Timeline
Nov 13, 2024:
- 11:54 PM Changeset [0b912b6b]branch-2-9 by
- DIRECTOR: Add another polish version of max2
- 10:31 PM Changeset [459abf89]branch-2-9 by
- M4: RIDDLE: Room 204: Partial implementation of Daemon (up to 664)
- 10:22 PM Changeset [490620bf]branch-2-9 by
- FREESCAPE: some small fixes for the driller UI
- 9:56 PM Ticket #15483 (SCUMM: INDY3: heap buffer-overflow in Scumm::MacGuiImpl::readPascalString()) created by
-
Current Git HEAD, built with
--enable-asan
, and starting the … - 9:55 PM Ticket #15293 (AGI: LSL1: When the same message is repeated, it's not obvious that ...) closed by
- fixed: I've limited this to a workaround for this one message for now. If …
- 9:42 PM Changeset [1b5f759f]branch-2-9 by
- AGI: Add workaround for LSL1 repeating message Fixes bug #15293
- 9:32 PM Ticket #15482 (SCUMM: INDY4: MacGUI crash with the updated 'Fate of Atlantis' interpreter) created by
- Current Git HEAD. I'm having the following crash when trying to start …
- 8:48 PM Changeset [5c82b5dd]branch-2-9 by
- I18N: Update translations templates
- 8:41 PM Changeset [42a93efd]branch-2-9 by
- BACKENDS: ATARI: Update readme.txt Clarify usage of DOS/FLAC SOMI talkie.
- 8:41 PM Changeset [259f3495]branch-2-9 by
- CONFIGURE: Allow unaligned access also on m68k Unaligned access …
- 8:41 PM Changeset [8bbc31aa]branch-2-9 by
- BACKENDS: ATARI: Bugfixes - optimize fillScreen(): Eco Quest calls it …
- 8:41 PM Changeset [b39fa830]branch-2-9 by
- BACKENDS: ATARI: Optimize 4bpp C2P routine The AND'ing is not needed, …
- 8:41 PM Changeset [16dcfb7a]branch-2-9 by
- BACKENDS: ATARI: Fix _checkUnalignedPitch It wasn't set / checked …
- 8:41 PM Changeset [90f81521]branch-2-9 by
- BACKENDS: ATARI: Super flag may go to ./configure
- 7:41 PM Ticket #14454 (AGI: Winnie the Pooh unable to parse wind sound (sound 10)) closed by
- fixed: Fixed in: e4f8b6a4567542bb3f123b903069475b65d35733 Wind sounds now …
- 7:37 PM Changeset [e4f8b6a4]branch-2-9 by
- AGI: Fix AGIv1 sound detection - Fixes Winnie the Pooh wind sounds, …
- 7:37 PM Ticket #15479 (MD5: TUCKER: Unknown French game variant) closed by
- invalid: Don't directly link abandonware/warez sites please. Closing
- 7:32 PM Changeset [f209a230]branch-2-9 by
- SCI: Fix script patch comment typos
- 7:02 PM Changeset [632f1822]branch-2-9 by
- DIRECTOR: Safecracker set default 32BPP Safecracker checks on startup …
- 6:38 PM Ticket #15481 (MD5: SCI: Unknown game variant for King's Quest IV SCI (Italian fan ...) created by
- Hi, this is King's Quest IV SCI with Italian fan translation available …
- 5:54 PM Changeset [ee8b8382]branch-2-9 by
- QDENGINE: Remove unused unportable operator overload in sndSound
- 5:51 PM Changeset [d12f9811]branch-2-9 by
- QDENGINE: Remove another unused method with portability issues
- 5:49 PM Changeset [0f7ff0dc]branch-2-9 by
- QDENGINE: Remove unused (and non-portable) methods from qdCamera
- 2:05 PM Changeset [ab7495eb]branch-2-9 by
- NANCY: Move numLoops adjustment for sounds In a previous commit, a …
- 12:13 PM Ticket #14436 (BACKENDS: LIBRETRO - Two gui issues) closed by
- fixed
- 12:09 PM Changeset [7d47fad8]branch-2-9 by
- VKEYBD: fix wrong color pixels in trasparent mask
- 12:06 PM Changeset [d9f2a629]branch-2-9 by
- LIBRETRO: limit cursor scaling to overlays As game screen is always …
- 12:06 PM Changeset [d874e579]branch-2-9 by
- LIBRETRO: add launcher redraw on resolution change
- 12:06 PM Changeset [3a019c1c]branch-2-9 by
- LIBRETRO: remove unneeded context reset
- 12:06 PM Changeset [199d5ec8]branch-2-9 by
- LIBRETRO: simplify delayMillis
- 12:06 PM Changeset [6349e5f]branch-2-9 by
- LIBRETRO: use _overlayVisible to choose active surface
- 11:43 AM Changeset [6810d6d0]branch-2-9 by
- I18N: Update translation (Catalan) Currently translated at 79.5% …
- 7:48 AM Changeset [5cc7ddd2]branch-2-9 by
- AGI: Process events while executing commands This has a direct effect …
- 6:11 AM Changeset [ecc9bec]branch-2-9 by
- M4: RIDDLE: Room 204: Partial implementation of Daemon (up to 630)
- 6:02 AM Changeset [2681ce20]branch-2-9 by
- M4: RIDDLE: Fix arrival in Danzig cutscene, agent fields cleanup
- 4:44 AM Changeset [f6d6da18]branch-2-9 by
- M4: RIDDLE: Implemented room 202
- 3:25 AM Changeset [f11ea245]branch-2-9 by
- M4: RIDDLE: Standardize CreateCustomPath terminator as -1
- 2:31 AM Changeset [d9f8bf0b]branch-2-9 by
- M4: RIDDLE: Add a syncGame method for saving room 203 fields
- 12:49 AM Changeset [82a8c08e]branch-2-9 by
- GROOVIE: Fix memory override
- 12:44 AM Changeset [84a52c38]branch-2-9 by
- QDENGINE: Fix warning about potentially unaligned access
- 12:29 AM Ticket #15346 (GRAPHICS: Text Boxes Not Appearing in External Captures) closed by
- fixed: Thanks! Closing
- 12:27 AM Ticket #12975 (BASE: FSNode or DefaultSaveFileManager should provide an overloadable ...) closed by
- fixed
- 12:17 AM Changeset [6f8dac4a]branch-2-9 by
- NEWS: Mention AGS updates
- 12:05 AM Changeset [82fe4ec9]branch-2-9 by
- QDENGINE: Fix Some GCC Compiler Warnings
Nov 12, 2024:
- 10:43 PM Ticket #11479 (NEVERHOOD: Game crashes at certain scene) closed by
- 10:42 PM Ticket #13575 (GROOVIE: Uncle Henry's Playhouse: Extra text in Guestbook login) closed by
- fixed
- 10:42 PM Changeset [711ecfcd]branch-2-9 by
- I18N: Update translations templates
- 10:41 PM Changeset [3ff46404]branch-2-9 by
- GROOVIE: Fix initialization of save description - bug #13575
- 10:08 PM Changeset [5fa1800f]branch-2-9 by
- NANCY: Fix Set But Unused Variable GCC Compiler Warning
- 9:57 PM Changeset [b634b70d]branch-2-9 by
- ANDROID: Fix bad cacert.pem target It's a missing change.
- 9:52 PM Changeset [76ce134]branch-2-9 by
- M4: RIDDLE: Room 204: Fix an erroneous fallthrough (thanks Digitall …
- 9:46 PM Changeset [f614b530]branch-2-9 by
- I18N: Update translations templates
- 9:46 PM Changeset [aef1690c]branch-2-9 by
- ANDROID: Allow packagers to bundle games in the assets They get …
- 9:46 PM Changeset [90f7892e]branch-2-9 by
- ANDROID: Forward to C++ side the assets change status
- 9:46 PM Changeset [5603f648]branch-2-9 by
- ANDROID: Use a checksum of all assets to determine if an update is needed
- 9:46 PM Changeset [eed4d8a2]branch-2-9 by
- ANDROID: Add folders support to copyAssetsToInternalMemory This …
- 9:44 PM Changeset [2e736ff3]branch-2-9 by
- M4: RIDDLE: Room 204: partial implementation of daemon (up to 620)
- 9:43 PM Changeset [fdc6ab09]branch-2-9 by
- ANDROID: Make fat target more generic It is now possible to build a …
- 9:43 PM Changeset [83091c3f]branch-2-9 by
- ANDROID: Cleanup PHONY targets
- 9:43 PM Changeset [12b35fb7]branch-2-9 by
- ANDROID: Update clean rule Make it verbose as the other clean rules …
- 9:43 PM Changeset [195a8087]branch-2-9 by
- ANDROID: Adapt versionCode to fat bundles The 0 value for arch will …
- 9:43 PM Changeset [7ad5218e]branch-2-9 by
- ANDROID: Add ability to build a fat bundle This bundle contains all …
- 9:43 PM Changeset [7bea121c]branch-2-9 by
- ANDROID: Also accept android-armeabi-v7a as host value This matches …
- 9:42 PM Changeset [47e711e5]branch-2-9 by
- ANDROID: Split assets in its own pack for AAB The AAB is still unique …
- 9:39 PM Changeset [c7584e6]branch-2-9 by
- ANDROID: Make custom shortcuts really custom Before this change, the …
- 9:39 PM Changeset [ac21b373]branch-2-9 by
- ANDROID: Make SplashActivity edge-to-edge compliant
- 9:39 PM Changeset [d9dcf93f]branch-2-9 by
- ANDROID: Make ShortcutCreatorActivity edge-to-edge compliant
- 9:39 PM Changeset [cc6a069]branch-2-9 by
- ANDROID: Rework the insets helper to handle cutouts and system bars …
- 9:39 PM Changeset [a1393fac]branch-2-9 by
- ANDROID: Target API level 35: Android 15 (Vanilla Ice Cream)
- 9:39 PM Changeset [5ea3ac6d]branch-2-9 by
- ANDROID: Add support for predictive back gestures This should make …
- 9:39 PM Changeset [9a365241]branch-2-9 by
- ANDROID: Store the ScummVMActivity object in ScummVMEvents This …
- 9:39 PM Changeset [5d581966]branch-2-9 by
- ANDROID: Merge ScummVMEventsModern and ScummVMEventsBase The split …
- 9:39 PM Changeset [fd3410dd]branch-2-9 by
- ANDROID: Align sections on 16K This is needed for the future Android …
- 9:39 PM Changeset [08f1383d]branch-2-9 by
- ANDROID: Use PointerIcon.TYPE_ARROW PointerIcon.TYPE_DEFAULT is …
- 9:39 PM Changeset [76e69a77]branch-2-9 by
- ANDROID: Upgrade Gradle and Android Gradle Plugin
- 3:00 PM Ticket #15042 (MD5: MOHAWK: Unknown game variant (Harry And the Haunted House - ...) closed by
- fixed: Thank you, added.
- 2:58 PM Changeset [b2fca4b6]branch-2-9 by
- MOHAWK: Added detection for harryhh v1.0. Bugreport #15042
- 2:49 PM Changeset [f261cba]branch-2-9 by
- SCUMM: (FM-Towns) - fix possible invalid mem access
- 1:43 PM Ticket #15023 (ANDROID: PLUMBERS: Plumbers Don't Wear Ties! (3DO) "Could not ...) closed by
- fixed: Thanks! Closing
- 12:01 PM Ticket #15226 (MD5: DIRECTOR: Undetected Polish games) closed by
- fixed
- 10:09 AM Ticket #7136 (ANDROID: NEVERHOOD: Black screen upon launch (unplayable)) closed by
- outdated: I just tested this, The Neverhood works fine with ScummVM version …
- 10:06 AM Ticket #15471 (King's Quest IV - Lolotte's Door Prevents Player from Entering) closed by
- fixed: Fixed in: 2b9c11d36beb0df383f729598da20c7b1c57d0fb This is a script …
- 9:58 AM Changeset [2b9c11d3]branch-2-9 by
- SCI: Fix KQ4 Lolotte bedroom door Fixes bug #15471
- 6:29 AM Changeset [a839606]branch-2-9 by
- JANITORIAL: Change spaces to tab
- 12:59 AM Ticket #15250 (SCI: SQ6: Crashes on loading GMM saved games) closed by
- fixed: Loading from the GMM is now disabled by default in …
- 12:51 AM Changeset [d7359cba]branch-2-9 by
- DIRECTOR: Add a few titles to detection table * Hard Evidence / …
- 12:48 AM Ticket #14256 (GLK: SCOTT: Return to launcher sometimes freezes ScummVM) closed by
- fixed
- 12:47 AM Changeset [3147b65b]branch-2-9 by
- GLK: SCOTT: Check for RTL events - bug #14256
- 12:24 AM Ticket #15145 (AGI: SQ2: Text Boxes Moving Too Quickly) closed by
- duplicate: Duplicate of #15145
- 12:13 AM Ticket #15130 (AGI: KQ3: Triggering for Overheard Mice Conversation Seems to be Broken) closed by
- fixed: Fixed in: 43a90ba9228f079dca91eefcb85daf928f191526 Existing save …
- 12:11 AM Ticket #15016 (COMMON: macresman.cpp (i think) interferes with "Mass Add") closed by
- fixed: Fixed. It was an interesting find.
- 12:10 AM Changeset [754827c6]branch-2-9 by
- COMMON: Avoid scanning out of game directory for AppleDouble files. …
- 12:10 AM Changeset [c6daf24]branch-2-9 by
- COMMON: Add Path::numComponents() method
- 12:09 AM Ticket #15480 (DIRECTOR: Interactive Bible For Kids - The Life Of Paul [D5] (A Full ...) created by
- The Life Of Paul is vary unstable, temperamental and seems to have …
- 12:07 AM Changeset [43a90ba9]branch-2-9 by
- AGI: Fix KQ3 mice conversation not occurring Fixes bug #15130 Thanks …
Nov 11, 2024:
- 10:32 PM Ticket #15154 (DIRECTOR: Interactive Bible For Kids [D5] Menu Buttons not working) closed by
- outdated
- 9:04 PM Ticket #4562 (SCUMM/HE: Spy Fox: Cheese Chase - can't create new levels) closed by
- outdated: This works fine now, as ScummEngine_v60he::convertFilePath() is able …
- 8:49 PM Ticket #15479 (MD5: TUCKER: Unknown French game variant) created by
- The game in 'Bud Tucker in Double Trouble (France) (CD DOS)' seems to …
- 7:42 PM Changeset [803cf925]branch-2-9 by
- JANITORIAL: Fix code formatting
- 7:40 PM Changeset [1968716b]branch-2-9 by
- I18N: Update translations templates
- 7:40 PM Changeset [a397803b]branch-2-9 by
- DIRECTOR: Add detection table entry for Legends & Myths
- 7:40 PM Changeset [2874e9bc]branch-2-9 by
- DIRECTOR: Fix off-by-one error when calling marker(1) If called at …
- 7:40 PM Changeset [44e74245]branch-2-9 by
- DIRECTOR: Fix selection of D2 external sounds When an archive is …
- 7:40 PM Changeset [ed9fcc1]branch-2-9 by
- DIRECTOR: Fix use-after-free when erasing a cast member
- 7:40 PM Changeset [c6d67854]branch-2-9 by
- DIRECTOR: Fix loading Lingo scripts from different internal casts …
- 7:40 PM Changeset [7917ab9]branch-2-9 by
- DIRECTOR: LINGO: Implement b_duplicateList
- 7:40 PM Changeset [7f5bd8e2]branch-2-9 by
- DIRECTOR: LINGO: Preserve cast library when changing sprite cast ID …
- 7:40 PM Changeset [d100210a]branch-2-9 by
- DIRECTOR: Add detection for More Bugs in Boxes
- 7:40 PM Changeset [a2054809]branch-2-9 by
- MACGUI: Fix getBorderFlags for titleless window types Fixes rendering …
- 7:40 PM Changeset [183e2572]branch-2-9 by
- DIRECTOR: XOBJ: Fix file handle leak in AiffXObj
- 7:40 PM Changeset [0caf13f3]branch-2-9 by
- DIRECTOR: Add duration property to TransitionCastMember
- 7:40 PM Changeset [dfa5259c]branch-2-9 by
- DIRECTOR: Change Gothos detection entries to require 32-bit colour
- 7:40 PM Changeset [814044fa]branch-2-9 by
- DIRECTOR: LINGO: Add b_castLib
- 7:40 PM Changeset [0dba58f5]branch-2-9 by
- DIRECTOR: Prevent RTE loader crash when data is empty
- 7:40 PM Changeset [956bb269]branch-2-9 by
- DIRECTOR: Add Lingo quirk for frankenstein
- 7:40 PM Changeset [6a7a4786]branch-2-9 by
- DIRECTOR: Fix buffer overflow in Picture Certain code (e.g. …
- 6:32 PM Ticket #13641 (BACKENDS: Wii - MYST3: NEW GAME CRASHES) closed by
- pending: The pixel format used for Myst 3 on Big-Endian systems, such as the …
- 6:17 PM Changeset [9bd0c354]branch-2-9 by
- PINK: Handle non-existent pages on scene change - bug #15149 A …
- 6:12 PM Changeset [5b439f2e]branch-2-9 by
- M4: RIDDLE: Room 204: partial implementation of daemon (up to 584), …
- 4:03 PM Ticket #15478 (TKKG9- Unknown game variant for director) created by
- The game in 'TKKG9\' seems to be an unknown game variant. Please …
- 3:59 PM Ticket #15477 (Unknown game variant for director) created by
- The game in 'TKKG5\' seems to be an unknown game variant. Please …
- 3:43 PM Changeset [e6838e53]branch-2-9 by
- NEWS: Fix typo
- 2:23 PM Changeset [e8939e60]branch-2-9 by
- NEWS: Mention AGOS timer fixes in Elvira 2 and Waxworks
- 2:17 PM Ticket #6409 (AGOS: Elvira 2 Power Points stop regenerating in Studio 3) closed by
- fixed: This is in fact a duplicate of bug #14886. Game timers were not …
- 1:44 PM Changeset [c4734eee]branch-2-9 by
- I18N: Update translation (Italian) Currently translated at 100.0% …
- 1:05 PM Changeset [dea9f5f3]branch-2-9 by
- GRAPHICS: OPENGL: Fix typo in comment
- 12:58 PM Ticket #11825 (GRIM DEMO: Running with numpad keys causes issues) closed by
- duplicate: Duplicate of #11843
- 12:07 PM Ticket #15476 (SWORD2: PSX: Unhandled Multi-track Video) created by
- I have extracted the RAW stream files from a Playstation 1 IMG file …
- 12:01 PM Changeset [c2db9da3]branch-2-9 by
- COMMON: Fix replace with consecutive from characters The commit …
- 11:40 AM Ticket #13421 (GUI: Version info should be right-aligned in list view) closed by
- fixed: Fixed, thank you for your suggestion
- 11:40 AM Ticket #11858 (EMI: Launcher sees the list of EMI saved games but crashes loading them) closed by
- fixed
- 11:39 AM Changeset [f357aeea]branch-2-9 by
- GUI: Align version info in launcher to the right. Bug #13421 This …
- 11:39 AM Changeset [011d0a1f]branch-2-9 by
- GRIM: Do not list saves for demos - bug #11858
- 10:40 AM Changeset [45a645a]branch-2-9 by
- I18N: Update translation (Spanish) Currently translated at 100.0% …
- 10:20 AM Ticket #10557 (MOHAWK: MYST: Thumbnail has black top and bottom) closed by
- wontfix: The black bars in the thumbnails are there because of the resolution …
- 10:10 AM Ticket #11833 (EMI: Only left shift makes guybrush run) closed by
- outdated: A keymapper has been added to the grim engine with commit …
- 10:02 AM Ticket #14764 (SCI: SQ1: Many Acid Drops Don't Affect Roger) closed by
- invalid: The behavior of this scene is the same as with the original SCI …
- 9:48 AM Ticket #13839 (TOLTECS: Possible Unknown Variant of 3 Skulls of the Toltecs (CD DOS)) closed by
- invalid: This is a very small file for a full version, and a very big file for …
- 8:32 AM Ticket #11598 (GOB3: French version works incorrectly) closed by
- invalid: There are 5 French versions of Gob 3 in our detection tables. Without …
- 8:13 AM Ticket #15475 (zak mackracken amiga versiom - timing problem in the intro) closed by
- duplicate: Thanks for your ticket. This however is a duplicate of: …
- 8:13 AM Ticket #13376 (MYST3: Save Glitch) closed by
- invalid: This is a global behavior for all games. Exiting a game returns to the …
- 7:26 AM Ticket #11882 (GRIM: [AMIGAOS4] Software renderer wrong colors) closed by
- outdated: This has been fixed by the following PR: …
- 3:36 AM Ticket #15475 (zak mackracken amiga versiom - timing problem in the intro) created by
- in the intro, after the screen where zak sleeps in the beginning, in …
- 2:07 AM Ticket #14600 (SWORD1: intro.dxa not supported for non-english versions) closed by
- invalid: We no longer provide the DXA videos, as the original Smacker videos …
- 1:57 AM Ticket #10567 (ZVISION: ZGI: Subtitles bugged when collecting Lantern Crate from the Dock) closed by
- wontfix: There's not much that can be done here, as the game assets (in this …
- 1:44 AM Ticket #10663 (GROOVIE: T7G: Cannot finish game) closed by
- outdated: This looks to be a corrupt saved game, caused by loading during …
- 1:29 AM Ticket #15098 (AGI: KQ2: Dracula Never Appears in his Castle (Except in his Coffin)) closed by
- invalid: Dracula only appears in a single room in his castle. Graham can either …
- 12:56 AM Ticket #15472 (PREAGI: Winnie the Pooh: Eeyore menu incorrectly repeated) closed by
- fixed
- 12:47 AM Ticket #15461 (MD5: The Feeble Files Spanish) closed by
- fixed
- 12:46 AM Changeset [cc0e753d]branch-2-9 by
- AGOS: Add Spanish 4CD unextracted version of Feeble Files - bug #15461
- 12:40 AM Ticket #14740 (SCUMM: Incorrect special keyboard commands in Help dialog) closed by
- fixed: Fixed
- 12:39 AM Changeset [fed22e05]branch-2-9 by
- I18N: Update translations templates
- 12:39 AM Changeset [c5c50a2a]branch-2-9 by
- SCUMM: Clarify keyboard bindings in the Help. Bug #14740 This also …
- 12:13 AM Changeset [59afa4a7]branch-2-9 by
- NEWS: Mention IHNM unwinnable state fix
- 12:08 AM Ticket #15214 (SAGA: IHNM: Cannot proceed to endgame segment) closed by
- fixed: Many thanks for your work and analysis @antoniou79! Fixed with a …
- 12:07 AM Changeset [cf3512fe]branch-2-9 by
- SAGA: IHNM: Add a workaround to avoid an unwinnable state - bug #15214 …
- 12:07 AM Changeset [c7b1cd6e]branch-2-9 by
- SAGA: IHNM: Added information about global flags 12 and 13 Taken from …
- 12:03 AM Ticket #15193 (DRASCULA: Crash with the DS port when playing cutscenes) closed by
- fixed: And indeed, the intro is 3.9MB, and we fully unpack that into memory. …
- 12:00 AM Changeset [e8ca26f]branch-2-9 by
- DRASCULA: Do not crash when there is not enough memory for cutscenes. …
- 12:00 AM Changeset [93ffa28f]branch-2-9 by
- COMMON: Process gracefully when unarj cannot unpack into memory
Nov 10, 2024:
- 11:24 PM Ticket #13690 (CHEWY: Nichelle back after Kong attack) closed by
- fixed
- 11:23 PM Changeset [a781fc7]branch-2-9 by
- NEWS: Add another fix for Chewy
- 11:23 PM Changeset [c0320423]branch-2-9 by
- CHEWY: Fix room placement of Nichelle after Kong attack - bug #13690
- 10:56 PM Changeset [d2213010]branch-2-9 by
- AGS: Engine: use safe strcpy function instead of snprintf where …
- 10:53 PM Changeset [33e38d88]branch-2-9 by
- MOHAWK: Clarified file size for harryhh v1.1
- 10:53 PM Ticket #13696 (CHEWY: Dugout race Chewy not moving) closed by
- fixed
- 10:21 PM Changeset [e36c9c6]branch-2-9 by
- NEWS: Mention Chewy fixes
- 10:15 PM Changeset [3eef0936]branch-2-9 by
- CHEWY: Fix movement of Chewy's boat after the chief's boat is sunk …
- 10:15 PM Changeset [cb0e71df]branch-2-9 by
- CHEWY: Renaming and get rid of a superfluous flag
- 9:47 PM Changeset [58a938de]branch-2-9 by
- NEWS: Add vague note about Hypno cursor fix
- 9:28 PM Ticket #13702 (CHEWY: Game gets unresponsive in certain situations) closed by
- invalid: I can't replicate this. Reading through the newspaper works fine, …
- 7:40 PM Changeset [d249e5c3]branch-2-9 by
- NEWS: Reduce details in the freescape changes to leave most …
- 7:29 PM Changeset [836533b2]branch-2-9 by
- AGI: PREAGI: Fix Winnie the Pooh game loop - Fixes repeating Eeyore …
- 6:21 PM Ticket #15374 (ANDROID: Log Debug level is reset when force closing the app) closed by
- wontfix: A note about the way of work has been added to the …
- 5:38 PM Ticket #15079 (MM: XEEN: Can't start World of Xeen from commandline) closed by
- fixed: Fixed. Turns out that scanning for theme files for the console window …
- 5:36 PM Changeset [b4e16edd]branch-2-9 by
- I18N: Update translations templates
- 5:36 PM Changeset [aa33d5f7]branch-2-9 by
- COMMON: Fix World of Xeen crashing when run from command line Fixes …
- 5:28 PM Changeset [9e9134f4]branch-2-9 by
- NEWS: Update German NEWS file
- 5:28 PM Changeset [a4b5d9b5]branch-2-9 by
- NEWS: Fix whitespaces in latest SCI news for consistency
- 5:21 PM Changeset [f34cd0a0]branch-2-9 by
- I18N: Update translation (Italian) Currently translated at 99.3% …
- 4:05 PM Changeset [488fee80]branch-2-9 by
- NEWS: update SCI news At suicebox's suggestion I expanded the video …
- 3:26 PM Ticket #15473 (Unknown game variant for myst3) closed by
- duplicate
- 3:19 PM Ticket #12882 (BACKENDS: WII: scummvm always returns to system menu on exit) closed by
- fixed
- 2:50 PM Ticket #15474 (MD5: Unknown game variant for freescape) created by
- The game seems to be an unknown game variant. Please report the …
- 2:19 PM Ticket #15116 (GLK ZCODE: Shogun fails to launch) closed by
- invalid: This is not a supported game, so it's normal that it won't be fully …
- 2:19 PM Ticket #15013 (COMMON: Invalid save path leads to crash/debugger coming up) closed by
- outdated: We found out that the Amiga backend is not crashing anymore and …
- 2:17 PM Ticket #15016 (COMMON: macresman.cpp (i think) interferes with "Mass Add") closed by
- outdated: Oops, wrong ticket
- 1:50 PM Ticket #15117 (GLK ZCODE: iOS ScummVM crashes when launching Shogun) closed by
- duplicate: Duplicate of bug #15116
- 1:21 PM Ticket #15473 (Unknown game variant for myst3) created by
- The game in 'Myst III Exile\' seems to be an unknown game variant. …
- 12:49 PM Changeset [cd74fff5]branch-2-9 by
- JANITORIAL: Add missing closing bracket in amigaos-fs.cpp
- 12:08 PM Ticket #13782 (MADE: ScummVM closes unexpectedly after playing first audio) closed by
- worksforme: I can't reproduce this either, with all different music drivers (GM, …
- 10:18 AM Ticket #14505 (MYST3: Endian issue on graphics) closed by
- fixed
- 10:17 AM Ticket #11895 (MYST3: Invisible font on save/load screen/book) closed by
- fixed
- 8:31 AM Ticket #11895 (MYST3: Invisible font on save/load screen/book) closed by
- fixed: In a6256a1e: […]
- 8:30 AM Changeset [a6256a1e]branch-2-9 by
- MYST3: Fixes bug 11895 and 14505. Changed pixel format to match …
- 8:29 AM Ticket #15472 (PREAGI: Winnie the Pooh: Eeyore menu incorrectly repeated) created by
- Looking inside Eeyore's house incorrectly repeats the menu and forces …
- 8:10 AM Changeset [9c22733c]branch-2-9 by
- M4: RIDDLE: Room 204: partial implementation of daemon (up to 572)
- 8:08 AM Changeset [027f2e60]branch-2-9 by
- M4: RIDDLE: Room 801: Fix qn obvious issue in a use of …
- 7:30 AM Changeset [1115c902]branch-2-9 by
- FREESCAPE: fix crash in castle demo for dos
- 7:15 AM Changeset [6def1be2]branch-2-9 by
- AGI: PREAGI: Handle carriage return characters Fixes Winnie the Pooh …
- 5:55 AM Changeset [968ba35f]branch-2-9 by
- M4: RIDDLE: Fixes for room 203 parser
- 5:42 AM Changeset [068a3a9c]branch-2-9 by
- M4: RIDDLE: Room 207 peasant talk fixes
- 5:42 AM Changeset [94db1b2d]branch-2-9 by
- M4: RIDDLE: Room 207 parser fixes
- 4:57 AM Changeset [91b44c8e]branch-2-9 by
- VITA: Fix front touch with latest SDL2
- 3:27 AM Ticket #15471 (King's Quest IV - Lolotte's Door Prevents Player from Entering) created by
- In room 82, Lolotte's bedroom, unlock the door with the gold key, then …
- 2:26 AM Changeset [b4335c49]branch-2-9 by
- M4: RIDDLE: Fix pipes action in room 207
- 2:18 AM Changeset [162df353]branch-2-9 by
- I18N: Update translation (Georgian) Currently translated at 61.5% …
- 1:56 AM Changeset [c36e77d6]branch-2-9 by
- DGDS: EGA and HCG data should be treated as compressed This makes no …
- 1:23 AM Changeset [674e7b0d]branch-2-9 by
- M4: RIDDLE: Fix restoring autosave to undo death
- 1:23 AM Changeset [cfa09750]branch-2-9 by
- M4: RIDDLE: Fixes for game over stealing from peasant
- 1:17 AM Ticket #15262 (GUI: Options dialog show incorrect default options) closed by
- fixed: Fixed.
- 1:16 AM Changeset [52b7b319]branch-2-9 by
- COMMON: Return application-level value for ConfMan if exists. Bug …
- 12:11 AM Ticket #15052 (BUILD: MACOS: can not compile scummvm source gcc version: 14.0.1 ...) closed by
- wontfix: I tried with gcc 14.2.0 and ran into multiple issues with compiling …
Nov 9, 2024:
- 11:55 PM Ticket #11516 (GLK: Glulxe - crash when loading Counterfeit Monkey) closed by
- fixed: The saving issue has been reported in bug #14859. Since the game can …
- 11:54 PM Changeset [4a7e8c4f]branch-2-9 by
- DGDS: Add draw circle TTM opcodes Maybe not used anywhere but Johnny …
- 11:54 PM Changeset [689adf85]branch-2-9 by
- DGDS: Add some safeguards on reading compressed data We assumed that …
- 11:37 PM Ticket #15248 (MD5: AGS: Support the french translations of KQ1/2 AGDI remakes) closed by
- duplicate: Closing as duplicate of #13480 - copied the links to that bug
- 11:16 PM Changeset [1658c140]branch-2-9 by
- DIRECTOR: Add several games * Archibald's Guide to Egypt / * …
- 11:14 PM Ticket #13521 (CHEWY: Drone selection menu very hard to control) closed by
- outdated: I've just tested this. The hit zones work correctly. Closing as outdated.
- 11:09 PM Ticket #13668 (CHEWY: Cell air duct highlighted when switching full screen to window) closed by
- invalid: I can't reproduce this - closing as invalid
- 11:02 PM Ticket #15251 (GRAPHICS: Segfault when building with --disable-16bit) closed by
- fixed: In 107b60a: […]
- 10:56 PM Ticket #13687 (CHEWY: Harbour in Big City 2 not playing correct music) closed by
- fixed
- 10:56 PM Changeset [107b60a]branch-2-9 by
- BACKENDS: OPENGL: Fix segfault when compiled without RGB color The …
- 10:55 PM Changeset [700b7b65]branch-2-9 by
- CHEWY: Fix music in harbor during the second visit - bug #13687
- 10:33 PM Changeset [bca46d8c]branch-2-9 by
- M4: RIDDLE: Fix walker sprite series definitions
- 10:33 PM Changeset [19af4560]branch-2-9 by
- M4: RIDDLE: Peasant room 207 setup fixes
- 9:44 PM Ticket #13706 (CHEWY: Cutscenes too easily skippable) closed by
- fixed
- 9:44 PM Changeset [72732b8a]branch-2-9 by
- CHEWY: Clear pending engine events when starting cutscenes - bug #13706
- 9:34 PM Ticket #15170 (CHEWY: Unlocked cinema cutscenes not correct) closed by
- fixed
- 9:33 PM Changeset [ab901983]branch-2-9 by
- CHEWY: Fix unlocked cutscenes in cinema screen - bug #15170
- 9:32 PM Changeset [c5632639]branch-2-9 by
- CHEWY: Remove unused variable
- 9:07 PM Ticket #13704 (CHEWY: Detailed secondary comments missing) closed by
- fixed: Duplicate of bug #13700 (same root cause). That bug has been fixed, so …
- 9:00 PM Ticket #13697 (CHEWY: Menu hotkey) closed by
- invalid: This is not true, according to the game manual, F5 is used for opening …
- 8:48 PM Ticket #13693 (CHEWY: Inventory behavior quick action) closed by
- fixed
- 8:48 PM Changeset [30fb2a2c]branch-2-9 by
- CHEWY: Fix keyboard handling in the inventory screen - bug #13693
- 8:01 PM Ticket #13695 (CHEWY: Cyber-Crown hotspot already active before Surimy) closed by
- fixed
- 8:01 PM Ticket #13700 (CHEWY: novel hotspot missing in howards room) closed by
- fixed
- 8:00 PM Changeset [928961f]branch-2-9 by
- CHEWY: Fix changing hotspot subtexts - bug #13700
- 8:00 PM Changeset [e1be7d2]branch-2-9 by
- CHEWY: Renaming
- 8:00 PM Changeset [8f4bf38c]branch-2-9 by
- CHEWY: Renaming No functional changes
- 8:00 PM Changeset [56ce6dca]branch-2-9 by
- CHEWY: Variable renaming No functional changes have been made
- 8:00 PM Changeset [f1935c1]branch-2-9 by
- CHEWY: Fix cyber crown state before Surimy attack - bug #13695
- 7:58 PM Ticket #13670 (CHEWY: Autosave will be overwritten when loaded from inside game) closed by
- fixed: This has been fixed with the changes on the autosave system
- 7:26 PM Changeset [c9ac028d]branch-2-9 by
- M4: RIDDLE: Change sendWSMessage_multi to sketchInJournal
- 7:26 PM Changeset [a163770f]branch-2-9 by
- M4: RIDDLE: New items are added to end of inventory, not the beginning
- 6:55 PM Ticket #14778 (TWINE: Some in-game options are being translated to ???) closed by
- fixed: 0aa23d5e23d741aca3f17d983235d8b39467a7c1 removed the gettext markers
- 6:54 PM Changeset [fd954a67]branch-2-9 by
- I18N: Update translations templates
- 6:54 PM Changeset [0aa23d5e]branch-2-9 by
- TWINE: fixed issue #14778 (translation for custom texts) .. by …
- 6:44 PM Changeset [380ed821]branch-2-9 by
- DIRECTOR: Clean up Max 1-3 detection entries
- 6:41 PM Changeset [cb82016f]branch-2-9 by
- TWINE: fixed invalid music offset for some lba1 versions this should …
- 6:08 PM Ticket #13216 (WEB: "Other" screenshots page is broken) closed by
- fixed: Fixed by 8540d5da28a5bd168f53df2b408f19be859d54cc
- 6:01 PM Changeset [af08941e]branch-2-9 by
- SCUMM: Changed platform to UNK in gameVariantsTable for Indy 3 Mac …
- 5:36 PM Changeset [764b0340]branch-2-9 by
- M4: RIDDLE: Fix height of bottom interface area Yep. I knew it was …
- 5:24 PM Changeset [45bc3768]branch-2-9 by
- M4: RIDDLE: Use proper local names in room 207 parser
- 4:32 PM Changeset [bd07ef9a]branch-2-9 by
- NEWS: Update German NEWS file
- 4:16 PM Changeset [6d4ed903]branch-2-9 by
- NEWS: Update entries for SCUMM and SWORD1
- 3:26 PM Changeset [b745b6a2]branch-2-9 by
- I18N: Update translation (French) Currently translated at 100.0% …
- 3:12 PM Changeset [a74e1e0b]branch-2-9 by
- I18N: Update translation (French) Currently translated at 99.7% (2458 …
- 2:43 PM Changeset [a4f8a217]branch-2-9 by
- I18N: Update translation (French) Currently translated at 98.0% (2416 …
- 2:38 PM Changeset [605c170f]branch-2-9 by
- I18N: Update translation (French) Currently translated at 97.9% (2414 …
- 1:44 PM Ticket #14559 (ANDROID: Crash when a bluetooth keyboard reconnects on Android 7 device) closed by
- fixed: It's been a while, but I believe I made this commit (and tested with a …
- 12:51 PM Changeset [09ab7b5e]branch-2-9 by
- I18N: Update translation (French) Currently translated at 97.6% (2406 …
- 12:18 PM Changeset [d58dbf6c]branch-2-9 by
- I18N: Update translation (Korean) Currently translated at 100.0% …
- 12:18 PM Changeset [fe5930a2]branch-2-9 by
- I18N: Update translation (French) Currently translated at 96.9% (2388 …
- 12:14 PM Ticket #15311 (ANDROID: In-App keyboard not available when using bluetooth mouse) closed by
- fixed: I checked with my Logitech BT mouse. The mouse advertises itself as a …
- 12:10 PM Changeset [c79abfcd]branch-2-9 by
- ANDROID: In GUI don't move mouse cursor when displaying the keyboard …
- 12:10 PM Changeset [72dcdcc9]branch-2-9 by
- ANDROID: Allow showing the soft keyboard when a HW is present When a …
- 11:32 AM Ticket #15467 (SCUMM: Macintosh versions of MI1, MI2 and Fate of Atlantis should have ...) closed by
- fixed: I believe this is all fixed now. It seems to work with the versions I …
- 11:29 AM Changeset [40b482a9]branch-2-9 by
- SCUMM: Differentiate between DOS and Mac Fate of Atlantis Mac Fate of …
- 11:18 AM Changeset [96eef45]branch-2-9 by
- SCUMM: Differentiate between Mac and DOS versions of MI2 The Mac …
- 10:50 AM Ticket #13301 (MD5: DIRECTOR: Unknown game: Kings of the Ice (D8)) closed by
- fixed: In e92d8e75: […]
- 10:48 AM Changeset [e92d8e75]branch-2-9 by
- DIRECTOR: Add Kings of the Ice detection Fix #13301
- 10:30 AM Changeset [1d71225b]branch-2-9 by
- I18N: Update translation (Korean) Currently translated at 100.0% …
- 9:49 AM Ticket #6945 (ANDROID: SCUMM: Subtitle speed settings being disregarded) closed by
- outdated: Thank you for testing. Closing the bug as outdated then.
- 9:44 AM Changeset [a66b3c49]branch-2-9 by
- I18N: Update translation (Korean) Currently translated at 97.5% (2403 …
- 9:32 AM Changeset [0d1cafa8]branch-2-9 by
- I18N: Update translation (Korean) Currently translated at 96.2% (2372 …
- 9:18 AM Changeset [90850c6]branch-2-9 by
- I18N: Update translation (Korean) Currently translated at 95.7% (2359 …
- 9:02 AM Changeset [bac97545]branch-2-9 by
- NEWS: Fix indentation in German NEWS file for 2.9.0
- 8:57 AM Changeset [09521866]branch-2-9 by
- NEWS: Update German NEWS file
- 8:57 AM Changeset [eb95bbe]branch-2-9 by
- NEWS: Add missing full stops for consistency
- 8:48 AM Ticket #10546 (ANDROID: Destruction Derby not completable in Full Throttle) closed by
- fixed: Closing as requested.
- 8:42 AM Ticket #13952 (ANDROID: AGS: Can't load games with resources >2GB on ARM32) closed by
- wontfix: According to …
- 8:15 AM Ticket #12532 (ANDROID: Mouse Cursor Snaps to Top Left Corner on Android 8.1.0 Device) closed by
- No reply from user, for more than a year, closing.
- 8:14 AM Ticket #10929 (ANDROID: (ARM) - Discworld 1 crash in cutscene) closed by
- fixed: As bug #11972, has been fixed and it's probably the same crash, …
- 8:13 AM Ticket #15470 (FREESCAPE: UI is not pixel perfect) created by
- While it is impossible to achieve a pixel perfect reproduction of the …
- 8:09 AM Ticket #15469 (FREESCAPE: Driller end game seems buggy) created by
- When the player dies in Driller in certain situations (e.g. a deadly …
- 7:38 AM Changeset [2f40b4b5]branch-2-9 by
- FREESCAPE: save and restore player step index
- 5:30 AM Changeset [238c38d1]branch-2-9 by
- M4: RIDDLE: Fix entering room 207 alley
- 4:06 AM Ticket #14555 (DIRECTOR: Frankenstein: Through The Eyes of the Monster (D4) - stuck ...) closed by
- fixed
- 3:54 AM Ticket #15076 (DIRECTOR: Rodney's Funscreen for Macintosh (D3) crashes) closed by
- fixed: Tested with the latest nightly build; Funscreen opens without crashing.
- 3:52 AM Changeset [05ff4c08]branch-2-9 by
- M4: RIDDLE: Seems to fix intermittant crash entering room 203
- 3:51 AM Ticket #14488 (DIRECTOR: Infinite Loop during Spaceship Warlock demo 1.1.1) closed by
- fixed: The demo is designed to loop from the beginning, for computer dealers …
- 3:17 AM Ticket #13353 (DIRECTOR: Fore Lift loop in Spaceship Warlock (Win)) closed by
- fixed
- 12:25 AM Ticket #14766 (DIRECTOR: The Dark Eye - audio issues) closed by
- fixed: There's been several fixes related to sound fading and volume control: …
- 12:16 AM Ticket #14830 (DIRECTOR: The Dark Eye - wrong palette on Credits) closed by
- fixed: Fixed by …
Nov 8, 2024:
- 11:35 PM Changeset [e82cfdc8]branch-2-9 by
- GUI: Spacing fixes Commit a66c4975 fixed …
- 11:30 PM Ticket #14675 (ALSA MIDI devices only use show/use the first available port) closed by
- outdated: This patch got kind of lost. Also, it is difficult to review it here. …
- 11:28 PM Ticket #9058 (Using more than one FM_OPL object (experimental)) closed by
- outdated: Closing this. If needed, it requires rework and going via GitHub
- 11:27 PM Ticket #9203 (SDL: Avoiding pathological screen updates) closed by
- outdated: I am closing this as obsolete
- 11:26 PM Ticket #9013 (Enforce aspect ratio in fullscreen SDL) closed by
- fixed: We have this now implemented.
- 11:19 PM Ticket #15144 (FSR/DLSS/XeSS Upscaling) closed by
- worksforme: We already support GLSL shaders, so you may implement any of the …
- 11:13 PM Ticket #15468 (SCUMM: FOA (Amiga): Copy protection screen bug) created by
- when u start the game with copyprotection enabled, when the game …
- 11:13 PM Ticket #14816 (Cleanup feature) closed by
- wontfix: We do not write anything to the game directory for security and safety …
- 11:10 PM Ticket #14709 (GUI: Please add a feature to filter by language to the mass add widget.) closed by
- wontfix: There are only a handful of games with multiple languages, like Broken …
- 11:06 PM Ticket #14266 (PUTTMOON: Add audio modding support for the MIDI versions of the ...) closed by
- wontfix: Unfortunately, those mods are not legal, so we cannot add support. The …
- 11:02 PM Ticket #13317 (Update aspect ratio for new iPad Mini 6 2021) closed by
- outdated: The port has been fully rewritten. Closing as obsolete
- 11:02 PM Ticket #12774 (Better notes about residualvm merge) closed by
- fixed: Closing as obsolete
- 11:00 PM Ticket #6804 (SWORD25: add option to choose language speech) closed by
- fixed: This now could be closed as fixed.
- 10:59 PM Ticket #7782 (GUI: Game Sortation: Folders / Subfolders) closed by
- fixed: Groupings are now solving this issue.
- 10:58 PM Ticket #7535 (Move special debug flags init to plugin API) closed by
- fixed: This has been implemented long time ago.
- 10:57 PM Ticket #7527 (Recognize zipped savegame when no Zlib was compiled) closed by
- outdated: These days, it is not actual anymore.
- 10:10 PM Ticket #15024 (MD5: MOHAWK: Unknown game (Noah's Ark)) closed by
- fixed: I added support for the current version with OUTLINE.TXT. Would it be …
- 10:08 PM Changeset [3ef8197a]branch-2-9 by
- MOHAWK: Added support for Noah's Ark. Bugreport #15024
- 9:01 PM Changeset [6c6149be]branch-2-9 by
- SCUMM: Set GUIO_NOASPECT on the Mac version of MI1 We should do this …
- 8:57 PM Changeset [a9ea849d]branch-2-9 by
- SCUMM: v7: Fix canWriteGame() routine for savegames It erroneously …
- 6:34 PM Changeset [05d4b7c0]branch-2-9 by
- SCUMM: HE: Add yet another Steam re-release to detection
- 6:33 PM Changeset [4266bea7]branch-2-9 by
- SCUMM: Remove _numSounds check from isSoundInUse() Keeping the check, …
- 6:33 PM Changeset [58c2667]branch-2-9 by
- SCUMM: Prevent expiration of music while it's playing This brings …
- 5:48 PM Changeset [c5cd2926]branch-2-9 by
- SCUMM: HE: Add more Steam re-release to detection
- 4:44 PM Changeset [6677ee12]branch-2-9 by
- I18N: Update translations templates
- 4:44 PM Changeset [133e93aa]branch-2-9 by
- ULTIMA8: Update POTFILES
- 4:44 PM Changeset [843f4944]branch-2-9 by
- ULTIMA8: Report mising U8SAVE.000 file on startup The game can't …
- 4:43 PM Changeset [235da534]branch-2-9 by
- Revert "BACKENDS: (PSP) Fix missing General Midi device error" This …
- 4:43 PM Changeset [5a7ec953]branch-2-9 by
- Revert "BACKENDS: (Switch/PSP2) Fix General Midi device error" This …
- 4:10 PM Ticket #11745 (GUI: THEME: Some tabs and selectors have hidden options in low ...) closed by
- fixed: All of this was addressed with enforcing the tab scroll bars and …
- 3:55 PM Changeset [64c6acf0]branch-2-9 by
- I18N: Update translations templates
- 3:54 PM Changeset [af56428c]branch-2-9 by
- VOYEUR: Added missing POTFILES
- 2:24 PM Ticket #15161 (SCI: EcoQuest 1 from "Sierra's School House" is reported as corrupt ...) closed by
- wontfix: Yeah, this can be closed as "won't fix". This is an incomplete …
- 1:41 PM Changeset [9760c355]branch-2-9 by
- I18N: Update translation (German) Currently translated at 100.0% …
- 1:13 PM Changeset [2157f31c]branch-2-9 by
- I18N: Update translation (Italian) Currently translated at 95.9% …
- 1:13 PM Changeset [0bc828e2]branch-2-9 by
- I18N: Update translation (Spanish) Currently translated at 100.0% …
- 1:13 PM Changeset [30300ad5]branch-2-9 by
- I18N: Update translation (German) Currently translated at 96.4% (2377 …
- 11:52 AM Changeset [d6064b4]branch-2-9 by
- I18N: Update translations templates
- 11:52 AM Changeset [5615aba5]branch-2-9 by
- I18N: Added string clarifications for translators
- 11:43 AM Ticket #15467 (SCUMM: Macintosh versions of MI1, MI2 and Fate of Atlantis should have ...) created by
- With the graphics changes to the Mac versions of MI1, MI2 and Fate of …
- 11:23 AM Ticket #15019 (GUI: Extra path gets deleted from settings) closed by
- fixed: Thanks! Closing
- 11:22 AM Ticket #13128 (MD5: GRIM: Grim Fandango Remastered - Steam MD5) closed by
- fixed: There are no further actions to be taken here. The detection entry for …
- 10:51 AM Changeset [2f7de683]branch-2-9 by
- I18N: Update translations templates
- 10:50 AM Changeset [96401f1b]branch-2-9 by
- I18N: Force regenerate all .po files Weblate for some reason is not …
- 10:37 AM Ticket #15071 (TWP: Recap/hints when changing characters are not shown) closed by
- fixed
- 10:16 AM Changeset [aa679e4]branch-2-9 by
- DGDS: Fix another shadowed variable warning
- 10:09 AM Ticket #15460 (SCUMM: COMI: credits text missing when subtitles are disabled.) closed by
- invalid: I rebuilt all my linux binaries, redownloaded the gog version of comi; …
- 9:59 AM Changeset [b7bea1c9]branch-2-9 by
- DGDS: Fix variable shadowing
- 9:34 AM Ticket #15051 (PORTS: WIN64: 2.8.1 zipfile build has version number appended to the ...) closed by
- fixed: Thank you - this was an oversight while packing the last release, I'll …
- 9:31 AM Changeset [85a7cad]branch-2-9 by
- I18N: Update translation (German) Currently translated at 100.0% …
- 9:03 AM Changeset [d09ccda8]branch-2-9 by
- DGDS: Update md5 for alternate Johnny Castaway version Although the …
- 9:03 AM Changeset [56e9e7bf]branch-2-9 by
- DGDS: Partly fix menu colors for Dragon EGA This is not a complete …
- 9:03 AM Changeset [4620c939]branch-2-9 by
- DGDS: Free Shape TTM op is one-shot in Willy Beamish This fixes the …
- 9:03 AM Changeset [2e9d97ed]branch-2-9 by
- DGDS: Use frame ms consistently for checks Some game timing events …
- 9:03 AM Changeset [6024205b]branch-2-9 by
- DGDS: Fix Willy Beamish sound and music a bit Willy beamish tries to …
- 9:00 AM Changeset [9ca7ba73]branch-2-9 by
- I18N: Update translation (Ukrainian) Currently translated at 100.0% …
- 8:46 AM Changeset [308a1c5c]branch-2-9 by
- M4: RIDDLE: Room 204 - daemon switch up to 567
- 6:15 AM Changeset [471caec6]branch-2-9 by
- TITANIC: Add missing squiggly brackets
- 5:57 AM Changeset [5707b559]branch-2-9 by
- NEWS: Added note of Titanic 'that' crash fix
- 5:50 AM Changeset [4c30db39]branch-2-9 by
- TITANIC: Fix crash when using 'that' as a sentence Fixes bug #15162
- 5:50 AM Ticket #15162 (TITANIC: Using the word "that" when talking to a character causes a ...) closed by
- fixed: I tried looking into the problem months ago, and I swear that I …
- 3:52 AM Changeset [399bdf4b]branch-2-9 by
- M4: RIDDLE: Further walker clean up
- 2:54 AM Changeset [5ac4ed82]branch-2-9 by
- DEVTOOLS: update xlib stub tool types The structure was updated in …
- 2:39 AM Changeset [275e8773]branch-2-9 by
- DIRECTOR: remove duplicate xlib definitions
- 2:39 AM Changeset [db8bbe15]branch-2-9 by
- DIRECTOR: add darlun
- 1:09 AM Changeset [e6e0e84e]branch-2-9 by
- I18N: Update translations templates
- 1:08 AM Changeset [d77634d7]branch-2-9 by
- JANITORIAL: Whitespace fix to kick Weblate
- 1:00 AM Ticket #14380 (WEB: Adding SEO to scummvm.org pages) closed by
- fixed: Closing as fixed
- 12:59 AM Ticket #15139 (Implement engine for Media Station, Inc. games) closed by
- invalid: Closing this, we do not accept requests for the engines unless you …
- 12:39 AM Changeset [f1d084f5]branch-2-9 by
- I18N: Update translations templates
- 12:38 AM Changeset [0aaee5e3]branch-2-9 by
- I18N: Added more missing files to POTFILES
- 12:33 AM Changeset [89eda70a]branch-2-9 by
- QDENGINE: Removed redundant include
- 12:31 AM Changeset [1d1216d8]branch-2-9 by
- MTRPOLIS: I18N: Added missing POTFILES entries and removed redundant …
- 12:29 AM Changeset [5d5cfd82]branch-2-9 by
- I18N: Added more missing POTFILES entries
- 12:25 AM Changeset [18a44c67]branch-2-9 by
- DGDS: I18N: Added missing POTFILES and removed redundant includes
- 12:20 AM Changeset [fac09319]branch-2-9 by
- DARKSEED: Remove redundant include
- 12:19 AM Changeset [7500ef2c]branch-2-9 by
- I18N: Added missing files to POTFILES
- 12:14 AM Changeset [299ed16]branch-2-9 by
- BACKENDS: SAILFISH: Removed unnexessary include
- 12:13 AM Changeset [403a7eaf]branch-2-9 by
- I18N: Added I18N comments for rotation modes
- 12:01 AM Ticket #14660 (MD5: Unknown game variant for buried) closed by
- invalid: Closing this due to lack of information.
Nov 7, 2024:
- 11:55 PM Ticket #15324 (MD5: SWORD2: Unknown game variant) closed by
- invalid: This is a remastered version and is not supported. It is built on a …
- 11:54 PM Changeset [e0158604]branch-2-9 by
- SWORD2: Added Remastered engine to the detection and mark as …
- 11:11 PM Ticket #13662 (GUI: Default font is limited in language support) closed by
- wontfix: The built-in font is lightweight by design, so is the classic theme. …
- 11:09 PM Ticket #11645 (GUI: "New save" button still enabled when all save locations are used) closed by
- fixed: Fixed
- 11:09 PM Changeset [b47bbb5]branch-2-9 by
- I18N: Update translations templates
- 11:08 PM Changeset [f0e1234a]branch-2-9 by
- GUI: Do not allow new saveslots exceed engine max. Bug #11645
- 10:36 PM Changeset [fd3cba1d]branch-2-9 by
- M4: RIDDLE: Room 204 - pre-parser + daemon switch up to 530
- 10:31 PM Ticket #14417 (GUI: Only default icons in grid view) closed by
- wontfix: Unfortunately, this is not possible. We were thinking about it in the …
- 10:03 PM Ticket #14481 (Web: Fix wiki statement about not being able to import QFG4 to itself) closed by
- fixed: Fixed, thank you!
- 9:49 PM Ticket #15122 (WEB: Bug Tracker - Logging in redirects to homepage) closed by
- wontfix: Unfortunately, this is how Trac works. We are not very happy with the …
- 9:42 PM Ticket #14793 (AUDIO: Intro music of DOTT doesn't work anymore on clean config and ...) closed by
- fixed: Okay, closing as fixed.
- 9:40 PM Ticket #15372 (MD5: SWORD1: Unknown game variant) closed by
- wontfix: We now support and require only the orignal game files. E.g. DXA …
- 9:31 PM Changeset [6552ec1b]branch-2-9 by
- DGDS: Add support for Johnny Castaway's hires screen resolution This …
- 9:31 PM Changeset [58e63df1]branch-2-9 by
- DGDS: Add support for returning to launcher
- 9:31 PM Changeset [55646e84]branch-2-9 by
- DGDS: Plugged several memory leaks upon engine destruction
- 9:05 PM Changeset [a7612885]branch-2-9 by
- I18N: Update translations templates
- 9:05 PM Changeset [be53927b]branch-2-9 by
- SCUMM: HE: Add detection for current MegaCat versions Also add a …
- 8:42 PM Changeset [f179fe66]branch-2-9 by
- DGDS: Delete the music driver on shutdown
- 8:26 PM Changeset [9cb3c333]branch-2-9 by
- SCUMM: HE: Check for _logicHE being initialized This fixes a small …
- 8:19 PM Ticket #15466 (FREESCAPE: CPC disk release of Total Eclipse is unsupported) created by
- The CPC disk related of Total Eclipse is unsupported. The data seems …
- 8:13 PM Changeset [65239032]branch-2-9 by
- DGDS: Replace numeric screen width/height values with defines
- 8:13 PM Changeset [20c94619]branch-2-9 by
- DGDS: Add another version of Johnny Castaway
- 8:00 PM Ticket #15465 (FREESCAPE: Total Eclipse 2 is still very unstable) created by
- Total Eclipse 2 has frequent crashes. The code assumes the same logic …
- 7:58 PM Ticket #15391 (MD5: FREESCAPE: Total Eclipse II Unknown Game Varient) closed by
- fixed: Fixed in …
- 7:57 PM Changeset [2a91b255]branch-2-9 by
- FREESCAPE: added missing total eclipse 2 detection entry for cpc
- 7:55 PM Ticket #14542 (SWORD1: Subtitle-only languages cannot be selected in 2.7.0) closed by
- fixed: I forgot to flag this as fixed!
- 7:18 PM Changeset [d2454d41]branch-2-9 by
- M4: RIDDLE: rename and implement some sub-functions in room 204
- 7:15 PM Changeset [9d23fa61]branch-2-9 by
- SCUMM: MACGUI: Silence Clang warning Apparently using Common::String …
- 6:16 PM Ticket #13901 (SCUMM: MI1EGA [CMS audio] CMS music and sound effects dissapear after ...) closed by
- fixed: Now we check the sound drivers on savegame load and request the user …
- 6:12 PM Ticket #13456 (BACKENDS: SDL: No Mouse or Keyboard with SDL 2.20) closed by
- outdated: Yes, it is a problem with SDL. I am sure it is resolved by this time. …
- 6:08 PM Ticket #14843 (COMMON: MacResManager: don't look for files outside game folder) closed by
- duplicate: A later bug #15016 has now more information
- 5:22 PM Ticket #14839 (ULTIMA8: Bad render order on barrel at docks) closed by
- fixed
- 5:04 PM Ticket #13423 (PORTS: Tests do not compile with Visual Studio) closed by
- fixed: This has been fixed long time ago and the tests are working on GitHub.
- 4:56 PM Ticket #14433 (BACKENDS: MACOS: mouse cursor appearing / failing to capture when in ...) closed by
- fixed: Thank you, closing as fixed.
- 4:54 PM Ticket #14519 (BACKENDS: SDL: Lower mouse sensitivity / slower cursor in SDL Wayland ...) closed by
- invalid: Unfortunately, this looks like an SDL issue. We do not do anything …
- 4:51 PM Ticket #13840 (GameID's should be unique per game version + color bitness) closed by
- wontfix: Unfortunately, enhancing all of our detection entries with such …
- 4:40 PM Ticket #12855 (GRIFFON: Always return to launcher option not working) closed by
- fixed: This has been fixed in 27ee3640af0d653dd7d6280a54766e9acf9ad524
- 4:16 PM Ticket #14782 (FREESCAPE: Freescape games need a specific iOS control config as default) closed by
- fixed: Closing this as fixed.
- 4:15 PM Ticket #14047 (FTA2: No skipping dialogs) closed by
- fixed: Fixed. Thank you for reporting.
- 4:14 PM Changeset [82e20d1c]branch-2-9 by
- SAGA2: Abort speech by space as in the original. Bug #14047 The …
- 4:06 PM Ticket #15347 (HYPNO: Bad performance under Android in menu of Spider Man: Sinister Six) closed by
- fixed
- 4:05 PM Changeset [39022664]branch-2-9 by
- HYPNO: Fix mismatched malloc()/free()
- 4:05 PM Changeset [a5d3e075]branch-2-9 by
- HYPNO: Cache Smacker cursors, hopefully improving performance (bug …
- 3:57 PM Ticket #15437 (M4: Detection conflict between M4/MADS engines for Orion Burger (FR)) closed by
- duplicate
- 3:50 PM Changeset [f9251fc0]branch-2-9 by
- ANDROID: Improve multitap gesture handling for direct touch mode More …
- 3:31 PM Ticket #15095 (ENGINES: Quitting via in-game commands does not respect "Return to the ...) closed by
- worksforme: I cannot reproduce it. It consistently returns to the launcher for me …
- 2:58 PM Ticket #15283 (DEMOS: Toonstruck English demo is missing original executable) closed by
- fixed: Fixed.
- 2:58 PM Ticket #15282 (DEMOS: Versailles demo is missing components for original executable) closed by
- fixed: Fixed.
- 2:25 PM Ticket #14530 (BACKENDS: SDL2: Regression with software mode) closed by
- fixed: Great, thank you, closing
- 2:24 PM Ticket #14609 (BACKENDS: ODROID/EmuELEC: Build Error - value outside the range of ...) closed by
- fixed: This has been fixed in c3c9f43a04703060b72c6de0afcf423aee30330b
- 2:17 PM Ticket #10698 (BACKENDS: Linux (OPENGL/SDL) - BadMatch crash when switching from ...) closed by
- outdated: Whatever it is, it is an SDL issue. Closing this as most probably …
- 2:07 PM Ticket #14992 (Application window GUI not resized on Linux) closed by
- worksforme: Yes, "SDL Surface" graphics mode has set of fixed resolutions by …
- 1:54 PM Ticket #15014 (MT32: "MT32Emu: Init Error - Missing PCM ROM image" when present but ...) closed by
- fixed: This has been fixed by you :D in …
- 12:43 PM Ticket #15442 (MD5: DGDS: Unknown RotD variant) closed by
- fixed: Added in commit 1457132c0c9d0a0cdd7d9df3ae830250ebad9e86
- 12:38 PM Ticket #15464 (DGDS: Almost all SCI games detected as Johnny Castaway and others) closed by
- fixed: Fixed by adding the executables for Johnny and Quarky to the DGDS …
- 12:36 PM Changeset [b90d520]branch-2-9 by
- DGDS: Add the executables for Johnny and Quarky to the detection …
- 12:04 PM Ticket #15287 (SWORD2: USA 2CD Full game detected as demo) closed by
- fixed: I have that version, and I just tested the detection entry. I can …
- 12:04 PM Ticket #14862 (SWORD2: Unknown Game Variant) closed by
- fixed: I have that version, and I just tested the detection entry. I can …
- 11:32 AM Ticket #15464 (DGDS: Almost all SCI games detected as Johnny Castaway and others) created by
- All SCI0/SCI1 games (and maybe others) are being detected as at least …
- 11:18 AM Changeset [8e302368]branch-2-9 by
- GRIM: Graceful handling error as warning for imSet/Get param. …
- 11:04 AM Changeset [47d9d2f3]branch-2-9 by
- IOS7: Fix compilation warnings Remove an accidental semicolon after a …
- 11:04 AM Changeset [63dd85f0]branch-2-9 by
- DISTS: Rename icon name which was automatically changed by Xcode …
- 9:53 AM Changeset [ad64b909]branch-2-9 by
- AGI: Fix PreAGI regressions
- 7:24 AM Changeset [1b6fe827]branch-2-9 by
- M4: RIDDLE: Add implementation for new methods This fixes compilation
- 6:58 AM Changeset [2ec1f905]branch-2-9 by
- M4: Riddle: Partial implementation of room 204 (preload, init)
- 6:31 AM Changeset [4c4fdc0c]branch-2-9 by
- M4: RIDDLE: Fix hang on arriving in Peiping, Mei mode/should Not sure …
- 6:05 AM Changeset [c48cfff8]branch-2-9 by
- M4: RIDDLE: Fix globals using Flag constants
- 3:38 AM Changeset [3de51663]branch-2-9 by
- M4: RIDDLE: Fix buying yuan from agent in room 201
- 2:40 AM Changeset [0cf8b772]branch-2-9 by
- M4: RIDDLE: Fix room 201 receiving telegram, ripley mode/should cleanup
- 1:24 AM Ticket #12790 (ULTIMA8: crash after intro when u8save.000 is missing) closed by
- fixed: In d0195f47: […]
- 1:24 AM Changeset [d0195f47]branch-2-9 by
- ULTIMA8: Error out if required game resources aren't found on startup …
Nov 6, 2024:
- 11:58 PM Ticket #6380 (MOHAWK: LB - Bad config file causes engine abort in Sheila Rae French) closed by
- fixed: Actually, it was lost and the duplicate of this bug #13920 was fixed …
- 11:47 PM Ticket #15463 (AGS: Urban Witch Story - Sprite glitching in and out depending on the ...) created by
- In Urban Witch Story …
- 11:42 PM Changeset [6e1dbd5f]branch-2-9 by
- SWORD2: Added detection for USA 2-CD version. Bugreport #15287 and #14862
- 11:41 PM Ticket #15462 (ULTIMA6: Remove obsolete options from Nuvie options menu) created by
- The Nuvie engine, used to run Ultima VI, is not well-integrated into …
- 11:34 PM Changeset [7540a218]branch-2-9 by
- NEWS: Added many entries courtesy of eriktorbjorn
- 11:05 PM Changeset [8cbd2094]branch-2-9 by
- AGS: Engine: fix ypermove comparison From upstream …
- 11:04 PM Ticket #15341 (GOB2: footsteps sound issues) closed by
- fixed
- 11:02 PM Changeset [e8ddc077]branch-2-9 by
- GOB: Fix footstep sounds in Gob2 CD - bug 15341 This is the same …
- 11:02 PM Changeset [85ebacf0]branch-2-9 by
- GOB: Fix typo
- 10:40 PM Changeset [1457132c]branch-2-9 by
- DGDS: Add RotD 720k EGA version This fixes #1442
- 10:37 PM Ticket #15461 (MD5: The Feeble Files Spanish) created by
- Hello, I have the 4CDs of The Feeble Files in Spanish language, and …
- 10:35 PM Changeset [ef4b64f]branch-2-9 by
- DGDS: Reduce logging verbosity a bit
- 10:17 PM Ticket #13148 (GRIM: Grim Fandango _ after end game credits cannot exit the game) closed by
- worksforme: you can exit game by pressing 'esc' key or use ScummVM menu. Cannot …
- 10:00 PM Ticket #13766 (DIRECTOR: Unknown game variant for director (Leonardo the Inventor)) closed by
- fixed: The matching checksums were added in …
- 9:14 PM Ticket #12059 (GRIM: Grim Fandango always overrides savegame path) closed by
- fixed: In 89672cb1: […]
- 9:14 PM Changeset [89672cb1]branch-2-9 by
- GRIM: Fixes #12059. "Grim Fandango always overrides save game path." …
- 9:12 PM Changeset [2fc1e54c]branch-2-9 by
- NEWS: Update German NEWS file
- 8:55 PM Changeset [f9fc1e57]branch-2-9 by
- M4: Fix two issues pointed by digitall
- 8:49 PM Changeset [fc82621b]branch-2-9 by
- NEWS: Add items for Bladerunner, Tucker, AGI and Glk/Advsys
- 8:18 PM Changeset [3abf1b7d]branch-2-9 by
- I18N: Update translation (Dutch) Currently translated at 87.2% (2052 …
- 8:12 PM Changeset [1f17f33e]branch-2-9 by
- NEWS: Update German NEWS file
- 8:09 PM Ticket #15370 (PORT: PS3: Thimbleweed Park engine not available in PS3 build) closed by
- wontfix: PS3 port doesn't OpenGL nor OpenGL with shaders. TWP engine depends on …
- 8:00 PM Changeset [3e418381]branch-2-9 by
- I18N: Update translation (Dutch) Currently translated at 86.8% (2041 …
- 7:59 PM Changeset [531b3019]branch-2-9 by
- I18N: Update translation (Dutch) Currently translated at 86.7% (2039 …
- 7:47 PM Changeset [eebb9288]branch-2-9 by
- I18N: Update translation (Dutch) Currently translated at 85.8% (2018 …
- 7:47 PM Changeset [00845791]branch-2-9 by
- I18N: Update translation (German) Currently translated at 100.0% …
- 7:41 PM Ticket #12899 (MD5: DIRECTOR: Unknown game: Fest i Mumidalen (DK)) closed by
- fixed: In fd404e53: […]
- 7:37 PM Changeset [fd404e53]branch-2-9 by
- DIRECTOR: Add Moomin Party DK Fix #12899
- 7:32 PM Changeset [5ad5d60a]branch-2-9 by
- I18N: Update translations templates
- 7:32 PM Changeset [381fc1fc]branch-2-9 by
- SCUMM: Fix Duplicate Branches GCC Compiler Warning
- 7:10 PM Ticket #13528 (GRIM: Grim Fandango crashes after loading a save (MAC)) closed by
- 7:07 PM Ticket #13870 (GRIM: Can't load saved game) closed by
- worksforme: I tried 2.8.1/2.5.0 release build, 2.5.0 source, also tried current …
- 6:57 PM Ticket #13766 (DIRECTOR: Unknown game variant for director (Leonardo the Inventor)) closed by
- fixed
- 6:52 PM Ticket #13298 (DIRECTOR: Nyle: Passage To Egypt - unknown variant(Macromedia Director)) closed by
- invalid: The game is not on the supported list. And while it a D4, the team …
- 5:52 PM Ticket #13325 (DIRECTOR: Explore Space - Mars (D5) not starting) closed by
- wontfix: Sorry I got rid of that one since it was uninteresting too me. I may …
- 5:08 PM Ticket #15113 (TWINE: Unknown game variant for twine) closed by
- fixed
- 5:08 PM Ticket #15112 (TWINE: Unknown game variant for twine) closed by
- fixed: commit 5e8aa1a7ba9559a30a41f16014885e7fe50a7ff7 adds support for this …
- 5:06 PM Changeset [ce41cd3a]branch-2-9 by
- I18N: Update translations templates
- 5:06 PM Changeset [a5e06bdb]branch-2-9 by
- TWINE: Added detection entry submitted in #15113 …
- 5:06 PM Changeset [fe50ac1]branch-2-9 by
- TWINE: add holomap variable debugging to the imgui windows
- 5:06 PM Changeset [e9cef509]branch-2-9 by
- TWINE: extracted into own method to match original sources
- 4:44 PM Changeset [4bf0a577]branch-2-9 by
- DISTS: Add new iOS7 icons iOS 18 introduced the possibility to …
- 4:29 PM Ticket #13768 (STARK: TLJ no longer uses correct aspect ratio (stretched, widescreen ...) closed by
- original issue was fixed. Later reported issue sounds like issue …
- 3:25 PM Changeset [d309d02]branch-2-9 by
- BLADERUNNER: Clarifications for duplicated branches And also minor …
- 3:04 PM Ticket #12873 (DIRECTOR: L-ZONE: Movie not found) closed by
- fixed: Hi, I just checked with the current daily build of scummvm and it …
- 3:02 PM Ticket #12872 (DIRECTOR: L-ZONE Infocity logo wrong palette) closed by
- fixed
- 2:47 PM Changeset [51d88231]branch-2-9 by
- WINTERMUTE: Fixing AmigaOS build
- 2:36 PM Changeset [74e7fd1b]branch-2-9 by
- WINTERMUTE: Typo
- 2:18 PM Changeset [fbdd7a3b]branch-2-9 by
- WINTERMUTE: Restore effects material code from original. Added stub …
- 1:56 PM Changeset [52005245]branch-2-9 by
- BLADERUNNER: Fix Duplicated Branches GCC Compiler Warnings
- 1:04 PM Changeset [a69b1761]branch-2-9 by
- WINTERMUTE: Fixed material names
- 12:26 PM Ticket #5724 (MD5: MOHAWK: LB - Various missing games (chacksums included)) closed by
- fixed: We don't have the needed files for the Mac version of The Tortoise and …
- 10:08 AM Ticket #13949 (WME3D: Limbo of the Lost - sprite color and transparency issue) closed by
- fixed
- 8:37 AM Ticket #6356 (AGOS: Simon1 Crash in Dwarf Cave) closed by
- fixed: In 0905e16a: […]
- 8:36 AM Changeset [0905e16a]branch-2-9 by
- AGOS: Add a workaround when an invalid path is selected - fixes bug 6356
- 7:55 AM Ticket #15460 (SCUMM: COMI: credits text missing when subtitles are disabled.) created by
- ScummVM-2.8.1 Linux-x86_64, ScummVM-2.8.1.1 Android Game "The Curse …
- 6:25 AM Changeset [61818523]branch-2-9 by
- M4: RIDDLE: Properly implement Riddle walk_initialize_walker This …
- 5:53 AM Changeset [d04aaf45]branch-2-9 by
- DGDS: Better document unimplemented ADS codes
- 5:53 AM Changeset [94ab8509]branch-2-9 by
- DGDS: Only apply x/y gosub offset if stack depth not zero This fixes …
- 2:41 AM Changeset [b90b0a6b]branch-2-9 by
- M4: RIDDLE: Missing break in room 203 parser
- 12:02 AM Changeset [402ef9fa]branch-2-9 by
- M4: RIDDLE: rename action flags in the parser of room 205
Nov 5, 2024:
- 11:54 PM Changeset [986c5a3b]branch-2-9 by
- M4: RIDDLE: Small renaming in room 205
- 11:40 PM Changeset [f89a449]branch-2-9 by
- QDENGINE: Added placeholder for Slovak nupogodi3
- 11:35 PM Changeset [97817128]branch-2-9 by
- M4: RIDDLE: Finish the implementation of room 205 (parser)
- 11:20 PM Changeset [d021c0bc]branch-2-9 by
- QDENGINE: Added support for Czech version of nupogodi3
- 11:18 PM Changeset [b767aa20]branch-2-9 by
- SCI: Fix Signed vs. Unsigned Comparison GCC Compiler Warning
- 11:06 PM Ticket #14074 (MACOS: ScummVM Fails To Start) closed by
- fixed: I forgot this ticket existed. This was already fixed at least since …
- 10:54 PM Changeset [298c54bc]branch-2-9 by
- AGS: Fix Various Signed vs. Unsigned Comparison GCC Compiler Warnings …
- 10:38 PM Ticket #14774 (GUI: Full Title + version requires at least 748px wide window) closed by
- fixed: The issue only happens with the classic theme, and this is a …
- 10:37 PM Ticket #15459 (AGS: Saves don't take account of game versions and may not be ...) created by
- Hello. Urban Witch Story …
- 10:36 PM Changeset [a66c497]branch-2-9 by
- GUI: Fix display of version in classic theme This fixes bug #14774. …
- 10:32 PM Changeset [a195d067]branch-2-9 by
- WINTERMUTE: Fixed warnings related to initialising non-trivial types
- 10:16 PM Changeset [d24de009]branch-2-9 by
- QDENGINE: Added stubs for more detection entries
- 10:16 PM Changeset [b702fa85]branch-2-9 by
- NEWS: Mention qdEngine supported games
- 10:16 PM Changeset [650b83d5]branch-2-9 by
- QDENGINE: Clarified dogncat game title
- 10:04 PM Ticket #15458 (SCUMM: Allow Amiga palette in MI1 / Loom DOS EGA versions) created by
- First off, I love your app big time! I have managed to buy the floppy …
- 9:09 PM Changeset [bd1489ef]branch-2-9 by
- DGDS: Also define "finished" as not running for HoC+ Although RotD …
- 7:18 PM Changeset [2a5602f3]branch-2-9 by
- GRAPHICS: MACGUI: Fix blank characters on forced Win95 mode
- 5:31 PM Changeset [6140c35b]branch-2-9 by
- QDENGINE: Fix potential out-of-bounds reads. CID 1564818, CID 1564844
- 5:23 PM Changeset [0292c96]branch-2-9 by
- QDENGINE: Enabled engine by default and declared 'mpeg2' dependency
- 5:20 PM Changeset [2de6fe94]branch-2-9 by
- QDENGINE: Marked games for testing
- 4:57 PM Changeset [53602972]branch-2-9 by
- QDENGINE: Added title case to the game titles
- 4:46 PM Changeset [867b0c7b]branch-2-9 by
- QDENGINE: Added support for 3mice1 demo
- 1:45 PM Changeset [0dd017f6]branch-2-9 by
- FREESCAPE: use correct palette for amiga castle data
- 1:45 PM Changeset [b5008a4a]branch-2-9 by
- FREESCAPE: fixes for parsing amiga data
- 1:45 PM Changeset [54a8515f]branch-2-9 by
- FREESCAPE: improved detection tables
- 11:37 AM Changeset [6dac4b3b]branch-2-9 by
- I18N: Update translation (Russian) Currently translated at 94.2% …
- 11:25 AM Ticket #15456 (DGDS: Several texts are not displayed in German language) closed by
- fixed: In 4312a969: […]
- 11:19 AM Changeset [4312a969]branch-2-9 by
- DGDS: Update various strings for German RotD Some hard-coded strings …
- 9:56 AM Ticket #15065 (Unknown game variant for ultima, its actually Crusader: No remorse) closed by
- fixed: In adadaf1: […]
- 9:55 AM Changeset [adadaf1]branch-2-9 by
- ULTIMA: Add detection entry for Crusader: No Remorse v1.10 This fixes …
Nov 4, 2024:
- 11:58 PM Ticket #14258 (AGS: Dreams in the Witch House: character briefly appearing after logo) closed by
- fixed: Seems that the upgrade to AGS 3.6.1 fixed this issue, I can't …
- 11:41 PM Ticket #12841 (DIRECTOR: Mylk Mac crashes on startup) closed by
- fixed: Completed a playthrough (takes just a few minutes), seems to work …
- 10:08 PM Changeset [f60cfdd2]branch-2-9 by
- M4: RIDDLE: Partial implementation of room 205 (WIP parser)
- 9:49 PM Changeset [f61820fd]branch-2-9 by
- DARKSEED: Wiring up SFX for Dos CD version.
- 9:49 PM Changeset [9ccd1c7]branch-2-9 by
- DARKSEED: Wire up inventory add sound
- 9:49 PM Changeset [1f1e5953]branch-2-9 by
- DARKSEED: Add giger ancients death animation.
- 9:49 PM Changeset [7b14fcd]branch-2-9 by
- DARKSEED: Fixed some TODO comments.
- 9:02 PM Ticket #11715 (AUDIO: Games crash on launch with FluidSynth and no soundfont) closed by
- fixed: Fixed in the PR mentioned above
- 9:01 PM Changeset [ba29b2da]branch-2-9 by
- I18N: Update translations templates
- 9:00 PM Changeset [ca88c520]branch-2-9 by
- AUDIO: Split MIDI check flags out, fail checkDevice by default for "auto"
- 9:00 PM Changeset [becf6c52]branch-2-9 by
- BACKENDS: Fix excessive calls to getDeviceString on Windows MIDI
- 9:00 PM Changeset [4436ed5d]branch-2-9 by
- BACKENDS: Add device enumeration and synth device support to OSS MIDI …
- 9:00 PM Changeset [6a03f4a]branch-2-9 by
- AUDIO: Add checkDevice support for FluidSynth
- 8:02 PM Changeset [3e99ff46]branch-2-9 by
- I18N: Update translations templates
- 8:00 PM Changeset [53c41d59]branch-2-9 by
- SCUMM: Disable some keysmaps while writing some savegame names The …
- 4:39 PM Ticket #15439 (Unknown game variant for ags) closed by
- fixed: In 49554a8b: […]
- 4:37 PM Changeset [49554a8b]branch-2-9 by
- AGS: Add old primordia version and several new games Fix #15439
- 4:00 PM Ticket #14886 (AGOS: Waxworks crashing at Egypt Level 3, corrupting save file) closed by
- fixed: I've just tested this, and I can confirm that the fix done by athrxx …
- 3:59 PM Changeset [6e8a0146]branch-2-9 by
- AGOS: Fix entering save game name, after keymapper changes We need to …
- 3:49 PM Changeset [68f2d02b]branch-2-9 by
- WINTERMUTE: Minor cleanup
- 3:46 PM Changeset [f8a93cec]branch-2-9 by
- WINTERMUTE: Fixed alpha testing handling in shader renderer
- 3:33 PM Changeset [f2f97285]branch-2-9 by
- I18N: Update translation (Russian) Currently translated at 93.1% …
- 3:09 PM Changeset [945ad68]branch-2-9 by
- I18N: Update translations templates
- 3:09 PM Changeset [8d8b5f79]branch-2-9 by
- STARK: I18N: Proper capitalization of keymaps
- 3:09 PM Changeset [335cbf14]branch-2-9 by
- STARK: I18N: Further clarification on the April's diary keymap
- 3:09 PM Changeset [3793a337]branch-2-9 by
- SCUMM: I18N: Added clarifying comment to Moonbase Console setting
- 3:09 PM Changeset [c673a257]branch-2-9 by
- SAGA: I18N: Added clarifying comment for "Swallow". Number of …
- 3:09 PM Changeset [ce223905]branch-2-9 by
- SAGA: I18N: Keymap "Pickup" -> "Pick up" for consistency
- 3:08 PM Changeset [38595075]branch-2-9 by
- I18N: Update translation (Ukrainian) Currently translated at 100.0% …
- 3:08 PM Changeset [3624f96]branch-2-9 by
- I18N: Update translation (Polish) Currently translated at 100.0% …
- 2:37 PM Changeset [ea53906d]branch-2-9 by
- I18N: Update translations templates
- 2:36 PM Changeset [e62aa1cb]branch-2-9 by
- I18N: Normalized "Left Click" to be in title case in keymaps
- 2:28 PM Changeset [fd75019b]branch-2-9 by
- I18N: Update translation (Ukrainian) Currently translated at 97.6% …
- 12:20 PM Ticket #15446 (Unknown game variant for Betrayed Alliance Book 1) closed by
- outdated: Thanks for the report, this version was added in commit …
- 9:16 AM Changeset [ec1c846e]branch-2-9 by
- WINTERMUTE: Minor renderers sync
- 9:14 AM Changeset [c353f656]branch-2-9 by
- WINTERMUTE: Minor renderers sync
- 9:13 AM Changeset [c089db97]branch-2-9 by
- WINTERMUTE: CID: 1564838, 1564804, 1564834, 1564833, 1564811
- 8:38 AM Changeset [26ba26b9]branch-2-9 by
- SCI: Fix build
- 8:36 AM Ticket #15436 (DREAMWEB: Assert failure in showAllEx) closed by
- fixed: I've changed the assert to a warning and commented it as FIXME: …
- 8:33 AM Changeset [5972e1b9]branch-2-9 by
- SCI: Add support for playing Mac QT videos in paletted screen formats …
- 8:22 AM Ticket #15457 (SCI: KQ7: Odd behavior for disabling subtitles) created by
- This was tested on ScummVM 2.8.1 and recent dev build of 2.9.0git on …
- 8:22 AM Changeset [23ada878]branch-2-9 by
-
DREAMWEB: Change assert to warning in
showAllEx
Trac #15436 - 8:19 AM Ticket #15392 (BACKENDS: FS: Make file writing atomic commit breaks saving changes to ...) closed by
- fixed: This is obsolete now - the feature has been fixed with this PR, and no …
- 8:13 AM Ticket #15358 (SCI: SQ6: GMM Saving not loadable) closed by
- fixed: Fixed with commit 609e8b54e017020828b62a46dd3ae8113d0e1cfc
- 8:12 AM Changeset [c591be3c]branch-2-9 by
- I18N: Update translations templates
- 8:11 AM Changeset [609e8b54]branch-2-9 by
- SCI: Disallow saving from the GMM and add a new game option to allow …
- 6:28 AM Changeset [169a6aa0]branch-2-9 by
- M4: RIDDLE: Respect the volume in digi play calls
- 6:23 AM Changeset [86b0b2a2]branch-2-9 by
- M4: RIDDLE: Fix crash in room 203
- 5:35 AM Changeset [783714e]branch-2-9 by
- M4: RIDDLE: Added room 203 parser
Nov 3, 2024:
- 11:44 PM Changeset [bb5e5efb]branch-2-9 by
- M4: RIDDLE: Finished room 203 daemon
- 11:38 PM Ticket #13221 (SCUMM: Monkey Island 2 Segfault (Midi related)) closed by
- outdated
- 11:34 PM Ticket #11775 (MYST3: Autosave does not work) closed by
- fixed
- 9:58 PM Changeset [6d047f6e]branch-2-9 by
- WINTERMUTE: Synced renderers
- 8:15 PM Ticket #15456 (DGDS: Several texts are not displayed in German language) created by
- In the German version of Rise of Dragon, ScummVM displays the …
- 6:48 PM Changeset [98a466f8]branch-2-9 by
- WINTERMUTE: Small sync between renderers
- 6:38 PM Changeset [141a8e2d]branch-2-9 by
- WINTERMUTE: Added disabling blend mode at flip to prevent interfere …
- 6:20 PM Changeset [7c5c33a2]branch-2-9 by
- WINTERMUTE: Synced with original renderer about blend state flow in …
- 6:14 PM Changeset [09cef467]branch-2-9 by
- WINTERMUTE: Draw tiled from UI image suppose to draw in transparent …
- 5:52 PM Changeset [3df285a2]branch-2-9 by
- QDENGINE: DT: Added more debug output to personages
- 5:28 PM Changeset [b78318db]branch-2-9 by
- AGS: Fix Usage Of Undefined Preprocessor Define GCC Compiler Warning …
- 5:02 PM Ticket #15455 (ULTIMA6: party roster doesn't work with "new style" game style) created by
- Greetings! The party roster via F10 or / doesn't seem to be working …
- 1:17 PM Changeset [bfa7d486]branch-2-9 by
- WINTERMUTE: Sync both renderers
- 11:44 AM Changeset [fed9be64]branch-2-9 by
- WINTERMUTE: Reworked 2D setup projection to make work closer to original
- 10:48 AM Changeset [d2b7ddc0]branch-2-9 by
- DGDS: Fix compiler warning
- 10:41 AM Ticket #15454 (DGDS: Crash when clicking on a box in the shelf) closed by
- fixed: In 0880fd91: […]
- 10:40 AM Changeset [0880fd91]branch-2-9 by
- DGDS: Drop non-existent global set to warning. This happens when you …
- 10:31 AM Changeset [3c0af96e]branch-2-9 by
- WINTERMUTE: Removed build2dTransformation, it's no longer needed
- 10:17 AM Changeset [545b664b]branch-2-9 by
- WINTERMUTE: Restore from original code for SpriteEx rotate code math
- 9:52 AM Changeset [e5b2eced]branch-2-9 by
- WINTERMUTE: Small cleanup in drawSpriteEx()
- 9:51 AM Changeset [6974da91]branch-2-9 by
- WINTERMUTE: Small cleanup in drawSpriteEx()
- 9:45 AM Ticket #15454 (DGDS: Crash when clicking on a box in the shelf) created by
- If you click with the loupe on the second shelf in the left cupboard …
- 9:38 AM Changeset [51f7cf16]branch-2-9 by
- WINTERMUTE: Document winding order differences compared to original
- 7:40 AM Changeset [21948caa]branch-2-9 by
- GRIM: Fix compilation in BE platforms
- 7:40 AM Changeset [88e2764d]branch-2-9 by
- GRIM: Reduce the amount of format conversion for bitmaps
- 7:40 AM Changeset [0825fab6]branch-2-9 by
- GRIM: Reduce memory usage for 3bpp textures
- 7:40 AM Changeset [4700a411]branch-2-9 by
- GRIM: Use the best pixel format for video playback
- 7:39 AM Changeset [0c20e12c]branch-2-9 by
- WINTERMUTE: Moved vertex structures declaration to header
- 7:38 AM Changeset [2c459789]branch-2-9 by
- WINTERMUTE: Added some DX math
- 7:37 AM Changeset [56a479b8]branch-2-9 by
- WINTERMUTE: Small sync with original renderer code
- 7:35 AM Changeset [509cebc8]branch-2-9 by
- WINTERMUTE: Move skipping 3D drawing in backend renderer instead in …
- 7:21 AM Changeset [476f76a9]branch-2-9 by
- WINTERMUTE: Move skipping 3D drawing in backend renderer instead in …
- 3:11 AM Ticket #15450 (DGDS: Crash with German version on Speech bubbles) closed by
- fixed: In cea5b29f: […]
- 3:11 AM Changeset [cea5b29f]branch-2-9 by
- DGDS: Fix crash on German dgds intro The font functions take u32 but …
- 3:10 AM Changeset [608f507c]branch-2-9 by
- DGDS: Add detection for RotD Amiga German (#15453)
- 2:38 AM Ticket #15453 (Unknown game variant for dgds - rise of the dragon - german amiga version) closed by
- fixed: Amiga versions aren't supported yet, but I've added it to the …
- 2:35 AM Changeset [a22a3417]branch-2-9 by
- M4: RIDDLE: More room 203 daemon
- 2:33 AM Ticket #15452 (rise of the dragon combined mt32/sb also implementetd? and also a ...) closed by
- wontfix: The patch is not needed, I already made it so the intro speech plays …
- 12:44 AM Ticket #13077 (GRIM: SCUMMVM asks for gfupd101.exe even if game files are already patched) closed by
- wontfix: This is intentional, to ensure that we do indeed get the patched …
- 12:26 AM Ticket #14279 (MD5: TINSEL: Unknown game variant for tinsel: American Discworld 2 demo) closed by
- fixed: This detection entry seems to have been added in 2163746b on …
Nov 2, 2024:
- 10:04 PM Changeset [fe4f786b]branch-2-9 by
- M4: RIDDLE: Partial implementation of room 205 (daemon complete)
- 9:54 PM Ticket #15451 (ANDROID: LAN: Inability to create folder or upload files to external ...) closed by
- fixed: This is fixed in 400854663181dd9028a8d1df77f8be5de770e9ef. There was a …
- 9:52 PM Changeset [40085466]branch-2-9 by
- BACKENDS: NETWORKING: Properly use urlToPath urlToPath can return an …
- 9:48 PM Changeset [80884b8]branch-2-9 by
- M4: RIDDLE: Partial implementation of room 205 (daemon up to trigger 1050)
- 9:36 PM Changeset [8d088114]branch-2-9 by
- DGDS: Implement stubs for HoC minigames
- 9:36 PM Changeset [53c16214]branch-2-9 by
- DGDS: Finally really actually fix ADS exeuction order The underlying …
- 9:36 PM Changeset [5b162ced]branch-2-9 by
- DGDS: Flop back to previous ADS orderring This is a partial revert of …
- 8:50 PM Ticket #14423 (ANDROID: Add a note or tip in the BACKEND tab about the Virtual Keyboard) closed by
- fixed: This has been documented in ScummVM itself since commit …
- 8:43 PM Ticket #14883 (ANDROID: Cursor position is not adjusted when virtual keyboard is ...) closed by
- fixed: Fixed in e3a13c7d633d5eeb1d8546b76a263b85ed719ae9
- 8:42 PM Changeset [e3a13c7d]branch-2-9 by
- ANDROID: Move mouse cursor while displaying keyboard This is only for …
- 8:11 PM Changeset [10b1010f]branch-2-9 by
- M4: RIDDLE: More of room 203 daemon
- 7:12 PM Changeset [c8bd5774]branch-2-9 by
- QDENGINE: DT: Replaced game object flags with icons
- 7:12 PM Changeset [5f7e562e]branch-2-9 by
- QDENGINE: DT: Replace animation flags with icons
- 7:12 PM Changeset [632d20dc]branch-2-9 by
- QDENGINE: DT: Print frame number for personages
- 7:08 PM Ticket #14827 (ANDROID: Launcher GUI layout issues for Backend tabs) closed by
- fixed: First bug was already fixed. Second bug is fixed by commit …
- 7:07 PM Changeset [f443c00]branch-2-9 by
- I18N: Update translations templates
- 7:02 PM Changeset [5ed9b34b]branch-2-9 by
- GUI: Resolve text alignment on reflow Resolving it when constructing …
- 6:57 PM Ticket #15453 (Unknown game variant for dgds - rise of the dragon - german amiga version) created by
- The game in 'Rise of the Dragon (Floppy Amiga, German)\' seems to be …
- 6:47 PM Ticket #15452 (rise of the dragon combined mt32/sb also implementetd? and also a ...) created by
- there is a fanmade patch for the game, wich adds the possibility to …
- 6:11 PM Changeset [1bc848ac]branch-2-9 by
- WINTERMUTE: Moved conversion depth range from DX to OGL to …
- 5:58 PM Changeset [f887af81]branch-2-9 by
- WINTERMUTE: Corrected conversion depth range from DX to OGL in …
- 5:42 PM Ticket #15447 (Unknown game variant for crimsondiamond) closed by
- outdated: Thanks for the report, this version is already detected in developer …
- 5:38 PM Ticket #15448 (Unknown game variant for englishhaunting) closed by
- outdated: Thanks for the report, this version is already detected in developer …
- 5:11 PM Changeset [db130d6d]branch-2-9 by
- DARKSEED: Improve CD music accuracy
- 3:25 PM Ticket #12800 (Add option to pass parameters to SCUMMVM on Android) closed by
- fixed: This has been implemented in 4ecf2e4ccc39adedb1dcd45f890d3520b9015342.
- 2:50 PM Changeset [d24cf46d]branch-2-9 by
- FREESCAPE: fixes for parsing amiga data
- 2:50 PM Changeset [cd82c1cf]branch-2-9 by
- FREESCAPE: refactored castle code that load assets
- 2:50 PM Changeset [3f5d6fa]branch-2-9 by
- FREESCAPE: fixed uninitialized variable in castle
- 2:50 PM Changeset [5ac702ac]branch-2-9 by
- FREESCAPE: fixed potential memory leak in castle
- 2:50 PM Changeset [4f37dfe3]branch-2-9 by
- FREESCAPE: fixed uninitialized scalar fields in castle
- 2:50 PM Changeset [a720d835]branch-2-9 by
- FREESCAPE: make shield closer to original in castle
- 2:50 PM Changeset [6dd7eda8]branch-2-9 by
- FREESCAPE: allow to skip game over screens using more keys
- 2:50 PM Changeset [95b8a6da]branch-2-9 by
- FREESCAPE: correctly render the spirit meter when near the end of the game
- 1:17 PM Changeset [bc24fdcf]branch-2-9 by
- SCUMM: (MI1/Mac) - fix music glitch when changing quality (also …
- 1:02 PM Ticket #15451 (ANDROID: LAN: Inability to create folder or upload files to external ...) created by
- I've tested with release build (2.8.1.1) which does not have this …
- 11:17 AM Ticket #15450 (DGDS: Crash with German version on Speech bubbles) created by
- If the image with the speech bubble appears in the intro after the …
- 10:57 AM Ticket #15449 (ANDROID: NGI: The Russian version of Full Pipe doesn't launch on Android) created by
- ScummVM version: 2.9.0git10406-g83dae368205 (built Nov 2 2024 …
- 7:55 AM Changeset [f9e1fc01]branch-2-9 by
- M4: RIDDLE: Partial implementation of room 205 (daemon up to trigger 1016)
- 7:32 AM Ticket #15448 (Unknown game variant for englishhaunting) created by
- The game in 'English Haunting, An (USA) (AGS)' seems to be an unknown …
- 7:23 AM Ticket #15447 (Unknown game variant for crimsondiamond) created by
- The game in 'Crimson Diamond, The (USA) (AGS)' seems to be an unknown …
- 7:19 AM Ticket #15446 (Unknown game variant for Betrayed Alliance Book 1) created by
- The game in 'Betrayed Alliance Book 1 (USA) (SCI)' seems to be an …
Nov 1, 2024:
- 11:36 PM Changeset [83dae368]branch-2-9 by
- SCUMM: (MI1/Mac) - fix minor music glitch
- 11:16 PM Changeset [e09c521c]branch-2-9 by
- LIBRETRO: refactor av_status
- 11:16 PM Changeset [958b6b74]branch-2-9 by
- LIBRETRO: add NEON feature test to LibretroOpenGLGraphics
- 11:16 PM Changeset [742f88bd]branch-2-9 by
- LIBRETRO: add GUI resolution settings
- 11:11 PM Changeset [30185240]branch-2-9 by
- M4: RIDDLE: Partial implementation of room 205 (daemon up to trigger 1000)
- 10:31 PM Changeset [3912308d]branch-2-9 by
- QDENGINE: DT: Added more output to personages
- 10:31 PM Changeset [f0674e1b]branch-2-9 by
- QDENGINE: DT: Moved personages to a separate window and render in a table
- 9:52 PM Changeset [7baae04b]branch-2-9 by
- M4: RIDDLE: Partial implementation of room 205 (daemon up to trigger 666)
- 9:29 PM Changeset [b3eb2268]branch-2-9 by
- WINTERMUTE: Adedd conversion depth range from DX to OGL in perspective …
- 9:05 PM Changeset [10601d3b]branch-2-9 by
- GRIM: Move detection entries into a separate file This brings GRIM in …
- 8:53 PM Changeset [d866e4df]branch-2-9 by
- QDENGINE: DT: Print personage state in the object list
- 8:38 PM Changeset [70dd5c54]branch-2-9 by
- DGDS: Add German variant of Rise of the Dragon
- 3:56 PM Changeset [a3a7fa96]branch-2-9 by
- WINTERMUTE: setting depth range is not needed, not used by engine
- 2:57 PM Changeset [a3b79eb]branch-2-9 by
- I18N: Update translation (Ukrainian) Currently translated at 97.1% …
- 2:45 PM Changeset [220d5b2b]branch-2-9 by
- NEWS: Fix inconsistent formatting in latest NEWS entries
- 2:44 PM Changeset [300b83b9]branch-2-9 by
- NEWS: Update German NEWS file
- 2:39 PM Ticket #15445 (ANDROID: Gesture for middle click (three fingers tap) in direct touch mode) created by
- I've tested this on an Android 12 device, with ScummVM 2.8.1.1 and a …
- 2:02 PM Ticket #15443 ([Android] Nintendo Switch version of My Big Sister has glitchy gamepad ...) closed by
- duplicate
- 2:01 PM Ticket #15444 (ANDROID: AGS: Nintendo Switch version of My Big Sister has glitchy ...) created by
- ScummVM version: 2.9.0git10383-g09ab1ddfb70 (built Nov 1 2024 …
- 1:57 PM Ticket #15443 ([Android] Nintendo Switch version of My Big Sister has glitchy gamepad ...) created by
- ScummVM version: 2.9.0git10383-g09ab1ddfb70 (built Nov 1 2024 …
- 12:12 PM Changeset [b36e3d6f]branch-2-9 by
- NEWS: added freescape new supported game and changes
- 12:04 PM Changeset [225eab75]branch-2-9 by
- FREESCAPE: avoid player staying too close to the walls when changing areas
- 12:04 PM Changeset [075740a3]branch-2-9 by
- FREESCAPE: fix crash in castle for dos (spanish release)
- 12:04 PM Changeset [0fcd49ca]branch-2-9 by
- FREESCAPE: refactor ghostInArea
- 11:25 AM Changeset [9d8d25d2]branch-2-9 by
- DARKSEED: Add cutscene music
- 9:34 AM Changeset [3c62ce1f]branch-2-9 by
- SCUMM: MACGUI: Remove unnecessary blank lines
- 7:18 AM Ticket #15442 (MD5: DGDS: Unknown RotD variant) created by
- The game in '_Rise of the Dragon EGA\' seems to be an unknown game …
- 4:30 AM Changeset [3b956ed3]branch-2-9 by
- M4: RIDDLE: More room 203 daemon
- 12:33 AM Changeset [09ab1ddf]branch-2-9 by
- SCI: Speed up GfxScreen::scale2x() for 2bpp and 4bpp formats
- 12:33 AM Changeset [68f3c51f]branch-2-9 by
- SCI: Support more pixel formats in GfxScreen::scale2x()
- 12:26 AM Changeset [9339b3b3]branch-2-9 by
- SCI: (KQ6/MAC) - icon bar colors in rgb render mode
- 12:01 AM Changeset [f1a84478]branch-2-9 by
- QDENGINE: Implement moving objects differences for earlier dates …
Oct 31, 2024:
- 11:50 PM Ticket #15440 (Primordia variant for ags) closed by
- fixed: Thank you. That one was already added a couple of months ago in commit …
- 11:38 PM Ticket #15441 (Gemini Rue variant for ags) closed by
- fixed: Thank you for the report. In this case this detection was already …
- 11:16 PM Changeset [0d871bd4]branch-2-9 by
- TSAGE: Added detection for Russian fan-translation of Blue Force
- 11:13 PM Ticket #15441 (Gemini Rue variant for ags) created by
- The game in 'Gemini Rue' seems to be an unknown game variant. Please …
- 11:06 PM Ticket #15440 (Primordia variant for ags) created by
- The game in 'Primordia' seems to be an unknown game variant. Please …
- 9:03 PM Changeset [738a8a17]branch-2-9 by
- FREESCAPE: refactor and fix some conditional code in castle
- 9:03 PM Changeset [13b487ef]branch-2-9 by
- FREESCAPE: show key names when clicking in castle
- 9:00 PM Changeset [b89295b0]branch-2-9 by
- WINTERMUTE: More sync with original for renderer
- 7:09 PM Changeset [3bb61e52]branch-2-9 by
- WINTERMUTE: More sync with original for renderer sprites
- 6:28 PM Changeset [1ebd6e11]branch-2-9 by
- SCUMM: MACGUI: Make the "rough" command for MI1 an enhancement Since …
- 6:18 PM Changeset [f3a510de]branch-2-9 by
- SCUMM: MACGUI: Make the "Graphics Smoothing" menu item an enhancement …
- 5:23 PM Changeset [f247aa24]branch-2-9 by
- WINTERMUTE: Synced renderer setSpriteBlendMode() with original
- 4:24 PM Changeset [ea011b43]branch-2-9 by
- WINTERMUTE: Cleanup renderer init() function
- 3:25 PM Changeset [6b9b7fb8]branch-2-9 by
- TSAGE: Initial code for support of Russian fan translation for Blue Force
- 2:49 PM Changeset [985e6df]branch-2-9 by
- WINTERMUTE: Moved non opengl functions to common 3d renderer
- 2:28 PM Changeset [7dbed4d4]branch-2-9 by
- WINTERMUTE: Rearrange functions to match original code
- 12:39 PM Changeset [27d5c142]branch-2-9 by
- NEWS: Update German NEWS file
- 11:58 AM Changeset [fc17bc0b]branch-2-9 by
- I18N: Update translation (German) Currently translated at 100.0% …
- 11:57 AM Changeset [cab20d73]branch-2-9 by
- I18N: Update translation (German) Currently translated at 99.7% (2352 …
- 11:57 AM Changeset [a470695c]branch-2-9 by
- I18N: Update translation (German) Currently translated at 99.7% (2351 …
- 11:41 AM Ticket #15439 (Unknown game variant for ags) created by
- The game in 'Primordia' seems to be an unknown game variant. Please …
- 11:40 AM Changeset [1852df57]branch-2-9 by
- WINTERMUTE: Amend to commit with TGA handling. Handle gfx swap data …
- 10:50 AM Changeset [0d928bbd]branch-2-9 by
- WINTERMUTE: Adapt color key to TGA decoder color components layout. …
- 10:07 AM Changeset [a1c85979]branch-2-9 by
- I18N: Update translation (German) Currently translated at 95.5% (2251 …
- 8:57 AM Changeset [fb225265]branch-2-9 by
- NEWS: Mention changes for dreamweb and tsage
- 7:59 AM Changeset [a28e064d]branch-2-9 by
- AGS: Add missing stub when Freetype is not available
- 7:53 AM Changeset [55fe1525]branch-2-9 by
- AGS: Fix int vs int32 discrepancies
- 7:20 AM Changeset [da441ab2]branch-2-9 by
- I18N: Update translation (German) Currently translated at 90.7% (2140 …
- 7:05 AM Changeset [a6d0e0db]branch-2-9 by
- I18N: Update translation (German) Currently translated at 90.3% (2130 …
- 6:56 AM Changeset [d1f818c5]branch-2-9 by
- I18N: Update translation (German) Currently translated at 90.1% (2124 …
- 6:52 AM Changeset [812b82e]branch-2-9 by
- TSAGE: Add keymapper support
- 6:21 AM Changeset [38715ccf]branch-2-9 by
- I18N: Update translation (German) Currently translated at 89.5% (2110 …
- 6:01 AM Changeset [86857e89]branch-2-9 by
- I18N: Update translation (German) Currently translated at 89.0% (2099 …
- 5:59 AM Changeset [ab039c85]branch-2-9 by
- M4: RIDDLE: Beginnings of room 203 daemon
- 2:20 AM Changeset [4c0eb1fb]branch-2-9 by
- M4: RIDDLE: Finished room 203 init
- 1:12 AM Changeset [e0aa0873]branch-2-9 by
- I18N: Update translations templates
- 1:11 AM Changeset [a418d03b]branch-2-9 by
- TSAGE: Fix background refresh regression, after ManagedSurface changes …
- 12:48 AM Changeset [7dea98e8]branch-2-9 by
- KYRA: (EOB) - remove unnecessary comments I verified some code parts …
- 12:43 AM Changeset [b997ae3]branch-2-9 by
- AGS: Add new MMM games
- 12:05 AM Changeset [1f48bb48]branch-2-9 by
- M4: RIDDLE: Partial implementation of room 205 (preload, init, pre-parser)
Oct 30, 2024:
- 11:23 PM Changeset [e3756cf9]branch-2-9 by
- M4: Simplify more chunk getters
- 11:22 PM Changeset [8b303969]branch-2-9 by
- M4: Remove superfluous wrappers
- 11:22 PM Changeset [d0eaa99a]branch-2-9 by
- M4: Simplify chunk getter functions
- 11:10 PM Changeset [a726104e]branch-2-9 by
- SCUMM: Partially revert 08c17d451359247439512eca422287d8efcc871e This …
- 10:51 PM Ticket #15438 (GUI: Missing “default” option under shaders when overriding global settings) created by
- When “override global settings” is checked in video settings of an …
- 10:51 PM Changeset [08c17d45]branch-2-9 by
- SCUMM: (Mac) - fix sound timing glitch
- 10:09 PM Changeset [c3494e0a]branch-2-9 by
- DGDS: Unmark china as ready for testing for the time being
- 9:44 PM Changeset [f683460e]branch-2-9 by
- QDENGINE: DT: Display visible scene objects
- 9:44 PM Changeset [3be33e79]branch-2-9 by
- SCUMM: Added missing override keyword
- 9:43 PM Changeset [3bc7b6c8]branch-2-9 by
- AGS: Set AGS 3.6.1 games as supported
- 9:27 PM Changeset [6bb9eaf3]branch-2-9 by
- M4: RIDDLE: Finish the implementation of room 207
- 9:14 PM Changeset [398fb6d2]branch-2-9 by
- SCUMM: MONKEY2: Document the behavior of the 'pulling the rope' bug in …
- 8:59 PM Changeset [09199705]branch-2-9 by
- CONFIGURE: Fix syntax errors with some shells in the SSE2/AVX2/NEON …
- 8:41 PM Ticket #15319 (AGS: Update engine version to 3.6.1 (supporting KQ1 4.2 and others)) closed by
- fixed: Engine now updated to 3.6.1 after merging PR …
- 8:32 PM Changeset [83fab4b1]branch-2-9 by
- WINTERMUTE: Small sync with original sources for renderers
- 7:45 PM Changeset [53ecfc95]branch-2-9 by
- FREESCAPE: correctly load key image in castle for zx
- 7:45 PM Changeset [98d4ec9f]branch-2-9 by
- FREESCAPE: fixes for castle dos demo
- 7:45 PM Changeset [d384a927]branch-2-9 by
- FREESCAPE: avoid crashing when _ecolours is null
- 7:45 PM Changeset [c10b53de]branch-2-9 by
- FREESCAPE: improve handling of condition execution when a goto is executed
- 7:12 PM Changeset [2e5d4afc]branch-2-9 by
- I18N: Update translation (Russian) Currently translated at 92.2% …
- 7:12 PM Changeset [04a5182d]branch-2-9 by
- I18N: Update translation (Polish) Currently translated at 100.0% …
- 6:43 PM Changeset [0d451525]branch-2-9 by
- I18N: Update translation (Polish) Currently translated at 97.9% (2308 …
- 5:31 PM Changeset [0c21f843]branch-2-9 by
- I18N: Update translation (Polish) Currently translated at 94.3% (2225 …
- 5:14 PM Ticket #15437 (M4: Detection conflict between M4/MADS engines for Orion Burger (FR)) created by
- Current Git HEAD. This is with the files from my own CD of the French …
- 5:07 PM Changeset [c9456d51]branch-2-9 by
- SCUMM: MACGUI: Move handlers for V5 menu items to MacV5Gui
- 4:59 PM Ticket #15179 (AGS: lzwexpand SIGBUS on strict-alignment archs) closed by
- fixed: Closing this ticket, as the problem has been fixed with the …
- 4:18 PM Changeset [9dbbe16d]branch-2-9 by
- M4: Simplify file resource reading code This adds wrapper functions, …
- 4:08 PM Changeset [176430f3]branch-2-9 by
- AGS: Fix lzwexpand on strict-alignment platforms Fixes TRAC #15179, …
- 4:08 PM Changeset [815141fd]branch-2-9 by
- AGS: Define AGS_STRICT_ALIGNMENT for SCUMM_NEED_ALIGNMENT builds …
- 4:07 PM Changeset [1ac7de43]branch-2-9 by
- AGS: Fix flipped parameters in ArcTan2 plugin function
- 4:07 PM Changeset [37f8378c]branch-2-9 by
- AGS: Avoid unserializing plugins with zero datasize This is to avoid …
- 4:07 PM Changeset [543dff99]branch-2-9 by
- AGS: Expand info in cc_instance error logging macros
- 4:07 PM Changeset [dcf9cfd8]branch-2-9 by
- AGS: Move drawstate to globals
- 4:07 PM Changeset [281d798b]branch-2-9 by
- AGS: Move globalDynamicStruct to globals
- 4:07 PM Changeset [5275aaae]branch-2-9 by
- AGS: Move room_statuses to globals
- 4:07 PM Changeset [8d90ee9c]branch-2-9 by
- AGS: Move valid_handles to globals
- 4:07 PM Changeset [cf3fcb80]branch-2-9 by
- AGS: Move DrawFPS to globals
- 4:07 PM Changeset [9778105b]branch-2-9 by
- AGS: Add missing override keyword
- 4:07 PM Changeset [a19929bd]branch-2-9 by
- AGS: Fix operand typo
- 4:07 PM Changeset [f0c92b61]branch-2-9 by
- AGS: Updated build version (3.6.1.29 P7) Partially from upstream …
- 4:07 PM Changeset [8a0cc8e3]branch-2-9 by
- AGS: Engine: fixed ReadGameData() to read GUID before logging It …
- 4:07 PM Changeset [6ee1a497]branch-2-9 by
- AGS: Engine: expanded error messages for character being in wrong room …
- 4:07 PM Changeset [8e915feb]branch-2-9 by
- AGS: Engine: fixed callstack not reported in case of script api errors …
- 4:07 PM Changeset [1fad505b]branch-2-9 by
- AGS: Add old_keyhandle flag to ags_simulate_keypress The flag is not …
- 4:07 PM Changeset [ec9f0dc]branch-2-9 by
- AGS: Engine: fixed a comment with obsolete info and link to the manual …
- 4:07 PM Changeset [3e57cad5]branch-2-9 by
- AGS: Engine: fixed CopyScreenIntoBitmap not applying filter when …
- 4:07 PM Changeset [74b261a1]branch-2-9 by
- AGS: Engine: fixed walkbehind sprites not recreated after walkbehinds …
- 4:07 PM Changeset [81757a11]branch-2-9 by
- AGS: Engine: fixed text-based lipsync inconsistent frame delay The …
- 4:07 PM Changeset [99a6c041]branch-2-9 by
- AGS: Engine: fixed DrawSpriteWithTransparency to keep mask pixels on …
- 4:07 PM Changeset [c5b8f70d]branch-2-9 by
- AGS: Engine: clamp return value of get_walkable_area_at_location() …
- 4:07 PM Changeset [a7a99557]branch-2-9 by
- AGS: Engine: reorganized code in DrawingSurface_DrawImageImpl() a …
- 4:07 PM Changeset [6f25625b]branch-2-9 by
- AGS: Engine: simplify DrawSpriteWithTransparency() From upstream …
- 4:07 PM Changeset [90863afb]branch-2-9 by
- AGS: Engine: fixed ConvertUtf8ToAscii to restore old locale properly …
- 4:07 PM Changeset [a9dc8d7c]branch-2-9 by
- AGS: Engine: in ASCII mode in TextBox don't try printing unsupported …
- 4:07 PM Changeset [fdab95b3]branch-2-9 by
- AGS: Engine: gui mouse handles accept mouse pos as arguments * This …
- 4:07 PM Changeset [d05eeb5d]branch-2-9 by
- AGS: Engine: get rid of the room object sorting hack, use same rules …
- 4:07 PM Changeset [f3149263]branch-2-9 by
- AGS: Engine: fixed GetRegionAtScreen to return region[0] for off …
- 4:07 PM Changeset [455aaef9]branch-2-9 by
- AGS: Updated build version (3.6.1.26 P4) Partially from upstream …
- 4:07 PM Changeset [187cf953]branch-2-9 by
- AGS: Script API: added missing OPT_* constants for Get/SetGameOption …
- 4:07 PM Changeset [6a2d7404]branch-2-9 by
- AGS: Engine: fix setting Viewport and Camera sizes in game_start 1. …
- 4:07 PM Changeset [4ffe9e68]branch-2-9 by
- AGS: Updated build version (3.6.1.25 P3) Partially from upstream …
- 4:07 PM Changeset [0c4d929d]branch-2-9 by
- AGS: Engine: hotfix certain platforms to not save "warnings.log" in …
- 4:07 PM Changeset [6814c8db]branch-2-9 by
- AGS: Engine: support loading 3.5.0 saves with mismatching "Room …
- 4:07 PM Changeset [1c5ca014]branch-2-9 by
- Engine: allow scene render in "load room" event if transition instant …
- 4:07 PM Changeset [4308801c]branch-2-9 by
- AGS: Engine: in GetDiskFreeSpaceMB() ensure we check the save dir's …
- 4:07 PM Changeset [56ec78d7]branch-2-9 by
- AGS: Engine: fixed ScPl_System_Log() had wrong argument list …
- 4:07 PM Changeset [3b52b266]branch-2-9 by
- AGS: Common: when calculating TTF font's extent just use FT_Face->bbox …
- 4:07 PM Changeset [f2b5bb80]branch-2-9 by
- AGS: Common: when calculating TTF's extents, use first 128 glyphs …
- 4:07 PM Changeset [bb0ff49e]branch-2-9 by
- AGS: Engine: fixed wouttextxy_AutoOutline inconsistent int param types …
- 4:07 PM Changeset [340a7f20]branch-2-9 by
- AGS: Engine: fixed InputBox draws input string beyond textbox borders …
- 4:07 PM Changeset [7f1ad613]branch-2-9 by
- AGS: Engine: added comments around remaining uses of STD_BUFFER_SIZE …
- 4:07 PM Changeset [6f20bee7]branch-2-9 by
- AGS: Engine: hotfix buffer size check in InputBox() From upstream …
- 4:07 PM Changeset [c8ddd881]branch-2-9 by
- AGS: Engine: hotfix buffer usage when printing room debug info From …
- 4:07 PM Changeset [b9879cb9]branch-2-9 by
- AGS: Engine: made FPS overlay react on font changes and abnormal fonts …
- 4:07 PM Changeset [fcde3326]branch-2-9 by
- AGS: Engine: fixed auto outline for the fonts with abnormal extents …
- 4:07 PM Changeset [a8b50fed]branch-2-9 by
- AGS: Common: print loaded font metrics to log From upstream …
- 4:07 PM Changeset [6efd1cc]branch-2-9 by
- AGS: Common: calculate real TTF glyphs extent, fix fonts cut from the …
- 4:07 PM Changeset [a5223d24]branch-2-9 by
- AGS: Updated build version (3.6.1.23 P1) Partially from upstream …
- 4:07 PM Changeset [a5831a36]branch-2-9 by
- AGS: Engine: only alloc sprite notifiers for dynamic sprites + add …
- 4:07 PM Changeset [92809e31]branch-2-9 by
- AGS: Engine: rewrote dynamic sprite to texture notification mechanism …
- 4:07 PM Changeset [81130f54]branch-2-9 by
- AGS: Engine: fixed software renderer closing with textual overlay on …
- 4:07 PM Changeset [38d23b51]branch-2-9 by
- AGS: Engine: fixed spritemodified array not init after RunAGSGame() …
- 4:07 PM Changeset [55d81cb2]branch-2-9 by
- AGS: Engine: safeguard Overlay.Create in case of spritenum out of …
- 4:07 PM Changeset [7314dfc2]branch-2-9 by
- AGS: Fix Screenoverlay private initializer error
- 4:07 PM Changeset [10252544]branch-2-9 by
- AGS: Fix implicit warning
- 4:07 PM Changeset [6dfd66be]branch-2-9 by
- AGS: Engine: fixed Overlay bitmap order read from legacy saves From …
- 4:07 PM Changeset [efc70d1e]branch-2-9 by
- AGS: Engine: mark portrait sprite updated, as it's now a dynamic …
- 4:07 PM Changeset [7af9888d]branch-2-9 by
- AGS: Engine: rewrote dynamic sprite change notification method …
- 4:07 PM Changeset [f6e4d415]branch-2-9 by
- AGS: Common: implemented a sprite placeholder in SpriteCache …
- 4:07 PM Changeset [68333582]branch-2-9 by
- AGS: Common: made SpriteCache::GetFreeIndex() much faster From …
- 4:07 PM Changeset [dc30f4e2]branch-2-9 by
- AGS: Engine: Overlay uses ObjTexture similar to object and chars + …
- 4:07 PM Changeset [2d2755f4]branch-2-9 by
- AGS; Engine: changed ScreenOverlay to store owned images as dynamic …
- 4:07 PM Changeset [8d7cca3]branch-2-9 by
- AGS: Engine: fixed read_savedgame_screenshot() in case there's no …
- 4:07 PM Changeset [1464a7e3]branch-2-9 by
- AGS: Engine: for software mode fixed removed overlay cache not …
- 4:07 PM Changeset [3d6f4c62]branch-2-9 by
- AGS: Common: fixed stupid mistake in SpriteCache::InitNullSprite() …
- 4:07 PM Changeset [1d70b396]branch-2-9 by
- AGS: Engine: store dynamic surfaces in unique_ptrs From upstream …
- 4:07 PM Changeset [3078b207]branch-2-9 by
- AGS: Engine: refactor around add_dynamic_sprite() * separate variant …
- 4:07 PM Changeset [eac87601]branch-2-9 by
- AGS: Common: fix couple of GUI functions that may fail when restoring …
- 4:07 PM Changeset [0da32890]branch-2-9 by
- AGS: Add casts in cc_character
- 4:07 PM Changeset [1bce308f]branch-2-9 by
- AGS: Add casts in ags_plugin
- 4:07 PM Changeset [08a2d9cc]branch-2-9 by
- AGS: Add casts in cc_instance
- 4:07 PM Changeset [5ce01502]branch-2-9 by
- AGS: Add const_casts, comment out unneeded bindings
- 4:07 PM Changeset [8e53e97a]branch-2-9 by
- AGS: Fix type/add cast in main_game_file
- 4:07 PM Changeset [794318b9]branch-2-9 by
- AGS: Common: fixed item crosshair colors read with mistake From …
- 4:07 PM Changeset [91ea7cb0]branch-2-9 by
- AGS: Don't attempt to access endtimeoffs/frame vectors for lines with …
- 4:07 PM Changeset [afde8d4a]branch-2-9 by
- AGS: Updated build version (3.6.1.22), mark "stable" 3.6.1 release …
- 4:07 PM Changeset [77c50866]branch-2-9 by
- AGS: Fixed "Engine: hotfix potential exception if cc_error is called …
- 4:07 PM Changeset [26cf741]branch-2-9 by
- AGS: Engine: fixed camera may fail to restore its position in the room …
- 4:07 PM Changeset [5d58384a]branch-2-9 by
- AGS: remove "supersampling" setting, as not entirely supported This …
- 4:07 PM Changeset [209ec5a9]branch-2-9 by
- AGS: Engine: hotfix room objects not visible if FadeIn called in "room …
- 4:07 PM Changeset [e6ea49d9]branch-2-9 by
- AGS: Engine: fixed restoring letterboxed viewport after loading an old …
- 4:07 PM Changeset [258f9fa7]branch-2-9 by
- AGS: Engine: fixed mouse cursor texture broken after RunAGSGame() …
- 4:07 PM Changeset [9a766e1a]branch-2-9 by
- AGS: Engine: fixed extra frame drawn before Crossfade or Dissolve …
- 4:07 PM Changeset [1f2ef9ce]branch-2-9 by
- AGS: Engine: fixed Crossfade and Dissolve transitions in letterbox …
- 4:07 PM Changeset [7a0876b6]branch-2-9 by
- AGS: Engine: in CopyScreenIntoBitmap support src rect for legacy …
- 4:07 PM Changeset [73526c8f]branch-2-9 by
- AGS: Engine: add SPF_OBJECTOWNED flag for dyn sprites owned by …
- 4:07 PM Changeset [184a45ad]branch-2-9 by
- AGS: Engine: fix warning text in DrawImage to mention any …
- 4:07 PM Changeset [567b5bb5]branch-2-9 by
- AGS: Engine: in DynamicSprite.CreateFrom* functions fixup bad sprite …
- 4:07 PM Changeset [2199dd15]branch-2-9 by
- AGS: Engine: check failure of adding a sprite Partially from upstream …
- 4:07 PM Changeset [00fc3c38]branch-2-9 by
- AGS: Engine: narrow down sprite batch filtering for fade-out This …
- 4:07 PM Changeset [58dfedf3]branch-2-9 by
- AGS: Engine: hide mouse cursor and engine overlay when fading-out …
- 4:07 PM Changeset [49af1096]branch-2-9 by
- AGS: Engine: implemented a method of skipping sprite batches on …
- 4:07 PM Changeset [d585831b]branch-2-9 by
- AGS: Use getAt instead of braces in string access
- 4:07 PM Changeset [c3b5eac2]branch-2-9 by
- AGS: Engine: fixed IAGSEngine::SimulateMouseClick() From upstream …
- 4:07 PM Changeset [3cf3531d]branch-2-9 by
- AGS: Engine: fixed Software render crashes if rendering in game_start …
- 4:07 PM Changeset [8d468642]branch-2-9 by
- AGS: Engine: implement add_waypoint_direct(), fix AddWaypoint's …
- 4:07 PM Changeset [b2e96c46]branch-2-9 by
- AGS: Updated build version (3.6.1.20 RC5) Partially from upstream …
- 4:07 PM Changeset [7b81ba52]branch-2-9 by
- AGS: Fix "Engine: fixed speech stuck in "post state" under some …
- 4:07 PM Changeset [43c37eab]branch-2-9 by
- AGS: Engine: define special DRAWENTRY values in gfxdriver as uintptr_t …
- 4:07 PM Changeset [6c209a2a]branch-2-9 by
- AGS: Engine: use uintptr_t in couple of places in ccInstance::Run() …
- 4:07 PM Changeset [de40de36]branch-2-9 by
- AGS: Engine: change return type of GetDirectPtr() to void* It makes …
- 4:07 PM Changeset [2f8634ab]branch-2-9 by
- AGS: Engine: add allocWidth/allocHeight parameters Partially from …
- 4:07 PM Changeset [38ea0620]branch-2-9 by
- AGS: Engine: just amended comments to IScriptObject From upstream …
- 4:07 PM Changeset [00de3853]branch-2-9 by
- AGS: Engine: fix backwards compatible Overlay z-sorting in creation …
- 4:07 PM Changeset [822842d0]branch-2-9 by
- AGS: Engine, Common: refactor guard using set_our_eip Remove naked …
- 4:07 PM Changeset [5d6d2bd7]branch-2-9 by
- AGS: Common: fixed GameDataExtPreloader causing assertions to trigger …
- 4:07 PM Changeset [97e847ff]branch-2-9 by
- AGS: Engine: replaced ReadByte with ReadInt8 where makes sense …
- 4:07 PM Changeset [8b7b0df]branch-2-9 by
- AGS: Engine: fixed MAX_WALK_AREAS value From upstream …
- 4:07 PM Changeset [0ce4c454]branch-2-9 by
- AGS: Engine: mention "--no-message-box" in help for all platforms …
- 4:07 PM Changeset [9fc395f2]branch-2-9 by
- AGS: add DisplayMessageBox() Partially from upstream …
- 4:07 PM Changeset [bcbdb471]branch-2-9 by
- AGS: Common: pass by reference in scaling and geometry From upstream …
- 4:07 PM Changeset [aa45beee]branch-2-9 by
- AGS: Common: ensure Close and Seek from BufferedStream a pointer …
- 4:07 PM Changeset [f2f4e942]branch-2-9 by
- AGS: Engine: assert parserInput is not null
- 4:07 PM Changeset [f3db5683]branch-2-9 by
- AGS: Common: spritefile remove unused palette variable From upstream …
- 4:07 PM Changeset [ee72f2a6]branch-2-9 by
- AGS: Common: Interactions ensure no self assignment From upstream …
- 4:07 PM Changeset [3e276ee5]branch-2-9 by
- AGS: Engine: assert text_window_ds before using From upstream …
- 4:07 PM Changeset [87c0bcdf]branch-2-9 by
- AGS: Engine: fixed CharacterInfo breaking script compatibility again …
- 4:07 PM Changeset [d60cccd3]branch-2-9 by
- AGS: Updated build version (3.6.1.17 RC2) Partially from upstream …
- 4:07 PM Changeset [c02a1410]branch-2-9 by
- AGS: Engine: support IsKeyPress for some of the NumPad keys This only …
- 4:07 PM Changeset [dd6ca00d]branch-2-9 by
- AGS: Engine: fixed NumPad not handled properly * Fixed numeric …
- 4:07 PM Changeset [496afb9a]branch-2-9 by
- AGS: Common: fixed Seek return value for stream sections From …
- 4:07 PM Changeset [2f85972f]branch-2-9 by
- AGS: Common: fix typo leads out of range memcpy From upstream …
- 4:07 PM Changeset [38115f48]branch-2-9 by
- AGS: Engine: fixed Dissolve transition From upstream …
- 4:07 PM Changeset [33697a8]branch-2-9 by
- AGS: FIx missing line setting coldepth Completes upstream …
- 4:07 PM Changeset [fae4d118]branch-2-9 by
- AGS: AGSflashlight: added missing AGS_PluginV2() export From upstream …
- 4:07 PM Changeset [5de58ed6]branch-2-9 by
- AGS: Updated build version (3.6.1.15) Partially from upstream …
- 4:07 PM Changeset [e12a4ab4]branch-2-9 by
- AGS: Engine: raise SavegameVersion for 3.6.1 From upstream …
- 4:07 PM Changeset [5b793dbd]branch-2-9 by
- AGS: Engine: new plugins save format, stores name & data size per …
- 4:07 PM Changeset [50e11cf0]branch-2-9 by
- AGS: Engine: basic stream range safeguard for plugin serialization …
- 4:07 PM Changeset [b05753b2]branch-2-9 by
- AGS: Common: DataStreamSection, restricts another stream to a range …
- 4:07 PM Changeset [31d95ec]branch-2-9 by
- AGS: Engine: fixed pointer math in check_scstrcapacity, …
- 4:07 PM Changeset [fd5e6dee]branch-2-9 by
- AGS: Engine: don't limit filename length in PlayMP3File() From …
- 4:07 PM Changeset [dc16de54]branch-2-9 by
- AGS: Common: Stream::Seek() returns new position This was done for …
- 4:07 PM Changeset [25e4c703]branch-2-9 by
- AGS: Common: fixed BufferedStream::WriteByte return value From …
- 4:07 PM Changeset [ae669f26]branch-2-9 by
- AGS: Common: replaced few instances of non-portable "long" type From …
- 4:07 PM Changeset [96db95c2]branch-2-9 by
- AGS: Engine: fix some minor warnings From upstream …
- 4:07 PM Changeset [9972dcee]branch-2-9 by
- AGS: Removed unused variables in precache_view
- 4:07 PM Changeset [54d22dff]branch-2-9 by
- AGS: Engine: fixed AGSPlatformDriver::GetDiskFreeSpaceMB() return type …
- 4:07 PM Changeset [41b5b9e]branch-2-9 by
- AGS: Engine: sync Character's legacy name field in old Str* script …
- 4:07 PM Changeset [d0fe6fd8]branch-2-9 by
- AGS: Engine: remade writing of non-fixed Character name in game saves …
- 4:07 PM Changeset [e487c2e6]branch-2-9 by
- AGS: Common: reverted an unintended function argument rename From …
- 4:07 PM Changeset [d94fde8d]branch-2-9 by
- AGS: Common: in AssetManager replace the libs sorter struct to …
- 4:07 PM Changeset [bc3fb83]branch-2-9 by
- AGS: Engine: added diagnostic measurements to PrecacheSprite, …
- 4:07 PM Changeset [d904cac]branch-2-9 by
- AGS: Script API: implemented Game.PrecacheSprite() and PrecacheView() …
- 4:07 PM Changeset [eefccd3]branch-2-9 by
- AGS: Common: explicit LockSprite/UnlockSprite methods in SpriteCache …
- 4:07 PM Changeset [b4f9385]branch-2-9 by
- AGS: Engine: fixed BufferedStream::Seek return value It turns out our …
- 4:07 PM Changeset [d59eeaf4]branch-2-9 by
- AGS: Common: improved Stream::HasErrors(), renamed to GetError() …
- 4:07 PM Changeset [e82e1708]branch-2-9 by
- AGS: Engine: fix log of uninitialized value in gfx driver base From …
- 4:07 PM Changeset [bb55a804]branch-2-9 by
- AGS: Engine: picked voice-over token parsing to a function From …
- 4:07 PM Changeset [419e2d73]branch-2-9 by
- AGS: Engine: simplify display_at, and only call it for blocking …
- 4:07 PM Changeset [47b1ac9e]branch-2-9 by
- AGS: Engine: fixed CharacterInfo export to script, after adding new …
- 4:07 PM Changeset [8dc4dc57]branch-2-9 by
- AGS: Support extensions offset written into game data This writes a …
- 4:07 PM Changeset [e1587642]branch-2-9 by
- AGS: Engine: unrestricted game name and save folder name From …
- 4:07 PM Changeset [ead8bd6d]branch-2-9 by
- AGS: Common: added game data extension for unrestricted object names …
- 4:07 PM Changeset [8d6ba118]branch-2-9 by
- AGS: Engine: add unrestricted Character name to saves NOTE: appended …
- 4:07 PM Changeset [103ee6cb]branch-2-9 by
- AGS: Engine: unrestricted script name an filename in ScriptAudioClip …
- 4:07 PM Changeset [98e59c7a]branch-2-9 by
- AGS: Engine: unrestricted script name in MouseCursor NOTE: we still …
- 4:07 PM Changeset [478b46a3]branch-2-9 by
- AGS: Engine: unrestricted name in InventoryItemInfo NOTE: we still …
- 4:07 PM Changeset [bdb34c01]branch-2-9 by
- AGS: Engine: unrestricted scriptname and name in CharacterInfo NOTE …
- 4:07 PM Changeset [960bccaf]branch-2-9 by
- AGS: Engine: removed my_strncpy() and remade check_strlen() w/o global …
- 4:07 PM Changeset [4cdfd7eb]branch-2-9 by
- AGS: Engine: in cc_instance, use static_cast where possible From …
- 4:07 PM Changeset [5549e5c]branch-2-9 by
- AGS: Engine: cc_instance adjust for loop From upstream …
- 4:07 PM Changeset [032d4e99]branch-2-9 by
- AGS: Engine: in script cc_instance used const when possible From …
- 4:07 PM Changeset [e7106970]branch-2-9 by
- AGS: Engine: tidy script runner remove unused variables From upstream …
- 4:07 PM Changeset [6789d244]branch-2-9 by
- AGS: Fix improper string length calculation in string functions …
- 4:07 PM Changeset [3995f634]branch-2-9 by
- AGS: Common: fixed pushed textual button not redrawn after mouse up …
- 4:07 PM Changeset [be382a0a]branch-2-9 by
- AGS: Engine: separated BitmapToVideoMemLinearImpl for convenience …
- 4:07 PM Changeset [76ebe97d]branch-2-9 by
- AGS: Updated build version (3.6.1.11) Partially from upstream …
- 4:07 PM Changeset [51de20d]branch-2-9 by
- AGS; Engine: drop support of pre-3.5.0-alpha movelist format version …
- 4:07 PM Changeset [796796e8]branch-2-9 by
- AGS: Engine: cleanup some mentions of AlignedStream From upstream …
- 4:07 PM Changeset [8964231e]branch-2-9 by
- AGS: Common: completely removed AlignedStream and ProxyStream classes …
- 4:07 PM Changeset [8b4e30fa]branch-2-9 by
- AGS: Engine: hardcode alignment padding in remaining legacy save parts …
- 4:07 PM Changeset [498a3cb2]branch-2-9 by
- AGS: Engine: hardcode alignment padding in GameState's legacy save …
- 4:07 PM Changeset [eca9b3d2]branch-2-9 by
- AGS: Engine: hardcode alignment padding in RoomStruct's legacy save …
- 4:07 PM Changeset [bfed6e06]branch-2-9 by
- AGS: Engine: separate CharacterInfo read/write for saves, no padding …
- 4:07 PM Changeset [aaa8ccb3]branch-2-9 by
- AGS: Common: hardcode alignment padding in Interaction structs This …
- 4:07 PM Changeset [47c09554]branch-2-9 by
- AGS: Common: don't use AlignedStream, hardcode padding in read/write …
- 4:07 PM Changeset [db73bb6b]branch-2-9 by
- AGS: Moved "antialias" config option to "graphics" section From …
- 4:07 PM Changeset [f641445]branch-2-9 by
- Common: add AGS_PLATFORM_WINDOWS_MINGW From upstream …
- 4:07 PM Changeset [4e41e607]branch-2-9 by
- AGS: Engine: store ScriptString in memory similarly to dynamic array …
- 4:07 PM Changeset [63b36e59]branch-2-9 by
- AGS: Engine: in BitmapToVideoMemOpaque() cut out "HasAlpha" branch …
- 4:07 PM Changeset [ed76e769]branch-2-9 by
- AGS: Updated build version (3.6.1.10) Partially From upstream …
- 4:07 PM Changeset [67b9b8f6]branch-2-9 by
- AGS: Engine: fixed save ver constants for Characters and RoomStates …
- 4:07 PM Changeset [2fd65e0c]branch-2-9 by
- AGS: Engine: more const stuff in BitmapToVideoMem functions From …
- 4:07 PM Changeset [27b34d2b]branch-2-9 by
- AGS: Engine: usingLinearFiltring move to compile time From upstream …
- 4:07 PM Changeset [9e85642f]branch-2-9 by
- AGS: Engine: in btvm functions with alpha compile time From upstream …
- 4:07 PM Changeset [941df46f]branch-2-9 by
- AGS: Engine: refactor video to mem using templates From upstream …
- 4:07 PM Changeset [6c5c0f17]branch-2-9 by
- AGS: Engine: use templates in gfxdriverbase getpixel functions From …
- 4:07 PM Changeset [73e50455]branch-2-9 by
- AGS: Engine: precache only player walk view From upstream …
- 4:07 PM Changeset [dd019516]branch-2-9 by
- AGS: Engine: removed excessive header guidialoginternaldefs.h From …
- 4:07 PM Changeset [964b85b6]branch-2-9 by
- AGS: Add RoomOptions comments Partially from upstream …
- 4:07 PM Changeset [24df476b]branch-2-9 by
- AGS: Engine: added some const modifiers in dynamic object methods …
- 4:07 PM Changeset [80dcc60a]branch-2-9 by
- AGS: ScriptAPI: added formatting support to a few text displaying …
- 4:07 PM Changeset [d83adaac]branch-2-9 by
- AGS: Engine: warn of write into readonly script variable, instead of …
- 4:07 PM Changeset [d48716b]branch-2-9 by
- AGS: Engine: fixed ScriptUserObject de-serialization saves garbage …
- 4:07 PM Changeset [c6e115e6]branch-2-9 by
- AGS: Script API: added readonly ScriptName property to all applicable …
- 4:07 PM Changeset [455b9609]branch-2-9 by
- AGS: Script API: implemented Type.GetByName() for all applicable types …
- 4:07 PM Changeset [20fd74c]branch-2-9 by
- AGS: Marked few more game script variables as readonly Completes …
- 4:07 PM Changeset [d7c2c0a4]branch-2-9 by
- AGS: ScriptAPI: add Object.AnimationVolume bindings This completes …
- 4:07 PM Changeset [d4cc4a88]branch-2-9 by
- AGS: Engine: proper handling of Hotspot WalkOn/MouseOver event args …
- 4:07 PM Changeset [57464f3d]branch-2-9 by
- AGS: Engine: Complete "object interaction events take obj pointer and …
- 4:07 PM Changeset [dcd7be5b]branch-2-9 by
- AGS: Common: fixed sprInfo init in SpriteCache::SetSprite() From …
- 4:07 PM Changeset [df504348]branch-2-9 by
- AGS: Script API: Restore leftover bindings From upstream …
- 4:07 PM Changeset [ffe86114]branch-2-9 by
- AGS: Complete "query gfxdriver for texture mem" commit Completes …
- 4:07 PM Changeset [e4076584]branch-2-9 by
- AGS: Engine: in hw draw mode always assume walk-behinds are sprites …
- 4:07 PM Changeset [b498b14e]branch-2-9 by
- AGS: Engine: save global draw method args in DrawState struct Avoid …
- 4:07 PM Changeset [59b44ac4]branch-2-9 by
- AGS: Remove accidental duplication in ResourceCache
- 4:07 PM Changeset [e81c85c9]branch-2-9 by
- AGS: Engine: removed wrong cast to (char*) From upstream …
- 4:07 PM Changeset [ee6cf385]branch-2-9 by
- AGS: SpriteCache: corrected handling of "remapped" sprites Remapped …
- 4:07 PM Changeset [7edb641f]branch-2-9 by
- AGS: SpriteCache: store bitmaps in unique_ptr, tidy storage code a …
- 4:07 PM Changeset [2fbeea18]branch-2-9 by
- AGS: SpriteCache: SetSprite() disposes old sprite in the same slot …
- 4:07 PM Changeset [1527b38a]branch-2-9 by
- AGS: Engine: SpriteCache uses proper callbacks instead of hardcoded …
- 4:07 PM Changeset [ee82074a]branch-2-9 by
- AGS: Engine: further tidy up around agsplugin.h/cpp * Moved plugin …
- 4:07 PM Changeset [961b064]branch-2-9 by
- AGS: Engine: use internal interface alias for plugin's object readers …
- 4:07 PM Changeset [815041ec]branch-2-9 by
- AGS: Engine: store game's ccInstances as unique_ptrs instead The …
- 4:07 PM Changeset [09ffee9e]branch-2-9 by
- AGS: Engine: store ccInstances in shared_ptr, tidy freeing of …
- 4:07 PM Changeset [60c4c2d4]branch-2-9 by
- AGS: Fix ResetDoOnceOnly registration
- 4:07 PM Changeset [c0052256]branch-2-9 by
- AGS: Engine: store ScriptUserObject in memory similar to DynamicArrays …
- 4:07 PM Changeset [771872e3]branch-2-9 by
- AGS: Common: do not store temp load data in GameSetupStruct From …
- 4:07 PM Changeset [18472792]branch-2-9 by
- AGS: Engine: small code clarification in walk_character() + more …
- 4:07 PM Changeset [e6c2b159]branch-2-9 by
- AGS: Engine: small fixes in ManagedObjectPool From upstream …
- 4:07 PM Changeset [63f08f13]branch-2-9 by
- AGS: Engine: fixed data type in ScriptUserObject From upstream …
- 4:07 PM Changeset [cd3a4d82]branch-2-9 by
- AGS: Engine: implemented proper manager for CCCharacter script struct …
- 4:07 PM Changeset [16cb64b0]branch-2-9 by
- AGS: Engine: implemented proper manager for ScriptSystem script struct …
- 4:07 PM Changeset [dd43bf35]branch-2-9 by
- AGS: Engine: implemented proper manager for ScriptMouse script struct …
- 4:07 PM Changeset [3bf65728]branch-2-9 by
- AGS: Engine: implemented proper manager for GameState script struct …
- 4:07 PM Changeset [f13f7cf]branch-2-9 by
- AGS: Engine: rem the distinction between static/dynamic objects in …
- 4:07 PM Changeset [ac042235]branch-2-9 by
- AGS: Engine: renamed ICCDynamicObject to IScriptObject because this …
- 4:07 PM Changeset [54b8b1d8]branch-2-9 by
- AGS: Engine: changed script object data pointers from char* to void* …
- 4:07 PM Changeset [70dd8cb1]branch-2-9 by
- AGS: Engine: in RuntimeScriptValue store generic ptr as void* From …
- 4:07 PM Changeset [87caf7fd]branch-2-9 by
- AGS: Engine: tidy CCStaticArray From upstream …
- 4:07 PM Changeset [5cb2873a]branch-2-9 by
- AGS: Remove leftover files This complements …
- 4:07 PM Changeset [795dacac]branch-2-9 by
- AGS: Engine: inherit StaticObject managers from ICCDynamicObject This …
- 4:07 PM Changeset [935247b4]branch-2-9 by
- AGS: Engine: reformatted Camera & Viewport api's registration From …
- 4:07 PM Changeset [27ce106d]branch-2-9 by
- AGS: Engine: added a template ScFnRegister ctor for easier direct …
- 4:07 PM Changeset [20706c47]branch-2-9 by
- AGS: Engine: Complete move to new API registering This complements …
- 4:07 PM Changeset [cec77078]branch-2-9 by
- AGS: Convert several files to new API registering
- 4:07 PM Changeset [81380177]branch-2-9 by
- AGS: Engine: Added new functions for API scripts registration These …
- 4:07 PM Changeset [dfaa12c2]branch-2-9 by
- AGS: Engine: disable auto SetRestartPoint at startup From upstream …
- 4:07 PM Changeset [1ee7c47a]branch-2-9 by
- AGS: Engine: fixed a condition in movelist_handle_remainer() Should …
- 4:07 PM Changeset [c66a1b5c]branch-2-9 by
- AGS: Engine: fixed MoveList not getting cleared up on reuse, kept …
- 4:07 PM Changeset [f327ebdf]branch-2-9 by
- AGS: Engine: replaced literal save version values with enum constants …
- 4:07 PM Changeset [528a0a33]branch-2-9 by
- AGS: Engine: consistently reset "mouse-over" when GUI interact state …
- 4:07 PM Changeset [14702fcc]branch-2-9 by
- AGS: Common: use GUIButton::UpdateCurrentImage() consistently From …
- 4:07 PM Changeset [b52fe376]branch-2-9 by
- AGS: Common: inlined several getters in GUIMain and GUIObject From …
- 4:07 PM Changeset [9c7e4143]branch-2-9 by
- AGS: Engine: another small fix in do_movelist_move() From upstream …
- 4:07 PM Changeset [4ef7d8af]branch-2-9 by
- AGS: Updated build version (3.6.1.9) Partially from upstream …
- 4:07 PM Changeset [e3e6b75a]branch-2-9 by
- AGS: Engine: reverted serializing movelist remainer, recalc on restore …
- 4:07 PM Changeset [50b34a65]branch-2-9 by
- AGS: Engine: bit more refactor of movelist update, picked "move done" …
- 4:07 PM Changeset [4799ff06]branch-2-9 by
- AGS: Engine: fixed silly typo in dataver condition in …
- 4:07 PM Changeset [9021cd0f]branch-2-9 by
- AGS: Engine: another small fix in do_movelist_move() From upstream …
- 4:07 PM Changeset [45f011ec]branch-2-9 by
- AGS; Engine: store MoveList final move as members, and serialize This …
- 4:07 PM Changeset [f0d0caa6]branch-2-9 by
- AGS: Engine: when fast-forwarding, skip blocking Say instantly From …
- 4:07 PM Changeset [56b3fd32]branch-2-9 by
- AGS: Engine: converted MoveList::onpart to float From upstream …
- 4:07 PM Changeset [7d2b747c]branch-2-9 by
- AGS: Engine: smooth transition when ordering to walk while walking …
- 4:07 PM Changeset [dadd1500]branch-2-9 by
- AGS: Engine: save MoveLists as a separate component, store onpart …
- 4:07 PM Changeset [2dc8b673]branch-2-9 by
- AGS: Engine: in MoveList store steps as fractional values, for …
- 4:07 PM Changeset [99ca176]branch-2-9 by
- AGS: Engine: support changing walking speed during walk Recalculate …
- 4:07 PM Changeset [19496a8e]branch-2-9 by
- AGS: Engine: fixed walking remainer duplicates speed This …
- 4:07 PM Changeset [f1a9a357]branch-2-9 by
- AGS: Engine: a new fix for character stalling before finishing …
- 4:07 PM Changeset [56c790c8]branch-2-9 by
- AGS: Engine: tidy do_movelist_move() and MoveList further From …
- 4:07 PM Changeset [22cb9815]branch-2-9 by
- AGS: Engine: rewrote MoveList to avoid packed shorts From upstream …
- 4:07 PM Changeset [0da5748f]branch-2-9 by
- AGS: Fix FPS calculation
- 4:07 PM Changeset [bd1bf593]branch-2-9 by
- AGS: Common: hide GUIObject's size behind the get/set methods From …
- 4:07 PM Changeset [d03da046]branch-2-9 by
- AGS: Common: hide GUIButton's image properties behind the get/set …
- 4:07 PM Changeset [84f74939]branch-2-9 by
- AGS: Engine: support scaling character sprite offsets after char's own …
- 4:07 PM Changeset [9c633e25]branch-2-9 by
- AGS: Engine: cut out DebugConsole implementation, as unusable This …
- 4:07 PM Changeset [5b66b860]branch-2-9 by
- AGS: Engine: separate functions for getting game's set and real fps …
- 4:07 PM Changeset [f22600c0]branch-2-9 by
- AGS: Updated build version (3.6.1.8) From upstream …
- 4:07 PM Changeset [b318d39e]branch-2-9 by
- AGS: Engine: tiny cleanup in ReadDynamicSprites() From upstream …
- 4:07 PM Changeset [d7613f96]branch-2-9 by
- AGS: Marked few more game script variables as readonly Partially From …
- 4:07 PM Changeset [bd1b5df2]branch-2-9 by
- AGS: Updated build version (3.6.1.7) Partially from upstream …
- 4:07 PM Changeset [9333d704]branch-2-9 by
- AGS: Common: check (de)compression result in SpriteFile, + tidy …
- 4:07 PM Changeset [551c4936]branch-2-9 by
- AGS: Updated build version (3.6.1.6) Partially from upstream …
- 4:07 PM Changeset [f866475b]branch-2-9 by
- AGS: Engine: REALLY apply character's anim volume to portrait …
- 4:07 PM Changeset [f62f2704]branch-2-9 by
- AGS: Engine: use enum for Text script callback types From upstream …
- 4:07 PM Changeset [82a65669]branch-2-9 by
- AGS: Updated build version (3.6.1.5) Partially From upstream …
- 4:07 PM Changeset [2ae4a1eb]branch-2-9 by
- AGS: Engine: some refactor + apply volume for character face …
- 4:07 PM Changeset [f35fe9b9]branch-2-9 by
- AGS: Script API: added Object.AnimationVolume, like in Character …
- 4:07 PM Changeset [720b7a53]branch-2-9 by
- AGS: Engine: object interaction events take obj pointer and mode as …
- 4:07 PM Changeset [26167025]branch-2-9 by
- AGS: Engine: fixed GUI::TransformTextForDrawing() using translate flag …
- 4:07 PM Changeset [51cf1f15]branch-2-9 by
- AGS: Engine: tidied code in RunObjectInteraction functions From …
- 4:07 PM Changeset [dd8c13c1]branch-2-9 by
- AGS: Engine: replaced global evblock* vars with a local ObjectEvent …
- 4:07 PM Changeset [48f18177]branch-2-9 by
- AGS: Engine: picked out SetObjectFrameSimple that does not play frame …
- 4:07 PM Changeset [0f437fb4]branch-2-9 by
- AGS: Engine: simplify free_dynamic_sprite(), also don't quit on bad …
- 4:07 PM Changeset [455caa2f]branch-2-9 by
- AGS: Engine: some simplification for IAGSEngine::PlaySoundChannel() …
- 4:07 PM Changeset [30769694]branch-2-9 by
- AGS: Updated build version (3.6.1.4) Partially from upstream …
- 4:07 PM Changeset [4ba37782]branch-2-9 by
- AGS: Script API: implemented File_GetPath From upstream …
- 4:07 PM Changeset [7e3aac02]branch-2-9 by
- AGS: Plugin API: added ResolveFilePath() From upstream …
- 4:07 PM Changeset [8af54c7f]branch-2-9 by
- AGS: Script API: implemented File.ResolvePath() File.ResolvePath …
- 4:07 PM Changeset [887aea02]branch-2-9 by
- AGS: Engine: fixed incorrect ScalingFar condition in …
- 4:07 PM Changeset [951a8ee7]branch-2-9 by
- AGS: Engine: ScriptFileHandle stores Stream in unique_ptr From …
- 4:07 PM Changeset [0f7b25e]branch-2-9 by
- AGS: Engine: when resolving script file, use filepath saved in Stream …
- 4:07 PM Changeset [a10d4f52]branch-2-9 by
- AGS: Common: added optional srcName field to Stream, to help with …
- 4:07 PM Changeset [710f053d]branch-2-9 by
- AGS: Updated build version (3.6.1.3) Partially from upstream …
- 4:07 PM Changeset [5edf71ba]branch-2-9 by
- AGS: Implemented AppendPath Partially from upstream …
- 4:07 PM Changeset [6c517c2d]branch-2-9 by
- AGS: Engine: corrected few File::Open and File::Test calls Partially …
- 4:07 PM Changeset [e572c433]branch-2-9 by
- AGS: Engine: print cache sizes to log Partially from upstream …
- 4:07 PM Changeset [a3d47107]branch-2-9 by
- AGS: Engine: Engine: query gfxdriver for texture mem, and optionally …
- 4:07 PM Changeset [a05c63e4]branch-2-9 by
- AGS: Engine: fix cache config and read legacy values too From …
- 4:07 PM Changeset [34a00ea8]branch-2-9 by
- AGS: Fix typos: loose -> lose From upstream …
- 4:07 PM Changeset [6c8b8252]branch-2-9 by
- AGS: Engine: let configure texture cache size Partially from upsteam …
- 4:07 PM Changeset [65237c4a]branch-2-9 by
- AGS: Engine: in GraphicsDriver made alpha & opaque params consistent …
- 4:07 PM Changeset [9f9eaa1e]branch-2-9 by
- AGS: Common: implemented ResourceCache as an abstract class From …
- 4:07 PM Changeset [ee1f1053]branch-2-9 by
- AGS: Updated build version (3.6.1.2) Partially from upstream …
- 4:07 PM Changeset [92d702c4]branch-2-9 by
- AGS: Engine: Fix DoOnceOnly not finding any tokens Was broken in …
- 4:07 PM Changeset [a0f50c8c]branch-2-9 by
- AGS: Engine: fix declaration Partially from upstream …
- 4:07 PM Changeset [72a89a8b]branch-2-9 by
- AGS: Engine: proper GameState initialization This should have been …
- 4:07 PM Changeset [5c5b7fb0]branch-2-9 by
- AGS: Engine: force std message box for debug info This is necessary, …
- 4:07 PM Changeset [178826a9]branch-2-9 by
- AGS: Engine: init few more things along the GameState struct This …
- 4:07 PM Changeset [7ba6cf90]branch-2-9 by
- AGS: Engine: Removed redundant code from engine init From upstream …
- 4:07 PM Changeset [0bb33fcf]branch-2-9 by
- AGS: Engine: made sure game res inited in InitGameState() This is …
- 4:07 PM Changeset [aedaa4ce]branch-2-9 by
- AGS: Engine: fixes for overlay id comparisons From upstream …
- 4:07 PM Changeset [a010fddc]branch-2-9 by
- AGS: Engine: safety checks for invalid id when reading overlays From …
- 4:07 PM Changeset [9cd64411]branch-2-9 by
- AGS: Engine: fixed overlay read and write in a save: don't save empty …
- 4:07 PM Changeset [f9087ab3]branch-2-9 by
- AGS: Engine: optimized ScreenOverlays storage (vector variant) Keep …
- 4:07 PM Changeset [d8d4a777]branch-2-9 by
- AGS: Engine: hide "screenover" vector behind interface functions From …
- 4:07 PM Changeset [df0cfa9b]branch-2-9 by
- AGS: Engine: in BitmapToVideoMem() replaced char* ptrs with uint8_t* …
- 4:07 PM Changeset [0f5d6a1f]branch-2-9 by
- AGS: Engine: store plugin infos in std::vector Partially from …
- 4:07 PM Changeset [f2a5f68]branch-2-9 by
- AGS: Engine: use string wrap to make transtree.find a tiny bit faster …
- 4:07 PM Changeset [3cfeee9c]branch-2-9 by
- AGS: Engine: support RTL in DrawString From upstream …
- 4:07 PM Changeset [3d1e23b2]branch-2-9 by
- AGS: Engine: remember overlay index and try it before looking again …
- 4:07 PM Changeset [1c32a853]branch-2-9 by
- AGS: Engine: force translate Buttons and Labels in pre-3.6.1 games …
- 4:07 PM Changeset [db4637e]branch-2-9 by
- AGS: Editor: moved GUIListBox.Translated property to GUIControl parent …
- 4:07 PM Changeset [848d2b4a]branch-2-9 by
- AGS: Engine: support RTL in TextBox From upstream …
- 4:07 PM Changeset [c05a1c41]branch-2-9 by
- AGS: Engine: apply text direction based on guicontrol flags and game …
- 4:07 PM Changeset [24e85071]branch-2-9 by
- AGS: Engine: support RTL in Button and ListBox From upstream …
- 4:07 PM Changeset [9225909b]branch-2-9 by
- AGS: Engine: disable vsync in the "infinite fps" mode From upstream …
- 4:07 PM Changeset [90f94f74]branch-2-9 by
- AGS: Engine: reduced spriteset's [] operator use where possible The …
- 4:07 PM Changeset [3d981f11]branch-2-9 by
- AGS: SpriteCache: separated Remove() and Dispose() methods for …
- 4:07 PM Changeset [5bb17700]branch-2-9 by
- AGS: Engine: fixed IAGSEngine::GetFontType() not using proper font …
- 4:07 PM Changeset [6b2af4cc]branch-2-9 by
- AGS: Engine: picked out plugin's save / restore data event runs This …
- 4:07 PM Changeset [8153a591]branch-2-9 by
- Revert "AGS: Engine: store ccInstances in shared_ptr, tidy freeing of …
- 4:07 PM Changeset [253187f4]branch-2-9 by
- Revert "AGS: Engine: store game's ccInstances as unique_ptrs instead" …
- 4:07 PM Changeset [b1e76179]branch-2-9 by
- AGS: Engine: store game's ccInstances as unique_ptrs instead From …
- 4:07 PM Changeset [959d894]branch-2-9 by
- AGS: Engine: fixed first Sierra speechline not accounting for disabled …
- 4:07 PM Changeset [0f14a257]branch-2-9 by
- AGS: Engine: tidied adjust_x/y_for_guis and skip offscreen GUIs From …
- 4:07 PM Changeset [ac85f7fc]branch-2-9 by
- AGS: Engine: unified API assertions for view, loop and frame From …
- 4:07 PM Changeset [99cbbaac]branch-2-9 by
- AGS: Engine: removed obscure hack from draw_button_background() From …
- 4:07 PM Changeset [909fa718]branch-2-9 by
- AGS: Engine: store RoomStatuses in std::unique_ptrs From upstream …
- 4:07 PM Changeset [90e338e8]branch-2-9 by
- AGS: Common: hide Dialog::optionscripts under OBSOLETE They are not …
- 4:07 PM Changeset [4019f930]branch-2-9 by
- AGS: Engine: store ccInstances in shared_ptr, tidy freeing of …
- 4:07 PM Changeset [072a9ee8]branch-2-9 by
- AGS: Engine: simplified GameSetupStruct and GameState reset in …
- 4:07 PM Changeset [572bdbfe]branch-2-9 by
- AGS: Script API: implemented Game.ResetDoOnceOnly() From upstream …
- 4:07 PM Changeset [2de9c546]branch-2-9 by
- AGS: Engine: store DoOnceOnly tokens in a unordered_set From upstream …
- 4:07 PM Changeset [b5617e2f]branch-2-9 by
- AGS: Engine: fixed a call to get_local_tint() Was broken by a9e3a80 …
- 4:07 PM Changeset [af96330c]branch-2-9 by
- AGS: Updated build version (3.6.1.1) Partially from upstream …
- 4:07 PM Changeset [12be21d0]branch-2-9 by
- AGS: Engine: implement eEventGameSaved From upstream …
- 4:07 PM Changeset [10813d02]branch-2-9 by
- AGS: Update script API version Partially from upstream …
- 4:07 PM Changeset [b5800787]branch-2-9 by
- AGS: Engine: implemented "after fade-out" room callback, and global …
- 4:07 PM Changeset [32c25115]branch-2-9 by
- AGS: Engine: a bool cast fix in construct_object_gfx() From upstream …
- 4:07 PM Changeset [dc693a5c]branch-2-9 by
- AGS: Engine: fixed get_local_tint() was inverting meaning of "use …
- 4:07 PM Changeset [54154bfd]branch-2-9 by
- AGS: Common: fixed FlagToFlag() and CharFlagsToObjFlags() From …
- 4:07 PM Changeset [49fb8efa]branch-2-9 by
- AGS: Engine: character and room object share function preparing …
- 4:07 PM Changeset [582a5ba4]branch-2-9 by
- AGS: Engine: pass ObjTexture directly into obj gfx generating funcs …
- 4:07 PM Changeset [1f335d83]branch-2-9 by
- AGS: Engine: character and room object share function constructing gfx …
- 4:07 PM Changeset [b107fa7e]branch-2-9 by
- AGS: Fix a couple includes after move to common
- 4:07 PM Changeset [a23bc889]branch-2-9 by
- AGS: Engine: character and room object share function updating sprite …
- 4:07 PM Changeset [69ea55b7]branch-2-9 by
- AGS: Engine: fixes to construct_object_gfx() from upstream …
- 4:07 PM Changeset [4a0efaf0]branch-2-9 by
- AGS: Common: added few comments to the common constants from upstream …
- 4:07 PM Changeset [cfbd6c1]branch-2-9 by
- AGS: Engine: fixed character scale not updating at the fully blocking …
- 4:07 PM Changeset [ca93d22d]branch-2-9 by
- AGS: Engine: moved character scaling update from draw to main game …
- 4:07 PM Changeset [ddadaa75]branch-2-9 by
- AGS: Engine: moved room object scaling update from draw to main game …
- 4:07 PM Changeset [1eb11a29]branch-2-9 by
- AGS: Engine: in construct_*_gfx use direct obj/char reference From …
- 4:07 PM Changeset [393aed7d]branch-2-9 by
- AGS: Engine: removed AGS_INLINE macro, as it's useless from upstream …
- 4:07 PM Changeset [33474b4c]branch-2-9 by
- AGS: Engine: factored out ManagedObjectPool::Add() From upstream …
- 4:07 PM Changeset [e7710a90]branch-2-9 by
- AGS: Marked a first 3.6.1 build from upstream …
- 4:07 PM Changeset [101e5ae1]branch-2-9 by
- AGS: Common: store WordDictionary in std::unique_ptr from upstream …
- 4:07 PM Changeset [1ca1fe14]branch-2-9 by
- AGS: Common: store CharacterInfos in std::vector from upstream …
- 4:07 PM Changeset [15c6da02]branch-2-9 by
- AGS: Engine: don't do the stupid pointer reassignment when loading a …
- 4:07 PM Changeset [233ec786]branch-2-9 by
- AGS: Common: WFNRenderer supports UTF-8 from upstream …
- 4:07 PM Changeset [13a7a97a]branch-2-9 by
- AGS: Common: in WFNFont::ReadFromFile replaced C arrays with …
- 4:07 PM Changeset [8a69992c]branch-2-9 by
- AGS: Support zlib deflate for sprites
- 4:07 PM Changeset [08bd16b5]branch-2-9 by
- AGS: Engine: replaced more if/else with switches in RuntimeScriptValue …
- 4:07 PM Changeset [a90e5b7d]branch-2-9 by
- AGS: Engine: added missing exclusive variadic api impls for plugins …
- 4:07 PM Changeset [ad168dbe]branch-2-9 by
- AGS: Engine: added explicit functions for Speech api and …
- 4:07 PM Changeset [5fe0694e]branch-2-9 by
- AGS: Engine: added explicit functions for Room.GetDrawingSurface api …
- 4:07 PM Changeset [09039ca8]branch-2-9 by
- AGS: Engine: brought multivariant script api functions to naming …
- 4:07 PM Changeset [14677912]branch-2-9 by
- AGS: Engine: tidy code a bit in script_runtime.cpp
- 4:07 PM Changeset [32433b13]branch-2-9 by
- AGS: Engine: fixed error check and messages in ValidateViewAnimParams()
- 4:07 PM Changeset [af1c822a]branch-2-9 by
- AGS: Engine: picked out few bitmap conv functions to BitmapHelper …
- 4:07 PM Changeset [e0aab081]branch-2-9 by
- AGS: Engine: picked out view-loop-frame Animate params check, fixup …
- 4:07 PM Changeset [d0e3493a]branch-2-9 by
- AGS: Engine: tidy Button_Animate* functions a little
- 4:07 PM Changeset [96257b87]branch-2-9 by
- AGS: Engine: ensure that all AnimateObject variants lead to the same impl
- 4:07 PM Changeset [c4f25a16]branch-2-9 by
- AGS: Engine: ensure that all AnimateCharacter variants lead to the …
- 4:07 PM Changeset [f75a45d3]branch-2-9 by
- AGS: Engine: separated RoomObject's internal ANIM flags, fix ONCERESET …
- 4:07 PM Changeset [8ddf1c83]branch-2-9 by
- AGS: Engine: tidied use of RoomObject::cycling and flags from …
- 4:07 PM Changeset [d5bf4fee]branch-2-9 by
- AGS: Engine: tidied use of Character::animating and flags from …
- 4:07 PM Changeset [43ff49b1]branch-2-9 by
- AGS: Engine: CCDynamicArray and ScriptUserObject inherit …
- 4:07 PM Changeset [5e9e3e8]branch-2-9 by
- AGS: Engine: bring DynArray and UserObject's unserialization to …
- 4:07 PM Changeset [0f44b194]branch-2-9 by
- AGS: Engine: refactored CCDynamicArray for clarity and easier extension
- 4:07 PM Changeset [34e15c2e]branch-2-9 by
- AGS: Engine: simplifications for ManagedPool * Don't call …
- 4:07 PM Changeset [11f50581]branch-2-9 by
- AGS: Don't use uintptr_t
- 4:07 PM Changeset [34fd9c07]branch-2-9 by
- AGS: Fix missing function type
- 4:07 PM Changeset [3a5ccd4c]branch-2-9 by
- AGS: Engine: moved dynamic object management functions to a separate …
- 4:07 PM Changeset [afa54e05]branch-2-9 by
- AGS: Engine: simplify IAGSEngine::GetManagedObjectAddressByKey() from …
- 4:07 PM Changeset [4895a10b]branch-2-9 by
- AGS: Engine: ccInstance: fixed MEMWRITEPTR may leave undefined value …
- 4:07 PM Changeset [9b56d15e]branch-2-9 by
- AGS: Engine: fixed stack unwind assert was hiding other errors This …
- 4:07 PM Changeset [66560d97]branch-2-9 by
- AGS: Engine: ccInstance: added ASSERT_STACK_UNWINDED for both cases of …
- 4:07 PM Changeset [69327ac2]branch-2-9 by
- AGS: Engine: fixed stackptr increment on SCMD_ADD This fixes 338afc2 …
- 4:07 PM Changeset [0bf97681]branch-2-9 by
- AGS: Engine: ccInstance ScriptCommandInfo is const from upstream …
- 4:07 PM Changeset [4dc7347]branch-2-9 by
- AGS: Engine: ccInstance: only do fixups for ops/args where expected …
- 4:07 PM Changeset [f5c0b751]branch-2-9 by
- AGS: Engine: ccInstance: replaced fixups for loop with a switch Based …
- 4:07 PM Changeset [1040f797]branch-2-9 by
- AGS: Engine: be able to define DEBUG_CC_EXEC explicitly From upstream …
- 4:07 PM Changeset [57d7544f]branch-2-9 by
- AGS: Engine: ccInstance: hid couple more frequent asserts under DEBUG …
- 4:07 PM Changeset [a0a739d4]branch-2-9 by
- AGS: Engine: another refactor for RuntimeScriptValue::Read/WriteValue …
- 4:07 PM Changeset [4f32ca32]branch-2-9 by
- AGS: Engine: ccInstance: refactored to alloc arg values per opcode …
- 4:07 PM Changeset [b1e4aba6]branch-2-9 by
- AGS: Engine: ccInstance: tiny optimizations in …
- 4:07 PM Changeset [03214f54]branch-2-9 by
- AGS: Engine: ccInstance: move stackdata_ptr for each stack op, be …
- 4:07 PM Changeset [650c93b7]branch-2-9 by
- AGS: Engine: ccInstance: have stack-related asserts under …
- 4:07 PM Changeset [96ddb49f]branch-2-9 by
- AGS: Engine: ccInstance: hide DumpInstruction under DEBUG_CC_EXEC flag …
- 4:07 PM Changeset [91b6991]branch-2-9 by
- AGS: Engine: ccInstance: minor parameter adjustments from upstream …
- 4:07 PM Changeset [f2ddfc90]branch-2-9 by
- AGS: Engine: ccInstance: cleaned up old commented code This was an …
- 4:07 PM Changeset [2cfe391a]branch-2-9 by
- AGS: Engine: Revert default opaque flag in screen transitions MM …
- 4:07 PM Changeset [c1ebccad]branch-2-9 by
- AGS: Engine: in HandleToAddressAndManager zero the returned ptrs on …
- 4:07 PM Changeset [27a3b5e3]branch-2-9 by
- AGS: Engine: refactored FloatToInt(), use std functions From upstream …
- 4:07 PM Changeset [78e1e5f1]branch-2-9 by
- AGS: Common: in SpriteFile test if indexed format has less size than …
- 4:07 PM Changeset [e8248f3a]branch-2-9 by
- AGS: Engine: mark transition screenshot screen as opaque texture This …
- 4:07 PM Changeset [cd093dbf]branch-2-9 by
- AGS: Allegro: Allegro: added utf8 validation to unicode functions …
- 4:07 PM Changeset [86f8ab5]branch-2-9 by
- AGS: Engine: use usetc instead of manual check of get_uformat() From …
- 4:07 PM Changeset [5acc31c4]branch-2-9 by
- AGS: Engine: remake LipSync arrays into std::vectors From upstream …
- 4:07 PM Changeset [c0cc23c5]branch-2-9 by
- AGS: Engine: remake ScriptGUI and ScriptDialog arrays into …
- 4:07 PM Changeset [076e8ea4]branch-2-9 by
- AGS: Engine: in SetSaveGameDirectory use utility FileCopy() function …
- 4:07 PM Changeset [0b2bfb20]branch-2-9 by
- AGS: Common: implemented CopyFile (and RenameFile) Both methods are …
- 3:58 PM Ticket #15361 (MD5: GLK: Unknown game (?)) closed by
- fixed: In 4304c156: […]
- 3:57 PM Changeset [4304c156]branch-2-9 by
- GLK: Add german Whispered World demo Fix #15361
- 2:29 PM Changeset [c49ceba5]branch-2-9 by
- NEWS: More comprehensive KYRA (EOB) news
- 12:02 PM Ticket #15148 (M4: Orion Burger: Crash on strict-alignment architectures) closed by
- Fixed with the PR mentioned above
- 12:01 PM Changeset [d06bcf29]branch-2-9 by
- M4: Avoid unaligned memory access in the font loader
- 12:01 PM Changeset [39f0c16]branch-2-9 by
- M4: Avoid unaligned memory access in the memory stash code
- 10:03 AM Changeset [6cf4372]branch-2-9 by
- DGDS: Move mini-games into a separate folder This includes the mini …
- 8:42 AM Changeset [02034193]branch-2-9 by
- M4: RIDDLE: Partial the implementation of room 207 (parser)
- 7:57 AM Changeset [17c99a48]branch-2-9 by
- DGDS: Don't disable all key mapping during arcade sequence
- 7:10 AM Changeset [7c122b9f]branch-2-9 by
- WINTERMUTE: Tuned spotlight parameter for classic OpenGL
- 6:11 AM Changeset [84c4e14f]branch-2-9 by
- DGDS: Make virtual targets explicit in constructor/destructor. …
- 5:34 AM Changeset [43a718c2]branch-2-9 by
- M4: RIDDLE: In progress room 203 init This is the beginning of …
- 3:17 AM Ticket #15436 (DREAMWEB: Assert failure in showAllEx) created by
- This was reported by @huntekye after the fix in #15420, and I've …
- 3:08 AM Changeset [232a4458]branch-2-9 by
- DGDS: Clean up debug messages slightly. PVS-Studio V547
- 1:06 AM Ticket #15381 (MD5: SCI: Space Quest 3 (Spanish) Unknown version) closed by
- fixed: Detection entry added: 024999a4c793d4c7e82c8eae819f345599f13618 Buggy …
- 1:00 AM Changeset [91517361]branch-2-9 by
- SCI: Validate font character offsets Handles buggy fonts in fan …
- 1:00 AM Changeset [024999a4]branch-2-9 by
- SCI: Add detection entry for SQ3 Spanish translation Trac #15381
- 12:33 AM Changeset [136ef747]branch-2-9 by
- QDENGINE: Print moving object control in human-readable form in XML
- 12:11 AM Changeset [2dedd955]branch-2-9 by
- QDENGINE: Print coords_animation type in human-readable form in XML output
- 12:08 AM Changeset [6120e495]branch-2-9 by
- QDENGINE: More human-readable flags in XML output
- 12:08 AM Changeset [4054c6ba]branch-2-9 by
- QDENGINE: Dump condutions in human-readable form in XML
Oct 29, 2024:
- 10:58 PM Changeset [c8fe1c0]branch-2-9 by
- I18N: Update translation (Polish) Currently translated at 92.8% (2189 …
- 10:43 PM Changeset [d3223e9a]branch-2-9 by
- QDENGINE: Fix indentation of cnndition groups when dumping to XML
- 10:37 PM Ticket #15420 (DREAMWEB: crash due to failed assertion in DreamWebEngine::deleteExFrame) closed by
- fixed: Nice work @sluicebox! :) Dreamweb is a game that contains many …
- 10:35 PM Changeset [77151b61]branch-2-9 by
-
DREAMWEB: Fix index overflow and crash in
deleteExFrame
Fixes bug #15420 - 10:08 PM Changeset [4c122d99]branch-2-9 by
- AGS: Add detection for older GOG versions of Downfall Redux and The …
- 8:44 PM Changeset [60147736]branch-2-9 by
- FREESCAPE: avoid empty temporary messages
- 8:44 PM Changeset [34163572]branch-2-9 by
- FREESCAPE: initial implementation player crushing with group animations
- 8:44 PM Changeset [b66d729c]branch-2-9 by
- FREESCAPE: correctly propagate execution flags in the execute opcode
- 8:44 PM Changeset [76718f4c]branch-2-9 by
- FREESCAPE: avoid crash in castle zx
- 8:44 PM Changeset [d30a26c6]branch-2-9 by
- FREESCAPE: improved implementation of game over screen
- 8:44 PM Changeset [89110d4e]branch-2-9 by
- FREESCAPE: initial implementation of game over screen
- 8:29 PM Changeset [58d9cb4]branch-2-9 by
- SWORD2: Clear screen on startGame() If we try to load a non-existing …
- 8:24 PM Changeset [36239d02]branch-2-9 by
- SWORD2: Disable "engine-default" keymapper during save dialog
- 8:11 PM Changeset [1f7c3879]branch-2-9 by
- I18N: Update translations templates
- 8:11 PM Changeset [bfd05e00]branch-2-9 by
- SCUMM: MACGUI: Disable the "engine-default" keymapper in the save …
- 8:08 PM Changeset [94181afe]branch-2-9 by
- WINTERMUTE: Added left button press to allow slip bink movies
- 6:52 PM Ticket #15081 (AGS: The Legend of Skye missing steam detection) closed by
- fixed: The Steam and GOG versions are identical. Updated entries in …
- 6:46 PM Changeset [a802b70a]branch-2-9 by
- AGS: Update primordia and add a few games
- 5:48 PM Changeset [ec0bb32d]branch-2-9 by
- WINTERMUTE: Fix AmigaOS build (int32 vs int)
- 3:22 PM Changeset [0ffd1f28]branch-2-9 by
- WINTERMUTE: Purge keyboard events after esc keypress in bink player …
- 11:50 AM Changeset [15c331fb]branch-2-9 by
- WINTERMUTE: Implement bink player in wme_vlink plugin
- 6:51 AM Changeset [e4b4b67b]branch-2-9 by
- DGDS: Initialize _channels and assume new will succeed or throw. …
- 6:51 AM Changeset [9d7266c2]branch-2-9 by
- DGDS: Remove redundant null checks. PVS-Studio V560
- 6:51 AM Changeset [2495c1bc]branch-2-9 by
- DGDS: Avoid unsigned/signed comparison. PVS-Studio V1112. Object …
- 6:51 AM Changeset [f55d37d3]branch-2-9 by
- DGDS: Initialize all members of object. PVS-Studio V730
- 6:51 AM Changeset [f38e78a3]branch-2-9 by
- DGDS: Be more sure about not using null ptr. PVS-Studio V522
- 6:51 AM Changeset [6c85f2e0]branch-2-9 by
- DGDS: Check malloc return val. PVS-Studio V575
- 6:51 AM Changeset [bccc509b]branch-2-9 by
- DGDS: Fix some undefined behavior, PVS-Studio V1053, V1077
- 6:51 AM Changeset [fbfee0d0]branch-2-9 by
- DGDS: Fix duplicate case statements. PVS-Studio V1037
- 6:51 AM Changeset [01a38de0]branch-2-9 by
- DGDS: Fix pointer validation and unused param PVS-Studio V595, V763.
- 5:30 AM Changeset [3693698e]branch-2-9 by
- SCUMM: MACGUI: Fix Cancel button in Indy3 Open dialog The cancel …
- 5:03 AM Changeset [2868f86f]branch-2-9 by
- M4: RIDDLE: Fixes and cleanup for room 201 travel agent
- 4:40 AM Changeset [35792058]branch-2-9 by
- M4: RIDDLE: Guard against invalid facings in ws_get_walker_info
- 4:40 AM Changeset [d436a6bc]branch-2-9 by
- M4: RIDDLE: Added named global/reg params to script instruction output
- 4:02 AM Changeset [ce2410f7]branch-2-9 by
- AGI: Update Apple IIgs opcodes - discard.sound has three potential …
- 4:02 AM Changeset [f15c08bf]branch-2-9 by
- AGI: Remove extra AGI256 picture render We duplicated show.pic in the …
- 4:02 AM Changeset [a5909e5f]branch-2-9 by
- AGI: Move AGI256 picture opcode into function
- 4:02 AM Changeset [7c46ab8c]branch-2-9 by
- AGI: Cleanup GfxMgr, PictureMgr
Oct 28, 2024:
- 11:40 PM Changeset [ddba9e0f]branch-2-9 by
- QDENGINE: More renames in triangles.dll minigame
- 11:31 PM Changeset [207a65c8]branch-2-9 by
- LIBRETRO: increase initial value of max w/h to max engines request
- 11:30 PM Changeset [d7276b9e]branch-2-9 by
- LIBRETRO: add readability test to isDirectory() and getParent()
- 11:30 PM Changeset [db646930]branch-2-9 by
- LIBRETRO: add neon support
- 11:13 PM Changeset [a211c59e]branch-2-9 by
- QDENGINE: Renames in triangles.dll minigame
- 7:30 PM Changeset [2886132f]branch-2-9 by
- WINTERMUTE: Implemented stub for wme_link plugin used for play bink videos
- 7:28 PM Changeset [0fcf39c]branch-2-9 by
- WINTERMUTE: Restored renderShadowGeometry() previous placement
- 7:17 PM Changeset [ab342144]branch-2-9 by
- WINTERMUTE: Fix build when 3D is not enabled
- 6:43 PM Changeset [cc2e3db9]branch-2-9 by
- WINTERMUTE: Implement Direct3DDevice and DirectDrawInterface stubs
- 1:40 PM Changeset [c47c3f56]branch-2-9 by
- WINTERMUTE: CID 1433551
- 1:37 PM Changeset [16e0b2b0]branch-2-9 by
- WINTERMUTE: CID 1433288
- 1:34 PM Changeset [dba71c85]branch-2-9 by
- WINTERMUTE: CID: 1403372
- 1:31 PM Changeset [3041271b]branch-2-9 by
- WINTERMUTE: CID: 1403174
- 1:23 PM Changeset [26197578]branch-2-9 by
- WINTERMUTE: CID: 1010059
- 1:17 PM Changeset [63313fe2]branch-2-9 by
- WINTERMUTE: CID 1003778
- 12:56 PM Changeset [79b2a09b]branch-2-9 by
- WINTERMUTE: CID: 1003777
- 12:04 PM Ticket #15428 (Unknown game variant for plumbers (Zeliard not supported?)) closed by
- invalid
- 11:53 AM Changeset [15e384f0]branch-2-9 by
- WINTERMUTE: CID 1003606
- 11:22 AM Changeset [fa2ac215]branch-2-9 by
- WINTERMUTE: Fixes for CID: 1433465, 1433347, 1433346, 1428715, 1412327
- 11:01 AM Changeset [bc460682]branch-2-9 by
- WINTERMUTE: Fixes for CID: 1497889, 1551694, 1551823, 1551889, …
- 10:13 AM Changeset [12175266]branch-2-9 by
- WINTERMUTE: Fixes for CID: 1497100, 1497101, 1497102
- 9:49 AM Changeset [24cae0ce]branch-2-9 by
- WINTERMUTE: Fixes CID: 1564711, 1564703, 1564699, 1564698, 1563428
- 7:25 AM Changeset [c4ffaa7e]branch-2-9 by
- I18N: Update translations templates
- 7:24 AM Changeset [62ed773]branch-2-9 by
- SCUMM: Remember when music is stopped, even while it's muted …
- 7:24 AM Changeset [f831831c]branch-2-9 by
- SCUMM: Fix scroll screen transition for _macScreen games
- 7:24 AM Changeset [6989b220]branch-2-9 by
- SCUMM: Clean up dissolveEffect() slighty for Mac versions
- 7:24 AM Changeset [bdbc4ac6]branch-2-9 by
- SCUMM: MI1 (Mac): Correctly handle dissolve effect path
- 7:24 AM Changeset [ce6e1f70]branch-2-9 by
- SCUMM: INDY3 (Mac): Use iris effect instead of dissolve I'm uncertain …
- 7:24 AM Changeset [28cf83ae]branch-2-9 by
- SCUMM: MACGUI: Handle differences in options dialog for V5 games Only …
- 7:24 AM Changeset [fe184d5e]branch-2-9 by
- SCUMM: LOOM (Mac): Use iris fade instead of dissolveEffect This …
- 7:24 AM Changeset [4e6dd939]branch-2-9 by
- SCUMM: MACGUI: Fix default widget for several dialogs This was …
- 7:24 AM Changeset [90094b99]branch-2-9 by
- SCUMM: MACGUI: Tiny cleanup
- 7:24 AM Changeset [f4725a72]branch-2-9 by
- SCUMM: MACGUI: Rename some variables for consistency
- 7:24 AM Changeset [15daa77e]branch-2-9 by
- SCUMM: MACGUI: Add defines for some magic numbers
- 7:24 AM Changeset [d5b65655]branch-2-9 by
- SCUMM: MACGUI: Update widget list comment for V5 options dialog
- 7:24 AM Changeset [95ad13f6]branch-2-9 by
- SCUMM: MACGUI: Eliminate more hard-coded widget IDs Instead of …
- 7:24 AM Changeset [74c57ebc]branch-2-9 by
- SCUMM: MACGUI: Make standard open/close dialogs more robust Widget …
- 7:24 AM Changeset [5afeb485]branch-2-9 by
- SCUMM: GFX: Remove dissolve effect from Mac versions This should now …
- 7:24 AM Changeset [cc9624ec]branch-2-9 by
- SCUMM: MACGUI: Fix Open dialog regression We use the widget index to …
- 7:24 AM Changeset [b48c8758]branch-2-9 by
- SCUMM: MACGUI: Minor cosmetic fixes for the menu When pausing the …
- 7:24 AM Changeset [261b4019]branch-2-9 by
- SCUMM: MACGUI: Scribble on the fake Mac menu bar when opening dialogs …
- 7:24 AM Changeset [16f24b9c]branch-2-9 by
- SCUMM: MACGUI: Improved the fake save/load "widgets" The "dropdown" …
- 7:24 AM Changeset [2194bcab]branch-2-9 by
- SCUMM: MACGUI: Fix cursor handling when saving/loading
- 7:24 AM Changeset [001e43d1]branch-2-9 by
- SCUMM: MACGUI: Fix Speech settings menu Patch by eriktorbjorn
- 7:24 AM Changeset [1c3d41ed]branch-2-9 by
- SCUMM: MACGUI: Move default save/load into macgui_impl.cpp Plus some …
- 7:24 AM Changeset [6d2b4e63]branch-2-9 by
- SCUMM: Remove special palette case for Macintosh black-and-white Both …
- 7:24 AM Changeset [cf74d2d]branch-2-9 by
- SCUMM: MACGUI: Fix invalid read at end of string parsing Instead of …
- 7:24 AM Changeset [144c0449]branch-2-9 by
- SCUMM: MACGUI: Fix uninitialized variable in Monkey Island 1
- 7:24 AM Changeset [da21a245]branch-2-9 by
- SCUMM: Disable some main menu (and other stuff) for _macGui games
- 7:24 AM Changeset [24d41f5b]branch-2-9 by
- SCUMM: MACGUI: Fix memory leaks
- 7:24 AM Changeset [0dff9ec1]branch-2-9 by
- SCUMM: MACGUI: Cheat to make "Monkey Island 2" look correct We …
- 7:24 AM Changeset [82394235]branch-2-9 by
- SCUMM: MACGUI: Improve the rendering of "Monkey Island 2" I think …
- 7:24 AM Changeset [d91e4c35]branch-2-9 by
- SCUMM: MACGUI: Clean up the "extra bold" About style There is nothing …
- 7:24 AM Changeset [4c5410cf]branch-2-9 by
- SCUMM: Update macgui_v5 comment
- 7:24 AM Changeset [1310dd09]branch-2-9 by
- SCUMM: Rename MacMI1Gui to MacV5Gui and macgui_mi1.* to macgui_v5.*
- 7:24 AM Changeset [4ec15a79]branch-2-9 by
- SCUMM: Move Mac STRS handling to macgui_strings.cpp
- 7:24 AM Changeset [47ed8016]branch-2-9 by
- SCUMM: INDY3/LOOM: Fix artifacts caused by Mac screen Y offset
- 7:24 AM Changeset [c5b62faf]branch-2-9 by
- SCUMM: Fix and clean up more STRS handling
- 7:24 AM Changeset [71bb8340]branch-2-9 by
- SCUMM: MACGUI: Add LucasArts logo to the MI1/MI2/Indy4 About dialogs …
- 7:24 AM Changeset [9e4a4f8c]branch-2-9 by
- GRAPHICS: Cleaned up and renamed unpackBitsRgn() This is actually …
- 7:24 AM Changeset [007d56d9]branch-2-9 by
- SCUMM: Fix "rough" command on MI1 Mac
- 7:24 AM Changeset [4ad96f14]branch-2-9 by
- SCUMM: MACGUI: Add size information about some other Mac games
- 7:24 AM Changeset [0324de1b]branch-2-9 by
- SCUMM: MACGUI: Add another Monkey Island 2 variant This needs to be …
- 7:24 AM Changeset [6e1879f6]branch-2-9 by
- SCUMM: MACGUI: Add strings table for another Fate of Atlantis version
- 7:24 AM Changeset [ae795675]branch-2-9 by
- SCUMM: Rework Mac STRS handling
- 7:24 AM Changeset [0b02574b]branch-2-9 by
- SCUMM: MACGUI: Add the monkey graphics to the MI1 About dialog
- 7:24 AM Changeset [93b9e231]branch-2-9 by
- SCUMM: Fix Mac PICT hardcoded black and white colors
- 7:24 AM Changeset [f3e1a1f]branch-2-9 by
- SCUMM: MACGUI: Moved some common code into runAboutDialog()
- 7:24 AM Changeset [d63e086a]branch-2-9 by
- SCUMM: MACGUI: Finish up the "rough" command Of course, we have to …
- 7:24 AM Changeset [c3934602]branch-2-9 by
- SCUMM: (Indy3/Mac) - fix menu sound toggle options
- 7:24 AM Changeset [70ca4bd3]branch-2-9 by
- SCUMM: (Loom/Mac) - make sound toggle widget use ConfMan settings …
- 7:24 AM Changeset [252ff4c8]branch-2-9 by
- SCUMM: INDY4: Admit more executable names These are executables found …
- 7:24 AM Changeset [63fa8125]branch-2-9 by
- SCUMM: MACGUI: Initial implementation of the "rough" command
- 7:24 AM Changeset [9d0dec6a]branch-2-9 by
- SCUMM: MACGUI: Fix GUI colors, most noticeably in Fate of Atlantis …
- 7:24 AM Changeset [ce721e3d]branch-2-9 by
- SCUMM: MACGUI: Add the remaining MI2 About screens The "Monkey Island …
- 7:24 AM Changeset [fd58a2b4]branch-2-9 by
- SCUMM: Add kWMModeForceMacFonts flag on Mac GUI
- 7:24 AM Changeset [90b5a738]branch-2-9 by
- GRAPHICS: MACGUI: Add kWMModeForceMacFonts flag This flag prevents …
- 7:24 AM Changeset [9d5f734a]branch-2-9 by
- SCUMM: MACGUI: Add initial work on MI2 About dialog This is …
- 7:24 AM Changeset [f8c03575]branch-2-9 by
- SCUMM: remove unused var
- 7:24 AM Changeset [ec135b3f]branch-2-9 by
- SCUMM: (MI1/Mac) - finish menu option for sound enabling/disabling
- 7:24 AM Changeset [7cb1e890]branch-2-9 by
- SCUMM: add sound enable menu options (WIP) Seems to work, but I yet …
- 7:24 AM Changeset [fa4b573]branch-2-9 by
- SCUMM: MI1 (Mac): Stub GUI options for enabling/disabling sound
- 7:24 AM Changeset [73c50e95]branch-2-9 by
- SCUMM: MACGUI: Add About dialog for Fate of Atlantis This should work …
- 7:24 AM Changeset [387f4cfa]branch-2-9 by
- SCUMM: v5 (Mac): Fix Y offset glitches during Mac GUI interactions
- 7:24 AM Changeset [8cf49f4e]branch-2-9 by
- SCUMM: MACGUI: Move 16 color constants to its own header file This …
- 7:24 AM Changeset [3670cd93]branch-2-9 by
- SCUMM: MACGUI: Remove last hard-coded colors from common code
- 7:24 AM Changeset [9708884d]branch-2-9 by
- SCUMM: MI2/INDY4: Parse Mac STRS strings
- 7:24 AM Changeset [61f19fa4]branch-2-9 by
- SCUMM: MACGUI: Remove palette handling for PICT images We used to be …
- 7:24 AM Changeset [94ffe091]branch-2-9 by
- SCUMM: MACGUI: Remove most hard-coded blacks and whites from common …
- 7:24 AM Changeset [679d3eab]branch-2-9 by
- IMAGE: PICT: Add opcodes PnPat, ShortLine, ShortLineFrom
- 7:24 AM Changeset [9067c96f]branch-2-9 by
- SCUMM: MACGUI: Fix switch fallthrough
- 7:24 AM Changeset [469ff7e6]branch-2-9 by
- SCUMM: MACGUI: Add initial version of MI1 Mac About dialog Our PICT …
- 7:24 AM Changeset [6b28d2c8]branch-2-9 by
- SCUMM: Assign Mac smoothing to config entry & implement Speech menu
- 7:24 AM Changeset [0558adf4]branch-2-9 by
- SCUMM: Refactor Mac scaling algorithms to implement cursor handling
- 7:24 AM Changeset [41cfe0f]branch-2-9 by
- SCUMM: Clean up Mac screen filtering code
- 7:24 AM Changeset [8f99ad12]branch-2-9 by
- SCUMM: Fix warning in input.cpp
- 7:24 AM Changeset [a68ded44]branch-2-9 by
- SCUMM: Fix EPX algorithm edge case
- 7:24 AM Changeset [ffaacd80]branch-2-9 by
- SCUMM: Implement proper Mac cursors for MI2 and INDY4
- 7:24 AM Changeset [2e03c25b]branch-2-9 by
- SCUMM: Fix nullptr usage
- 7:24 AM Changeset [705d6ded]branch-2-9 by
- SCUMM: Add preliminary support for Mac GUI for remaining v5 games
- 7:24 AM Changeset [2d12a2f5]branch-2-9 by
- SCUMM: Add post-load fix comments
- 7:24 AM Changeset [9f319cdd]branch-2-9 by
- SCUMM: Add Mac screen implementation for remaining LEC games This …
- 7:24 AM Changeset [1e8aea7]branch-2-9 by
- SCUMM: MI1 (Mac): Bring Mac menu to a non-crashing state
- 7:24 AM Changeset [67b0440a]branch-2-9 by
- SCUMM: MI1 (Mac): Implement EPX scaling and a stub for the menu
- 7:24 AM Changeset [7d3a3532]branch-2-9 by
- SCUMM: Implement gamma correction for Mac games
- 7:19 AM Ticket #15435 (DGDS: dragon: "Maybe save before arcade" reappears after saving and loading) created by
- Before the arcade sequences in Rise of the Dragon, a dialog saying you …
- 7:15 AM Ticket #15434 (DGDS: dragon: EGA menu colors are wrong) created by
- The menu colors in DGDS are hard-coded and currently use the VGA …
- 7:13 AM Ticket #15433 (DGDS: Hot area keyboard shortcuts not supported) created by
- Although keyboard support has been added for menus and dialogs, the …
- 7:11 AM Ticket #15432 (DGDS: dragon: key mapping not supported for arcade sequences) created by
- Currently the key mapper is not supported for the arcade sequence part …
- 7:10 AM Ticket #15431 (DGDS: dragon: Background around Karyn disappears when talking to her ...) created by
- After talking to Karyn for a while in the city office, sometimes the …
- 7:02 AM Changeset [4a72c039]branch-2-9 by
- DARKSEED: Add death music. Add runDrekethSequence().
- 6:51 AM Changeset [a8cc0f51]branch-2-9 by
- M4: RIDDLE: Fix erroneous fallthrough in room 201 (thanks Digitall for …
- 6:45 AM Changeset [0491c31a]branch-2-9 by
- M4: RIDDLE: partial implementation of room 207 (daemon)
- 6:40 AM Ticket #15430 (DGDS: Rise of the Dragon thought bubbles are slightly off) created by
- It's a very minor point, but the Rise of the Dragon thought bubbles …
- 5:59 AM Changeset [ef2b2e86]branch-2-9 by
- M4: RIDDLE: Minor cruncher comments cleanup
- 5:58 AM Changeset [011a9bed]branch-2-9 by
- M4: RIDDLE: Remove unused ws_nosepick method
- 5:31 AM Changeset [748c4d2]branch-2-9 by
- M4: RIDDLE: Fix for properly dumping pcode opcodes
- 5:23 AM Changeset [82fb33a8]branch-2-9 by
- NEWS: Add Rise of the Dragon
- 5:23 AM Changeset [fd0c9cc0]branch-2-9 by
- DGDS: Move some games from unstable to testing They are just about …
- 5:04 AM Changeset [cc696d50]branch-2-9 by
- M4: RIDDLE: Add debugging of (animation) script execution
Oct 27, 2024:
- 11:40 PM Changeset [8725c3f6]branch-2-9 by
- M4: RIDDLE: Stop walk end trigger getting called multiple times Due …
- 11:17 PM Changeset [1ec1f88c]branch-2-9 by
- QDENGINE: Rename class variables in minigames/adv/RunTime.cpp
- 11:02 PM Changeset [27e9d1d5]branch-2-9 by
- KYRA: (EOB) - fix scripted direction change for flying objects
- 10:53 PM Changeset [ad2df7fa]branch-2-9 by
- JANITORIAL: Whitespace fixes
- 9:07 PM Changeset [71435fc8]branch-2-9 by
- FREESCAPE: enable spirits damage in castle
- 9:07 PM Changeset [b4dfe4d1]branch-2-9 by
- FREESCAPE: reset shakeOffset to zero when not used
- 9:07 PM Changeset [fce08233]branch-2-9 by
- FREESCAPE: implemented castle dos endgame
- 9:07 PM Changeset [03d7c1a0]branch-2-9 by
- FREESCAPE: change variable state when crawling
- 9:07 PM Changeset [b0a9133]branch-2-9 by
- FREESCAPE: missing entrance in castle for dos
- 8:34 PM Changeset [bcdd54ee]branch-2-9 by
- DARKSEED: Add CD version music player
- 8:29 PM Ticket #15429 (FREESCAPE: gate effect is missing in Castle Master) created by
- The gate effect when the game starts or ends is missing in all the …
- 7:02 PM Changeset [70b1b16a]branch-2-9 by
- ANDROID: Monitor shader changes when building assets
- 6:15 PM Changeset [3d58e57]branch-2-9 by
- FREESCAPE: Fix MSVC build
- 5:57 PM Changeset [d665cbb3]branch-2-9 by
- WINTERMUTE: Added W/A. WME 2D Technology Demo has null name entries.
- 5:53 PM Changeset [2e71b64a]branch-2-9 by
- QDENGINE: Fix Signed vs. Unsigned GCC Compiler Warnings
- 5:19 PM Changeset [dc9ca64d]branch-2-9 by
- M4: RIDDLE: Fix Fallthrough GCC Compiler Warning
- 4:56 PM Changeset [3260af46]branch-2-9 by
- WINTERMUTE: Fixed warnings
- 4:29 PM Changeset [888f8726]branch-2-9 by
- WINTERMUTE: Moved 3d helpers to original location
- 4:27 PM Ticket #15428 (Unknown game variant for plumbers (Zeliard not supported?)) created by
- The game in 'Zeliard\' seems to be an unknown game variant. Please …
- 4:09 PM Changeset [61f9a69a]branch-2-9 by
- WINTERMUTE: Small sync with original code
- 2:24 PM Changeset [4bac56b7]branch-2-9 by
- WINTERMUTE: Restore original code for walking/talking animation
- 2:21 PM Changeset [c8365a29]branch-2-9 by
- WINTERMUTE: Improve and correct replacing extensions for geometry and …
- 10:46 AM Changeset [0e86eda0]branch-2-9 by
- BACKENDS: FS: Fix Atari Atari only support 8.3 file names and adding …
- 10:02 AM Ticket #15427 (STARK: Pressing F5 and clicking "Main Menu" does not open TLJ main menu) created by
- ScummVM 2.8.1 Linux x86_64 (Flatpak), Stark engine with Windows build …
- 9:50 AM Changeset [36b18fff]branch-2-9 by
- DGDS: Fix some coverity warnings
- 9:25 AM Changeset [ad2e8218]branch-2-9 by
- I18N: Update translation (Ukrainian) Currently translated at 97.0% …
- 9:18 AM Changeset [8db2a9bf]branch-2-9 by
- I18N: Update translation (Ukrainian) Currently translated at 96.9% …
- 9:07 AM Changeset [44eb7fec]branch-2-9 by
- FREESCAPE: ugly workaround for collision detection in certain castle areas
- 9:07 AM Changeset [ffc4cc53]branch-2-9 by
- FREESCAPE: rise can fail if there is no place
- 9:07 AM Changeset [d1f8da8a]branch-2-9 by
- FREESCAPE: avoid duplicate objects if they already exist when adding …
- 8:54 AM Changeset [d5239df0]branch-2-9 by
- WINTERMUTE: Sync code with original. Matched names comparing
- 8:43 AM Changeset [1a1315e]branch-2-9 by
- ANDROID: Drop androidx appcompat requirement
- 8:43 AM Changeset [3269bb00]branch-2-9 by
- ANDROID: Fix indentation
- 8:14 AM Changeset [7778c065]branch-2-9 by
- SKY: Don't open file from mixing callback loadNewMusic is called …
- 8:14 AM Changeset [e5a7add4]branch-2-9 by
- TINSEL: Don't open file from mixing callback readSampleData is called …
- 7:25 AM Changeset [ea50292]branch-2-9 by
- DGDS: JANITORIAL: Fix whitespace
- 7:25 AM Changeset [50cface6]branch-2-9 by
- DGDS: Implement Heart of China intro natives The full intro cinematic …
- 6:39 AM Changeset [8d12eac5]branch-2-9 by
- WINTERMUTE: Make sure comparing names are case-insensitive like in original
- 6:31 AM Changeset [ca347632]branch-2-9 by
- WINTERMUTE: Small sync with original
- 5:51 AM Ticket #15426 (SWORD25: After death fmv was playing, load savegame screen defaces) created by
- After death fmv was playing, load savegame screen defaces Means the …
- 4:51 AM Changeset [07e04aeb]branch-2-9 by
- M4: RIDDLE: Remove redundant checks if globals is initialized
- 4:47 AM Changeset [cac06eae]branch-2-9 by
- M4: RIDDLE: Naming of facing parameter in sendWSMessage_10000
- 2:11 AM Changeset [5f1ec8ff]branch-2-9 by
- M4: RIDDLE: Add missing room 201 daemon code
Oct 26, 2024:
- 11:46 PM Changeset [12132efa]branch-2-9 by
- M4: RIDDLE: Added room 201 parser
- 11:15 PM Changeset [3f9d18d]branch-2-9 by
- WATCHMAKER: Wrap Camera handling in a class to avoid global constructors
- 10:49 PM Changeset [274f11b7]branch-2-9 by
- M4: RIDDLE: Finished room 201 daemon
- 9:54 PM Changeset [b735819b]branch-2-9 by
- DGDS: Don't draw dialog backgrounds before running scripts Although …
- 9:45 PM Changeset [ae4833ce]branch-2-9 by
- WINTERMUTE: Restore original code for 3ds keyframer
- 9:40 PM Changeset [e95b2d79]branch-2-9 by
- QDENGINE: Made kartiny.dll code more readable
- 9:37 PM Changeset [a7a64d63]branch-2-9 by
- WINTERMUTE: Restored original functionality. Fixed matching names …
- 9:23 PM Changeset [cd716c91]branch-2-9 by
- WINTERMUTE: Synced viewport code with original
- 9:05 PM Ticket #15425 (SCUMM: FOA: Broken music when loading savegame in Thera and Crete) created by
- This only seems to affect a very specific moment of a very specific …
- 8:38 PM Changeset [78250db9]branch-2-9 by
- I18N: Update translations templates
- 8:37 PM Changeset [2e5c4da]branch-2-9 by
- AGI: Cleanup mouse config
- 8:37 PM Changeset [c1a31b97]branch-2-9 by
- ENGINES: Add newline at EOF
- 7:49 PM Ticket #15424 (SWORD25: at the York Airport the background sfx just stops) created by
- I found another issue where at the York Airport the background sfx …
- 5:38 PM Changeset [ed3ffe0c]branch-2-9 by
- TEENAGENT: Rename Czech->Polish and add Polish Floppy version - there …
- 3:51 PM Changeset [cb643ba3]branch-2-9 by
- WINTERMUTE: Small cleanup
- 3:37 PM Changeset [9fd22563]branch-2-9 by
- WINTERMUTE: Restore original code for 3ds loader
- 1:35 PM Changeset [dc0a8d9b]branch-2-9 by
- CRAB: Remove unused function
- 12:14 PM Changeset [1269ac9]branch-2-9 by
- AGS: Add detection for Crimson Diamond variants
- 12:14 PM Changeset [b806b984]branch-2-9 by
- AGS: Correct platform info for Crimson Diamond
- 11:00 AM Changeset [452051b1]branch-2-9 by
- FREESCAPE: various fixes for castle
- 11:00 AM Changeset [5e8bd109]branch-2-9 by
- FREESCAPE: missing entrance in castle for dos
- 11:00 AM Changeset [1dadbd51]branch-2-9 by
- FREESCAPE: correctly preserve type of condition when executing
- 11:00 AM Changeset [7f3e4e80]branch-2-9 by
- FREESCAPE: v8 initialization in castle for dos
- 11:00 AM Changeset [a83522af]branch-2-9 by
- FREESCAPE: avoid crash in castle dos demo
- 11:00 AM Changeset [eb01f342]branch-2-9 by
- FREESCAPE: improved initial config menu for several games
- 9:07 AM Changeset [60583324]branch-2-9 by
- DGDS: Fix word wrapping of dialogs to be more like original This …
- 7:08 AM Changeset [8bc2db26]branch-2-9 by
- GRAPHICS: Add wrapping mode that ignores trailing space The DGDS …
- 5:31 AM Changeset [2a20049a]branch-2-9 by
- M4: RIDDLE: In progress room 201 daemon
- 5:05 AM Changeset [3141414e]branch-2-9 by
- DGDS: Fix Dragon arcade sequences a bit Dragon arcade sequences …
- 5:05 AM Changeset [81ca1d62]branch-2-9 by
- DGDS: Fix dialog drawing on scene change
- 12:25 AM Changeset [ff237e81]branch-2-9 by
- KYRA: (EOB) - fix invalid mem access This is an original bug which is …
Oct 25, 2024:
- 11:42 PM Ticket #15423 (CRAB: Unrest is very slow on RISC OS) created by
- The slow speed means that moving from one point to another takes a …
- 11:36 PM Ticket #15422 (CRAB: Resolution option is non-functional) created by
- Unrest has an option in the in-game settings menu for changing the …
- 11:24 PM Changeset [fa23c252]branch-2-9 by
- M4: RIDDLE: partial implementation of room 207 (preload, init, pre-parser)
- 9:17 PM Changeset [1b04af56]branch-2-9 by
- AGS: Better usage of ManagedSurface new APIs
- 9:12 PM Changeset [56565c65]branch-2-9 by
- GRAPHICS: MACGUI: Fix regression after ManagedSurface usage changes
- 9:01 PM Changeset [d8c8f8d7]branch-2-9 by
- CRAB: Make sure _texture is created in all Image::load() methods
- 8:13 PM Ticket #15419 (AGI: option to disable "predictive input keyboard dialog popup") closed by
- fixed: This feature is now disabled by default. It can be enabled with a new …
- 8:11 PM Changeset [8f4c8c2]branch-2-9 by
- I18N: Update translations templates
- 8:10 PM Changeset [5f525b14]branch-2-9 by
- AGI: Make predictive dialog option disabled by default Also make the …
- 8:10 PM Changeset [d085ff82]branch-2-9 by
- AGI: Expose predictive dialog option for remaining game versions …
- 8:10 PM Changeset [cbd2d794]branch-2-9 by
- AGI: Make predictive input dialogue on mouse click optional This …
- 7:00 PM Changeset [9a50af1]branch-2-9 by
- WINTERMUTE: Fixed restoring original code, typo in variable.
- 6:56 PM Changeset [25db1aee]branch-2-9 by
- WINTERMUTE: Small cleanup
- 6:40 PM Changeset [99c9c041]branch-2-9 by
- FREESCAPE: support some special entrances in castle
- 6:27 PM Changeset [2ab71a68]branch-2-9 by
- I18N: Update translations templates
- 6:27 PM Changeset [f6ff9f3d]branch-2-9 by
- LIBRETRO: move paths checks to applyBackendSettings()
- 6:27 PM Changeset [3a94cf76]branch-2-9 by
- LIBRETRO: add path checks on settings change
- 6:26 PM Changeset [dbc70396]branch-2-9 by
- LIBRETRO: split settings path checks in separate function
- 6:26 PM Changeset [576e2251]branch-2-9 by
- LIBRETRO: add checks for iconspath
- 6:25 PM Changeset [27c7b5e5]branch-2-9 by
- LIBRETRO: add readability condition to load paths
- 6:24 PM Changeset [9d53e29a]branch-2-9 by
- GUI: Clarify usage of groupId, groupLeaderId in comments …
- 6:06 PM Changeset [37efaaff]branch-2-9 by
- I18N: Update translations templates
- 6:06 PM Changeset [8a91b6a1]branch-2-9 by
- GUI: Fix a crash when exiting the grid view
- 5:29 PM Changeset [13b1688d]branch-2-9 by
- NEWS: mention EOB improvements (PR 6198)
- 5:14 PM Ticket #15421 (CRAB: Unrest crashes on startup) closed by
- fixed: Ah, fixed.
- 5:13 PM Changeset [26938f60]branch-2-9 by
- CRAB: Fix regresion from ManagedSurface rwrite. Bug #15421
- 4:01 PM Changeset [59f3278b]branch-2-9 by
- Revert "WINTERMUTE: Plug memory leak. CID 1563426" This reverts …
- 3:27 PM Changeset [656ae925]branch-2-9 by
- Revert "COMMON: Add destructor to TextToSpeechManager. CID 1453087" …
- 2:00 PM Changeset [1d66a0d]branch-2-9 by
- I18N: Update translations templates
- 1:59 PM Changeset [dae38909]branch-2-9 by
- HADESCH: Fix potnetial division by zero. CID 1435877
- 1:59 PM Changeset [565bc2db]branch-2-9 by
- HADESCH: Fix potential division by zero. CID 1438144
- 1:59 PM Changeset [045f4577]branch-2-9 by
- AGS: Fix potential division by zero. CID 1458721, 1458728
- 1:59 PM Changeset [60d2b72f]branch-2-9 by
- BACKENDS: OPENGLSDL: Fix potential division by zero. CID 1452787
- 1:59 PM Changeset [82e3286f]branch-2-9 by
- ZVISION: Plug memory leak. CID 1432261
- 1:59 PM Changeset [593aa1e9]branch-2-9 by
- WINTERMUTE: Plug memory leak. CID 1563426 _ptr was not freed in the …
- 1:59 PM Changeset [c383b98f]branch-2-9 by
- SLUDGE: Plug memory leak. CID 1383944
- 1:59 PM Changeset [ca9ad6e]branch-2-9 by
- DGDS: Plug memory leak. CID 1563899
- 1:59 PM Changeset [d06a7f11]branch-2-9 by
- COMMON: Add destructor to TextToSpeechManager. CID 1453087
- 1:59 PM Changeset [0c67d7fb]branch-2-9 by
- WAGE: Fix potential use after free. CID 1559336
- 1:01 PM Changeset [0e56a245]branch-2-9 by
- WINTERMUTE: Update credits
- 12:53 PM Changeset [7563b63b]branch-2-9 by
- DARKSEED: Add wiring for loading music
- 12:49 PM Changeset [c995cc6e]branch-2-9 by
- DARKSEED: Add comment to watch logic
- 11:05 AM Changeset [89629f10]branch-2-9 by
- WINTERMUTE: Fixed regression for Xmesh::update() not returning proper …
- 8:17 AM Changeset [ed9e28f]branch-2-9 by
- M4: RIDDLE: finish the implementation of room 806 (parser)
- 7:12 AM Ticket #15421 (CRAB: Unrest crashes on startup) created by
- GOG version of the game, current Git version of ScummVM. When …
Oct 24, 2024:
- 9:41 PM Ticket #15420 (DREAMWEB: crash due to failed assertion in DreamWebEngine::deleteExFrame) created by
- Version: I encountered this issue first on ScummVM 2.8.1, and then …
- 9:34 PM Changeset [23997443]branch-2-9 by
- CRAB: Capitalize engine name. It stands for Conversation Roleplaying …
- 9:34 PM Changeset [d3c97ac3]branch-2-9 by
- CRAB: Enable engine by default
- 9:33 PM Changeset [aa2ee339]branch-2-9 by
- CRAB: Mark Unrest for testing
- 9:32 PM Changeset [dab3cae1]branch-2-9 by
- NEWS: Announce Unrest as supported
- 6:29 PM Changeset [9b1d6d75]branch-2-9 by
- WINTERMUTE: Synced renderer function with original
- 6:08 PM Ticket #15419 (AGI: option to disable "predictive input keyboard dialog popup") created by
- An option to disable the predictive input keyboard popups in AGI games …
- 5:34 PM Changeset [520aa29a]branch-2-9 by
- DARKSEED: Cleanup - Const correctness - Assign boolean values to …
- 5:30 PM Changeset [9aa8b99c]branch-2-9 by
- DARKSEED: Const correctness. Use while loop where needed
- 5:29 PM Changeset [11b0b290]branch-2-9 by
- DARKSEED: Mark unreachable code Also, add default switch case
- 5:28 PM Changeset [b74a64c]branch-2-9 by
- DARKSEED: Initialize class members
- 5:28 PM Changeset [0f44b354]branch-2-9 by
- DARKSEED: Const correctness and remove superfluous variable …
- 5:26 PM Changeset [f60ada9d]branch-2-9 by
- DARKSEED: Const correctness Also, enclose defines with calculations …
- 5:24 PM Changeset [ed2c4f1d]branch-2-9 by
- DARKSEED: Cleanup and remove superfluous initializers
- 4:58 PM Changeset [9336c3f2]branch-2-9 by
- DARKSEED: Cleanup and fix naming conventions - Capitalize words in …
- 3:24 PM Changeset [e2438c2f]branch-2-9 by
- BAGEL: Allow using pixel formats other than RGB565
- 2:28 PM Changeset [5a38ffd2]branch-2-9 by
- WINTERMUTE: Sync with original code
- 1:55 PM Changeset [11b68bda]branch-2-9 by
- WINTERMUTE: Synced api in renderer with original code
- 1:15 PM Changeset [7d34cc84]branch-2-9 by
- I18N: Update translations templates
- 1:15 PM Changeset [9f9f71c]branch-2-9 by
- WATCHMAKER: sprintf() -> snprintf()
- 1:07 PM Changeset [11ae6a97]branch-2-9 by
- ULTIMA: Fixed usage of obsolete ManagedSurface methods
- 1:07 PM Changeset [1b110723]branch-2-9 by
- TWINE: Comment out unused class variables
- 1:07 PM Changeset [2a0ba895]branch-2-9 by
- SWORD1: Silence warning on potential typo warning: suspicious …
- 1:07 PM Changeset [af1eca2]branch-2-9 by
- STARK: Rename clashing enum members
- 1:07 PM Changeset [aae5703d]branch-2-9 by
- SLUDGE: Fix usage of deprecated ManagedSurface methods
- 1:07 PM Changeset [8bd8388]branch-2-9 by
- MTROPOLIS: Fix warnings about unused variables Instead of commenting …
- 1:07 PM Changeset [6f13985f]branch-2-9 by
- M4: RIDDLE: Fix printf format specifiers While the assembly might …
- 1:07 PM Changeset [265afcf]branch-2-9 by
- FREESCAPE: Fix usage of deprecated ManagedSurface methods
- 1:07 PM Changeset [1a1ac058]branch-2-9 by
- FREESCAPE: Fix warnings on print format Since we know that the files …
- 1:07 PM Changeset [d01189b2]branch-2-9 by
- STARTREK: Sort files in module.mk alphabetically
- 1:07 PM Changeset [54f145cc]branch-2-9 by
- DGDS: Comment out unused variables and methods
- 1:07 PM Changeset [99fd1666]branch-2-9 by
- JANITORIAL: Remove trailing whitespaces
- 1:07 PM Changeset [65860159]branch-2-9 by
- CRYO: Fix warning
- 1:07 PM Changeset [96a3dbae]branch-2-9 by
- CRAB: Fix usage of deprecated ManagedSurface methods
- 1:07 PM Changeset [c08c2af4]branch-2-9 by
- BLADERUNNER: Fix warning about unused variable
- 1:07 PM Changeset [05f9fef3]branch-2-9 by
- AGS: Get rid of global constructors
- 1:07 PM Changeset [19bd29cd]branch-2-9 by
- AGS: Fixed usage of deprecated ManagedSurface methods
- 1:07 PM Changeset [ac03403]branch-2-9 by
- TSAGE: Remove usage of deprecated ManagedSurface methods
- 1:07 PM Changeset [1e3c0468]branch-2-9 by
- TSAGE: Reduce header dependency
- 1:07 PM Changeset [c191ea24]branch-2-9 by
- GRAPHICS: MACGUI: Fix usage of deprecated ManagedSurface methods
- 1:07 PM Changeset [4b778244]branch-2-9 by
- GUI: Fix usage of deprecated ManagedSurface methods
- 1:07 PM Changeset [3ef17b9]branch-2-9 by
- GUI: Fix shadowing of overloaded method
- 12:52 PM Changeset [30de47be]branch-2-9 by
- WINTERMUTE: Switch to game engine original coordinate system
- 11:23 AM Changeset [8d4e946d]branch-2-9 by
- FREESCAPE: fixed uninitialized value for borderExtra in driller
- 11:23 AM Changeset [223123ac]branch-2-9 by
- FREESCAPE: better support for perspective matrix changes per game
- 11:23 AM Changeset [0ad3732b]branch-2-9 by
- FREESCAPE: better handling for group operations
- 11:23 AM Changeset [d880355a]branch-2-9 by
- FREESCAPE: fixes for castle
- 11:23 AM Changeset [05392e3]branch-2-9 by
- FREESCAPE: improved cga palette for eclipse
- 11:21 AM Changeset [35c66b64]branch-2-9 by
- I18N: Update translations templates
- 11:10 AM Changeset [934fa3d6]branch-2-9 by
- STARTREK: Fix linking on ARM64 macOS This requires function pointers …
- 11:00 AM Changeset [f11ec00e]branch-2-9 by
- WINTERMUTE: Added TODOs for reimplement shadows for shader renderer
- 9:33 AM Changeset [2d67f70f]branch-2-9 by
- WINTERMUTE: Disable shadows also in enableShadows()
- 5:58 AM Changeset [488c86c3]branch-2-9 by
- M4: RIDDLE: Fix selecting travel destination from George in room 301
- 5:55 AM Changeset [c89ef098]branch-2-9 by
- WINTERMUTE: Minor sync with original code
- 5:32 AM Ticket #15411 (TWINE: Glitched background during main menu idle credits (Regression, ...) closed by
- fixed
- 5:32 AM Changeset [fcab03ef]branch-2-9 by
- TWINE: Glitched background during main menu idle credits …
- 5:22 AM Changeset [a1514bc2]branch-2-9 by
- M4: RIDDLE: Room 301 cleanups and fixes
- 2:26 AM Changeset [5983c479]branch-2-9 by
- WINTERMUTE: Small sync in ad_scene
- 2:05 AM Changeset [f6bf3dcf]branch-2-9 by
- M4: RIDDLE: Script fixes identified by Sev
Oct 23, 2024:
- 10:55 PM Changeset [672cb656]branch-2-9 by
- SCUMM: MOONBASE: Fix copy/paste error. CID 1545102
- 10:48 PM Changeset [5bed2298]branch-2-9 by
- DIRECTOR: Fix copy/paste error. CID 1549852
- 9:56 PM Changeset [62ba5ac3]branch-2-9 by
- DARKSEED: Fix comparison for clarity. CID 1563442
- 8:24 PM Changeset [f75439f]branch-2-9 by
- TWINE: the W key was supposed to only do Action on Normal see #15408: …
- 7:58 PM Changeset [7eb1ba34]branch-2-9 by
- I18N: Update translations templates
- 7:58 PM Changeset [e31c7ff1]branch-2-9 by
- KYRA: (EOB) - Fix projectile weapon damage Note: All changes are …
- 7:47 PM Changeset [6c040227]branch-2-9 by
- I18N: Update translations templates
- 7:47 PM Changeset [66c4c864]branch-2-9 by
- KYRA: (EOB) - fix true seeing spell The spell effect was restored …
- 4:43 PM Changeset [37ff2f2a]branch-2-9 by
- ICB: Fix infinite loop. CID 1433458
- 4:03 PM Changeset [c7f3554b]branch-2-9 by
- HPL1: Avoid side effect in assert(). CID 1501715
- 3:54 PM Changeset [00cbde7e]branch-2-9 by
- ICB: Add missing va_end(). CID 1433521
- 3:35 PM Changeset [7da0f705]branch-2-9 by
- WINTERMUTE: Synced with original code regarding sorting
- 2:55 PM Changeset [a2c7b76d]branch-2-9 by
- I18N: Update translation (Ukrainian) Currently translated at 96.0% …
- 2:22 PM Ticket #15417 (Blinky Bill and the Magician PC) closed by
- invalid: Same as #15416
- 2:20 PM Ticket #15416 (Print and Play with Blinky Bill) closed by
- invalid
- 1:59 PM Changeset [cd80d7b5]branch-2-9 by
- DIRECTOR: Add detection for a couple games
- 10:42 AM Changeset [787a8e2b]branch-2-9 by
- DGDS: Clear isLoading flag after restart
- 8:08 AM Changeset [d0ae2bfd]branch-2-9 by
- M4: RIDDLE: Partial implementation of room 806 (daemon)
- 6:22 AM Changeset [562310f0]branch-2-9 by
- WINTERMUTE: Updating view matrix is also needed for lights
- 6:03 AM Changeset [d04aa822]branch-2-9 by
- WINTERMUTE: Small cleanup in renderer
- 5:52 AM Changeset [ed7a9d0b]branch-2-9 by
- M4: RIDDLE: Some field cleanups for room 301
- 5:48 AM Changeset [87ef8d13]branch-2-9 by
- WINTERMUTE: Revert back to previous face indices order
- 3:51 AM Ticket #15418 (SCUMM: Loom (EGA) - Game not starting/unrecognized after the use of ...) created by
- i think, i found a bugin scummvm. i am using scummtr and scummrp for …
- 3:05 AM Changeset [d12024fa]branch-2-9 by
- DGDS: Change engine name for consistency The engine name was …
- 2:50 AM Changeset [fdeef793]branch-2-9 by
- M4: RIDDLE: Fix text color in conversation dialogs
Oct 22, 2024:
- 11:28 PM Changeset [ec1b544]branch-2-9 by
- M4: RIDDLE: Partial implementation of room 806 (preload, init, pre-parser)
- 11:28 PM Changeset [c9025a7f]branch-2-9 by
- M4: RIDDLE: Finish the implementation of room 805
- 6:40 PM Changeset [a1f043ec]branch-2-9 by
- WINTERMUTE: Synced shadow volume code with original
- 5:59 PM Changeset [39721ea0]branch-2-9 by
- WINTERMUTE: Disable stencil shadows in shader renderer. It's broken …
- 5:40 PM Changeset [133eea82]branch-2-9 by
- LIBRETRO: fix pointer input coordinates
- 5:39 PM Changeset [8dffadf]branch-2-9 by
- LIBRETRO: BUILD: Allow fallback to curl if wget is missing (#68)
- 5:39 PM Changeset [35f9f7eb]branch-2-9 by
- LIBRETRO: handle resizing to native res in hw rendering
- 5:39 PM Changeset [79e0d08e]branch-2-9 by
- LIBRETRO: JANITORIAL: cleanup
- 5:38 PM Changeset [a874244a]branch-2-9 by
- LIBRETRO: rewrite surface graphics manager and split sources
- 4:47 PM Changeset [33744c1d]branch-2-9 by
- WINTERMUTE: Init _flatShadowMaskShader in constructor
- 4:27 PM Changeset [12630382]branch-2-9 by
- WINTERMUTE: Synced simple shadow code with original
- 4:22 PM Changeset [88c796e3]branch-2-9 by
- QDENGINE: Fix potential null dereference. CID 1563896
- 4:22 PM Changeset [33512fc4]branch-2-9 by
- QDENGINE: Unstub MinigameManager::loadState()
- 4:22 PM Changeset [df0c514f]branch-2-9 by
- QDENGINE: Unstub MinigameManager::saveState()
- 3:58 PM Changeset [c8098509]branch-2-9 by
- WINTERMUTE: Fixed coverity issue 1563895
- 2:05 PM Changeset [38932153]branch-2-9 by
- WINTERMUTE: WME3D: fix missing condition
- 6:18 AM Changeset [55522a39]branch-2-9 by
- SCI: Remove unused check from SoundCommandParser CID 1563851
- 5:55 AM Changeset [fb189b79]branch-2-9 by
- WINTERMUTE: Keep face indices order to original for now
- 5:50 AM Changeset [130f9b7]branch-2-9 by
- WINTERMUTE: Synced shadow volume with original code
- 4:37 AM Changeset [ebf0434]branch-2-9 by
- M4: RIDDLE: Fix crash talking to Mei in room 303
- 4:00 AM Changeset [d52f16f0]branch-2-9 by
- M4: RIDDLE: Fix params storing in sendWSMessage_10000
- 2:52 AM Ticket #15417 (Blinky Bill and the Magician PC) created by
- 2:15 AM Changeset [6d472f9e]branch-2-9 by
- M4: RIDDLE: Fix message param in triggerMachineByHashCallback
- 2:14 AM Changeset [a0328b33]branch-2-9 by
- M4: RIDDLE: Name room 303 feng Should/mode vars, some trigger machine …
Oct 21, 2024:
- 11:22 PM Changeset [8725d3a8]branch-2-9 by
- WINTERMUTE: Small sync with original code
- 11:01 PM Ticket #15416 (Print and Play with Blinky Bill) created by
- Pc games
- 10:31 PM Changeset [e36f79f7]branch-2-9 by
- QDENGINE: Unstub MinigameManager::createGame()
- 10:28 PM Ticket #15380 (ADL: HIRES5: "GET ALL" can pick up objects it shouldn't) closed by
- wontfix: OK, I'll just close this then.
- 10:28 PM Changeset [157fb9d]branch-2-9 by
- QDENGINE: Unstub MinigameManager::processGameData()
- 10:14 PM Changeset [f352b903]branch-2-9 by
- QDENGINE: Unstub MinigameTriangle::MinigameTriangle()
- 10:10 PM Ticket #11560 (ADL: Unknown game variant for Ulyssey) closed by
- wontfix
- 10:02 PM Ticket #13939 (MD5: ADL: Unknown game variant for hires2) closed by
- invalid: This is a DOS version that isn't supported yet. Closing this for now.
- 8:42 PM Changeset [1c9d9ab1]branch-2-9 by
- WINTERMUTE: Small sync with original code
- 8:34 PM Changeset [c69ffda8]branch-2-9 by
- QDENGINE: Clamped together identical code branches. PVS-Studio V1037
- 8:34 PM Changeset [5280d10d]branch-2-9 by
- QDENGINE: Clamped together identical code branches. PVS-Studio V1037
- 8:34 PM Changeset [c517c549]branch-2-9 by
- QDENGINE: Fix potential null derederence. PVS-Studio V522
- 8:34 PM Changeset [5bc8ab4c]branch-2-9 by
- QDENGINE: Make sure class is initialized. PVS-Studio V1077
- 8:34 PM Changeset [9ea81314]branch-2-9 by
- QDENGINE: Clapped same condition bodies. PVS-Studio V581
- 8:34 PM Changeset [fa1b1d2b]branch-2-9 by
- QDENGINE: Merged equal condition bodies. PVS-Studio V581
- 8:34 PM Changeset [9be306a4]branch-2-9 by
- QDENGINE: Fix potential null dereference. PVS-Studio V595
- 8:34 PM Changeset [137fc716]branch-2-9 by
- QDENGINE: Try to continue execution on errors in minigame parameters. …
- 8:34 PM Changeset [47432fa6]branch-2-9 by
- QDENGINE: Simplify check by removing always-true part. PVS-Studio V560
- 8:34 PM Changeset [f85d6f43]branch-2-9 by
- QDENGINE: Fix potential array underrun. PVS-Studio V557
- 7:52 PM Changeset [616c8ea1]branch-2-9 by
- WINTERMUTE: Synced with original code related to core and renderer
- 7:05 PM Changeset [c3db2a4c]branch-2-9 by
- WINTERMUTE: Rename variable to original
- 4:49 PM Changeset [4f52107b]branch-2-9 by
- QDENGINE: Check return value. CID 1559601
- 4:49 PM Changeset [bb463cf8]branch-2-9 by
- QDENGINE: Use safer array copy operations. CID 1559603, CID 1559612, …
- 4:49 PM Changeset [d9de39b8]branch-2-9 by
- QDENGINE: Fix potential division by zero. CID 1559605, CID 1559617, …
- 4:49 PM Changeset [3b377fa2]branch-2-9 by
- QDENGINE: Comment out unusued code branch. CID 1559646
- 4:49 PM Changeset [a0deab5]branch-2-9 by
- QDENGINE: Remove useless assignment. CID 1559707
- 4:49 PM Changeset [ad616bbc]branch-2-9 by
- QDENGINE: Check file open success before attempt to write. CID 1560116
- 4:49 PM Changeset [37bc194e]branch-2-9 by
- QDENGINE: Fix potential null dereference. CID 1559613
- 4:49 PM Changeset [72c4bbae]branch-2-9 by
- QDENGINE: Check success of loading operation. CID 1559658
- 4:49 PM Changeset [128aaff5]branch-2-9 by
- QDENGINE: Check return value of save_script_body(). CID 1559645
- 4:49 PM Changeset [02900a75]branch-2-9 by
- QDENGINE: Check return value of load_data(). CID 1559604
- 4:49 PM Changeset [807b9300]branch-2-9 by
- QDENGINE: Initialized class vairable. CID 1559611
- 4:49 PM Changeset [436609f5]branch-2-9 by
- QDENGINE: Remove redundant code. CID 1559630
- 4:49 PM Changeset [d2b7f7cd]branch-2-9 by
- QDENGINE: Avoid integer overflow. CID 1559706 In general, computing …
- 4:49 PM Changeset [4450c9d2]branch-2-9 by
- QDENGINE: Initialize class variables. CID 1562474
- 4:49 PM Changeset [085ffdef]branch-2-9 by
- QDENGINE: Cleanup in MaskyOrder.dll minigame
- 4:49 PM Changeset [b2c45c60]branch-2-9 by
- QDENGINE: Initialize class vairables. CID 1559910
- 4:49 PM Changeset [f5bc9241]branch-2-9 by
- QDENGINE: Initialize class variables. CID 1559915
- 4:49 PM Changeset [d71e861a]branch-2-9 by
- QDENGINE: Initialize class variables. CID 1563874
- 4:49 PM Changeset [012b1a56]branch-2-9 by
- QDENGINE: Fix potentially uninitalized variable. CID 1563850
- 4:49 PM Changeset [627969bf]branch-2-9 by
- QDENGINE: Init struct variable. CID 1563860
- 4:49 PM Changeset [2f2fd042]branch-2-9 by
- QDENGINE: Mark switch option as fall through. CID 1563858
- 4:49 PM Changeset [6f0b6531]branch-2-9 by
- QDENGINE: Initialize class variable. CID 1563853
- 4:49 PM Changeset [ed4ad8af]branch-2-9 by
- QDENGINE: Initialize class variable. CID 1563859
- 4:49 PM Changeset [3fbf77bb]branch-2-9 by
- QDENGINE: Fix potential out-of-bounds read. CID 1563752
- 4:49 PM Changeset [1bbb6b96]branch-2-9 by
- QDENGINE: Init class variables. CID 1563751
- 4:49 PM Changeset [ff7e2cc2]branch-2-9 by
- QDENGINE: Init class variables. CID 1563745
- 4:49 PM Changeset [afaf26e6]branch-2-9 by
- QDENGINE: Init class variables. CID 1563749
- 4:49 PM Changeset [57cc40e6]branch-2-9 by
- QDENGINE: Fix uninit class variable. CID 1563857
- 3:41 PM Changeset [24350210]branch-2-9 by
- DARKSEED: Keep the current palette for rooms without a custom palette …
- 2:57 PM Changeset [2e5ff9b5]branch-2-9 by
- CRAB: Fix potential integer overflow. CID 1552034
- 12:13 PM Changeset [21c26124]branch-2-9 by
- DGDS: Fix scene ops on scene change In d26ee6, I changed the scene …
- 11:58 AM Changeset [38573ecb]branch-2-9 by
- TINSEL: Initial work on the early DW2 Windows demo (dw2-win-demo-2-en) …
- 5:46 AM Changeset [94be426c]branch-2-9 by
- DGDS: Support EGA palette data
- 4:27 AM Changeset [5973a310]branch-2-9 by
- DGDS: Small sound cleanups
- 4:27 AM Changeset [8291d75d]branch-2-9 by
- DGDS: Small midi fixes for looping Thanks again to @NMIError for …
- 4:27 AM Changeset [eff63830]branch-2-9 by
- DGDS: Limit MT32 volume to 80 to match original This is a small way …
- 4:27 AM Changeset [9a35861c]branch-2-9 by
- DGDS: Don't stop music if new one is the same
- 4:27 AM Changeset [aaa48d45]branch-2-9 by
- DGDS: Read and use sfx/music loop flag
- 4:27 AM Changeset [40f7744f]branch-2-9 by
- DGDS: Fix SFX mapping in RoTD and HoC Rise of the Dragon uses a fixed …
- 4:27 AM Changeset [3f7f33f1]branch-2-9 by
- DGDS: Make midi code a bit closer to SCI version
- 4:27 AM Changeset [d51aa872]branch-2-9 by
- DGDS: Integrate SCI midi player code DGDS basically uses the same …
- 4:27 AM Changeset [24c1309c]branch-2-9 by
- DGDS: Add Johnny Castaway detection entry Immediately crashes as it …
- 4:27 AM Changeset [4bb14100]branch-2-9 by
- DGDS: Fix ADS move ops again These move operations appear to actually …
- 12:15 AM Changeset [f5ef0d81]branch-2-9 by
- I18N: Update translations templates
- 12:15 AM Changeset [bf6bd39f]branch-2-9 by
- ENGINES: moved scumm enhancements system into shared engine code
Oct 20, 2024:
- 11:28 PM Changeset [28c681a2]branch-2-9 by
- QDENGINE: Attempt to get rid of templates in getParameter() Some of …
- 11:20 PM Changeset [fdc1ceee]branch-2-9 by
- JANITORIAL: Fix typo
- 10:48 PM Changeset [299ddd6f]branch-2-9 by
- QDENGINE: Plug triangle.dll minigame in
- 9:49 PM Changeset [995dc268]branch-2-9 by
- NEWS: Fix typo
- 9:45 PM Changeset [76af6963]branch-2-9 by
- QDENGINE: Fixed file paths
- 9:24 PM Changeset [77a365ef]branch-2-9 by
- NEWS: Mention Backyard Basketball support
- 9:20 PM Changeset [cb1b3d75]branch-2-9 by
- SAILFISH: Enable standard engine set While on it remove stale variable
- 7:19 PM Changeset [e1f8f13b]branch-2-9 by
- M4: RIDDLE: Fix looking at hourglass in room 305
- 6:35 PM Changeset [d8b33bfa]branch-2-9 by
- M4: RIDDLE: Fix looking at copper tank in room 303
- 5:50 PM Changeset [2e5eaba8]branch-2-9 by
- M4: RIDDLE: Merge duplicated click_x/y and player.click_x/y This …
- 4:36 PM Changeset [96325ec3]branch-2-9 by
- WINTERMUTE: Small sync between renderers
- 2:33 PM Changeset [1d70f282]branch-2-9 by
- WINTERMUTE: Match matrix transformations with original code
- 2:05 PM Changeset [eec73cd5]branch-2-9 by
- WINTERMUTE: Eliminate double transpose world matrix
- 1:16 PM Changeset [184b72e3]branch-2-9 by
- WINTERMUTE: Fixed regression shadow drawing in renderer
- 11:26 AM Changeset [2163746b]branch-2-9 by
- TINSEL: Add detection for unsupported DW2 demos This adds detection …
- 11:25 AM Changeset [27453770]branch-2-9 by
- WINTERMUTE: Convert to use DX math in renderer
- 3:50 AM Changeset [caf06a0b]branch-2-9 by
- M4: RIDDLE: Resource hashes aren't based on lowercasing first This …
- 3:50 AM Changeset [2202ca33]branch-2-9 by
- M4: RIDDLE: Properly toss digi resources in Digi::unload_sounds
- 3:50 AM Changeset [c83c29c]branch-2-9 by
- M4: RIDDLE: Add debug code for dumping resourcing table between rooms
- 3:50 AM Changeset [d6f1d6de]branch-2-9 by
- M4: RIDDLE: Fix rtoss error when resource name isn't in table
Oct 19, 2024:
- 11:53 PM Changeset [7a033455]branch-2-9 by
- WINTERMUTE: Use DX for BaseRenderOpenGL3DShader::setWorldTransform()
- 11:03 PM Changeset [6b3fb0bf]branch-2-9 by
- M4: RIDDLE: WIP implementation of room 805. partial implementation of …
- 10:18 PM Changeset [9048f3a3]branch-2-9 by
- WINTERMUTE: Use DX for BaseRenderOpenGL3D::setWorldTransform()
- 9:49 PM Changeset [bd0c0ba5]branch-2-9 by
- WINTERMUTE: Small sync with original code
- 9:11 PM Changeset [8f6a0040]branch-2-9 by
- WINTERMUTE: Small sync with original code
- 8:18 PM Changeset [967aba23]branch-2-9 by
- QDENGINE: Removed for now tirangles.dll minigame Some linkers do link …
- 8:12 PM Changeset [f085fe68]branch-2-9 by
- WINTERMUTE: Small sync with original code
- 8:05 PM Changeset [bb4a17ab]branch-2-9 by
- QDENGINE: Fix compilation
- 7:45 PM Changeset [2ee01967]branch-2-9 by
- QDENGINE: Fix linking on ld that lry linking everything
- 7:41 PM Changeset [f380ce92]branch-2-9 by
- WINTERMUTE: Sync ad_scene_geometry with original sources
- 6:42 PM Changeset [57353460]branch-2-9 by
- WINTERMUTE: Sync ad_scene with original code
- 6:27 PM Changeset [5d5d643]branch-2-9 by
- M4: RIDDLE: Renaming in room 801, implement missing case in switch
- 5:45 PM Changeset [665cd7a5]branch-2-9 by
- TINSEL: Fixed crash on failed engine run attempt
- 5:45 PM Changeset [41bc4816]branch-2-9 by
- QDENGINE: runtime -> g_runtime in minigames/adv
- 5:45 PM Changeset [eeda0dbf]branch-2-9 by
- QDENGINE: JANITORIAL: Fix formatting
- 5:45 PM Changeset [543fb472]branch-2-9 by
- QDENGINE: Unstubbed MinigameManager::load/save_game()
- 5:45 PM Changeset [38ee26ac]branch-2-9 by
- QDENGINE: JANITORIAL: Indentation fixes
- 5:45 PM Changeset [2c7478ad]branch-2-9 by
- QDENGINE: Added triangles.dll minigame code for dogncat
- 5:41 PM Changeset [7efbeb7d]branch-2-9 by
- WINTERMUTE: Synced ad_actor_3dx with original code
- 5:09 PM Changeset [fca990b4]branch-2-9 by
- WINTERMUTE: Synced AdActor3DX::displayShadowVolume() with original code
- 5:07 PM Changeset [fbf85bfc]branch-2-9 by
- WINTERMUTE: Synced AdActor3DX::displayShadowVolume() with original code
- 3:50 PM Changeset [dcab7c8e]branch-2-9 by
-
AGI: Fix memory leak in
loadExtendedDictionary
CID 1475952 - 1:21 PM Changeset [50a018cb]branch-2-9 by
- WINTERMUTE: Cleanup/sync DX usage code
- 12:53 PM Changeset [46772ee5]branch-2-9 by
- WINTERMUTE: Sync getBonePosition3D() with original code
- 11:07 AM Changeset [7d92de14]branch-2-9 by
- DARKSEED: Fix picking up package from front steps
- 11:07 AM Changeset [3b73b77b]branch-2-9 by
- DARKSEED: Fix opening library door
- 11:07 AM Changeset [7144f7be]branch-2-9 by
- DARKSEED: Fix walking down front steps.
- 10:26 AM Changeset [b7a2a133]branch-2-9 by
- WINTERMUTE: Synced FrameNode::updateMatrices() with original code
- 10:22 AM Changeset [0cf30d9f]branch-2-9 by
- WINTERMUTE: Synced Animation::update() with original code
- 10:17 AM Changeset [a97dc34f]branch-2-9 by
- WINTERMUTE: Synced code with original
- 9:44 AM Changeset [b2232e30]branch-2-9 by
- WINTERMUTE: Convert to DX math where applicable
- 9:32 AM Changeset [b4bc3a47]branch-2-9 by
- WINTERMUTE: Fixed regression. Restored previous transformations but …
- 7:25 AM Changeset [7d36a2eb]branch-2-9 by
- WINTERMUTE: Fixed regression. Restore missing transformation for …
- 7:05 AM Changeset [7448ab2]branch-2-9 by
- FREESCAPE: correctly load sound fxs in eclipse for CGA
- 6:50 AM Ticket #15415 (SCUMM: Sam and Max Hit the Road Crashes on loading save) created by
- Hey folks. No idea if anyone will read this, but whenever i try to …
- 3:30 AM Changeset [1898f81d]branch-2-9 by
- M4: RIDDLE: Properly unload loaded sounds between rooms
Oct 18, 2024:
- 10:48 PM Changeset [2891038a]branch-2-9 by
- QDENGINE: Fix compilation
- 10:40 PM Changeset [b5a98309]branch-2-9 by
- QDENGINE: Stubbed some methods in minigames/adv
- 10:19 PM Changeset [d5c239e]branch-2-9 by
- QDENGINE: Moved debug output to ScummVM API
- 10:04 PM Changeset [bac83e11]branch-2-9 by
- QDENGINE: Added minigames/adv/RunTime.cpp to the project`
- 9:43 PM Changeset [fb7bdcad]branch-2-9 by
- QDENGINE: More compilation fixes in minigames/adv
- 9:09 PM Changeset [ef1dff3f]branch-2-9 by
- QDENGINE: Fix build when _DEBUG is defined
- 8:52 PM Changeset [377b6ef0]branch-2-9 by
- M4: Fix build
- 7:21 PM Changeset [eb57279]branch-2-9 by
- WINTERMUTE: Added missing storing world matrix in shader renderer
- 7:12 PM Changeset [a0102eae]branch-2-9 by
- M4: RIDDLE: WIP implementation of room 805. implement daemon sub functions
- 6:22 PM Changeset [6fd22e78]branch-2-9 by
- TWINE: activated some lba2 code snippets
- 6:22 PM Changeset [5a3fdf4]branch-2-9 by
- TWINE: further renaming and comments about original names
- 3:37 PM Ticket #15414 (DIRECTOR: Fisher-Price: Learning in Toyland [D5] Is Mostly But Not ...) created by
- Most of the activities in Learning in Toyland work but there are still …
- 3:18 PM Ticket #15135 (DIRECTOR: Fisher-Price: Learning in Toyland [D5] not playable) closed by
- outdated: A new report will be made after a new this is closed
- 2:59 PM Changeset [662919dd]branch-2-9 by
-
DIRECTOR: LINGO: TESTS: add tests for
offset
Testedoffset
to be … - 2:59 PM Changeset [b1a1be52]branch-2-9 by
- DIRECTOR: show amount bytes unread in loadCastData Show the amount of …
- 2:45 PM Changeset [a5f5775a]branch-2-9 by
- QDENGINE: swap() -> SWAP()
- 12:33 PM Changeset [899d4835]branch-2-9 by
- QDENGINE: Replace xassert -> assert
- 10:53 AM Changeset [fac2cda4]branch-2-9 by
- QDENGINE: More class variable renames in minigames/adv/
- 10:09 AM Changeset [04d959c8]branch-2-9 by
- QDENGINE: Renames in class variables in minigames/adv
- 9:44 AM Changeset [cf2755a9]branch-2-9 by
- QDENGINE: More work on compilation fixes for minigames/adv
- 8:21 AM Ticket #15413 (AGOS: SIMON1: displayBoxStars() uses wrong color for Amiga CD32 version) created by
- I noticed that when using the F10 key to display hotspots in the CD32 …
- 6:41 AM Changeset [35ca847]branch-2-9 by
- I18N: Update translations templates
- 6:41 AM Changeset [81bde44]branch-2-9 by
- GUI: Display message when deleting a save fails
- 6:41 AM Changeset [4200d657]branch-2-9 by
-
ALL: Return result from
MetaEngine::removeSaveState
- 5:44 AM Changeset [47dba1b5]branch-2-9 by
- M4: RIDDLE: Set sendWSMessage methods to use action constants
- 4:41 AM Changeset [20b54363]branch-2-9 by
- M4: RIDDLE: Room 304 cutscene fixes
- 4:41 AM Changeset [b7252ca3]branch-2-9 by
- M4: RIDDLE: Fix double triggering in room 303
Oct 17, 2024:
- 11:50 PM Changeset [77a589e]branch-2-9 by
- M4: RIDDLE: WIP implementation of room 805. Missing parser and some …
- 9:59 PM Ticket #15217 (MD5: GLK: Unknown game variant (Staub)) closed by
- fixed: Closing due to lack of communication. Added with placeholder serial
- 9:12 PM Changeset [3a7b0e75]branch-2-9 by
- WINTERMUTE: Convert updateSkinnedMesh to use DX math
- 8:47 PM Changeset [2554549b]branch-2-9 by
- SCI: Reduce variable scope
- 8:36 PM Changeset [40d2f85]branch-2-9 by
- WINTERMUTE: Convert few more functions to use DX math
- 8:10 PM Changeset [a64b651c]branch-2-9 by
- QDENGINE: Some compilation fixes in minigames/adv
- 7:49 PM Changeset [6acd8cb6]branch-2-9 by
- QDENGINE: Added code for "advanced" minigames The code is added as …
- 7:27 PM Changeset [c779adb2]branch-2-9 by
- SCI: Clip kStrCmp result before casting CID 1003896 CID 1003897
- 7:27 PM Changeset [20878e15]branch-2-9 by
-
SCI: Fix
getSoundResourceId
validation CID 1551903 - 6:18 PM Changeset [721685db]branch-2-9 by
- WINTERMUTE: Convert FrameNode::updateMatrices() to DX math
- 5:51 PM Ticket #15412 (SCUMM/HE: Backyard Baseball 97 from Steam crashes ScummVM) created by
- ScummVM version: 2.8.1, 2.8.1.1, 2.9.Ogit9340-g53ccfaea30e Bug …
- 5:34 PM Changeset [214dbb4f]branch-2-9 by
- WINTERMUTE: Remove leftover
- 5:32 PM Changeset [4459d10d]branch-2-9 by
- WINTERMUTE: Update BoundingBox() to use DX math
- 5:18 PM Changeset [6aac0ba2]branch-2-9 by
- WINTERMUTE: Convert XMesh::update to DX math
- 4:54 PM Changeset [414049f5]branch-2-9 by
- WINTERMUTE: Convert math to DX for updateShadowVol() function
- 3:46 PM Changeset [4cf95415]branch-2-9 by
- WINTERMUTE: Sync with original code for function convert2Dto3D
- 3:37 PM Changeset [63d69a36]branch-2-9 by
- WINTERMUTE: Sync code with original for function getBonePosition3D
- 3:34 PM Changeset [a54bd953]branch-2-9 by
- WINTERMUTE: Synced with original code for function getBonePosition2D
- 3:16 PM Changeset [e3ade792]branch-2-9 by
- WINTERMUTE: Sync on isTransparentAt function. Fix gap in matrix inverse.
- 1:59 PM Changeset [49539fb9]branch-2-9 by
- TWINE: re-added flagfade flag that was removed by accident see issue …
- 1:41 PM Changeset [1adc1ed5]branch-2-9 by
- TWINE: improved center actor debug command to place the actor …
- 1:41 PM Changeset [ac12c150]branch-2-9 by
- TWINE: renamed method to match original sources (createCellingGridColumn)
- 1:41 PM Changeset [219ba171]branch-2-9 by
- TWINE: check against zoneGrm in CheckZoneSce - found in original sources
- 1:41 PM Changeset [e5c54cc]branch-2-9 by
- TWINE: renamed members to match original sources (grid related)
- 1:41 PM Changeset [6839956b]branch-2-9 by
- TWINE: added original function names as comments
- 1:41 PM Changeset [76c97779]branch-2-9 by
- TWINE: fixed typo
- 1:06 PM Changeset [e90379f9]branch-2-9 by
- WINTERMUTE: Get rid project() function from renderer
- 12:49 PM Changeset [e32006cc]branch-2-9 by
- WINTERMUTE: Synced with original code for convert3DTo2D()
- 12:31 PM Changeset [a9e17606]branch-2-9 by
- I18N: Update translations templates
- 12:31 PM Changeset [cf543baa]branch-2-9 by
- TWINE: improved collision debug logging
- 12:31 PM Changeset [15553de7]branch-2-9 by
- TWINE: new animation debug category
- 12:31 PM Changeset [7b3a0682]branch-2-9 by
- TWINE: renamed members
- 11:55 AM Changeset [ae2447d0]branch-2-9 by
- WINTERMUTE: Get rid rayIntoScene from renderer
- 8:53 AM Changeset [a4781543]branch-2-9 by
- WINTERMUTE: Synced code with original and fixed produce view matrix
- 7:32 AM Ticket #15411 (TWINE: Glitched background during main menu idle credits (Regression, ...) created by
- This was tested on Windows 10 with a recent build of ScummVM 2.9.0git …
- 5:41 AM Changeset [92cbe01]branch-2-9 by
- CREATE_PROJECT: Add a52dec and libmpcdec
- 5:19 AM Changeset [b234f51d]branch-2-9 by
- M4: RIDDLE: Fix room 303 cutscene Feng Li talk
- 5:11 AM Changeset [db8f8350]branch-2-9 by
- M4: RIDDLE: Don't automatically update player info during cutscenes
- 4:32 AM Changeset [932caf3b]branch-2-9 by
- M4: RIDDLE: Series name fixes for room 304 cutscene
- 4:32 AM Changeset [83733505]branch-2-9 by
- M4: RIDDLE: Fix Mei's callback when finishing walking in room 304
- 4:32 AM Changeset [373fbe3f]branch-2-9 by
- M4: RIDDLE: Cleanups for room 304
- 2:08 AM Ticket #15410 (TWINE: Little big adventure no menu music and a crash) created by
- when u start the game, after the intro, there is no menu music. testet …
- 12:02 AM Changeset [3f166cdd]branch-2-9 by
- M4: RIDDLE: Some renaming in Section8Room
Oct 16, 2024:
- 11:46 PM Changeset [53ccfaea]branch-2-9 by
- QDENGINE: Fix warning
- 11:46 PM Changeset [116dea7c]branch-2-9 by
- QDENGINE: Added support for 3mice2-demo2 The demo contains only one …
- 11:32 PM Changeset [82400296]branch-2-9 by
- M4: RIDDLE: Implement room 844 as a Sector8Room
- 11:27 PM Changeset [a6aa4989]branch-2-9 by
- M4: RIDDLE: Fix an issue in rooms 824 and 834
- 11:10 PM Changeset [ee721829]branch-2-9 by
- M4: RIDDLE: Implement room 834 as a Sector8Room
- 10:43 PM Changeset [558582ed]branch-2-9 by
- WINTERMUTE: Sync renderer code with original
- 10:09 PM Changeset [27fb4f0e]branch-2-9 by
-
SCI: Test
FSNode::getChildren
return value CID 1563746 - 9:57 PM Changeset [6695eb6f]branch-2-9 by
- WINTERMUTE: Sync view matrix code in renderer
- 9:07 PM Changeset [bb8f3fe4]branch-2-9 by
- M4: RIDDLE: Implement room 824 as a Sector8Room
- 9:07 PM Changeset [bdadc895]branch-2-9 by
- M4: RIDDLE: Add preload() to Sector8Room
- 8:32 PM Changeset [282563b0]branch-2-9 by
- M4: RIDDLE: Implement room 814 as a Sector8Room
- 8:32 PM Changeset [a8f60bd9]branch-2-9 by
- M4: RIDDLE: Refactor room804, move move of the methods to a new …
- 7:58 PM Changeset [42cbbcd2]branch-2-9 by
-
SCI: Fix
Window
destructor not running CID 1403309 - 6:35 PM Changeset [8ac2ed03]branch-2-9 by
- TWINE: renamed members and methods to match original sources
- 6:35 PM Changeset [fd56abaf]branch-2-9 by
- TWINE: fade the holomap trajectory
- 4:16 PM Changeset [980572c2]branch-2-9 by
- SCI: (PC-98 audio) - fix sound enable switch for SCI0
- 2:52 PM Ticket #15409 (TWINE: the holomap rotation is slow and location interaction is weird) created by
- 2:00 PM Changeset [0047aaa0]branch-2-9 by
- TWINE: fixed issue #15407 see https://bugs.scummvm.org/ticket/15407 …
- 2:00 PM Changeset [53e0eac9]branch-2-9 by
- TWINE: removed unsetClip call that is not present in the original sources
- 2:00 PM Changeset [5972fb1c]branch-2-9 by
- TWINE: handle the global flag of doSetInterAnimObjet
- 2:00 PM Changeset [1fc869a1]branch-2-9 by
- TWINE: restore the life script offset after playing the obj found animation
- 2:00 PM Changeset [fe207a14]branch-2-9 by
- TWINE: don't interfere with the actor animation state when doing the …
- 2:00 PM Changeset [a3d1b699]branch-2-9 by
- TWINE: comments about future renames
- 2:00 PM Changeset [4149f826]branch-2-9 by
- TWINE: started to unify animation code with original sources …
- 2:00 PM Changeset [85fef59c]branch-2-9 by
- TWINE: use setInterAnimObjet2 for rendering the actors
- 2:00 PM Changeset [68f7c929]branch-2-9 by
- TWINE: renamed members and functions to match original sources
- 2:00 PM Changeset [16249e34]branch-2-9 by
- TWINE: added debug option for playing the object-found-animation
- 2:00 PM Changeset [02dd2688]branch-2-9 by
- TWINE: reduced scope in Renderer::fillTextPolyNoClip
- 2:00 PM Ticket #15407 (TWINE: foundObject animation doesn't show correct the second time) closed by
- fixed
- 12:49 PM Changeset [207d2e56]branch-2-9 by
- QDENGINE: Plugged in 3Mice2_raskr2-4.dll
- 12:19 PM Changeset [53932b82]branch-2-9 by
- QDENGINE: Added data from 3mice2_raskr2..4.dll. These minigames are …
- 10:38 AM Changeset [b396d625]branch-2-9 by
- QDENGiNE: Made 3mice2_raskr_all minigame configurable
- 10:28 AM Changeset [a14b40ac]branch-2-9 by
- QDENGINE: Renamed minigame Raskr1 to Raskr_All
- 10:12 AM Changeset [04310ba]branch-2-9 by
- QDENGINE: Implement 3mice2_babochka.dll minigame
- 9:49 AM Ticket #15408 (TWINE: the W key was supposed to only do Action on Normal) created by
- the W key was supposed to only do Action on Normal, instead it is …
- 9:47 AM Ticket #15407 (TWINE: foundObject animation doesn't show correct the second time) created by
-
the
doFoundObj
animation shows correctly the first time, then it … - 9:35 AM Changeset [634331c0]branch-2-9 by
- QDENGINE: Fix 3Mice2_raskr1.dll minigame. Now it is completable
- 9:35 AM Changeset [62c24fc1]branch-2-9 by
- QDENGINE: Optimized logic implementation for 3mice2_raskr1.dll minigame
- 9:35 AM Changeset [48760980]branch-2-9 by
- QDENGINE: Init method for 3mice2_raskr1.dll minigame
- 9:35 AM Changeset [4c68593a]branch-2-9 by
- QDENGINE: Debugged 3mice2_plate.h mnigame
- 9:35 AM Changeset [eb267677]branch-2-9 by
- QDENINGE: Implemented all methods for 3mice2_plate.dll minigame
- 9:35 AM Changeset [f6ec521a]branch-2-9 by
- QDENINGE: Initial code for 3mice2_plate.dll minigame
- 9:35 AM Changeset [686efba8]branch-2-9 by
- QDENGINE: Fix 3mice2_testo.dll minigame
- 8:52 AM Changeset [36fe1cdf]branch-2-9 by
- DGDS: Fix ADS execution order again Closer inspection shows the "move …
- 8:51 AM Changeset [8b5bc71a]branch-2-9 by
- DGDS: Clean up scene functions a little
- 5:35 AM Changeset [b6585551]branch-2-9 by
- WINTERMUTE: Get rid _viewport3dRect
- 5:26 AM Changeset [15e1721]branch-2-9 by
- M4: RIDDLE: Another machine sprite scaling fix
- 5:24 AM Changeset [e4f3e730]branch-2-9 by
- WINTERMUTE: Sync renderer setProjection function with original code
- 5:14 AM Changeset [33edd617]branch-2-9 by
- M4: RIDDLE: Fix calculating sprite scales in triggerMachineByHash_3000
- 3:20 AM Changeset [6074b243]branch-2-9 by
- M4: RIDDLE: Fix triggering actions at end of walks
- 12:47 AM Changeset [1a6458d4]branch-2-9 by
- M4: RIDDLE: Finish implementation of room 804 (parser is complete)
Oct 15, 2024:
- 8:45 PM Changeset [97a0f1a7]branch-2-9 by
- I18N: Update translations templates
- 8:45 PM Changeset [08c9131b]branch-2-9 by
- BACKENDS: FS: Fix Dreamcast build
- 8:45 PM Changeset [e61ad40d]branch-2-9 by
- BACKENDS: WIN32: Use Win32 specific API to move file atomically This …
- 8:45 PM Changeset [fdd11d07]branch-2-9 by
- BACKENDS: FS: Implement atomic file write for stdio stream backend …
- 8:45 PM Changeset [a5f8df2d]branch-2-9 by
- BACKENDS: Make sure log file is not written anymore when closing it
- 8:45 PM Changeset [e61dac6c]branch-2-9 by
- BACKENDS: Allow write streams to be created atomically When creating …
- 7:31 PM Changeset [5a6470e3]branch-2-9 by
- SCI: Remove unused member
- 7:29 PM Changeset [9de5e090]branch-2-9 by
- FREESCAPE: refactoring font handling for amiga/atari
- 7:24 PM Changeset [900f5178]branch-2-9 by
- I18N: Update translations templates
- 7:24 PM Changeset [8cc72754]branch-2-9 by
- GRIM: Patch saves on the fly This is a follow up to fix #13139 and …
- 6:05 PM Changeset [f14b591b]branch-2-9 by
- WINTERMUTE: Restored methods names in base 3d renderer to work on it later.
- 5:32 PM Changeset [2852b5cb]branch-2-9 by
- WINTERMUTE: Added missed change in previous commit
- 4:31 PM Changeset [b60ac3e5]branch-2-9 by
- WINTERMUTE: Sync function name and placement in renderer 3d base class
- 11:19 AM Changeset [2b806608]branch-2-9 by
- TWINE: renamed struct members to match original sources
- 8:48 AM Changeset [5fc91dfc]branch-2-9 by
- WIN32: Fix missing include in Win9x
- 7:48 AM Changeset [bbeaa0ea]branch-2-9 by
- FREESCAPE: correctly load title screen for dark and eclipse atari
- 7:05 AM Changeset [b81a05b9]branch-2-9 by
- TWINE: fixed back position in the ring buffer broken in previous commit
- 6:57 AM Changeset [0c6a2e0a]branch-2-9 by
- TWINE: moved member initialization into the ctor of the ringbuffer …
- 5:11 AM Changeset [df3fc2c2]branch-2-9 by
- M4: RIDDLE: Further sendWSMessage param fix
- 5:03 AM Changeset [9eab979b]branch-2-9 by
- WIN32: Make deleting save files UNICODE compatible
- 4:54 AM Changeset [00f47073]branch-2-9 by
- M4: RIDDLE: Add missing break, case cleanup in room 804
- 4:54 AM Changeset [af64000c]branch-2-9 by
- M4: RIDDLE: Fix parameter use in sendWSMessage
- 4:54 AM Changeset [67cb0464]branch-2-9 by
- M4: RIDDLE: Cleanups of room 301
- 4:45 AM Changeset [42025159]branch-2-9 by
- SCUMM HE: Handle "system_alert" message.
Oct 14, 2024:
- 11:42 PM Changeset [d4b0834]branch-2-9 by
- M4: RIDDLE: Partial implementation of room 804 (WIP parser)
- 10:16 PM Ticket #15406 (A better way to enable or disable and configure gamepads/joysticks) created by
- Hello. The feature request is about putting a better way to make …
- 9:45 PM Changeset [fa0cd1d5]branch-2-9 by
- DARKSEED: Add missing constructors PVS-Studio V730
- 9:34 PM Changeset [89bb1e5c]branch-2-9 by
- DARKSEED: Remove duplicate condition in expression. PVS-Studio V501
- 8:49 PM Changeset [3db2277a]branch-2-9 by
- I18N: Update translations templates
- 8:48 PM Changeset [f9941771]branch-2-9 by
- SCUMM: fix pauseEngineIntern There was a mismatch of sound pause and …
- 8:28 PM Changeset [83706858]branch-2-9 by
- TWINE: document the enhancements a little bit better
- 8:17 PM Changeset [486d15f8]branch-2-9 by
- WINTERMUTE: Switch to internal skinmesh API for generate adjacency
- 7:49 PM Changeset [984eb9e2]branch-2-9 by
- WINTERMUTE: Switch to skinmesh API for skinning
- 7:11 PM Changeset [fec46ac9]branch-2-9 by
- TWINE: renamed member to match original sources
- 7:07 PM Changeset [bdee243b]branch-2-9 by
- TWINE: renamed method to match original sources
- 6:37 PM Changeset [ef5e31aa]branch-2-9 by
- IOS7: Fix crash (abort) on boot Some crash reports from AppStore was …
- 6:37 PM Changeset [f460c6cb]branch-2-9 by
- IOS7: Add margins to on-screen control buttons The button images can …
- 6:37 PM Changeset [f2b1bbd2]branch-2-9 by
- IOS7: Put burger menu button below touch mode button Put the menu …
- 6:37 PM Changeset [5ffb00df]branch-2-9 by
- IOS7: Hide burger menu button when in launcher The burger menu button …
- 6:07 PM Changeset [6e6caf7d]branch-2-9 by
- TWINE: fixed logic error from previous commit
- 6:06 PM Changeset [9b82d3b7]branch-2-9 by
- TWINE: don't allow to bring up menus if we are in palette fading mode
- 5:58 PM Ticket #15402 (TWINE: LBA: Game and Main Menu Palette Issue after intro video (Regression)) closed by
- fixed: Thanks a lot for the report - fixed in …
- 5:56 PM Changeset [2fd6e9b3]branch-2-9 by
- TWINE: LBA: Game and Main Menu Palette Issue after intro video …
- 5:56 PM Changeset [d89f9251]branch-2-9 by
- TWINE: renamed to match original sources
- 5:56 PM Changeset [d9efa04b]branch-2-9 by
- TWINE: fixed FrameMarker values for fps
- 5:56 PM Changeset [9d1abc02]branch-2-9 by
- TWINE: use push/popid for showing multiple palettes to prevent an id clash
- 5:56 PM Changeset [69055592]branch-2-9 by
- TWINE: added frame time visualisation for the imgui debugger
- 5:21 PM Ticket #15405 (DIRECTOR: Ray Bradbury's Martian Chronicles (D4) - Divide by Zero Error) created by
- Ray Bradbury's The Martian Chronicles Adventure Game gives a Divide by …
- 4:57 PM Changeset [5701ebdf]branch-2-9 by
- WINTERMUTE: Synced code with original for Animate::update function
- 4:33 PM Changeset [c8618922]branch-2-9 by
- WINTERMUTE: Sync function loadAnimationKeyData code with original
- 3:50 PM Changeset [957f8cfc]branch-2-9 by
- I18N: Update translations templates
- 3:50 PM Changeset [15957c38]branch-2-9 by
- GRIM: Put warning message for user after restore from save game. …
- 2:37 PM Changeset [d169ad5]branch-2-9 by
- WINTERMUTE: Small code sync with original related to renderer class
- 2:25 PM Changeset [66840cc9]branch-2-9 by
- WINTERMUTE: Sync convert3Dto2D function with original
- 12:58 PM Changeset [282e6b98]branch-2-9 by
- M4: RIDDLE: Partial implementation of room 804 (no parser)
- 11:37 AM Changeset [066c3ff2]branch-2-9 by
- WINTERMUTE: Coverity silince CID: 1563753, 1563764
- 10:45 AM Changeset [3f59290d]branch-2-9 by
- I18N: Update translations templates
- 10:31 AM Changeset [d0fd267d]branch-2-9 by
- FREESCAPE: correctly load title screen for driller atari
- 10:31 AM Changeset [11b40ecf]branch-2-9 by
- FREESCAPE: correctly load title screen for driller amiga
- 10:31 AM Changeset [74c21e67]branch-2-9 by
- FREESCAPE: load font for castle demo for amiga
- 10:31 AM Changeset [1b5df20e]branch-2-9 by
- FREESCAPE: convert menu strings to uppercase
- 9:08 AM Ticket #15404 (SCUMM: DOTT: nothing clickable after loading save game) created by
- When i load a save game in DOTT, the actual save loads totally fine, …
- 8:19 AM Changeset [99c37e2f]branch-2-9 by
- WINTERMUTE: Coverity fix CID: 1563757
- 5:52 AM Changeset [85d36663]branch-2-9 by
- WINTERMUTE: Sync convert2Dto3D code with original
- 5:29 AM Changeset [0e52c23]branch-2-9 by
- WINTERMUTE: Small simplification in BaseObject::getMatrix
- 5:23 AM Changeset [5f069756]branch-2-9 by
- WINTERMUTE: Small simplification in BaseObject::getMatrix
- 5:21 AM Changeset [f18edb5d]branch-2-9 by
- WINTERMUTE: Sync BaseObject::getMatrix with original code
- 4:57 AM Changeset [e49533c7]branch-2-9 by
- WINTERMUTE: Sync pickGetIntersect with original
- 4:45 AM Changeset [3dd4026c]branch-2-9 by
- WINTERMUTE: Sync intersectTriangle
- 4:30 AM Changeset [cf703f94]branch-2-9 by
- WINTERMUTE: Small sync code on isTransparentAt
- 1:48 AM Changeset [fdb23e74]branch-2-9 by
- SCUMM: BASKETBALL: Fix Duplicated Branch GCC Compiler Warning
Note:
See TracTimeline
for information about the timeline view.