#2190 |
Unknown MD5 (15f588e887e857e8c56fe6ade4956168)! Please repor
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sev-
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defect
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normal
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Engine: SCUMM
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#2191 |
Monkey Island 1 Spanish for Atari ST crashes
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sev-
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defect
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normal
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Engine: SCUMM
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#2192 |
PSP: Crash at very beginning of Game (The Dig)
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joostp
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defect
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normal
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Engine: SCUMM
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#2193 |
DEBIAN: Compile problem
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sev-
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defect
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normal
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Port: Linux
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#2194 |
SKY: Missing sound effects in floppy intro
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eriktorbjorn
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defect
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normal
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Engine: Sky
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#2195 |
DIGDEMO: Characters appear in front of foreground objects
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Kirben
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defect
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normal
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Engine: SCUMM
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#2196 |
PSP FT: Can't open SFX file, stops play-through
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joostp
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defect
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normal
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Engine: SCUMM
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#2197 |
SIMON2: obscure crash
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Kirben
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defect
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normal
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Engine: AGOS
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#2198 |
ZAK256: Non completable in post 0.7.1 versions
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SF/ender
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defect
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normal
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Engine: SCUMM
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#2199 |
MI2 Amiga: Remaining glitches when character is not visible
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eriktorbjorn
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defect
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normal
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Engine: SCUMM
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#2200 |
PSP: No sound in MI1 CD version
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joostp
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defect
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normal
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Port: PSP
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#2201 |
BS1: EKG machine bleep repeat
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eriktorbjorn
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defect
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normal
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Engine: Sword1
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#2202 |
WINCE/FOTAQ: Pointer & stylus non in sync
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SF/arisme
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defect
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normal
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Engine: Queen
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#2203 |
ALL: Endianness sound problem
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fingolfin
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defect
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normal
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Ports
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#2204 |
FOA/Amiga: Palette problem (Regression)
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Kirben
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defect
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normal
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Engine: SCUMM
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#2205 |
TOOLS: Error when compressing SOU with FLAC
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sev-
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defect
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normal
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Tools
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#2206 |
COMI: Music glitch at beginning of part 2
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eriktorbjorn
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defect
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normal
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Engine: SCUMM
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#2207 |
COMI: No time to click while Banjo duel
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Kirben
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defect
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normal
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Engine: SCUMM
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#2208 |
COMI: Graphical bug in chicken restaurant
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defect
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normal
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Engine: SCUMM
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#2209 |
ITE: Game detection is broken
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sev-
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defect
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high
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Engine: SAGA
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#2210 |
MAC: ScummVM does not compile on Mac with MT-32 emu disabled
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fingolfin
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defect
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normal
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Port: Mac OS X
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#2211 |
ITE: Animation glitch in opening WyrmKeep logo (regression)
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SF/h00ligan
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defect
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normal
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Engine: SAGA
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#2212 |
COMI: Cutscene, video and audio out of sync
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eriktorbjorn
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defect
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normal
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Engine: SCUMM
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#2213 |
LOOM: spanish version bad line feed
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fingolfin
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defect
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normal
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Engine: SCUMM
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#2214 |
BS1: Problem with right clicking on item
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sev-
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defect
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normal
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Engine: Sword1
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#2215 |
FOA: skips single line of dialogue
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fingolfin
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defect
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low
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Engine: SCUMM
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#2216 |
Missing Config file
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defect
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normal
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Port: Win32
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#2217 |
MONKEY2 FMTOWNS crashes at start in current 0.8.0CVS
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Kirben
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defect
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normal
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Engine: SCUMM
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#2218 |
TENTACLE: dott spanish non completable in CVS versions
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Kirben
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defect
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normal
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Engine: SCUMM
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#2219 |
MD5 for Maniac Mansion Atari ST GERMAN
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Kirben
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defect
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normal
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Engine: SCUMM
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#2220 |
DIG: Text bug in intro
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sev-
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defect
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normal
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Engine: SCUMM
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#2221 |
MI1MAC: crashes while training swordfighting
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fingolfin
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defect
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normal
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Engine: SCUMM
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#2222 |
Monkey Atari DE crashes at start w. latest CVS
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Kirben
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defect
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normal
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Engine: SCUMM
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#2223 |
MT32/IHNM: scratching sound on right channel
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sev-
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defect
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low
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Audio: MT32
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#2224 |
ITE: MT32 Emu distortion at Tycho Nordpfoth
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sev-
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defect
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normal
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Audio: MT32
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#2225 |
MONKEY2 FMTOWNS iMuse Bug
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sev-
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defect
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normal
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Engine: SCUMM
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#2227 |
ITE: Glassmaster still looking in wrong direction
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defect
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normal
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Engine: SAGA
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#2228 |
MI2 FM-TOWNS: Verb/Inventory Glitch at Skeleton-Song
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athrxx
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defect
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low
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Engine: SCUMM
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#2229 |
MI2 FM-TOWNS: No music in cutscenes after new mappiece
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athrxx
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defect
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low
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Engine: SCUMM
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#2230 |
MI2 FM-TOWNS: Music Stops after staying 5min at mardigras
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athrxx
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defect
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low
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Engine: SCUMM
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#2231 |
MI2towns: music of wally room stays after giving 4 mappieces
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fingolfin
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defect
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low
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Engine: SCUMM
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#2232 |
MI2 FM-TOWNS: whole screen is white in rooms with parrot
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athrxx
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defect
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low
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Engine: SCUMM
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#2233 |
MI2 FM-TOWNS: Elaine's mappiece directly flies to treehouse
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digitall
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defect
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low
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Engine: SCUMM
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#2234 |
MI2 FM-TOWNS: Room is not dark after dropping with treasure
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athrxx
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defect
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low
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Engine: SCUMM
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#2235 |
BASS: crash in intro and no talkie (CD)
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defect
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normal
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Engine: Sky
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#2236 |
DIG: some saved games crash scummvm
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sev-
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defect
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normal
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Engine: SCUMM
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#2237 |
SCUMM won't save
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sev-
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defect
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normal
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Engine: SCUMM
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#2238 |
GUI: scummvm segmentation fault on startup (x86_64)
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sev-
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defect
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normal
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GUI
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#2239 |
PALM: TealScript "pen out of sync"
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SF/chrilith
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defect
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low
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Port: PalmOS
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#2240 |
ALL:Screen not redrawing in 32 bit colour mode under Windows
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Kirben
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defect
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normal
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Port: Win32
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#2241 |
MI2 VGA: Part of the music seems to die intermittently
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defect
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low
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Engine: SCUMM
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#2242 |
MI2 VGA: Music as Rapp is instantiating isn't synchronized
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eriktorbjorn
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defect
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low
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Engine: SCUMM
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#2243 |
PALM: Crashes on Treo 650
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defect
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normal
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Port: PalmOS
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#2244 |
base/engine.cpp uses undefined _HEAPOK
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Kirben
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defect
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normal
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Port: Win32
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#2245 |
ITE: Freeze during storm
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SF/h00ligan
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defect
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high
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Engine: SAGA
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#2246 |
GOB1 ega: lock up when game is over
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sev-
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defect
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high
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Engine: Gob
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#2247 |
SIMON1: Dissapearing Box at Swampling
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Kirben
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defect
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normal
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Engine: AGOS
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#2248 |
SIMON1: Disappearing Scroll Arrows
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Kirben
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defect
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normal
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Engine: AGOS
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#2249 |
Box at Swampling disappears
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defect
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normal
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Engine: AGOS
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#2250 |
FOA: Intermittent crash when loading a save
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fingolfin
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defect
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low
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Engine: SCUMM
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#2251 |
BS1: crashes when entering "chess puzzle"
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defect
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normal
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Engine: Sword1
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#2252 |
DOTT: "ERROR: no parts available"
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defect
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normal
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Engine: SCUMM
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#2253 |
Bundle build on Mac OS X fails
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fingolfin
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defect
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normal
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Port: Mac OS X
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#2254 |
INDY3: "Bad ID yy found in directory"
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|
defect
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normal
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Engine: SCUMM
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#2255 |
ZAK256: Italian Translation doesn't start
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fingolfin
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defect
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normal
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Engine: SCUMM
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#2256 |
ITE: Missing copy protection
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sev-
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defect
|
high
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Engine: SAGA
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#2257 |
Zak FM-Towns: no longer playable
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defect
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normal
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Engine: SCUMM
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#2258 |
BS2: cursor character in savegame name
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eriktorbjorn
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defect
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normal
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Engine: Sword2
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#2259 |
BS2: failed assertion at end of ending credits
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eriktorbjorn
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defect
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normal
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Engine: Sword2
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#2260 |
SCUMM/SMUSH: out of sync
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eriktorbjorn
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defect
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normal
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Engine: SCUMM
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#2261 |
BS1: crash in load game dialog
|
eriktorbjorn
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defect
|
normal
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Engine: Sword1
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#2262 |
IHNM: French MD5s
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sev-
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defect
|
low
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Engine: SAGA
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#2263 |
BS1: savegame name text input ignores keypresses
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defect
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normal
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Engine: Sword1
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#2264 |
ITE: Can't go through door when in buildings
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SF/h00ligan
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defect
|
normal
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Engine: SAGA
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#2265 |
HE: Unrecognized base tag 0x48492 in 4d5 sound 1
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Kirben
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defect
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normal
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Engine: SCUMM
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#2266 |
MANIACNES: Screen width incorrect, camera halts sometimes
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sev-
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defect
|
normal
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Engine: SCUMM
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#2267 |
MANIACNES: Action line wraps incorrectly
|
Kirben
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defect
|
normal
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Engine: SCUMM
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#2268 |
MANIACNES: Inventory hotspots can be misaligned
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fingolfin
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defect
|
normal
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Engine: SCUMM
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#2269 |
MANIACNES: characters fly upstairs, ignoring walls
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|
defect
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normal
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Engine: SCUMM
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#2270 |
MANIACNES: Shortcut keys are incorrectly configured
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fingolfin
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defect
|
normal
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Engine: SCUMM
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#2271 |
MANIACNES: (enhance) .NES files shouldn't need hex editor
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sev-
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defect
|
normal
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Engine: SCUMM
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#2272 |
SIMON 2: When subtitles are activated the speech sound cuts.
|
Kirben
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defect
|
normal
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Engine: AGOS
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#2273 |
Gobliiins Amiga: md5sum not known
|
sev-
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defect
|
normal
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Engine: Gob
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#2274 |
ZAK: Graphics look corrupted in some airports
|
sev-
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defect
|
normal
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Engine: SCUMM
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#2275 |
ALL: FluidSynth too loud
|
eriktorbjorn
|
defect
|
normal
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Audio
|
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#2276 |
COMI: Obj showing through gold medallion
|
cyxx
|
defect
|
normal
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Engine: SCUMM
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#2277 |
COMI: legs of palido slightly shifting
|
cyxx
|
defect
|
normal
|
Engine: SCUMM
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#2278 |
ZAK: Zak overdraws house when clicking mailbox then stairs
|
fingolfin
|
defect
|
normal
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Engine: SCUMM
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#2279 |
ZAKV1 Stewardess stuck if called after egg-explosion
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fingolfin
|
defect
|
normal
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Engine: SCUMM
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#2280 |
ZAKV1 Bad line feed if character is moving&screen scrolling
|
Kirben
|
defect
|
normal
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Engine: SCUMM
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#2281 |
ZAKV1 Plane on background of airport isn't always displayed
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
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#2282 |
ZAKV1 Possible to walk through objects
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
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#2283 |
ZAKV1 Problems walking to martian pyramid sarcophagus
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
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#2284 |
ZAKV1 Problems pushing feet of martian pyramid sarcophagus
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
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#2285 |
ZAKV1 C64 Caponians dont disguise after using blue crystal
|
sev-
|
defect
|
normal
|
Engine: SCUMM
|
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#2286 |
ZAKV1 C64 Very little time to pick up white crystal
|
Kirben
|
defect
|
low
|
Engine: SCUMM
|
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#2287 |
ZAKV1 C64 Varios gfx bugs with character
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
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#2288 |
ZAKV1 C64 character gfx bug when using blue cryst on bird
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
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#2289 |
SIMON2WIN: actor freezes
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
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#2290 |
black boxes overpaint animations
|
|
defect
|
normal
|
Engine: SCUMM
|
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