Opened 14 years ago

Closed 14 years ago

Last modified 14 years ago

#2271 closed defect (wontfix)

MANIACNES: (enhance) .NES files shouldn't need hex editor

Reported by: SF/dfabulich Owned by: sev-
Priority: normal Component: Engine: SCUMM
Keywords: Cc:
Game: Maniac Mansion

Description

The Maniac NES version has gotten very little end-user
testing, in part because it is so difficult to set
up... it requires you to use a hex editor, which is not
easy for most mere mortals.

The Readme section 3.8 explains how to skip the first
16 bytes of a standard .NES file to create a .PRG file.
It's a bit silly that we make end users jump through
this hoop, but I figured that at least the
extract_mm_nes should be able to handle it.

Instead, it said: "Apparently you're feeding me with
full ROM and not just PRG section. See ScummVM README
section 3.8."

But if there's enough code in there to DETECT the full
ROM, there should be enough code to just skip over the
first 16 bytes and get on with the task automatically.

Ideally, ScummVM could just handle a .NES file
directly, without any additional modifications, but if
that's too much to ask for, I'd like to at least
request that extract_mm_nes handle it for me.

Ticket imported from: #1328153. Ticket imported from: bugs/2271.

Change History (2)

comment:1 Changed 14 years ago by sev-

Well, we did that on purpose. Those 16 bytes do not belong
to original ROM, which you dump from the cartridge, Also
they may vary and that means that md5 will be the same each
time and I see no way to modify bytes skipping in our
routines which are applicable just to one game.

Sorry, but rejecting.

And besides, game received not too much users testing
because it was supported just for couple months.

comment:2 Changed 14 years ago by sev-

Owner: set to sev-
Resolution: wontfix
Status: newclosed
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