Opened 19 years ago

Closed 18 years ago

#2293 closed defect

WINCE: COMI is slow / crashes

Reported by: SF/kevinsig Owned by: SF/arisme
Priority: normal Component: Engine: SCUMM
Version: Keywords:
Cc: Game: Monkey Island 3


Not sure if this is a bug, or if I'm just exceeding the capabilities of my PDA.

PDA specs: Dell Axim X50 520 Mhz, 64 MB SDRAM 6 GB Hitachi Microdrive

The problems I'm experiencing are as follows: - Speech jumps occasionally - Speech occasionally out of sync with animation - Animation cut short - Experienced 2 crashes, one required Hard reset to fix

No files are compressed, and I'm using all the animation & sound files.

Ticket imported from: #1330449. Ticket imported from: bugs/2293.

Attachments (1)

scummvmCrash_19_10_2005_00_50_08.txt (807 bytes ) - added by SF/kevinsig 19 years ago.
Scumm generated file

Download all attachments as: .zip

Change History (9)

by SF/kevinsig, 19 years ago

Scumm generated file

comment:1 by fingolfin, 19 years ago

You give precious little detail, so we can't do anything about this. Please at least describe in detail how to reproduce each of the problems you list. Also, it would be preferable if you posted one report for each separate issue (as we request on the bug submission page, by the way :-).

comment:2 by fingolfin, 19 years ago

Owner: set to SF/arisme
Summary: MI3 ScummVM Pocket 0.7.1WINCE: COMI is slow / crashes

comment:3 by SF/kevinsig, 19 years ago

Sorry for the lack of detail, as well as failing to follow normal proceedure. As for the problems, most of them are there from the start (except for the crashing bit).

When I stated that the speech jumped occasionally, I meant just that. For example, after Guybrush is thrown in with Wally at the start of the game, bits of his dialogue is missing altogether. Its also happened to me at the Barbery Coast shop, talking with ? (I think it might have been Haggis, but it could have been somebody else).

Animation & speech are also out of sync. An example, is when LeChuck drops the voodoo cannonball. The time when LeChuck goes 'wah-ahh' and when he drops the ball in the animation are way off.

The game also tends to crash after short periods of time. Maybe 20 minutes? (I may have shut off the Axim prematurely on one of the crashes, which prompted the forced hard reset).

Again, this might not be a bug, MI3, with the use of sound & animation might just exceed the capabilities of my Axim. Either that, or ScummVM is not using the capabilities of my Axim effectively enough.

comment:4 by SF/arisme, 19 years ago

Well, the crash after X minutes is an old bug that is probably fixed by the changes done in IMuse in 0.8.0. Unfortunately I cannot upload a new test build for the moment since my ISP ( has been unable to restore my connection for 16 days.

And 640x480 games are pretty slow. The devices are basically very slow in VGA mode, and the CE code itself is not well optimized.

Note that COMI is using a lot of memory as well, and you should be sure to close all other applications before running it.

comment:5 by fingolfin, 18 years ago

Status: newpending

comment:6 by fingolfin, 18 years ago

What is the status of this item?

comment:7 by SF/sf-robot, 18 years ago

Status: pendingclosed

comment:8 by SF/sf-robot, 18 years ago

This Tracker item was closed automatically by the system. It was previously set to a Pending status, and the original submitter did not respond within 14 days (the time period specified by the administrator of this Tracker).

Note: See TracTickets for help on using tickets.