Opened 21 years ago
Closed 21 years ago
Last modified 5 years ago
#591 closed defect (invalid)
Fullscreen and debugger
|Reported by:||SF/inguin||Owned by:|
If I hit Alt+D while ScummVM is in fullscreen mode, the complete game stops and there is no chance to recover it again. It happened to me several times when I was playing some game in fast mode (Alt+F) to check which bugs have been fixed.
Ticket imported from: #643854. Ticket imported from: bugs/591.
Change History (4)
comment:1 by , 21 years ago
comment:2 by , 21 years ago
|Status:||new → closed|
comment:3 by , 21 years ago
Ah, I see, it's all my fault: I've got a patched version of SDL that performs a fullscreen toggle whenever I press Alt+Enter. That way I can switch to or from fullscreen mode from any SDL game, not only from those implementing their own toggle routines. Unfortunately, ScummVM relies on its internally stored fullscreen flag which, of course, isn't changed if any other function switches video modes. So, since it's not a ScummVM bug, I'm closing this item. Maybe I'm gonna file a feature request for it or just write a patch of my own. BTW: Yes, the key modifier is Ctrl, not Alt. My mistake, too.
comment:4 by , 5 years ago
|Component:||--Unset-- → --Other--|
erm for one thing the key modifier is the control key not alt, and there is a specific check that stops the debugger runnning in fullscreen.
Do you have some sort of non US type keyboard? maybe fingolfins key handling changes mean we need to redo the check differently.
the debugger doesn't run when pressing control d when in fullscreen on one of my trusty model M IBM keyboards in any event