Opened 18 years ago

Closed 18 years ago

Last modified 17 years ago

#2272 closed defect (invalid)

SIMON 2: When subtitles are activated the speech sound cuts.

Reported by: SF/demitryvh Owned by: Kirben
Priority: normal Component: Engine: AGOS
Version: Keywords: script
Cc: Game: Simon the Sorcerer 2

Description

ScummVM version: 0.7.1 Language: Spanish Version: Talkie Platform: DOS

Bug details: When the "display subtitles" is activated the speech sound of whoever is talking stops before its time to end, and the following dialogue sound starts. The speech sound stops at the same time that the subtitle change to the next dialogue, and so the new sound starts.

Ticket imported from: #1328205. Ticket imported from: bugs/2272.

Change History (5)

comment:1 by eriktorbjorn, 18 years ago

That's a known bug, listed in the README file:

"Simon the Sorcerer 2: - Combined speech and subtitles will often cause speech to be cut off early, this is a limitation of the original game."

The original interpreter only allowed you to use subtitles or speech, not both. At least, that's how the English version behaved.

comment:2 by Kirben, 18 years ago

Status: newclosed

comment:3 by Kirben, 18 years ago

This a limitation of the original game engine, as mention in known issues section of README. Closing as invalid as this isn't a ScummVM specific bug.

You can use the F1 - F3 keys to adjust the subtitle speed, which will help in some locations. But the slowest subtitle speed will triggers more bugs of the original game.

comment:4 by Kirben, 18 years ago

Owner: set to Kirben
Resolution: invalid

comment:5 by Kirben, 17 years ago

Component: Engine: AGIEngine: AGOS
Game: King's Quest 3Simon the Sorcerer 2
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