#3105 |
MH2 : Doesn't recognize Enter for actions
|
sev-
|
defect
|
normal
|
Engine: AGI
|
|
#3112 |
SQ2: Walk glitch
|
eriktorbjorn
|
defect
|
normal
|
Engine: AGI
|
|
#3114 |
AGI: Entering text while screen is shaking
|
sev-
|
defect
|
normal
|
Engine: AGI
|
|
#3142 |
KQ2: Cannot leave menu
|
sev-
|
defect
|
normal
|
Engine: AGI
|
|
#3177 |
DC: SVN does not compile
|
zeldin
|
defect
|
normal
|
Engine: AGI
|
|
#3182 |
KQ4: Dwarf sequence sprite priority
|
bluegr
|
defect
|
normal
|
Engine: AGI
|
|
#3186 |
SQ1: Inputted Name doesn't display
|
SF/darkfiber
|
defect
|
normal
|
Engine: AGI
|
|
#3187 |
SQ2: Roger sometimes disappears
|
bluegr
|
defect
|
normal
|
Engine: AGI
|
|
#3190 |
Schiller Preview No.2
|
bluegr
|
defect
|
normal
|
Engine: AGI
|
|
#3196 |
SQ1: Double arrows on keypad input screen
|
bluegr
|
defect
|
normal
|
Engine: AGI
|
|
#3220 |
Goldrush - can't run
|
sev-
|
defect
|
normal
|
Engine: AGI
|
|
#3235 |
GR: Actor stuck (Amiga version)
|
SF/buddha_
|
defect
|
normal
|
Engine: AGI
|
|
#3243 |
AGI: missing words in predictive dictionary for KQ3
|
sev-
|
defect
|
normal
|
Engine: AGI
|
|
#3248 |
GOLDRUSH: no intro after trivia
|
SF/buddha_
|
defect
|
normal
|
Engine: AGI
|
|
#3270 |
AGI: Engine crashes if no game is detected
|
bluegr
|
defect
|
normal
|
Engine: AGI
|
|
#3278 |
GR: Birds stuck in opening screen (Amiga version)
|
SF/buddha_
|
defect
|
normal
|
Engine: AGI
|
|
#3279 |
GR: Intro "jumpy" in parts (Amiga version)
|
sev-
|
defect
|
normal
|
Engine: AGI
|
|
#3291 |
KQ3: Lockup when pressing ESC (Amiga version)
|
bluegr
|
defect
|
normal
|
Engine: AGI
|
|
#3309 |
LSL: Impossible to enter "Number 9"
|
eriktorbjorn
|
defect
|
normal
|
Engine: AGI
|
|
#3310 |
LSL: after changing game speed, space key turn unfunctional
|
bluegr
|
defect
|
normal
|
Engine: AGI
|
|
#3311 |
AGI: The -x command-line option appears to be broken
|
bluegr
|
defect
|
normal
|
Engine: AGI
|
|
#3333 |
PQ1: Text output garbled
|
bluegr
|
defect
|
normal
|
Engine: AGI
|
|
#3368 |
AGI: Saving games to non existing path
|
eriktorbjorn
|
defect
|
normal
|
Engine: AGI
|
|
#3421 |
PALM: AGI games don't throw error when save path is not set
|
eriktorbjorn
|
defect
|
normal
|
Engine: AGI
|
|
#3503 |
SQ1 AGI: Save/Load keys (F5/F7) do not work
|
|
defect
|
normal
|
Engine: AGI
|
|
#3504 |
SQ1 AGI: Keypad Sequence Breaks
|
|
defect
|
normal
|
Engine: AGI
|
|
#3524 |
AGI: AZERTY keyboard not supported
|
|
defect
|
normal
|
Engine: AGI
|
|
#3534 |
AGI: show.obj priority error
|
SF/buddha_
|
defect
|
normal
|
Engine: AGI
|
|
#3562 |
AGI: 2 Player Demo: Can not use the mouse
|
sev-
|
defect
|
normal
|
Engine: AGI
|
|
#3563 |
AGI: The 13th Disciple: Game freezes in Dean's office
|
m-kiewitz
|
defect
|
normal
|
Engine: AGI
|
|
#3571 |
AGI GR: Jacobs...err, Jerrod's Ladder
|
|
defect
|
normal
|
Engine: AGI
|
|
#3572 |
AGI GR: Text wrapping broken on long strings in the mines
|
sev-
|
defect
|
normal
|
Engine: AGI
|
|
#3573 |
AGI GR: Input prompt not changing in outhouse
|
bluegr
|
defect
|
normal
|
Engine: AGI
|
|
#3574 |
AGI GR: Screen updates handled wrong/unfinished
|
sev-
|
defect
|
normal
|
Engine: AGI
|
|
#3586 |
AGI: Character loses final walking position
|
sev-
|
defect
|
normal
|
Engine: AGI
|
|
#3592 |
AGI-Fanmade: Unknown Game version (Enclosure)
|
SF/buddha_
|
defect
|
normal
|
Engine: AGI
|
|
#3599 |
AGI: Naturette 3: crash in intro
|
sev-
|
defect
|
normal
|
Engine: AGI
|
|
#3602 |
AGI: palette-related glitches reported.
|
SF/buddha_
|
defect
|
normal
|
Engine: AGI
|
|
#3609 |
AGI: Jolimie freezes
|
SF/buddha_
|
defect
|
normal
|
Engine: AGI
|
|
#3625 |
AGI: Texts messed out in Naturette 1
|
bluegr
|
defect
|
normal
|
Engine: AGI
|
|
#3638 |
KQ2: Bug when rubbing genie lamp
|
|
defect
|
normal
|
Engine: AGI
|
|
#3642 |
SQ2: Stuck on the wall with plunger forever in space quest 2
|
SF/buddha_
|
defect
|
normal
|
Engine: AGI
|
|
#3679 |
AGI: Fan(Agent06) - Crash on Quit
|
bluegr
|
defect
|
normal
|
Engine: AGI
|
|
#3680 |
AGI: Fan(Agent06) - Graphic errors
|
bluegr
|
defect
|
normal
|
Engine: AGI
|
|
#3681 |
PQ1: Predictive Text does not load
|
bluegr
|
defect
|
normal
|
Engine: AGI
|
|
#3682 |
AGI: Fan(Beyond Titanic 2) - Assertion
|
bluegr
|
defect
|
normal
|
Engine: AGI
|
|
#3683 |
AGI: Fan(Bob Farmboy) - Deadend in Logic(?)
|
bluegr
|
defect
|
normal
|
Engine: AGI
|
|
#3684 |
AGI: Fan(Caitlyn's Destiny) - Sprite handling flawed
|
|
defect
|
low
|
Engine: AGI
|
|
#3685 |
LSL1: No predictive input at age verification page
|
bluegr
|
defect
|
normal
|
Engine: AGI
|
|
#3689 |
AGI: Fan(Agent06) - Costume glitch
|
|
defect
|
low
|
Engine: AGI
|
|
#3690 |
AGI: Fan(Caitlyn) - Script errors(?) - original game bugs(?)
|
|
defect
|
low
|
Engine: AGI
|
|
#3691 |
SQ2: Text prompt glitch
|
bluegr
|
defect
|
normal
|
Engine: AGI
|
|
#3694 |
AGI: Fan(Beyond Titanic 2) - Lockup
|
bluegr
|
defect
|
normal
|
Engine: AGI
|
|
#3695 |
AGI: Fan(Get Outta SQ): No Word wrapping
|
sev-
|
defect
|
normal
|
Engine: AGI
|
|
#3696 |
AGI: Fan(Get Outta SQ) - Score is lost on restart
|
bluegr
|
defect
|
normal
|
Engine: AGI
|
|
#3697 |
AGI: Fan(Get Outta SQ) - Graphics messed up
|
m-kiewitz
|
defect
|
low
|
Engine: AGI
|
|
#3698 |
AGI: Fan(Hobbits) - Game stuck after intro
|
|
defect
|
low
|
Engine: AGI
|
|
#3699 |
AGI: Fan(Hobbits) - Game logic flawed
|
|
defect
|
low
|
Engine: AGI
|
|
#3701 |
AGI: Fan(Alien Attack) - text window loop
|
bluegr
|
defect
|
normal
|
Engine: AGI
|
|
#3704 |
AGI: Fan(Kings Quest 2 1/4) - Sprite not erased
|
sev-
|
defect
|
normal
|
Engine: AGI
|
|
#3705 |
LSL1: Age Verification answer input not working
|
sev-
|
defect
|
normal
|
Engine: AGI
|
|
#3708 |
AGI: Kings Quest 2 1/4 - Unknown version
|
sev-
|
defect
|
normal
|
Engine: AGI
|
|
#3713 |
PQ1: Couldn't find game
|
Kirben
|
defect
|
normal
|
Engine: AGI
|
|
#3825 |
SQ2: Walking inside walls at Orbital Station's shuttle bay.
|
|
defect
|
low
|
Engine: AGI
|
|
#3826 |
SQ2: Prompt disappears when it shouldn't.
|
sev-
|
defect
|
normal
|
Engine: AGI
|
|
#3827 |
SQ2: Have to wait after dying to do anything.
|
sev-
|
defect
|
normal
|
Engine: AGI
|
|
#3902 |
MICKEY: Mouse movement
|
bluegr
|
defect
|
normal
|
Engine: AGI
|
|
#3904 |
MICKEY: Incomplete computer message
|
bluegr
|
defect
|
normal
|
Engine: AGI
|
|
#3946 |
MICKEY: Spaceship computer does not give clues
|
bluegr
|
defect
|
normal
|
Engine: AGI
|
|
#4037 |
SQ2: message not displayed, or vanishes too quickly
|
sev-
|
defect
|
normal
|
Engine: AGI
|
|
#4043 |
AGI: -x option (or loading from launcher) breaks some games
|
sev-
|
defect
|
normal
|
Engine: AGI
|
|
#4048 |
LSL: missing Polish MD5
|
sev-
|
defect
|
normal
|
Engine: AGI
|
|
#4065 |
goldrush: detected as agi-fanmade
|
|
defect
|
normal
|
Engine: AGI
|
|
#4079 |
PQ1/DOS/Englisv2.0G - One version is detected as MAC Version
|
sev-
|
defect
|
normal
|
Engine: AGI
|
|
#4115 |
AGI: Ingame F6 hotkey used by GMM
|
Kirben
|
defect
|
high
|
Engine: AGI
|
|
#4116 |
AGI: Using GMM to load causes graphics glitches
|
sev-
|
defect
|
high
|
Engine: AGI
|
|
#4117 |
AGI: Autosave overwrites save games
|
wjp
|
defect
|
normal
|
Engine: AGI
|
|
#4118 |
AGI: No reloading after you die
|
bluegr
|
defect
|
high
|
Engine: AGI
|
|
#4119 |
AGI: in game hotkey Ctrl + d used by debugger
|
|
defect
|
normal
|
Engine: AGI
|
|
#4121 |
AGI: loading from launcher disables hotkeys
|
bluegr
|
defect
|
high
|
Engine: AGI
|
|
#4124 |
AGI: Restart quits ScummVM
|
bluegr
|
defect
|
normal
|
Engine: AGI
|
|
#4134 |
AGI: KQ3 Acorns newer get dry and old
|
sev-
|
defect
|
normal
|
Engine: AGI
|
|
#4140 |
Gold Rush! V3.0 1998-12-22
|
SF/buddha_
|
defect
|
normal
|
Engine: AGI
|
|
#4147 |
AGI GR: Timings not correct
|
sluicebox
|
defect
|
normal
|
Engine: AGI
|
|
#4169 |
AGI: Manhunter, F3 hotkey dosent work
|
sev-
|
defect
|
normal
|
Engine: AGI
|
|
#4195 |
AGI: Black Cauldron Checksum
|
SF/mthreepwood
|
defect
|
normal
|
Engine: AGI
|
|
#4261 |
AGI: Gold Rush! Restart Option differs from original
|
sev-
|
defect
|
low
|
Engine: AGI
|
|
#4332 |
goldrush! crashes when pressing F5
|
wjp
|
defect
|
normal
|
Engine: AGI
|
|
#4353 |
SCI: LSL1 Russian MD5
|
sev-
|
defect
|
normal
|
Engine: AGI
|
|
#4358 |
AGI: larry 1 doesn't restart after dying
|
sev-
|
defect
|
high
|
Engine: AGI
|
|
#4370 |
AGI: SQ1: Checksum of Space Quest 1 Version 1.1A
|
sev-
|
defect
|
normal
|
Engine: AGI
|
|
#4373 |
DC: Cannot play AGI Fanmade games
|
zeldin
|
defect
|
high
|
Engine: AGI
|
|
#4376 |
AGI: LSL1: Keyboard layout ignored
|
sev-
|
defect
|
normal
|
Engine: AGI
|
|
#4412 |
SQ2: Text Box Glitch
|
SF/buddha_
|
defect
|
normal
|
Engine: AGI
|
|
#4430 |
AGI: PQ1 help not showing the first time you press F1
|
sev-
|
defect
|
high
|
Engine: AGI
|
|
#4431 |
AGI: PQ1 All function keys are broken after restart
|
sev-
|
defect
|
high
|
Engine: AGI
|
|
#4434 |
Mickey's space adventure crash
|
SF/mthreepwood
|
defect
|
normal
|
Engine: AGI
|
|
#4447 |
AGI: KQ4: Dwarf sequence
|
sev-
|
defect
|
normal
|
Engine: AGI
|
|
#4448 |
AGI: KQ4: Swimming on land
|
sev-
|
defect
|
normal
|
Engine: AGI
|
|
#4449 |
AGI: KQ4: Restart after load
|
sev-
|
defect
|
normal
|
Engine: AGI
|
|