Opened 17 years ago

Closed 17 years ago

Last modified 17 years ago

#586 closed defect (wontfix)

MI2 : unable to enter the protection code

Reported by: SF/yokitori Owned by: fingolfin
Priority: normal Component: Engine: SCUMM
Keywords: Cc:
Game: Monkey Island 2


when I am prompted to enter the code, I'm just unable to
do it, only the enter key does respond.
I am using the latest win32 CVS (2.82 built on 23
november) and the french version of MI2. As far as I
know the bug appeared in the latest releases but the
last I had before was the one of the September 10th ...
I allready tried to change the keyboard config from
azerty to qwerty , to toggle numolck on or of, capslock
etc.... but there is no way...
I am using win XP Pro..

Ticket imported from: #642768. Ticket imported from: bugs/586.

Change History (14)

comment:1 by SF/yokitori, 17 years ago

in the version 2.82 from November 16 therz was not this

comment:2 by SF/yokitori, 17 years ago

Summary: no key execpt the enter respond at proteMI2 : unable to enter the protection code

comment:3 by fingolfin, 17 years ago

Err... what?!? Previously I was told that the copy
protection did not work *specifically* in the french version
of ScummVM on a french keyboard. That's why I yesterday put
a fix for this in CVS.
Now you are telling me that it worked before, and now with
the fix doesn't work anymore?!?! Something is really strange

comment:4 by fingolfin, 17 years ago

Owner: set to fingolfin

comment:5 by fingolfin, 17 years ago

Can you please tell me which keys exactly don't work?

Moreover, if you launch another Scumm game, does keyboard
input in the F5 (save) menu work?

comment:6 by SF/yokitori, 17 years ago

Well this is some kind of weird thing, but is the fix you've
done included in the Win32 Daily Snapshot that is available in
the download secion, cause if it isn't, then the cause is
simple and I should'nt have benn afraid of tat problem, but is it
is, then maybe the problem depends on the operating
system ? well I don't know that much how does all those
things works...

comment:7 by SF/yokitori, 17 years ago

Well the only keys that work in MI2 are the "enter"
and "escape" keys, (they stop the rollings objects) but no
other seems to work (Even thought I don't really have any way
to test them in that part of the game, but I'm sure that no
numbers work, the one of the standard keyboard neither
those of the numeric pad) And in others games like DOTT, all
the keys seems to worl properly even the numbers (well not
those of the numeric pad but the others ones) ...

comment:8 by fingolfin, 17 years ago

You are using latest CVS, so there is a simple way to find out:

Run scummvm with no parameters, you'll get into the
launcher. Press "Add Game". Use the browser to select any of
your scumm game data dirs.

Then it'll pop up a new dialog with two edit fields. Just
try typing data into them, you should be able to find out
which keys it understands. Or if it maybe "misunderstands
some keys".

OH - and what version of SDL are you using?

comment:9 by SF/yokitori, 17 years ago

OH OK I finally found it, it was just a question of capslock,
but it is weird that it was not the same in others version, and
that in other games it works without capslock....
thank you

comment:10 by fingolfin, 17 years ago

So do you mean it works when you activate caps lock, but
doesn't work if caps lock is off?

comment:11 by SF/arisme, 17 years ago

confirming this - the SDL_EnableUnicode broke it ... before
this change, the keyboard input was behaving like a qwerty
keyboard (but just for the numbers, I know it's strange ...).
Now the keyboard behavior is correct but then SHIFT-number
falls in the quick savegame code (which isn't very interesting
here :))

I'd say that a good way to fix this could be to map the quick
savegame key to CTRL-number and the quick loadgame key
to ALT-number

comment:12 by SF/yokitori, 17 years ago

Well what seems weird to me is that to enter the protection
code you have to enable the capslock, but when you are
giving a name to a savegame you just have to use
SHIFT+NUMBER, this is weird, but maybe it is cause MI2
only suport single entries keys for the protection....

comment:13 by fingolfin, 17 years ago

Ahh! See the whole situation now looks very diffrently: so
numbers do work, except for the copy protection screen. OK.
Since the copy protection code is done by the game scripts,
I think we can't do much about it for now.

comment:14 by fingolfin, 17 years ago

Resolution: wontfix
Status: newclosed
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