#2165 |
binoculars in Ball of twine.
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#2169 |
BS1: Heart monitor in Hospital sounding wrong
|
eriktorbjorn
|
defect
|
normal
|
Engine: Sword1
|
|
#2170 |
Problem Selecting dialog with mouse wheel
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#2171 |
MI1 crashes when trying to save
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#2173 |
PSP: Save Game Issues
|
joostp
|
defect
|
normal
|
Port: PSP
|
|
#2174 |
PSP: Entering and Exiting Options Menu Leaves White Pixels
|
joostp
|
defect
|
normal
|
Engine: Sword1
|
|
#2175 |
COMI: Random crashes in the treasure room
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#2176 |
WEB: parse error at links.php
|
sev-
|
defect
|
normal
|
Web
|
|
#2177 |
DIG: Game crashes suddenly at the Orange spire
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2179 |
ITE: Graphical glitch when pressing escape at company logo
|
sev-
|
defect
|
normal
|
Engine: SAGA
|
|
#2180 |
PSP: Full Throttle crash during cutscene
|
joostp
|
defect
|
normal
|
Engine: SCUMM
|
|
#2181 |
MI1 SegaCD: not all swordfighting dialog is selectable
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#2182 |
MI1: Crashes just before Act 1 begins
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#2183 |
Monkey Island 1 crashes, datafile copying question
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#2184 |
ITE: Crash at wildcat village (floppy)
|
sev-
|
defect
|
normal
|
Engine: SAGA
|
|
#2185 |
ITE: Animation freezes (regression)
|
SF/h00ligan
|
defect
|
normal
|
Engine: SAGA
|
|
#2186 |
DIG: NOT playable to the end on Mac
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2187 |
FREDDI3: Trial version won't start
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2189 |
FOTAQ CD version for download not supported by queenrebuild
|
|
defect
|
normal
|
Engine: Queen
|
|
#2190 |
Unknown MD5 (15f588e887e857e8c56fe6ade4956168)! Please repor
|
sev-
|
defect
|
normal
|
Engine: SCUMM
|
|
#2191 |
Monkey Island 1 Spanish for Atari ST crashes
|
sev-
|
defect
|
normal
|
Engine: SCUMM
|
|
#2192 |
PSP: Crash at very beginning of Game (The Dig)
|
joostp
|
defect
|
normal
|
Engine: SCUMM
|
|
#2193 |
DEBIAN: Compile problem
|
sev-
|
defect
|
normal
|
Port: Linux
|
|
#2194 |
SKY: Missing sound effects in floppy intro
|
eriktorbjorn
|
defect
|
normal
|
Engine: Sky
|
|
#2195 |
DIGDEMO: Characters appear in front of foreground objects
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2196 |
PSP FT: Can't open SFX file, stops play-through
|
joostp
|
defect
|
normal
|
Engine: SCUMM
|
|
#2197 |
SIMON2: obscure crash
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#2198 |
ZAK256: Non completable in post 0.7.1 versions
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#2199 |
MI2 Amiga: Remaining glitches when character is not visible
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#2200 |
PSP: No sound in MI1 CD version
|
joostp
|
defect
|
normal
|
Port: PSP
|
|
#2201 |
BS1: EKG machine bleep repeat
|
eriktorbjorn
|
defect
|
normal
|
Engine: Sword1
|
|
#2202 |
WINCE/FOTAQ: Pointer & stylus non in sync
|
SF/arisme
|
defect
|
normal
|
Engine: Queen
|
|
#2203 |
ALL: Endianness sound problem
|
fingolfin
|
defect
|
normal
|
Ports
|
|
#2204 |
FOA/Amiga: Palette problem (Regression)
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2205 |
TOOLS: Error when compressing SOU with FLAC
|
sev-
|
defect
|
normal
|
Tools
|
|
#2206 |
COMI: Music glitch at beginning of part 2
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#2207 |
COMI: No time to click while Banjo duel
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2208 |
COMI: Graphical bug in chicken restaurant
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#2210 |
MAC: ScummVM does not compile on Mac with MT-32 emu disabled
|
fingolfin
|
defect
|
normal
|
Port: Mac OS X
|
|
#2211 |
ITE: Animation glitch in opening WyrmKeep logo (regression)
|
SF/h00ligan
|
defect
|
normal
|
Engine: SAGA
|
|
#2212 |
COMI: Cutscene, video and audio out of sync
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#2213 |
LOOM: spanish version bad line feed
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#2214 |
BS1: Problem with right clicking on item
|
sev-
|
defect
|
normal
|
Engine: Sword1
|
|
#2216 |
Missing Config file
|
|
defect
|
normal
|
Port: Win32
|
|
#2217 |
MONKEY2 FMTOWNS crashes at start in current 0.8.0CVS
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2218 |
TENTACLE: dott spanish non completable in CVS versions
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2219 |
MD5 for Maniac Mansion Atari ST GERMAN
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2220 |
DIG: Text bug in intro
|
sev-
|
defect
|
normal
|
Engine: SCUMM
|
|
#2221 |
MI1MAC: crashes while training swordfighting
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#2222 |
Monkey Atari DE crashes at start w. latest CVS
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2224 |
ITE: MT32 Emu distortion at Tycho Nordpfoth
|
sev-
|
defect
|
normal
|
Audio: MT32
|
|
#2225 |
MONKEY2 FMTOWNS iMuse Bug
|
sev-
|
defect
|
normal
|
Engine: SCUMM
|
|
#2227 |
ITE: Glassmaster still looking in wrong direction
|
|
defect
|
normal
|
Engine: SAGA
|
|
#2235 |
BASS: crash in intro and no talkie (CD)
|
|
defect
|
normal
|
Engine: Sky
|
|
#2236 |
DIG: some saved games crash scummvm
|
sev-
|
defect
|
normal
|
Engine: SCUMM
|
|
#2237 |
SCUMM won't save
|
sev-
|
defect
|
normal
|
Engine: SCUMM
|
|
#2238 |
GUI: scummvm segmentation fault on startup (x86_64)
|
sev-
|
defect
|
normal
|
GUI
|
|
#2240 |
ALL:Screen not redrawing in 32 bit colour mode under Windows
|
Kirben
|
defect
|
normal
|
Port: Win32
|
|
#2243 |
PALM: Crashes on Treo 650
|
|
defect
|
normal
|
Port: PalmOS
|
|
#2244 |
base/engine.cpp uses undefined _HEAPOK
|
Kirben
|
defect
|
normal
|
Port: Win32
|
|
#2247 |
SIMON1: Dissapearing Box at Swampling
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#2248 |
SIMON1: Disappearing Scroll Arrows
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#2249 |
Box at Swampling disappears
|
|
defect
|
normal
|
Engine: AGOS
|
|
#2251 |
BS1: crashes when entering "chess puzzle"
|
|
defect
|
normal
|
Engine: Sword1
|
|
#2252 |
DOTT: "ERROR: no parts available"
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#2253 |
Bundle build on Mac OS X fails
|
fingolfin
|
defect
|
normal
|
Port: Mac OS X
|
|
#2254 |
INDY3: "Bad ID yy found in directory"
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#2255 |
ZAK256: Italian Translation doesn't start
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#2257 |
Zak FM-Towns: no longer playable
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#2258 |
BS2: cursor character in savegame name
|
eriktorbjorn
|
defect
|
normal
|
Engine: Sword2
|
|
#2259 |
BS2: failed assertion at end of ending credits
|
eriktorbjorn
|
defect
|
normal
|
Engine: Sword2
|
|
#2260 |
SCUMM/SMUSH: out of sync
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#2261 |
BS1: crash in load game dialog
|
eriktorbjorn
|
defect
|
normal
|
Engine: Sword1
|
|
#2263 |
BS1: savegame name text input ignores keypresses
|
|
defect
|
normal
|
Engine: Sword1
|
|
#2264 |
ITE: Can't go through door when in buildings
|
SF/h00ligan
|
defect
|
normal
|
Engine: SAGA
|
|
#2265 |
HE: Unrecognized base tag 0x48492 in 4d5 sound 1
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2266 |
MANIACNES: Screen width incorrect, camera halts sometimes
|
sev-
|
defect
|
normal
|
Engine: SCUMM
|
|
#2267 |
MANIACNES: Action line wraps incorrectly
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2268 |
MANIACNES: Inventory hotspots can be misaligned
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#2269 |
MANIACNES: characters fly upstairs, ignoring walls
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#2270 |
MANIACNES: Shortcut keys are incorrectly configured
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#2271 |
MANIACNES: (enhance) .NES files shouldn't need hex editor
|
sev-
|
defect
|
normal
|
Engine: SCUMM
|
|
#2272 |
SIMON 2: When subtitles are activated the speech sound cuts.
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#2273 |
Gobliiins Amiga: md5sum not known
|
sev-
|
defect
|
normal
|
Engine: Gob
|
|
#2274 |
ZAK: Graphics look corrupted in some airports
|
sev-
|
defect
|
normal
|
Engine: SCUMM
|
|
#2275 |
ALL: FluidSynth too loud
|
eriktorbjorn
|
defect
|
normal
|
Audio
|
|
#2276 |
COMI: Obj showing through gold medallion
|
cyxx
|
defect
|
normal
|
Engine: SCUMM
|
|
#2277 |
COMI: legs of palido slightly shifting
|
cyxx
|
defect
|
normal
|
Engine: SCUMM
|
|
#2278 |
ZAK: Zak overdraws house when clicking mailbox then stairs
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#2279 |
ZAKV1 Stewardess stuck if called after egg-explosion
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#2280 |
ZAKV1 Bad line feed if character is moving&screen scrolling
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2281 |
ZAKV1 Plane on background of airport isn't always displayed
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2282 |
ZAKV1 Possible to walk through objects
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#2283 |
ZAKV1 Problems walking to martian pyramid sarcophagus
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#2284 |
ZAKV1 Problems pushing feet of martian pyramid sarcophagus
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#2285 |
ZAKV1 C64 Caponians dont disguise after using blue crystal
|
sev-
|
defect
|
normal
|
Engine: SCUMM
|
|
#2287 |
ZAKV1 C64 Varios gfx bugs with character
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2288 |
ZAKV1 C64 character gfx bug when using blue cryst on bird
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2289 |
SIMON2WIN: actor freezes
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#2290 |
black boxes overpaint animations
|
|
defect
|
normal
|
Engine: SCUMM
|
|