Opened 20 years ago

Closed 20 years ago

#1395 closed defect (duplicate)

DIG: Crash (segfault)

Reported by: SF/vladr Owned by: Kirben
Priority: normal Component: Engine: SCUMM
Version: Keywords:
Cc: Game: The Dig


See bugid 629302.

ScummVM CVS build 16-jan-2004

"The DIG" talkie (full CD) version, English (MD5: d8323015ecb8b10bf53474f6e6b0ae33 -> dig.la0)

Printed text enabled in addition to speech.

Negative coordinates work their way into gfx.cpp as a negative length passed to memcpy, part of text erasing. Text erasing also had some less "fatal" issues all throughout the game (some text would every now and then remain unerased on the screen).

Savefile atached: simply click on the "panel" next to the door and click on the right-most crystal until it becomes a blue pyramid/tetrahedron, then the "door opening" animation starts and the crash occurs.

Stack trace:

memcpy(unsigned char * 0x01d251fc, unsigned char * 0x01d35644, unsigned long 4294966451) line 171 Scumm::ScummEngine::blit(unsigned char * 0x01d251fc, const unsigned char * 0x01d35644, int -845, int 9) line 663 + 17 bytes Scumm::ScummEngine::restoreBG(Common::Rect {...}, unsigned char 0) line 578 Scumm::CharsetRenderer::restoreCharsetBg() line 612 Scumm::ScummEngine::stopTalk() line 1202 Scumm::ScummEngine::CHARSET_1() line 172 Scumm::ScummEngine::scummLoop(int 5) line 1500 Scumm::ScummEngine::mainRun() line 1258 + 12 bytes Scumm::ScummEngine::go() line 901

Ticket imported from: #878645. Ticket imported from: bugs/1395.

Change History (3)

comment:1 by SF/vladr, 20 years ago

Summary: Crash (segfault)DIG: Crash (segfault)

comment:2 by Kirben, 20 years ago

Closed as duplicate of #874501

comment:3 by Kirben, 20 years ago

Owner: set to Kirben
Resolution: duplicate
Status: newclosed
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