#2202 |
WINCE/FOTAQ: Pointer & stylus non in sync
|
SF/arisme
|
defect
|
normal
|
Engine: Queen
|
|
#2203 |
ALL: Endianness sound problem
|
fingolfin
|
defect
|
normal
|
Ports
|
|
#2204 |
FOA/Amiga: Palette problem (Regression)
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2205 |
TOOLS: Error when compressing SOU with FLAC
|
sev-
|
defect
|
normal
|
Tools
|
|
#2206 |
COMI: Music glitch at beginning of part 2
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#2207 |
COMI: No time to click while Banjo duel
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2208 |
COMI: Graphical bug in chicken restaurant
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#2209 |
ITE: Game detection is broken
|
sev-
|
defect
|
high
|
Engine: SAGA
|
|
#2210 |
MAC: ScummVM does not compile on Mac with MT-32 emu disabled
|
fingolfin
|
defect
|
normal
|
Port: Mac OS X
|
|
#2211 |
ITE: Animation glitch in opening WyrmKeep logo (regression)
|
SF/h00ligan
|
defect
|
normal
|
Engine: SAGA
|
|
#2212 |
COMI: Cutscene, video and audio out of sync
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#2213 |
LOOM: spanish version bad line feed
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#2214 |
BS1: Problem with right clicking on item
|
sev-
|
defect
|
normal
|
Engine: Sword1
|
|
#2215 |
FOA: skips single line of dialogue
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#2216 |
Missing Config file
|
|
defect
|
normal
|
Port: Win32
|
|
#2217 |
MONKEY2 FMTOWNS crashes at start in current 0.8.0CVS
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2218 |
TENTACLE: dott spanish non completable in CVS versions
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2219 |
MD5 for Maniac Mansion Atari ST GERMAN
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2220 |
DIG: Text bug in intro
|
sev-
|
defect
|
normal
|
Engine: SCUMM
|
|
#2221 |
MI1MAC: crashes while training swordfighting
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#2222 |
Monkey Atari DE crashes at start w. latest CVS
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2223 |
MT32/IHNM: scratching sound on right channel
|
sev-
|
defect
|
low
|
Audio: MT32
|
|
#2224 |
ITE: MT32 Emu distortion at Tycho Nordpfoth
|
sev-
|
defect
|
normal
|
Audio: MT32
|
|
#2225 |
MONKEY2 FMTOWNS iMuse Bug
|
sev-
|
defect
|
normal
|
Engine: SCUMM
|
|
#2227 |
ITE: Glassmaster still looking in wrong direction
|
|
defect
|
normal
|
Engine: SAGA
|
|
#2228 |
MI2 FM-TOWNS: Verb/Inventory Glitch at Skeleton-Song
|
athrxx
|
defect
|
low
|
Engine: SCUMM
|
|
#2229 |
MI2 FM-TOWNS: No music in cutscenes after new mappiece
|
athrxx
|
defect
|
low
|
Engine: SCUMM
|
|
#2230 |
MI2 FM-TOWNS: Music Stops after staying 5min at mardigras
|
athrxx
|
defect
|
low
|
Engine: SCUMM
|
|
#2231 |
MI2towns: music of wally room stays after giving 4 mappieces
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#2232 |
MI2 FM-TOWNS: whole screen is white in rooms with parrot
|
athrxx
|
defect
|
low
|
Engine: SCUMM
|
|
#2233 |
MI2 FM-TOWNS: Elaine's mappiece directly flies to treehouse
|
digitall
|
defect
|
low
|
Engine: SCUMM
|
|
#2234 |
MI2 FM-TOWNS: Room is not dark after dropping with treasure
|
athrxx
|
defect
|
low
|
Engine: SCUMM
|
|
#2235 |
BASS: crash in intro and no talkie (CD)
|
|
defect
|
normal
|
Engine: Sky
|
|
#2236 |
DIG: some saved games crash scummvm
|
sev-
|
defect
|
normal
|
Engine: SCUMM
|
|
#2237 |
SCUMM won't save
|
sev-
|
defect
|
normal
|
Engine: SCUMM
|
|
#2238 |
GUI: scummvm segmentation fault on startup (x86_64)
|
sev-
|
defect
|
normal
|
GUI
|
|
#2239 |
PALM: TealScript "pen out of sync"
|
SF/chrilith
|
defect
|
low
|
Port: PalmOS
|
|
#2240 |
ALL:Screen not redrawing in 32 bit colour mode under Windows
|
Kirben
|
defect
|
normal
|
Port: Win32
|
|
#2241 |
MI2 VGA: Part of the music seems to die intermittently
|
|
defect
|
low
|
Engine: SCUMM
|
|
#2242 |
MI2 VGA: Music as Rapp is instantiating isn't synchronized
|
eriktorbjorn
|
defect
|
low
|
Engine: SCUMM
|
|
#2243 |
PALM: Crashes on Treo 650
|
|
defect
|
normal
|
Port: PalmOS
|
|
#2244 |
base/engine.cpp uses undefined _HEAPOK
|
Kirben
|
defect
|
normal
|
Port: Win32
|
|
#2245 |
ITE: Freeze during storm
|
SF/h00ligan
|
defect
|
high
|
Engine: SAGA
|
|
#2246 |
GOB1 ega: lock up when game is over
|
sev-
|
defect
|
high
|
Engine: Gob
|
|
#2247 |
SIMON1: Dissapearing Box at Swampling
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#2248 |
SIMON1: Disappearing Scroll Arrows
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#2249 |
Box at Swampling disappears
|
|
defect
|
normal
|
Engine: AGOS
|
|
#2250 |
FOA: Intermittent crash when loading a save
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#2251 |
BS1: crashes when entering "chess puzzle"
|
|
defect
|
normal
|
Engine: Sword1
|
|
#2252 |
DOTT: "ERROR: no parts available"
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#2253 |
Bundle build on Mac OS X fails
|
fingolfin
|
defect
|
normal
|
Port: Mac OS X
|
|
#2254 |
INDY3: "Bad ID yy found in directory"
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#2255 |
ZAK256: Italian Translation doesn't start
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#2256 |
ITE: Missing copy protection
|
sev-
|
defect
|
high
|
Engine: SAGA
|
|
#2257 |
Zak FM-Towns: no longer playable
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#2258 |
BS2: cursor character in savegame name
|
eriktorbjorn
|
defect
|
normal
|
Engine: Sword2
|
|
#2259 |
BS2: failed assertion at end of ending credits
|
eriktorbjorn
|
defect
|
normal
|
Engine: Sword2
|
|
#2260 |
SCUMM/SMUSH: out of sync
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#2261 |
BS1: crash in load game dialog
|
eriktorbjorn
|
defect
|
normal
|
Engine: Sword1
|
|
#2262 |
IHNM: French MD5s
|
sev-
|
defect
|
low
|
Engine: SAGA
|
|
#2263 |
BS1: savegame name text input ignores keypresses
|
|
defect
|
normal
|
Engine: Sword1
|
|
#2264 |
ITE: Can't go through door when in buildings
|
SF/h00ligan
|
defect
|
normal
|
Engine: SAGA
|
|
#2265 |
HE: Unrecognized base tag 0x48492 in 4d5 sound 1
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2266 |
MANIACNES: Screen width incorrect, camera halts sometimes
|
sev-
|
defect
|
normal
|
Engine: SCUMM
|
|
#2267 |
MANIACNES: Action line wraps incorrectly
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2268 |
MANIACNES: Inventory hotspots can be misaligned
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#2269 |
MANIACNES: characters fly upstairs, ignoring walls
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#2270 |
MANIACNES: Shortcut keys are incorrectly configured
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#2271 |
MANIACNES: (enhance) .NES files shouldn't need hex editor
|
sev-
|
defect
|
normal
|
Engine: SCUMM
|
|
#2272 |
SIMON 2: When subtitles are activated the speech sound cuts.
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#2273 |
Gobliiins Amiga: md5sum not known
|
sev-
|
defect
|
normal
|
Engine: Gob
|
|
#2274 |
ZAK: Graphics look corrupted in some airports
|
sev-
|
defect
|
normal
|
Engine: SCUMM
|
|
#2275 |
ALL: FluidSynth too loud
|
eriktorbjorn
|
defect
|
normal
|
Audio
|
|
#2276 |
COMI: Obj showing through gold medallion
|
cyxx
|
defect
|
normal
|
Engine: SCUMM
|
|
#2277 |
COMI: legs of palido slightly shifting
|
cyxx
|
defect
|
normal
|
Engine: SCUMM
|
|
#2278 |
ZAK: Zak overdraws house when clicking mailbox then stairs
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#2279 |
ZAKV1 Stewardess stuck if called after egg-explosion
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#2280 |
ZAKV1 Bad line feed if character is moving&screen scrolling
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2281 |
ZAKV1 Plane on background of airport isn't always displayed
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2282 |
ZAKV1 Possible to walk through objects
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#2283 |
ZAKV1 Problems walking to martian pyramid sarcophagus
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#2284 |
ZAKV1 Problems pushing feet of martian pyramid sarcophagus
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#2285 |
ZAKV1 C64 Caponians dont disguise after using blue crystal
|
sev-
|
defect
|
normal
|
Engine: SCUMM
|
|
#2286 |
ZAKV1 C64 Very little time to pick up white crystal
|
Kirben
|
defect
|
low
|
Engine: SCUMM
|
|
#2287 |
ZAKV1 C64 Varios gfx bugs with character
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2288 |
ZAKV1 C64 character gfx bug when using blue cryst on bird
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2289 |
SIMON2WIN: actor freezes
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#2290 |
black boxes overpaint animations
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#2291 |
PALM: Disable Palm auto-off backwards
|
SF/chrilith
|
defect
|
low
|
Port: PalmOS
|
|
#2292 |
LOOM CD: Cannot find file: '00.lfl'
|
sev-
|
defect
|
normal
|
Engine: SCUMM
|
|
#2293 |
WINCE: COMI is slow / crashes
|
SF/arisme
|
defect
|
normal
|
Engine: SCUMM
|
|
#2294 |
SIMON2WIN: Graphic glitches
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#2295 |
Scummvm does not cooperate with xorg and composite
|
sev-
|
defect
|
normal
|
Port: Linux
|
|
#2296 |
BS1: MP3 Compressed files won't start
|
eriktorbjorn
|
defect
|
normal
|
Engine: Sword1
|
|
#2297 |
ITE: Mouse visible where in wrong scenes
|
eriktorbjorn
|
defect
|
normal
|
Engine: SAGA
|
|
#2298 |
Mi2towns Kanji crashes at start with MT32 enabled
|
Kirben
|
defect
|
low
|
Engine: SCUMM
|
|
#2299 |
ZAK: Intro runs too fast (Amiga)
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2300 |
SAM: Hitting Movie icon while talking breaks the game
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#2301 |
FT: Wrong sound when going down stairs
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2302 |
SIMON1DEMOACORN: Mouse switched off to long
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|