Opened 22 years ago

Closed 22 years ago

Last modified 3 weeks ago

#7349 closed feature request (duplicate)

INDY3: Unable to get IQ Points

Reported by: SF/thunderpeel2001 Owned by: Kirben
Priority: normal Component: Engine: SCUMM
Version: Keywords:
Cc: Game: Indiana Jones 3

Description

In the original version of the game, pressing F5 revealed the player's current "Indy Quotient" (along with Save/Load options), a number which is essential to completing the game 100%.

It would be nice to have these numbers displayed when the user presses F5.

Thanks.

Ticket imported from: #887357. Ticket imported from: feature-requests/165.

Change History (4)

comment:1 by Kirben, 22 years ago

Closed as duplicate of #832460

comment:2 by Kirben, 22 years ago

Owner: set to Kirben
Resolution: duplicate
Status: newclosed

comment:3 by digitall, 7 years ago

Component: Engine: SCUMM
Game: Indiana Jones 3

comment:4 by Mohit Bankar <mohitbankar1212@…>, 3 weeks ago

In c9de0d1d:

AVALANCHE: Implement intro animation in Lord Avalot d'Argent (#7349)

  • AVALANCHE: Add falling stars animation to the intro

Add the Falling star animation to the intro to match the original
game's look and feel.

  • Create 3 layers for slow, medium, and fast moving stars.
  • Set the speed to match the original DOS 18.2Hz timer.
  • Double the width of the pixels to fill the 640x200 screen.
  • AVALANCHE: Add scrolling text for the intro

Complete the intro screen by adding the story text on top of the stars.

  • Add a 4th layer for the scrolling story text.
  • Match the original's centering logic for short and long lines.
  • Hardcode the full intro text into the code.
  • AVALANCHE: Add background music to Intro

"glover.mod" music track now plays in background of Intro animation.

  • AVALANCHE: Return to main menu after Intro ends/closed

Main menu is properly restored after the intro animation finishes or is skipped.

  • AVALANCHE: Start the intro animation on game start

Intro animation starts on game start.
Main menu loads after intro ends/skipped.

  • AVALANCHE: Remove the moving cursor from bottom of main menu
  • AVALANCHE: Move _planes array allocation from stack to heap

Prevents potential stack overflow on limited-stack platforms.

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