Opened 19 years ago

Closed 18 years ago

Last modified 18 years ago

#2202 closed defect

WINCE/FOTAQ: Pointer & stylus non in sync

Reported by: SF/kevinsig Owned by: SF/arisme
Priority: normal Component: Engine: Queen
Version: Keywords:
Cc: Game: Flight of the Amazon Queen

Description

ScummVM Pocket (Pocket PC 2003/Smartphone) Game: Flight of the Amazon Queen - Talkie Problem: Pointer & stylus non in sync

To explain, the pointer in the game does not always correspond to the style controls. For example, at the pinacle/map area I tend to go where ever the pointer was last set, regardless where I point my stylus. I also tend to choose conversation choices based where the pointer last was, rather than where I point the stylus.

Basically, because there isn't a mouse, but rather a stylus, the game tends to think the last place I pointed too is where I want to go to again, regardless of where I tap on my screen.

Ticket imported from: #1293385. Ticket imported from: bugs/2202.

Change History (12)

comment:1 by SF/kevinsig, 19 years ago

Summary: Buggy with ScummVM Pocket (Pocket PC/Smartphone 2003)FOTAQ: Buggy with ScummVM Pocket (Pocket PC/Smartphone 2003)

comment:2 by SF/kevinsig, 19 years ago

Summary: FOTAQ: Buggy with ScummVM Pocket (Pocket PC/Smartphone 2003)FOTAQ: Buggy with Pocket PC/Smartphone 2003 0.7.1

comment:3 by fingolfin, 19 years ago

Problem occured with ScummVM 0.7.1.

comment:4 by fingolfin, 19 years ago

Owner: set to SF/arisme
Summary: FOTAQ: Buggy with Pocket PC/Smartphone 2003 0.7.1WINCE/FOTAQ: Pointer & stylus non in sync

comment:5 by sev-, 18 years ago

What is the status of this item?

comment:6 by cyxx, 18 years ago

I guess the issue is specific to FOTAQ, ie. SCUMM games are working fine with the stylus. I don't know how the WinCE/SDL backend handle it, but I have committed some code to update the cursor position on EVENT_RBUTTONDOWN (as we did for EVENT_LBUTTONDOWN). I am really not sure that it will fix the problem, though.

comment:7 by cyxx, 18 years ago

Kevin Sigmund, did you have a chance to test if the problem still occurs with the latest scummvm version, ie. 0.8.0 ?

comment:8 by SF/kevinsig, 18 years ago

The 0.8.0 fix is workable, but imperfect. If I hit the scene skip button, the mouse pointer disappears, and selection of text & pinnacle locations is an improvement over 0.7.1.

If the scene skip (or the process it accomplishes) could be enabled by default before dialogue selection & pinnacle location selection, I believe a perfect fix would be accomplished.

comment:9 by fingolfin, 18 years ago

Status: newpending

comment:10 by fingolfin, 18 years ago

What is the status of this item?

comment:11 by SF/sf-robot, 18 years ago

This Tracker item was closed automatically by the system. It was previously set to a Pending status, and the original submitter did not respond within 14 days (the time period specified by the administrator of this Tracker).

comment:12 by SF/sf-robot, 18 years ago

Status: pendingclosed
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