Custom Query (8320 matches)

Filters
 
Or
 
  
 
Columns

Show under each result:


Results (7801 - 7900 of 8320)

Ticket Summary Owner Type Priority Component Version
#954 COMI: Text should not always have a shadow fingolfin defect low Engine: SCUMM
#1041 V2: Prepositions in Spanish fingolfin defect low Engine: SCUMM
#1055 DOTT: Actor layering glitch (hack-in-cvs) cyxx defect low Engine: SCUMM
#1062 Zak: Memory Leak in allocResTypeData() fingolfin defect low Engine: SCUMM
#1064 DOTT: Actor glides instead of walks (regression) Kirben defect low Engine: SCUMM
#1074 SIMON1: Sound volume strangeness SF/jamieson630 defect low Engine: AGOS
#1098 SAM: Screen Saver generates warnings Kirben defect low Engine: SCUMM
#1148 MI1: SFX stops music SF/jamieson630 defect low Engine: SCUMM
#1234 ZAK: not all verbs are shown... Kirben defect low Engine: SCUMM
#1248 SAM: some MIDI channels missing on MT-32 athrxx defect low Engine: SCUMM
#1280 SIMON1DOS/TALKIE: Chest disappears at Swampling\'s Kirben defect low Engine: AGOS
#1281 SIMON1DOS/TALKIE: Introduction is different Kirben defect low Engine: AGOS
#1315 FOA: Wrong sprite z-order at specific place fingolfin defect low Engine: SCUMM
#1339 ZAK: "Oxygene-bug" on Mars fingolfin defect low Engine: SCUMM
#1347 COMI: ASCII 0xb (11) not handled fingolfin defect low Engine: SCUMM
#1384 ALL: Local script variables not always initialized Kirben defect low Engine: SCUMM
#1400 ALL: Crash on 64Bit SF/ender defect low Engine: SCUMM
#1476 COMI: Part of "voodoo-throne" appears in the wrong place eriktorbjorn defect low Engine: SCUMM
#1487 COMI: newlines in end credits incorrect (german version) fingolfin defect low Engine: SCUMM
#1606 SIMON2: No trail on map when Simon rides to Goblin Camp Kirben defect low Engine: AGOS
#1609 ALL: Misaligned lines in the debug console eriktorbjorn defect low --Other--
#1610 ALL: Garbage in the debug console eriktorbjorn defect low --Other--
#1626 COMI: After looking by crypt crack, Guybrush moves mouth Kirben defect low Engine: SCUMM
#1683 MI2 FM-TOWNS: Purple, Intro Credits athrxx defect low Engine: SCUMM
#1703 IMUSE+DEBUG: 'room' debug command + imuse digital = lockup aquadran defect low Engine: SCUMM
#1734 ZAK FM-TOWNS: Wrong verb ('Teleport To') shown athrxx defect low Engine: SCUMM
#1765 INSANE: volume controls aren't honoured aquadran defect low Engine: SCUMM
#1776 FOA FM-TOWNS: black boxes on screen athrxx defect low Engine: SCUMM
#1805 FT: Wrong INSANE parameters for EN_CAVEFISH sev- defect low Engine: SCUMM
#1817 MI FM-TOWNS: No text on maps athrxx defect low Engine: SCUMM
#1824 FM-TOWNS (Loom, Zak, Indy3): Dialog text shading incorrect fingolfin defect low Engine: SCUMM
#1849 MI2: Minor problems in native MT-32 mode lordhoto defect low Engine: SCUMM
#1908 BASE: buffer overflow causes crash from env-var HOME fingolfin defect low Port: Linux
#2013 MI SEGA: Dialogue problem with Sega CD version cyxx defect low Engine: SCUMM
#2024 GOB: Gobliiins CD md5 not supported eriktorbjorn defect low Engine: Gob
#2046 Web site problem fingolfin defect low Web
#2058 BS2: bug on boat in london. eriktorbjorn defect low Engine: Sword2
#2065 MT32emu: doesn't compile under gcc 3.4.2 / i386 sev- defect low Audio: MT32
#2098 PLUGINS: Assertion `_isDirectory' failed fingolfin defect low --Other--
#2154 ITE: Riff ignores command in Ferret merchant center. sev- defect low Engine: SAGA
#2158 ITE: NonActorsSpeech does not lock thread eriktorbjorn defect low Engine: SAGA
#2166 MI1: MD5 error in ScummVM launcher console sev- defect low Engine: SCUMM
#2167 ITE: Rif walks off-screen when looking at screen at desk SF/h00ligan defect low Engine: SAGA
#2168 ITE: Rif, Okk and Eeah stop walking partway up hill road SF/h00ligan defect low Engine: SAGA
#2215 FOA: skips single line of dialogue fingolfin defect low Engine: SCUMM
#2223 MT32/IHNM: scratching sound on right channel sev- defect low Audio: MT32
#2228 MI2 FM-TOWNS: Verb/Inventory Glitch at Skeleton-Song athrxx defect low Engine: SCUMM
#2230 MI2 FM-TOWNS: Music Stops after staying 5min at mardigras athrxx defect low Engine: SCUMM
#2232 MI2 FM-TOWNS: whole screen is white in rooms with parrot athrxx defect low Engine: SCUMM
#2233 MI2 FM-TOWNS: Elaine's mappiece directly flies to treehouse digitall defect low Engine: SCUMM
#2234 MI2 FM-TOWNS: Room is not dark after dropping with treasure athrxx defect low Engine: SCUMM
#2241 MI2 VGA: Part of the music seems to die intermittently defect low Engine: SCUMM
#2242 MI2 VGA: Music as Rapp is instantiating isn't synchronized eriktorbjorn defect low Engine: SCUMM
#2286 ZAKV1 C64 Very little time to pick up white crystal Kirben defect low Engine: SCUMM
#2315 BS2: Strange colour in final cutscene sev- defect low Engine: Sword2
#2316 MAC: hq2x/hq3x filters broken with altivec + GCC 4 fingolfin defect low Port: Mac OS X
#2317 FM-TOWNS: Kanji rendering glitches athrxx defect low Engine: SCUMM
#2326 MAC: build fails on Mac OS X 10.2.8 fingolfin defect low Port: Mac OS X
#2337 GOB1: Copy protection isn't always bypassed DrMcCoy defect low Engine: Gob
#2339 GOB1: Cutscenes are bypassed quickly wjp defect low Engine: Gob
#2485 WINCE: display orientation problems. SF/knakos defect low Port: WinCE
#2501 SYMBIAN: Simon2 during Intro anotherguest defect low Engine: AGOS
#2524 MANIAC: Invalid actor 255 in o5_putActorInRoom fingolfin defect low Engine: SCUMM
#2556 INDY3VGA: giant Henry Jones sr. fingolfin defect low Engine: SCUMM
#2586 KYRA1: a small menu issue lordhoto defect low Engine: Kyra
#2637 KYRA1: Subtitles glitch during "Speech of the Land" lordhoto defect low Engine: Kyra
#2640 KYRA1: music/sfx volume settings not working lordhoto defect low Engine: Kyra
#2669 MACOSX: ~/Documents/ScummVM Savegames is always created fingolfin defect low Port: Mac OS X
#2683 ITE: 15 second freeze in Prince's bedroom SF/h00ligan defect low Engine: SAGA
#2703 INDY3 (MAC): Grail diary bug in library SF/mthreepwood defect low Engine: SCUMM
#2722 WINCE: BS1 Crash while starting game SF/knakos defect low Engine: Sword1
#2775 KYRA1: Crash when meeting Zanthia lordhoto defect low Engine: Kyra
#2810 MORPHOS: Asking for "SCRIPTS.CLU" fingolfin defect low Ports
#2859 WEB: Tentacle wrong on compatibility details page (Safari) sev- defect low Web
#2869 WINCE: GCC Build: "disappearing clock" issue SF/knakos defect low Port: WinCE
#2882 WINCE: Could not map the keys of WM5 device... SF/knakos defect low Port: WinCE
#2905 SYMBIAN: MONSTER.SO3 files do not work anotherguest defect low Port: Symbian
#2918 FW: Missing sound sev- defect low Engine: Cine
#2952 TOUCHE: Mouse over text "beggar's sign" but no sign shown cyxx defect low Engine: Touche
#2959 GOB2: Incorrect sound for goblins walking DrMcCoy defect low Engine: Gob
#2963 GOB2: Graphics bugs in interactive demo sev- defect low Engine: Gob
#2966 TOUCHE: waxy knife disappearing if used on the rope cyxx defect low Engine: Touche
#2979 FW: Masking problems cyxx defect low Engine: Cine
#3040 GUI: About dialog scroller lordhoto defect low GUI
#3051 GUI: 'Mass Add' button text does not revert after mass add fingolfin defect low GUI
#3056 AGI: SQ1 (2.2 DOS ENG) bizzare exploding roger bluegr defect low Engine: AGI
#3067 KQ4: Zombie bug SF/buddha_ defect low Engine: AGI
#3069 MANIACNES: Graphics glitch on intro screen fingolfin defect low Engine: SCUMM
#3090 GOB: wrong detection sev- defect low Engine: Gob
#3103 GUI: Modern theme gfx glitch in launcher lordhoto defect low GUI
#3133 ITE: Item description missing / ScummVM crash sev- defect low Engine: SAGA
#3151 GUI: Minor glitches with modern theme on IRIX64 lordhoto defect low GUI
#3185 WINCE: svn build startup crash SF/knakos defect low Port: WinCE
#3205 WEEN: Long delay in the intro DrMcCoy defect low Engine: Gob
#3208 INDY3: Minor Graphics Glitch (script/data bug) dwatteau defect low Engine: SCUMM
#3230 PAJAMA SAM 2: Background gfx glitch in intro Kirben defect low Engine: SCUMM
#3246 ITE: Sprite priority in rat caves bluegr defect low Engine: SAGA
#3252 PALM: Elvira 1/2 crashes after game screen is rendered SF/chrilith defect low Engine: AGOS
#3259 SCUMM: MI1 (SEGA MEGA-CD) - Text display incorrect AndywinXp defect low Engine: SCUMM
#3267 MI TOWNS: Verbs not visible after Guybrush gets cannon shot athrxx defect low Engine: SCUMM
Batch Modify
Note: See TracBatchModify for help on using batch modify.
Note: See TracQuery for help on using queries.