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Results (2801 - 2900 of 14000)

Ticket Summary Owner Type Priority Component Version
#2165 binoculars in Ball of twine. defect normal Engine: SCUMM
#2169 BS1: Heart monitor in Hospital sounding wrong eriktorbjorn defect normal Engine: Sword1
#2170 Problem Selecting dialog with mouse wheel fingolfin defect normal Engine: SCUMM
#2171 MI1 crashes when trying to save defect normal Engine: SCUMM
#2173 PSP: Save Game Issues joostp defect normal Port: PSP
#2174 PSP: Entering and Exiting Options Menu Leaves White Pixels joostp defect normal Engine: Sword1
#2175 COMI: Random crashes in the treasure room defect normal Engine: SCUMM
#2176 WEB: parse error at links.php sev- defect normal Web
#2177 DIG: Game crashes suddenly at the Orange spire Kirben defect normal Engine: SCUMM
#2179 ITE: Graphical glitch when pressing escape at company logo sev- defect normal Engine: SAGA
#2180 PSP: Full Throttle crash during cutscene joostp defect normal Engine: SCUMM
#2181 MI1 SegaCD: not all swordfighting dialog is selectable defect normal Engine: SCUMM
#2182 MI1: Crashes just before Act 1 begins defect normal Engine: SCUMM
#2183 Monkey Island 1 crashes, datafile copying question defect normal Engine: SCUMM
#2184 ITE: Crash at wildcat village (floppy) sev- defect normal Engine: SAGA
#2185 ITE: Animation freezes (regression) SF/h00ligan defect normal Engine: SAGA
#2186 DIG: NOT playable to the end on Mac Kirben defect normal Engine: SCUMM
#2187 FREDDI3: Trial version won't start Kirben defect normal Engine: SCUMM
#2189 FOTAQ CD version for download not supported by queenrebuild defect normal Engine: Queen
#2190 Unknown MD5 (15f588e887e857e8c56fe6ade4956168)! Please repor sev- defect normal Engine: SCUMM
#2191 Monkey Island 1 Spanish for Atari ST crashes sev- defect normal Engine: SCUMM
#2192 PSP: Crash at very beginning of Game (The Dig) joostp defect normal Engine: SCUMM
#2193 DEBIAN: Compile problem sev- defect normal Port: Linux
#2194 SKY: Missing sound effects in floppy intro eriktorbjorn defect normal Engine: Sky
#2195 DIGDEMO: Characters appear in front of foreground objects Kirben defect normal Engine: SCUMM
#2196 PSP FT: Can't open SFX file, stops play-through joostp defect normal Engine: SCUMM
#2197 SIMON2: obscure crash Kirben defect normal Engine: AGOS
#2198 ZAK256: Non completable in post 0.7.1 versions SF/ender defect normal Engine: SCUMM
#2199 MI2 Amiga: Remaining glitches when character is not visible eriktorbjorn defect normal Engine: SCUMM
#2200 PSP: No sound in MI1 CD version joostp defect normal Port: PSP
#2201 BS1: EKG machine bleep repeat eriktorbjorn defect normal Engine: Sword1
#2202 WINCE/FOTAQ: Pointer & stylus non in sync SF/arisme defect normal Engine: Queen
#2203 ALL: Endianness sound problem fingolfin defect normal Ports
#2204 FOA/Amiga: Palette problem (Regression) Kirben defect normal Engine: SCUMM
#2205 TOOLS: Error when compressing SOU with FLAC sev- defect normal Tools
#2206 COMI: Music glitch at beginning of part 2 eriktorbjorn defect normal Engine: SCUMM
#2207 COMI: No time to click while Banjo duel Kirben defect normal Engine: SCUMM
#2208 COMI: Graphical bug in chicken restaurant defect normal Engine: SCUMM
#2210 MAC: ScummVM does not compile on Mac with MT-32 emu disabled fingolfin defect normal Port: Mac OS X
#2211 ITE: Animation glitch in opening WyrmKeep logo (regression) SF/h00ligan defect normal Engine: SAGA
#2212 COMI: Cutscene, video and audio out of sync eriktorbjorn defect normal Engine: SCUMM
#2213 LOOM: spanish version bad line feed fingolfin defect normal Engine: SCUMM
#2214 BS1: Problem with right clicking on item sev- defect normal Engine: Sword1
#2216 Missing Config file defect normal Port: Win32
#2217 MONKEY2 FMTOWNS crashes at start in current 0.8.0CVS Kirben defect normal Engine: SCUMM
#2218 TENTACLE: dott spanish non completable in CVS versions Kirben defect normal Engine: SCUMM
#2219 MD5 for Maniac Mansion Atari ST GERMAN Kirben defect normal Engine: SCUMM
#2220 DIG: Text bug in intro sev- defect normal Engine: SCUMM
#2221 MI1MAC: crashes while training swordfighting fingolfin defect normal Engine: SCUMM
#2222 Monkey Atari DE crashes at start w. latest CVS Kirben defect normal Engine: SCUMM
#2224 ITE: MT32 Emu distortion at Tycho Nordpfoth sev- defect normal Audio: MT32
#2225 MONKEY2 FMTOWNS iMuse Bug sev- defect normal Engine: SCUMM
#2227 ITE: Glassmaster still looking in wrong direction defect normal Engine: SAGA
#2235 BASS: crash in intro and no talkie (CD) defect normal Engine: Sky
#2236 DIG: some saved games crash scummvm sev- defect normal Engine: SCUMM
#2237 SCUMM won't save sev- defect normal Engine: SCUMM
#2238 GUI: scummvm segmentation fault on startup (x86_64) sev- defect normal GUI
#2240 ALL:Screen not redrawing in 32 bit colour mode under Windows Kirben defect normal Port: Win32
#2243 PALM: Crashes on Treo 650 defect normal Port: PalmOS
#2244 base/engine.cpp uses undefined _HEAPOK Kirben defect normal Port: Win32
#2247 SIMON1: Dissapearing Box at Swampling Kirben defect normal Engine: AGOS
#2248 SIMON1: Disappearing Scroll Arrows Kirben defect normal Engine: AGOS
#2249 Box at Swampling disappears defect normal Engine: AGOS
#2251 BS1: crashes when entering "chess puzzle" defect normal Engine: Sword1
#2252 DOTT: "ERROR: no parts available" defect normal Engine: SCUMM
#2253 Bundle build on Mac OS X fails fingolfin defect normal Port: Mac OS X
#2254 INDY3: "Bad ID yy found in directory" defect normal Engine: SCUMM
#2255 ZAK256: Italian Translation doesn't start fingolfin defect normal Engine: SCUMM
#2257 Zak FM-Towns: no longer playable defect normal Engine: SCUMM
#2258 BS2: cursor character in savegame name eriktorbjorn defect normal Engine: Sword2
#2259 BS2: failed assertion at end of ending credits eriktorbjorn defect normal Engine: Sword2
#2260 SCUMM/SMUSH: out of sync eriktorbjorn defect normal Engine: SCUMM
#2261 BS1: crash in load game dialog eriktorbjorn defect normal Engine: Sword1
#2263 BS1: savegame name text input ignores keypresses defect normal Engine: Sword1
#2264 ITE: Can't go through door when in buildings SF/h00ligan defect normal Engine: SAGA
#2265 HE: Unrecognized base tag 0x48492 in 4d5 sound 1 Kirben defect normal Engine: SCUMM
#2266 MANIACNES: Screen width incorrect, camera halts sometimes sev- defect normal Engine: SCUMM
#2267 MANIACNES: Action line wraps incorrectly Kirben defect normal Engine: SCUMM
#2268 MANIACNES: Inventory hotspots can be misaligned fingolfin defect normal Engine: SCUMM
#2269 MANIACNES: characters fly upstairs, ignoring walls defect normal Engine: SCUMM
#2270 MANIACNES: Shortcut keys are incorrectly configured fingolfin defect normal Engine: SCUMM
#2271 MANIACNES: (enhance) .NES files shouldn't need hex editor sev- defect normal Engine: SCUMM
#2272 SIMON 2: When subtitles are activated the speech sound cuts. Kirben defect normal Engine: AGOS
#2273 Gobliiins Amiga: md5sum not known sev- defect normal Engine: Gob
#2274 ZAK: Graphics look corrupted in some airports sev- defect normal Engine: SCUMM
#2275 ALL: FluidSynth too loud eriktorbjorn defect normal Audio
#2276 COMI: Obj showing through gold medallion cyxx defect normal Engine: SCUMM
#2277 COMI: legs of palido slightly shifting cyxx defect normal Engine: SCUMM
#2278 ZAK: Zak overdraws house when clicking mailbox then stairs fingolfin defect normal Engine: SCUMM
#2279 ZAKV1 Stewardess stuck if called after egg-explosion fingolfin defect normal Engine: SCUMM
#2280 ZAKV1 Bad line feed if character is moving&screen scrolling Kirben defect normal Engine: SCUMM
#2281 ZAKV1 Plane on background of airport isn't always displayed Kirben defect normal Engine: SCUMM
#2282 ZAKV1 Possible to walk through objects fingolfin defect normal Engine: SCUMM
#2283 ZAKV1 Problems walking to martian pyramid sarcophagus fingolfin defect normal Engine: SCUMM
#2284 ZAKV1 Problems pushing feet of martian pyramid sarcophagus fingolfin defect normal Engine: SCUMM
#2285 ZAKV1 C64 Caponians dont disguise after using blue crystal sev- defect normal Engine: SCUMM
#2287 ZAKV1 C64 Varios gfx bugs with character Kirben defect normal Engine: SCUMM
#2288 ZAKV1 C64 character gfx bug when using blue cryst on bird Kirben defect normal Engine: SCUMM
#2289 SIMON2WIN: actor freezes Kirben defect normal Engine: AGOS
#2290 black boxes overpaint animations defect normal Engine: SCUMM
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