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Results (401 - 500 of 515)

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Ticket Summary Owner Type Priority Component Version
#11311 Not getting some sound effects with General MIDI (but it's working in DosBOX) ZvikaZ defect normal Engine: SCI
#10776 QFG4: Resting in Nikolai's house results in consecutive moonrises Vhati defect low Engine: SCI
#10859 QFG4 room entry causes rightmost pixel line rendering error Vhati defect normal Engine: SCI
#11582 Blazing Dragons unknown game variant TimEMaki defect normal --Unset--
#11388 Humungous Macintosh Demos from ScummVM demo page crash on startup Thunderforge defect normal Engine: SCUMM
#13573 SCUMM/HE: Hitting Esc during sunrise results in wrong palette during next scene (puttputt) Thunderforge defect normal Engine: SCUMM
#11446 scummvm-2.1.1-win32 and scummvm-2.1.2-win32 no longer work in Windows XP 32 bit SupSuper defect normal Port: Win32
#4945 signature mismatch in laura bow 2 introduction SF/mthreepwood defect normal Engine: SCI
#6482 PUTTZOO : Graphic Glitch on Lion Cup close up scene SF/mthreepwood defect normal Engine: SCUMM
#3002 WINCE: scummvm.ini induced crash SF/knakos defect normal Port: WinCE
#3007 WINCE: Broken Sword II Crash when using items SF/knakos defect normal Engine: Sword2
#3120 WINCE: time is removed from taskbar SF/knakos defect normal Port: WinCE
#3372 WINCE: consecutive left click bug SF/knakos defect normal Engine: SCUMM
#534 MI1: MP3 decoding error SF/khalek defect normal Engine: SCUMM
#607 INDY3: Wrong sprites in intro SF/khalek defect normal Engine: SCUMM
#649 INDY3: Music doesn't loop SF/khalek defect normal Engine: SCUMM
#658 Corrupted graphics in startup sequence SF/khalek defect normal Engine: SCUMM
#672 DIG: no object labels SF/khalek defect high Engine: SCUMM
#685 16:9 ?! SF/khalek defect normal Graphics
#698 Assertion failed on 0.3.1cvs SF/khalek defect normal Engine: SCUMM
#1174 COMI: Sound que buffer overflow SF/khalek defect normal Engine: SCUMM
#1545 WISHLIST: FT and DIG further compression (SAN, BUN files) SF/khalek defect normal Tools
#1673 I cannot speak with the gardener SF/khalek defect normal Engine: Sky
#742 SAM : game crashes when powering up telescope SF/jamieson630 defect high Engine: SCUMM
#76 Music is played too slow.... SF/ender defect normal Engine: SCUMM
#179 Monkey 1 MP3 crash SF/ender defect normal Engine: SCUMM
#221 No music while credits SF/ender defect normal Engine: SCUMM
#224 Mouse cursor is not updated (Act 2) SF/ender defect normal Engine: SCUMM
#242 sam&max freeze during bumpusville sing SF/ender defect normal Engine: SCUMM
#248 (554619) sam and max problem SF/ender defect normal Engine: SCUMM
#265 Sound effect plays when entering a room SF/ender defect normal Engine: SCUMM
#279 SAM: Talking SF/ender defect normal Engine: SCUMM
#288 Missing moving graphic SF/ender defect normal Engine: SCUMM
#292 no digital sounds in MI2 SF/ender defect normal Engine: SCUMM
#302 Sound unsynced : Hogie on roof SF/ender defect normal Engine: SCUMM
#303 Sound unsynced : Bernard on roof SF/ender defect normal Engine: SCUMM
#304 Sound unsynced : Laverne on roof SF/ender defect normal Engine: SCUMM
#330 Declaration Bug in Script_v1.cpp SF/ender defect normal Engine: SCUMM
#464 ZAK256: ambient sounds not looped SF/ender defect normal Engine: SCUMM
#630 No sound effects SF/ender defect normal Engine: SCUMM
#1567 scummvm is not 64-bit clean SF/ender defect normal Ports
#7252 Secondary data file path SF/ender feature request normal --Other--
#7310 Support for zip games SF/ender feature request normal --Other--
#7935 GDI Port: CD Audio playing patch SF/ender patch normal Port: Win32
#1806 WINCE: iPaq time display problem SF/arisme defect normal Port: WinCE
#9699 LOL: Unknown Spanish Floppy version Mataniko feature request normal Engine: Kyra
#3594 SCUMM: MM (NES) - Text artifacts LukasThyWalls defect normal Engine: SCUMM
#409 mi2: keyboard layout change needed Kirben defect normal Engine: SCUMM
#827 MI2: Graphic glitches in Amiga version Kirben defect low Engine: SCUMM
#850 voice versus subtitles Kirben defect normal Engine: AGOS
#999 LOOMCD: credits freeze Kirben defect normal Engine: SCUMM
#1026 LOOM: closing credits flicker Kirben defect low Engine: SCUMM
#1097 Simon 2 hebrew EXEC Kirben defect normal Engine: AGOS
#1121 DOTT: Crash when adding stamp to contract Kirben defect normal Engine: SCUMM
#1366 MM V1: Dave doesnt stop moving lips Kirben defect normal Engine: SCUMM
#1390 DIG: Crashes when trying to open 3rd door in Nexus Kirben defect normal Engine: SCUMM
#1391 COMI: Crashes on island Kirben defect normal Engine: SCUMM
#1392 CMI: Strangeness in the NUT renderer Kirben defect normal Engine: SCUMM
#1395 DIG: Crash (segfault) Kirben defect normal Engine: SCUMM
#1450 LOOMCD: Subtitles config option is not honored Kirben defect normal Engine: SCUMM
#1489 COMI: Text scrolls away during ship view Kirben defect normal Engine: SCUMM
#1617 COMI: LeChucks colours appear messed up Kirben defect normal Engine: SCUMM
#1634 FT: crashes after taking welding torch Kirben defect normal Engine: SCUMM
#1651 DIG: Hang up when first meet Maggie in the "library" Kirben defect normal Engine: SCUMM
#1652 FT: Crash on bartender scene Kirben defect normal Engine: SCUMM
#1677 COMI - Guybrush vanishes after cutscene Kirben defect normal Engine: SCUMM
#1685 SAM: graphics glitches while talking in snukey's restaurant Kirben defect normal Engine: SCUMM
#1815 COMI: Guybrush dissapears after cut scene Kirben defect normal Engine: SCUMM
#1919 PALM: ScummVM disables auto power off Kirben defect normal Port: PalmOS
#1920 PALM: ScummVM breaks auto-off Kirben defect normal Port: PalmOS
#1928 COMI: Hang at start of part 3, during crew song Kirben defect normal Engine: SCUMM
#1932 FT: Actor priority bug Kirben defect normal Engine: SCUMM
#2079 SIMON2: The game don\'t run Kirben defect normal Engine: AGOS
#2080 SIMON2: The game don\'t run Kirben defect normal Engine: AGOS
#2247 SIMON1: Dissapearing Box at Swampling Kirben defect normal Engine: AGOS
#2298 Mi2towns Kanji crashes at start with MT32 enabled Kirben defect low Engine: SCUMM
#2312 Mi2towns Kanji crashes at start Kirben defect normal Engine: SCUMM
#2372 DOTT: Not completable on PSP Kirben defect normal Engine: SCUMM
#2515 HE SPYFOX 2: Lift glitch when reloading Kirben defect normal Engine: SCUMM
#2523 INDY 3: Crash on PS2 Port Kirben defect normal Engine: SCUMM
#2525 INDY 3(VGA & FMTOWNS: Won't start for PS2 port Kirben defect normal Engine: SCUMM
#2534 MMNES - Walking and talking doesn't display properly Kirben defect normal Engine: SCUMM
#2552 ZAKTOWNS: Some keyboard shortcuts don't work Kirben defect normal Engine: SCUMM
#2573 COMI: A/V out of synch in intro movie Kirben defect normal Engine: SCUMM
#2618 SPY FOX 1: Prevents continuation of game Kirben defect normal Engine: SCUMM
#2634 FOA FM-TOWNS: Black boxes during logo sequence Kirben defect normal Engine: SCUMM
#2680 PAJAMA3: Weird Graphics with Soda Cans Kirben defect normal Engine: SCUMM
#2684 FF "Itemheap overflow" on start Kirben defect normal Engine: AGOS
#2695 ZAK V1 C64: Minor Graphics Glitch when entering a room Kirben defect normal Engine: SCUMM
#2696 PUTTZOO: Crash on startup Kirben defect normal Engine: SCUMM
#2924 MI2 FM-TOWNS: Intro credits drawn incorrectly Kirben defect normal Engine: SCUMM
#3018 MAZE: Dutch version doesn't start Kirben defect normal Engine: SCUMM
#3042 SPYFOX 1: Graphics overdrawn in the "Go Fish!" game Kirben defect normal Engine: SCUMM
#3212 WATER: Corrupted graphics after loading saved game Kirben defect normal Engine: SCUMM
#3231 PUTTRACE: After loading saved game the screen is incomplete Kirben defect normal Engine: SCUMM
#3466 ZAK FM-TOWNS: Mars button crash Kirben defect normal Engine: SCUMM
#4051 DOG: UNKNOWN Windows Dutch version Kirben defect normal Engine: SCUMM
#4443 BALLOON: Missing background when loading a game on a level Kirben defect normal Engine: SCUMM
#4553 Waxworks: Can't load cemetery savegame from outside cemetary Kirben defect normal Engine: AGOS
#4557 FREDDI4: Voice is heard but the mouth doesn't move Kirben defect normal Engine: SCUMM
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