#501 |
NewGUI: '_' appended to savegame name
|
fingolfin
|
defect
|
normal
|
GUI
|
|
#502 |
Indy3VGA256: half bodied and none headed
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#503 |
MI1VGA: Crashes when entering the room
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#504 |
GUI: Label overlapping border
|
fingolfin
|
defect
|
low
|
GUI
|
|
#505 |
M1VGA: Stump jokes doesn't work
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#506 |
FT Overlapping sounds (Todd's radio)
|
SF/khalek
|
defect
|
normal
|
Engine: SCUMM
|
|
#507 |
FT: Text in game cursor not centered
|
SF/khalek
|
defect
|
normal
|
Engine: SCUMM
|
|
#508 |
Crash at start-up when no config file
|
SF/ender
|
defect
|
high
|
--Other--
|
|
#509 |
ALL: Problem when sound is disabled
|
SF/jamieson630
|
defect
|
normal
|
Engine: SCUMM
|
|
#510 |
DIG : crash when changing sound volume
|
aquadran
|
defect
|
normal
|
Engine: SCUMM
|
|
#511 |
DOTT : Crash before Chron-O-John scene
|
aquadran
|
defect
|
blocker
|
Engine: SCUMM
|
|
#512 |
DIG: Layer problem
|
SF/khalek
|
defect
|
normal
|
Engine: SCUMM
|
|
#513 |
DIG: Palette problem
|
aquadran
|
defect
|
normal
|
Engine: SCUMM
|
|
#514 |
DIG: Inventory icon stutters
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#515 |
DIG: Actor direction when changing rooms
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#516 |
DIG: iMuse restart
|
aquadran
|
defect
|
normal
|
Engine: SCUMM
|
|
#517 |
DIG: Text in Space Time 6
|
aquadran
|
defect
|
normal
|
Engine: SCUMM
|
|
#518 |
DIG: End sequence
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#519 |
DIG: Dissapeared actors
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#520 |
DIG: Subtitles can't be turned off
|
SF/khalek
|
defect
|
normal
|
Engine: SCUMM
|
|
#521 |
MI2: All percussion sounds under native MIDI
|
SF/jamieson630
|
defect
|
low
|
Engine: SCUMM
|
|
#522 |
FOA: Script error at diggingsite
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#523 |
Actors have wrong shapes/paths
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#524 |
DIG: Actor lockup in tomb
|
fingolfin
|
defect
|
blocker
|
Engine: SCUMM
|
|
#525 |
DIG: Crash during conversation
|
SF/ender
|
defect
|
high
|
Engine: SCUMM
|
|
#526 |
SAM: Game crashes (x not in room)
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#527 |
GUI: Text box entry does not 'clip' text
|
fingolfin
|
defect
|
normal
|
GUI
|
|
#528 |
DIG: No object descriptions shown
|
aquadran
|
defect
|
low
|
Engine: SCUMM
|
|
#529 |
class Sound: writing past array bounds
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#530 |
GUI: german umlauts
|
fingolfin
|
defect
|
normal
|
GUI
|
|
#531 |
simon1win craches and hangs
|
SF/olki
|
defect
|
normal
|
Engine: AGOS
|
|
#532 |
MONKEYVGA: Text position wrong
|
SF/ender
|
defect
|
low
|
Engine: SCUMM
|
|
#533 |
DOTT: unknown string escape sequence
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#534 |
MI1: MP3 decoding error
|
SF/khalek
|
defect
|
normal
|
Engine: SCUMM
|
|
#535 |
MONKEY1: Half of screen shows as previous room
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#536 |
GUI: Options menu minor thingies
|
fingolfin
|
defect
|
normal
|
GUI
|
|
#537 |
DOTT: heavy "white" bug
|
SF/ender
|
defect
|
high
|
Engine: SCUMM
|
|
#538 |
DIG: Unwanted scrolling
|
eriktorbjorn
|
defect
|
high
|
Engine: SCUMM
|
|
#539 |
SIMON: Disturbing high frequency sound
|
SF/jamieson630
|
defect
|
normal
|
Engine: AGOS
|
|
#540 |
SIMON2: graphical glitches
|
SF/jamieson630
|
defect
|
normal
|
Engine: AGOS
|
|
#541 |
SIMON2: Simon stops responding
|
Kirben
|
defect
|
blocker
|
Engine: AGOS
|
|
#542 |
SIMON: Extreme slow down at game end
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#543 |
SIMON2: Speech is auto turned off
|
SF/olki
|
defect
|
normal
|
Engine: AGOS
|
|
#544 |
DIG: Strange iMuse problem
|
aquadran
|
defect
|
normal
|
Engine: SCUMM
|
|
#545 |
DIG: Strange segfaults on Win32
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#546 |
DIG: SFX cut off
|
fingolfin
|
defect
|
high
|
Engine: SCUMM
|
|
#547 |
DIG: jerky graphics
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#548 |
MI1VGA/INDY3: Music does not loop
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#549 |
SIMON1WIN: Fatal crash on load.
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#550 |
DIG: Bomp regressions
|
eriktorbjorn
|
defect
|
low
|
Engine: SCUMM
|
|
#551 |
LOOM: fade in / fade out
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#552 |
LOOM: Bobbin seems to walk
|
eriktorbjorn
|
defect
|
low
|
Engine: SCUMM
|
|
#553 |
MI1 (Mac): Crashes when entering bar
|
SF/ender
|
defect
|
high
|
Engine: SCUMM
|
|
#554 |
LOOM: New graphic glitch during escape
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#555 |
SIMON1DOS/TALKIE: Hidden inventory arrows
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#556 |
INDY3: Brunwald bug on my system.
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#557 |
ALL: Save game fails silently
|
fingolfin
|
defect
|
normal
|
--Other--
|
|
#558 |
DIG: Minimised actors/unwanted scrolling
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#559 |
LOOM: No music bar is visible
|
|
defect
|
blocker
|
Engine: SCUMM
|
|
#560 |
INDY3: can't board the zeppelin
|
SF/ender
|
defect
|
high
|
Engine: SCUMM
|
|
#561 |
INDY3: indy climbs lattice incorrectly
|
SF/khalek
|
defect
|
low
|
Engine: SCUMM
|
|
#562 |
INDY3: actors drawn below desk
|
SF/khalek
|
defect
|
low
|
Engine: SCUMM
|
|
#563 |
INDY3: Indy dissapears in intro
|
SF/khalek
|
defect
|
low
|
Engine: SCUMM
|
|
#564 |
INDY3: Henry causes the game to restart
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#565 |
VC6/VC7 compilation error
|
fingolfin
|
defect
|
normal
|
Port: Win32
|
|
#566 |
DIG: Statue in grave doesn't apear
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#567 |
DIG: Scrolling
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#568 |
ALL: does not compile on solaris
|
fingolfin
|
defect
|
normal
|
Port: Solaris
|
|
#569 |
PocketPC: Crash
|
SF/arisme
|
defect
|
normal
|
Port: WinCE
|
|
#570 |
SAM: sam and max leave ghosts
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#571 |
INDY3: crash after defeating guards
|
SF/khalek
|
defect
|
normal
|
Engine: SCUMM
|
|
#572 |
DIG: Actor redraw glitches
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#573 |
DIG: Text leaves garbage while scrolling
|
aquadran
|
defect
|
normal
|
Engine: SCUMM
|
|
#574 |
DIG: Subtitles redraw problems
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#575 |
DIG: Graphics problems
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#576 |
README's example usage of timidity
|
SF/khalek
|
defect
|
normal
|
Documentation
|
|
#577 |
FOA: Sub won't enter Atlantis
|
SF/ender
|
defect
|
high
|
Engine: SCUMM
|
|
#578 |
FT : Crash at the beginning of the game
|
SF/arisme
|
defect
|
normal
|
Engine: SCUMM
|
|
#579 |
DIG: Pig deploy animation glitch
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#580 |
SAM: No sounds during "Loading..."
|
SF/ender
|
defect
|
low
|
Engine: SCUMM
|
|
#581 |
MI1VGA: Intro too fast
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#582 |
FOA: No music with adlib
|
SF/jamieson630
|
defect
|
normal
|
Engine: SCUMM
|
|
#583 |
SIMON1DOS: copyprotection
|
SF/olki
|
defect
|
normal
|
Engine: AGOS
|
|
#584 |
MI1CD: inventory item text not right
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#585 |
DIG: Game lockup in elevator room
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#586 |
MI2 : unable to enter the protection code
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#587 |
FOA: Can't get eel in Iceland
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#588 |
MI2: Custom MT32 instrument warnings
|
SF/jamieson630
|
defect
|
low
|
Engine: SCUMM
|
|
#589 |
INDY3: Indy can walk over the shelves
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#590 |
INDY3 : when cursor over an object
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#591 |
Fullscreen and debugger
|
|
defect
|
normal
|
--Other--
|
|
#592 |
GFX : weird lines while screen changes
|
fingolfin
|
defect
|
normal
|
Graphics: Scalers
|
|
#593 |
MI2 : not completable (lock up in the fortress)
|
fingolfin
|
defect
|
high
|
Engine: SCUMM
|
|
#594 |
ALL: Text output bug
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#595 |
LOOM: Bobbin walks on the spot
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#596 |
ALL: text displays cut off
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#597 |
MI2 : cut txt with some long sentences
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#598 |
INDY3: wrong Indy costume in intro
|
SF/khalek
|
defect
|
normal
|
Engine: SCUMM
|
|
#599 |
descumm6: verbSetCenter
|
fingolfin
|
defect
|
normal
|
Tools
|
|
#600 |
FT: regression segfault in minefield
|
fingolfin
|
defect
|
high
|
Engine: SCUMM
|
|