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Results (2201 - 2300 of 14000)

Ticket Summary Owner Type Priority Component Version
#2190 Unknown MD5 (15f588e887e857e8c56fe6ade4956168)! Please repor sev- defect normal Engine: SCUMM
#2191 Monkey Island 1 Spanish for Atari ST crashes sev- defect normal Engine: SCUMM
#2192 PSP: Crash at very beginning of Game (The Dig) joostp defect normal Engine: SCUMM
#2193 DEBIAN: Compile problem sev- defect normal Port: Linux
#2194 SKY: Missing sound effects in floppy intro eriktorbjorn defect normal Engine: Sky
#2195 DIGDEMO: Characters appear in front of foreground objects Kirben defect normal Engine: SCUMM
#2196 PSP FT: Can't open SFX file, stops play-through joostp defect normal Engine: SCUMM
#2197 SIMON2: obscure crash Kirben defect normal Engine: AGOS
#2198 ZAK256: Non completable in post 0.7.1 versions SF/ender defect normal Engine: SCUMM
#2199 MI2 Amiga: Remaining glitches when character is not visible eriktorbjorn defect normal Engine: SCUMM
#2200 PSP: No sound in MI1 CD version joostp defect normal Port: PSP
#2201 BS1: EKG machine bleep repeat eriktorbjorn defect normal Engine: Sword1
#2202 WINCE/FOTAQ: Pointer & stylus non in sync SF/arisme defect normal Engine: Queen
#2203 ALL: Endianness sound problem fingolfin defect normal Ports
#2204 FOA/Amiga: Palette problem (Regression) Kirben defect normal Engine: SCUMM
#2205 TOOLS: Error when compressing SOU with FLAC sev- defect normal Tools
#2206 COMI: Music glitch at beginning of part 2 eriktorbjorn defect normal Engine: SCUMM
#2207 COMI: No time to click while Banjo duel Kirben defect normal Engine: SCUMM
#2208 COMI: Graphical bug in chicken restaurant defect normal Engine: SCUMM
#2209 ITE: Game detection is broken sev- defect high Engine: SAGA
#2210 MAC: ScummVM does not compile on Mac with MT-32 emu disabled fingolfin defect normal Port: Mac OS X
#2211 ITE: Animation glitch in opening WyrmKeep logo (regression) SF/h00ligan defect normal Engine: SAGA
#2212 COMI: Cutscene, video and audio out of sync eriktorbjorn defect normal Engine: SCUMM
#2213 LOOM: spanish version bad line feed fingolfin defect normal Engine: SCUMM
#2214 BS1: Problem with right clicking on item sev- defect normal Engine: Sword1
#2215 FOA: skips single line of dialogue fingolfin defect low Engine: SCUMM
#2216 Missing Config file defect normal Port: Win32
#2217 MONKEY2 FMTOWNS crashes at start in current 0.8.0CVS Kirben defect normal Engine: SCUMM
#2218 TENTACLE: dott spanish non completable in CVS versions Kirben defect normal Engine: SCUMM
#2219 MD5 for Maniac Mansion Atari ST GERMAN Kirben defect normal Engine: SCUMM
#2220 DIG: Text bug in intro sev- defect normal Engine: SCUMM
#2221 MI1MAC: crashes while training swordfighting fingolfin defect normal Engine: SCUMM
#2222 Monkey Atari DE crashes at start w. latest CVS Kirben defect normal Engine: SCUMM
#2223 MT32/IHNM: scratching sound on right channel sev- defect low Audio: MT32
#2224 ITE: MT32 Emu distortion at Tycho Nordpfoth sev- defect normal Audio: MT32
#2225 MONKEY2 FMTOWNS iMuse Bug sev- defect normal Engine: SCUMM
#2227 ITE: Glassmaster still looking in wrong direction defect normal Engine: SAGA
#2228 MI2 FM-TOWNS: Verb/Inventory Glitch at Skeleton-Song athrxx defect low Engine: SCUMM
#2229 MI2 FM-TOWNS: No music in cutscenes after new mappiece athrxx defect low Engine: SCUMM
#2230 MI2 FM-TOWNS: Music Stops after staying 5min at mardigras athrxx defect low Engine: SCUMM
#2231 MI2towns: music of wally room stays after giving 4 mappieces fingolfin defect low Engine: SCUMM
#2232 MI2 FM-TOWNS: whole screen is white in rooms with parrot athrxx defect low Engine: SCUMM
#2233 MI2 FM-TOWNS: Elaine's mappiece directly flies to treehouse digitall defect low Engine: SCUMM
#2234 MI2 FM-TOWNS: Room is not dark after dropping with treasure athrxx defect low Engine: SCUMM
#2235 BASS: crash in intro and no talkie (CD) defect normal Engine: Sky
#2236 DIG: some saved games crash scummvm sev- defect normal Engine: SCUMM
#2237 SCUMM won't save sev- defect normal Engine: SCUMM
#2238 GUI: scummvm segmentation fault on startup (x86_64) sev- defect normal GUI
#2239 PALM: TealScript "pen out of sync" SF/chrilith defect low Port: PalmOS
#2240 ALL:Screen not redrawing in 32 bit colour mode under Windows Kirben defect normal Port: Win32
#2241 MI2 VGA: Part of the music seems to die intermittently defect low Engine: SCUMM
#2242 MI2 VGA: Music as Rapp is instantiating isn't synchronized eriktorbjorn defect low Engine: SCUMM
#2243 PALM: Crashes on Treo 650 defect normal Port: PalmOS
#2244 base/engine.cpp uses undefined _HEAPOK Kirben defect normal Port: Win32
#2245 ITE: Freeze during storm SF/h00ligan defect high Engine: SAGA
#2246 GOB1 ega: lock up when game is over sev- defect high Engine: Gob
#2247 SIMON1: Dissapearing Box at Swampling Kirben defect normal Engine: AGOS
#2248 SIMON1: Disappearing Scroll Arrows Kirben defect normal Engine: AGOS
#2249 Box at Swampling disappears defect normal Engine: AGOS
#2250 FOA: Intermittent crash when loading a save fingolfin defect low Engine: SCUMM
#2251 BS1: crashes when entering "chess puzzle" defect normal Engine: Sword1
#2252 DOTT: "ERROR: no parts available" defect normal Engine: SCUMM
#2253 Bundle build on Mac OS X fails fingolfin defect normal Port: Mac OS X
#2254 INDY3: "Bad ID yy found in directory" defect normal Engine: SCUMM
#2255 ZAK256: Italian Translation doesn't start fingolfin defect normal Engine: SCUMM
#2256 ITE: Missing copy protection sev- defect high Engine: SAGA
#2257 Zak FM-Towns: no longer playable defect normal Engine: SCUMM
#2258 BS2: cursor character in savegame name eriktorbjorn defect normal Engine: Sword2
#2259 BS2: failed assertion at end of ending credits eriktorbjorn defect normal Engine: Sword2
#2260 SCUMM/SMUSH: out of sync eriktorbjorn defect normal Engine: SCUMM
#2261 BS1: crash in load game dialog eriktorbjorn defect normal Engine: Sword1
#2262 IHNM: French MD5s sev- defect low Engine: SAGA
#2263 BS1: savegame name text input ignores keypresses defect normal Engine: Sword1
#2264 ITE: Can't go through door when in buildings SF/h00ligan defect normal Engine: SAGA
#2265 HE: Unrecognized base tag 0x48492 in 4d5 sound 1 Kirben defect normal Engine: SCUMM
#2266 MANIACNES: Screen width incorrect, camera halts sometimes sev- defect normal Engine: SCUMM
#2267 MANIACNES: Action line wraps incorrectly Kirben defect normal Engine: SCUMM
#2268 MANIACNES: Inventory hotspots can be misaligned fingolfin defect normal Engine: SCUMM
#2269 MANIACNES: characters fly upstairs, ignoring walls defect normal Engine: SCUMM
#2270 MANIACNES: Shortcut keys are incorrectly configured fingolfin defect normal Engine: SCUMM
#2271 MANIACNES: (enhance) .NES files shouldn't need hex editor sev- defect normal Engine: SCUMM
#2272 SIMON 2: When subtitles are activated the speech sound cuts. Kirben defect normal Engine: AGOS
#2273 Gobliiins Amiga: md5sum not known sev- defect normal Engine: Gob
#2274 ZAK: Graphics look corrupted in some airports sev- defect normal Engine: SCUMM
#2275 ALL: FluidSynth too loud eriktorbjorn defect normal Audio
#2276 COMI: Obj showing through gold medallion cyxx defect normal Engine: SCUMM
#2277 COMI: legs of palido slightly shifting cyxx defect normal Engine: SCUMM
#2278 ZAK: Zak overdraws house when clicking mailbox then stairs fingolfin defect normal Engine: SCUMM
#2279 ZAKV1 Stewardess stuck if called after egg-explosion fingolfin defect normal Engine: SCUMM
#2280 ZAKV1 Bad line feed if character is moving&screen scrolling Kirben defect normal Engine: SCUMM
#2281 ZAKV1 Plane on background of airport isn't always displayed Kirben defect normal Engine: SCUMM
#2282 ZAKV1 Possible to walk through objects fingolfin defect normal Engine: SCUMM
#2283 ZAKV1 Problems walking to martian pyramid sarcophagus fingolfin defect normal Engine: SCUMM
#2284 ZAKV1 Problems pushing feet of martian pyramid sarcophagus fingolfin defect normal Engine: SCUMM
#2285 ZAKV1 C64 Caponians dont disguise after using blue crystal sev- defect normal Engine: SCUMM
#2286 ZAKV1 C64 Very little time to pick up white crystal Kirben defect low Engine: SCUMM
#2287 ZAKV1 C64 Varios gfx bugs with character Kirben defect normal Engine: SCUMM
#2288 ZAKV1 C64 character gfx bug when using blue cryst on bird Kirben defect normal Engine: SCUMM
#2289 SIMON2WIN: actor freezes Kirben defect normal Engine: AGOS
#2290 black boxes overpaint animations defect normal Engine: SCUMM
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