Opened 14 years ago

Closed 13 years ago

Last modified 13 years ago

#2202 closed defect

WINCE/FOTAQ: Pointer & stylus non in sync

Reported by: SF/kevinsig Owned by: SF/arisme
Priority: normal Component: Engine: Queen
Keywords: Cc:
Game: Flight of the Amazon Queen

Description

ScummVM Pocket (Pocket PC 2003/Smartphone)
Game: Flight of the Amazon Queen - Talkie
Problem: Pointer & stylus non in sync

To explain, the pointer in the game does not always
correspond to the style controls. For example, at the
pinacle/map area I tend to go where ever the pointer
was last set, regardless where I point my stylus. I
also tend to choose conversation choices based where
the pointer last was, rather than where I point the stylus.

Basically, because there isn't a mouse, but rather a
stylus, the game tends to think the last place I
pointed too is where I want to go to again, regardless
of where I tap on my screen.

Ticket imported from: #1293385. Ticket imported from: bugs/2202.

Change History (12)

comment:1 Changed 14 years ago by SF/kevinsig

Summary: Buggy with ScummVM Pocket (Pocket PC/Smartphone 2003)FOTAQ: Buggy with ScummVM Pocket (Pocket PC/Smartphone 2003)

comment:2 Changed 14 years ago by SF/kevinsig

Summary: FOTAQ: Buggy with ScummVM Pocket (Pocket PC/Smartphone 2003)FOTAQ: Buggy with Pocket PC/Smartphone 2003 0.7.1

comment:3 Changed 14 years ago by fingolfin

Problem occured with ScummVM 0.7.1.

comment:4 Changed 14 years ago by fingolfin

Owner: set to SF/arisme
Summary: FOTAQ: Buggy with Pocket PC/Smartphone 2003 0.7.1WINCE/FOTAQ: Pointer & stylus non in sync

comment:5 Changed 14 years ago by sev-

What is the status of this item?

comment:6 Changed 14 years ago by cyxx

I guess the issue is specific to FOTAQ, ie. SCUMM games are
working fine with the stylus.
I don't know how the WinCE/SDL backend handle it, but I have
committed some code to update the cursor position on
EVENT_RBUTTONDOWN (as we did for EVENT_LBUTTONDOWN).
I am really not sure that it will fix the problem, though.

comment:7 Changed 13 years ago by cyxx

Kevin Sigmund, did you have a chance to test if the problem
still occurs with the latest scummvm version, ie. 0.8.0 ?

comment:8 Changed 13 years ago by SF/kevinsig

The 0.8.0 fix is workable, but imperfect. If I hit the
scene skip button, the mouse pointer disappears, and
selection of text & pinnacle locations is an improvement
over 0.7.1.

If the scene skip (or the process it accomplishes) could be
enabled by default before dialogue selection & pinnacle
location selection, I believe a perfect fix would be
accomplished.

comment:9 Changed 13 years ago by fingolfin

Status: newpending

comment:10 Changed 13 years ago by fingolfin

What is the status of this item?

comment:11 Changed 13 years ago by SF/sf-robot

This Tracker item was closed automatically by the system. It was
previously set to a Pending status, and the original submitter
did not respond within 14 days (the time period specified by
the administrator of this Tracker).

comment:12 Changed 13 years ago by SF/sf-robot

Status: pendingclosed
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