Opened 14 years ago

Closed 14 years ago

Last modified 13 years ago

#2272 closed defect (invalid)

SIMON 2: When subtitles are activated the speech sound cuts.

Reported by: SF/demitryvh Owned by: Kirben
Priority: normal Component: Engine: AGOS
Keywords: script Cc:
Game: Simon the Sorcerer 2

Description

ScummVM version: 0.7.1
Language: Spanish
Version: Talkie
Platform: DOS

Bug details: When the "display subtitles" is activated the
speech sound of whoever is talking stops before its time
to end, and the following dialogue sound starts. The
speech sound stops at the same time that the subtitle
change to the next dialogue, and so the new sound
starts.

Ticket imported from: #1328205. Ticket imported from: bugs/2272.

Change History (5)

comment:1 by eriktorbjorn, 14 years ago

That's a known bug, listed in the README file:

"Simon the Sorcerer 2:
- Combined speech and subtitles will often cause speech
to be
cut off early, this is a limitation of the original
game."

The original interpreter only allowed you to use subtitles
or speech, not both. At least, that's how the English
version behaved.

comment:2 by Kirben, 14 years ago

Status: newclosed

comment:3 by Kirben, 14 years ago

This a limitation of the original game engine, as mention in
known issues section of README. Closing as invalid as this
isn't a ScummVM specific bug.

You can use the F1 - F3 keys to adjust the subtitle speed,
which will help in some locations. But the slowest subtitle
speed will triggers more bugs of the original game.

comment:4 by Kirben, 14 years ago

Owner: set to Kirben
Resolution: invalid

comment:5 by Kirben, 13 years ago

Component: Engine: AGIEngine: AGOS
Game: King's Quest 3Simon the Sorcerer 2
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