Opened 20 years ago

Closed 20 years ago

Last modified 20 years ago

#1390 closed defect (duplicate)

DIG: Crashes when trying to open 3rd door in Nexus

Reported by: SF/e-lien Owned by: Kirben
Priority: normal Component: Engine: SCUMM
Version: Keywords:
Cc: Game: The Dig



I'm running ScummVM 0.5.7 built on Jan 15 2004under Windows 2000.

The Dig crashes when I try to open the third door in the Nexus. That one which rod is to be found in the underwater cave. The crash happens as soon as the door open animation starts. ScummVM throws this error message: "Fatal signal: Segmentation Fault (SDL Parachute Deployed)".

I attached the savegame to this thread. The most right item at the door panel should be a green cubic.

Ticket imported from: #877478. Ticket imported from: bugs/1390.

Attachments (1)

dig.s23 (19.1 KB ) - added by SF/e-lien 20 years ago.

Download all attachments as: .zip

Change History (4)

by SF/e-lien, 20 years ago

Attachment: dig.s23 added

comment:1 by SF/e-lien, 20 years ago

Summary: Crashes when trying to open 3rd door in NexusDIG: Crashes when trying to open 3rd door in Nexus

comment:2 by Kirben, 20 years ago

Closed as duplicate of #877478, since it has same cause. See back trace below: #0 0x77c42f43 in msvcrt!memcpy () from C:\WINDOWS\system32\msvcrt.dll #1 0x00433eb5 in Scumm::ScummEngine::blit(unsigned char*, unsigned char const*, int, int) ( this=0x13e94f0, dst=0x2412494 "\eRSRRSSSRRSSSSSSS\eQ\e\032\032 \032PPPPPPPPOOMOOOMLLLJJMLrJJrOOONNOONOOOOONONOP OOONOOPOOOOPNOONMuttts", 'O' <repeats 16 times>, "PPOPPNNNNNNNNNNMNMMMMMMMLrKNMMMMMMssLM MLJrMMMMMMMMLrrrrsLtPPOPPNONMMMMOMMMMMNNNMMMM MNNsssNMMMNN"...,

src=0x24228b4 "wwwwwdC\207J\210ɼ\210c\00 6xww\235\200w\215bw!+wZlw\213\230w\207H\235 \210\207\210h\214\210\230 \210sU\210D:\210Se\210TFx\207\t\b\210\t\axww\207 \017\020\210\n\005\210\006\020\210\021\005\210 \f\tx\b\210\t\r\210\t", w=-845, h=9) at scumm/gfx.cpp:663 #2 0x00433b87 in Scumm::ScummEngine::restoreBG (Common::Rect, unsigned char) (this=0x13e94f0, rect= {top = 8, left = 0, bottom = 17, right = -845}, backColor=0 '\0') at scumm/gfx.cpp:577 #3 0x00433c80 in Scumm::CharsetRenderer::restoreCharsetBg() (this=0x14ab460) at scumm/gfx.cpp:611 #4 0x00426e42 in Scumm::ScummEngine::stopTalk() (this=0x13e94f0) at scumm/actor.cpp:1201 #5 0x00460087 in Scumm::ScummEngine::CHARSET_1() (this=0x13e94f0) at scumm/string.cpp:178 #6 0x0041aea9 in Scumm::ScummEngine::scummLoop(int) (this=0x13e94f0, delta=5) at scumm/scummvm.cpp:1495 #7 0x00419b39 in Scumm::ScummEngine::mainRun() (this=0x13e94f0) at scumm/scummvm.cpp:1256 #8 0x004180cc in Scumm::ScummEngine::go() (this=0x13e94f0) at scumm/scummvm.cpp:898 #9 0x004069ac in main (argc=3, argv=0x3f25c8) at base/main.cpp:292

comment:3 by Kirben, 20 years ago

Owner: set to Kirben
Resolution: duplicate
Status: newclosed
Note: See TracTickets for help on using tickets.