#2024 |
GOB: Gobliiins CD md5 not supported
|
eriktorbjorn
|
defect
|
low
|
Engine: Gob
|
|
#2046 |
Web site problem
|
fingolfin
|
defect
|
low
|
Web
|
|
#2058 |
BS2: bug on boat in london.
|
eriktorbjorn
|
defect
|
low
|
Engine: Sword2
|
|
#2065 |
MT32emu: doesn't compile under gcc 3.4.2 / i386
|
sev-
|
defect
|
low
|
Audio: MT32
|
|
#2098 |
PLUGINS: Assertion `_isDirectory' failed
|
fingolfin
|
defect
|
low
|
--Other--
|
|
#2154 |
ITE: Riff ignores command in Ferret merchant center.
|
sev-
|
defect
|
low
|
Engine: SAGA
|
|
#2158 |
ITE: NonActorsSpeech does not lock thread
|
eriktorbjorn
|
defect
|
low
|
Engine: SAGA
|
|
#2166 |
MI1: MD5 error in ScummVM launcher console
|
sev-
|
defect
|
low
|
Engine: SCUMM
|
|
#2167 |
ITE: Rif walks off-screen when looking at screen at desk
|
SF/h00ligan
|
defect
|
low
|
Engine: SAGA
|
|
#2168 |
ITE: Rif, Okk and Eeah stop walking partway up hill road
|
SF/h00ligan
|
defect
|
low
|
Engine: SAGA
|
|
#2215 |
FOA: skips single line of dialogue
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#2223 |
MT32/IHNM: scratching sound on right channel
|
sev-
|
defect
|
low
|
Audio: MT32
|
|
#2228 |
MI2 FM-TOWNS: Verb/Inventory Glitch at Skeleton-Song
|
athrxx
|
defect
|
low
|
Engine: SCUMM
|
|
#2230 |
MI2 FM-TOWNS: Music Stops after staying 5min at mardigras
|
athrxx
|
defect
|
low
|
Engine: SCUMM
|
|
#2232 |
MI2 FM-TOWNS: whole screen is white in rooms with parrot
|
athrxx
|
defect
|
low
|
Engine: SCUMM
|
|
#2233 |
MI2 FM-TOWNS: Elaine's mappiece directly flies to treehouse
|
digitall
|
defect
|
low
|
Engine: SCUMM
|
|
#2234 |
MI2 FM-TOWNS: Room is not dark after dropping with treasure
|
athrxx
|
defect
|
low
|
Engine: SCUMM
|
|
#2241 |
MI2 VGA: Part of the music seems to die intermittently
|
|
defect
|
low
|
Engine: SCUMM
|
|
#2242 |
MI2 VGA: Music as Rapp is instantiating isn't synchronized
|
eriktorbjorn
|
defect
|
low
|
Engine: SCUMM
|
|
#2286 |
ZAKV1 C64 Very little time to pick up white crystal
|
Kirben
|
defect
|
low
|
Engine: SCUMM
|
|
#2315 |
BS2: Strange colour in final cutscene
|
sev-
|
defect
|
low
|
Engine: Sword2
|
|
#2316 |
MAC: hq2x/hq3x filters broken with altivec + GCC 4
|
fingolfin
|
defect
|
low
|
Port: Mac OS X
|
|
#2317 |
FM-TOWNS: Kanji rendering glitches
|
athrxx
|
defect
|
low
|
Engine: SCUMM
|
|
#2326 |
MAC: build fails on Mac OS X 10.2.8
|
fingolfin
|
defect
|
low
|
Port: Mac OS X
|
|
#2337 |
GOB1: Copy protection isn't always bypassed
|
DrMcCoy
|
defect
|
low
|
Engine: Gob
|
|
#2339 |
GOB1: Cutscenes are bypassed quickly
|
wjp
|
defect
|
low
|
Engine: Gob
|
|
#2485 |
WINCE: display orientation problems.
|
SF/knakos
|
defect
|
low
|
Port: WinCE
|
|
#2501 |
SYMBIAN: Simon2 during Intro
|
anotherguest
|
defect
|
low
|
Engine: AGOS
|
|
#2524 |
MANIAC: Invalid actor 255 in o5_putActorInRoom
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#2556 |
INDY3VGA: giant Henry Jones sr.
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#2586 |
KYRA1: a small menu issue
|
lordhoto
|
defect
|
low
|
Engine: Kyra
|
|
#2637 |
KYRA1: Subtitles glitch during "Speech of the Land"
|
lordhoto
|
defect
|
low
|
Engine: Kyra
|
|
#2640 |
KYRA1: music/sfx volume settings not working
|
lordhoto
|
defect
|
low
|
Engine: Kyra
|
|
#2669 |
MACOSX: ~/Documents/ScummVM Savegames is always created
|
fingolfin
|
defect
|
low
|
Port: Mac OS X
|
|
#2683 |
ITE: 15 second freeze in Prince's bedroom
|
SF/h00ligan
|
defect
|
low
|
Engine: SAGA
|
|
#2703 |
INDY3 (MAC): Grail diary bug in library
|
SF/mthreepwood
|
defect
|
low
|
Engine: SCUMM
|
|
#2722 |
WINCE: BS1 Crash while starting game
|
SF/knakos
|
defect
|
low
|
Engine: Sword1
|
|
#2775 |
KYRA1: Crash when meeting Zanthia
|
lordhoto
|
defect
|
low
|
Engine: Kyra
|
|
#2810 |
MORPHOS: Asking for "SCRIPTS.CLU"
|
fingolfin
|
defect
|
low
|
Ports
|
|
#2859 |
WEB: Tentacle wrong on compatibility details page (Safari)
|
sev-
|
defect
|
low
|
Web
|
|
#2869 |
WINCE: GCC Build: "disappearing clock" issue
|
SF/knakos
|
defect
|
low
|
Port: WinCE
|
|
#2882 |
WINCE: Could not map the keys of WM5 device...
|
SF/knakos
|
defect
|
low
|
Port: WinCE
|
|
#2905 |
SYMBIAN: MONSTER.SO3 files do not work
|
anotherguest
|
defect
|
low
|
Port: Symbian
|
|
#2918 |
FW: Missing sound
|
sev-
|
defect
|
low
|
Engine: Cine
|
|
#2952 |
TOUCHE: Mouse over text "beggar's sign" but no sign shown
|
cyxx
|
defect
|
low
|
Engine: Touche
|
|
#2959 |
GOB2: Incorrect sound for goblins walking
|
DrMcCoy
|
defect
|
low
|
Engine: Gob
|
|
#2963 |
GOB2: Graphics bugs in interactive demo
|
sev-
|
defect
|
low
|
Engine: Gob
|
|
#2966 |
TOUCHE: waxy knife disappearing if used on the rope
|
cyxx
|
defect
|
low
|
Engine: Touche
|
|
#2979 |
FW: Masking problems
|
cyxx
|
defect
|
low
|
Engine: Cine
|
|
#3040 |
GUI: About dialog scroller
|
lordhoto
|
defect
|
low
|
GUI
|
|
#3051 |
GUI: 'Mass Add' button text does not revert after mass add
|
fingolfin
|
defect
|
low
|
GUI
|
|
#3056 |
AGI: SQ1 (2.2 DOS ENG) bizzare exploding roger
|
bluegr
|
defect
|
low
|
Engine: AGI
|
|
#3067 |
KQ4: Zombie bug
|
SF/buddha_
|
defect
|
low
|
Engine: AGI
|
|
#3069 |
MANIACNES: Graphics glitch on intro screen
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#3090 |
GOB: wrong detection
|
sev-
|
defect
|
low
|
Engine: Gob
|
|
#3103 |
GUI: Modern theme gfx glitch in launcher
|
lordhoto
|
defect
|
low
|
GUI
|
|
#3133 |
ITE: Item description missing / ScummVM crash
|
sev-
|
defect
|
low
|
Engine: SAGA
|
|
#3151 |
GUI: Minor glitches with modern theme on IRIX64
|
lordhoto
|
defect
|
low
|
GUI
|
|
#3185 |
WINCE: svn build startup crash
|
SF/knakos
|
defect
|
low
|
Port: WinCE
|
|
#3205 |
WEEN: Long delay in the intro
|
DrMcCoy
|
defect
|
low
|
Engine: Gob
|
|
#3208 |
INDY3: Minor Graphics Glitch (script/data bug)
|
dwatteau
|
defect
|
low
|
Engine: SCUMM
|
|
#3230 |
PAJAMA SAM 2: Background gfx glitch in intro
|
Kirben
|
defect
|
low
|
Engine: SCUMM
|
|
#3246 |
ITE: Sprite priority in rat caves
|
bluegr
|
defect
|
low
|
Engine: SAGA
|
|
#3252 |
PALM: Elvira 1/2 crashes after game screen is rendered
|
SF/chrilith
|
defect
|
low
|
Engine: AGOS
|
|
#3259 |
SCUMM: MI1 (SEGA MEGA-CD) - Text display incorrect
|
AndywinXp
|
defect
|
low
|
Engine: SCUMM
|
|
#3267 |
MI TOWNS: Verbs not visible after Guybrush gets cannon shot
|
athrxx
|
defect
|
low
|
Engine: SCUMM
|
|
#3362 |
MANIACNES: Music Doesn't Start On Load Game
|
sev-
|
defect
|
low
|
Engine: SCUMM
|
|
#3395 |
GOB3: graphic glitch in the ship
|
DrMcCoy
|
defect
|
low
|
Engine: Gob
|
|
#3429 |
KYRA2 : MD5 of DOS floppy english version
|
athrxx
|
defect
|
low
|
Engine: Kyra
|
|
#3469 |
LURE: wrong accented character in the italian version
|
dreammaster
|
defect
|
low
|
Engine: Lure
|
|
#3475 |
INDY3 FM-TOWNS: Modified version does not start
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#3483 |
COMI: wrong subtitles color
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#3506 |
FF: Game stops asking the Oracle about the language
|
Kirben
|
defect
|
low
|
Engine: AGOS
|
|
#3536 |
FOTAQ: Jetty: "sign" at wrong position
|
cyxx
|
defect
|
low
|
Engine: Queen
|
|
#3591 |
COMI: Glitch when turning pages in recipe book
|
|
defect
|
low
|
Engine: SCUMM
|
|
#3621 |
GOB2: Unknown Version
|
DrMcCoy
|
defect
|
low
|
Engine: Gob
|
|
#3622 |
GOB3: Unknown Version
|
DrMcCoy
|
defect
|
low
|
Engine: Gob
|
|
#3686 |
FEEBLE: Capitalization variations when searching for files
|
sev-
|
defect
|
low
|
Engine: AGOS
|
|
#3690 |
AGI: Fan(Caitlyn) - Script errors(?) - original game bugs(?)
|
|
defect
|
low
|
Engine: AGI
|
|
#3697 |
AGI: Fan(Get Outta SQ) - Graphics messed up
|
m-kiewitz
|
defect
|
low
|
Engine: AGI
|
|
#3698 |
AGI: Fan(Hobbits) - Game stuck after intro
|
|
defect
|
low
|
Engine: AGI
|
|
#3699 |
AGI: Fan(Hobbits) - Game logic flawed
|
|
defect
|
low
|
Engine: AGI
|
|
#3707 |
SCUMM: accented characters not displayed in msg boxes
|
sev-
|
defect
|
low
|
Engine: SCUMM
|
|
#3721 |
KYRA2: Sound and speech plays at the same time
|
athrxx
|
defect
|
low
|
Engine: Kyra
|
|
#3745 |
WOODRUFF: Vanishing Coh Cott
|
DrMcCoy
|
defect
|
low
|
Engine: Gob
|
|
#3775 |
LOST IN TIME: changes GUI colors
|
DrMcCoy
|
defect
|
low
|
Engine: Gob
|
|
#3803 |
DOTT: Bernard impersonating LaVerne
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#3810 |
WOODRUFF: sprite blinks before enter Azimuth house
|
DrMcCoy
|
defect
|
low
|
Engine: Gob
|
|
#3856 |
WEEN: mouse positioned out of the screen
|
DrMcCoy
|
defect
|
low
|
Engine: Gob
|
|
#3981 |
SCUMM: Delay in speech
|
Kirben
|
defect
|
low
|
Engine: SCUMM
|
|
#4050 |
T7G: Glitch with the cake puzzle in The 7th Guest
|
spookypeanut
|
defect
|
low
|
Engine: Groovie
|
|
#4093 |
GUI: minor artifacts in rounded corners
|
sev-
|
defect
|
low
|
GUI
|
|
#4096 |
FT demo: debugger at end of demo
|
Kirben
|
defect
|
low
|
Engine: SCUMM
|
|
#4159 |
SWORD1: inventory visible in death scene in Syria
|
wjp
|
defect
|
low
|
Engine: Sword1
|
|
#4160 |
SWORD1: palette glitches during scene changes in endgame
|
wjp
|
defect
|
low
|
Engine: Sword1
|
|
#4162 |
GOB: Minor sound glitches in Gobliins 2 (CD/DOS English)
|
DrMcCoy
|
defect
|
low
|
Engine: Gob
|
|
#4216 |
SCI: password for LSL5
|
bluegr
|
defect
|
low
|
Engine: SCI
|
|
#4251 |
BRA crash in first room when picking up tape measure
|
peres
|
defect
|
low
|
Engine: Parallaction
|
|
#4261 |
AGI: Gold Rush! Restart Option differs from original
|
sev-
|
defect
|
low
|
Engine: AGI
|
|
#4311 |
KYRA1: Sound effect loops continuously (Mac CD)
|
lordhoto
|
defect
|
low
|
Engine: Kyra
|
|