Opened 21 years ago
Closed 21 years ago
Last modified 21 years ago
#242 closed defect (duplicate)
sam&max freeze during bumpusville sing
|Reported by:||(none)||Owned by:||SF/ender|
|Cc:||Game:||Sam and Max|
it should be the most recent version of scummvm
the scene doesn't move on after conroy finishes his song
there's a warning sayin 'imuseinternal: do_command invalid command 12' (don't know if it's related or not)
it is the english cdrom version and i'm usin it on win32
Ticket imported from: #554619. Ticket imported from: bugs/242.
Change History (8)
comment:1 by , 21 years ago
comment:2 by , 21 years ago
comment:3 by , 21 years ago
Please try with the very latest CVS, I just made some changes related to music timing. And in the future, please at least attach a saved game for us to test with.
comment:4 by , 21 years ago
This seems to be a problem with soundKludge not updating VAR_SOUNDRESULT.
Waiting for a saved game -before- the freeze to continue.
Script causing freeze: - script-99
Relevant dump portion:
[15ED] (AC) soundKludge([2,0,64,256]) [15FD] (6C) break() [15FE] (5D) if (!(g_sound_thing >= 2)) goto 15ed  (43) g_sound_thing = 0
As such, it gets into a loop between 15FE and 15ED, as g_sound_thing (known in ScummVM as VAR_SOUNDRESULT), is never the expected value.
comment:5 by , 21 years ago
... i've logged in so i can attach a new file but how can i do this.... sorry this is the first time i'm using this
comment:6 by , 21 years ago
You will have to create a new bug report - you can only assign files to bug reports you created.
Anyway, one other question.. if you copy the datafiles (.000 and .001) to your harddrive, remove the cd, and run it that way (WITHOUT the talkie sound file), does it still hang?
comment:7 by , 21 years ago
Continued in bug report 555277
comment:8 by , 21 years ago
|Status:||new → closed|
Logged In: NO
mmm sorry there's a command added that says that command 15 is invalid too