey's restaurant
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1815 |
COMI: Guybrush dissapears after cut scene
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1919 |
PALM: ScummVM disables auto power off
|
Kirben
|
defect
|
normal
|
Port: PalmOS
|
|
#1920 |
PALM: ScummVM breaks auto-off
|
Kirben
|
defect
|
normal
|
Port: PalmOS
|
|
#1928 |
COMI: Hang at start of part 3, during crew song
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1932 |
FT: Actor priority bug
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2079 |
SIMON2: The game don\'t run
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#2080 |
SIMON2: The game don\'t run
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#2247 |
SIMON1: Dissapearing Box at Swampling
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#2298 |
Mi2towns Kanji crashes at start with MT32 enabled
|
Kirben
|
defect
|
low
|
Engine: SCUMM
|
|
#2312 |
Mi2towns Kanji crashes at start
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2372 |
DOTT: Not completable on PSP
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2515 |
HE SPYFOX 2: Lift glitch when reloading
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2523 |
INDY 3: Crash on PS2 Port
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2525 |
INDY 3(VGA & FMTOWNS: Won't start for PS2 port
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2534 |
MMNES - Walking and talking doesn't display properly
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2552 |
ZAKTOWNS: Some keyboard shortcuts don't work
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2573 |
COMI: A/V out of synch in intro movie
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2618 |
SPY FOX 1: Prevents continuation of game
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2634 |
FOA FM-TOWNS: Black boxes during logo sequence
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2680 |
PAJAMA3: Weird Graphics with Soda Cans
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2684 |
FF "Itemheap overflow" on start
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#2695 |
ZAK V1 C64: Minor Graphics Glitch when entering a room
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2696 |
PUTTZOO: Crash on startup
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2924 |
MI2 FM-TOWNS: Intro credits drawn incorrectly
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#3018 |
MAZE: Dutch version doesn't start
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#3042 |
SPYFOX 1: Graphics overdrawn in the "Go Fish!" game
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#3212 |
WATER: Corrupted graphics after loading saved game
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#3231 |
PUTTRACE: After loading saved game the screen is incomplete
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#3466 |
ZAK FM-TOWNS: Mars button crash
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#4051 |
DOG: UNKNOWN Windows Dutch version
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#4443 |
BALLOON: Missing background when loading a game on a level
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#4553 |
Waxworks: Can't load cemetery savegame from outside cemetary
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#4557 |
FREDDI4: Voice is heard but the mouth doesn't move
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#4659 |
NIPPON: Crash trying to read letter
|
Kirben
|
defect
|
normal
|
Engine: Parallaction
|
|
#4671 |
NIPPON: Wrong labels
|
Kirben
|
defect
|
normal
|
Engine: Parallaction
|
|
#7349 |
INDY3: Unable to get IQ Points
|
Kirben
|
feature request
|
normal
|
Engine: SCUMM
|
|
#7361 |
Speech off/on option.
|
Kirben
|
feature request
|
normal
|
GUI
|
|
#7375 |
Config file: look in current directory first
|
Kirben
|
feature request
|
normal
|
--Other--
|
|
#7379 |
Amiga MI2 and Amiga INDY 4 music
|
Kirben
|
feature request
|
normal
|
Engine: SCUMM
|
|
#7483 |
[Windows] scummvm.ini is in the wrong position
|
Kirben
|
feature request
|
normal
|
Port: Win32
|
|
#7590 |
WIN32 MIDI Device Selection
|
Kirben
|
feature request
|
normal
|
Port: Win32
|
|
#9226 |
MMC64: Radio Crash Fix
|
Kirben
|
patch
|
normal
|
Engine: SCUMM
|
|
#3594 |
SCUMM: MM (NES) - Text artifacts
|
LukasThyWalls
|
defect
|
normal
|
Engine: SCUMM
|
|
#9699 |
LOL: Unknown Spanish Floppy version
|
Mataniko
|
feature request
|
normal
|
Engine: Kyra
|
|
#1806 |
WINCE: iPaq time display problem
|
SF/arisme
|
defect
|
normal
|
Port: WinCE
|
|
#76 |
Music is played too slow....
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#179 |
Monkey 1 MP3 crash
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#221 |
No music while credits
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#224 |
Mouse cursor is not updated (Act 2)
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#242 |
sam&max freeze during bumpusville sing
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#248 |
(554619) sam and max problem
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#265 |
Sound effect plays when entering a room
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#279 |
SAM: Talking
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#288 |
Missing moving graphic
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#292 |
no digital sounds in MI2
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#302 |
Sound unsynced : Hogie on roof
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#303 |
Sound unsynced : Bernard on roof
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#304 |
Sound unsynced : Laverne on roof
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#330 |
Declaration Bug in Script_v1.cpp
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#464 |
ZAK256: ambient sounds not looped
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#630 |
No sound effects
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#1567 |
scummvm is not 64-bit clean
|
SF/ender
|
defect
|
normal
|
Ports
|
|
#7252 |
Secondary data file path
|
SF/ender
|
feature request
|
normal
|
--Other--
|
|
#7310 |
Support for zip games
|
SF/ender
|
feature request
|
normal
|
--Other--
|
|
#7935 |
GDI Port: CD Audio playing patch
|
SF/ender
|
patch
|
normal
|
Port: Win32
|
|
#742 |
SAM : game crashes when powering up telescope
|
SF/jamieson630
|
defect
|
high
|
Engine: SCUMM
|
|
#534 |
MI1: MP3 decoding error
|
SF/khalek
|
defect
|
normal
|
Engine: SCUMM
|
|
#607 |
INDY3: Wrong sprites in intro
|
SF/khalek
|
defect
|
normal
|
Engine: SCUMM
|
|
#649 |
INDY3: Music doesn't loop
|
SF/khalek
|
defect
|
normal
|
Engine: SCUMM
|
|
#658 |
Corrupted graphics in startup sequence
|
SF/khalek
|
defect
|
normal
|
Engine: SCUMM
|
|
#672 |
DIG: no object labels
|
SF/khalek
|
defect
|
high
|
Engine: SCUMM
|
|
#685 |
16:9 ?!
|
SF/khalek
|
defect
|
normal
|
Graphics
|
|
#698 |
Assertion failed on 0.3.1cvs
|
SF/khalek
|
defect
|
normal
|
Engine: SCUMM
|
|
#1174 |
COMI: Sound que buffer overflow
|
SF/khalek
|
defect
|
normal
|
Engine: SCUMM
|
|