Custom Query (8320 matches)

Filters
 
Or
 
  
 
Columns

Show under each result:


Results (7601 - 7700 of 8320)

Ticket Summary Owner Type Priority Component Version
#1827 DIG: Parallax scrolling in library semi-broken fingolfin defect high Engine: SCUMM
#1830 DC: Backend needs to be update for FilesystemNode changes zeldin defect high Port: Dreamcast
#1858 DIG: Starting new games takes a long time (regression) fingolfin defect high Engine: SCUMM
#1870 DIG (MAC): No voices with mac version fingolfin defect high Engine: SCUMM
#1874 ALL: Build fails on non-i386 archs if nasm is installed sev- defect high Ports
#1882 TOOLS/OSX: compress_san endian bug aquadran defect high Tools
#1890 DIG/FT: Crash, possibly due to lack of sound aquadran defect high Engine: SCUMM
#1923 COMI: crash when loading saved game aquadran defect high Engine: SCUMM
#1951 COMI: cloneTofadeTrackId() Can't find free fade track aquadran defect high Engine: SCUMM
#2026 MI1VGA: Guybrush turns into a rowboat fingolfin defect high Engine: SCUMM
#2028 MANIAC64: crash after using hunk-o-matic and pressing ESC cyxx defect high Engine: SCUMM
#2069 MT32Emu does not compile with gcc4/fc4 eriktorbjorn defect high Audio: MT32
#2086 SAGA: Fails to compile with gcc4.0 sev- defect high Engine: SAGA
#2130 ITE: Subtitles get striped sev- defect high Engine: SAGA
#2209 ITE: Game detection is broken sev- defect high Engine: SAGA
#2245 ITE: Freeze during storm SF/h00ligan defect high Engine: SAGA
#2246 GOB1 ega: lock up when game is over sev- defect high Engine: Gob
#2256 ITE: Missing copy protection sev- defect high Engine: SAGA
#2363 HE Games: Unknown versions Kirben defect high Engine: SCUMM
#2441 GOB1: 64-bit crash at load screen sev- defect high Engine: Gob
#2465 SCUMM: MD5 based game target system broken fingolfin defect high Engine: SCUMM
#2508 ALL: Targets are case sensitive fingolfin defect high --Other--
#2574 DC: "no valid games" error. zeldin defect high Port: Dreamcast
#2584 COMI: Audio skips ahead in chapter 4 intro (patch included) aquadran defect high Engine: SCUMM
#2590 KYRA1: menu triggers assertion vinterstum defect high Engine: Kyra
#2594 WINCE: savegame dialog doesn't redraw on view mode change SF/knakos defect high Port: WinCE
#2596 KYRA1: Crash as I repair the fountain vinterstum defect high Engine: Kyra
#2611 SPYFOX1: Problem with dial buttons Kirben defect high Engine: SCUMM
#2632 GUI: Default graphics mode not committing sev- defect high GUI
#2642 0.9.0 from SVN does not build on Solaris 10 sev- defect high Port: Solaris
#2643 GOB: crash in level 16 DrMcCoy defect high Engine: Gob
#2670 encode_dxa: Suspect behaviour Kirben defect high Tools
#2780 SIMON1 (French): Text wrongly displayed Kirben defect high Engine: AGOS
#2788 ALL: Engine creates launcher entry when failing to launch bgK defect high GUI
#2865 PS2: FOTAQ crashes on save lavosspawn defect high Engine: Queen
#2975 COMI: Music/Speech cause crash aquadran defect high Engine: SCUMM
#2993 PSP: SVN does not compile joostp defect high Port: PSP
#3006 WINCE: Crash maybe related to size of .ini file SF/knakos defect high Port: WinCE
#3071 MANIAC/ZAK: Music does not stop when pausing (regression) fingolfin defect high Engine: SCUMM
#3073 SCUMM: MIDI music is broken eriktorbjorn defect high Engine: SCUMM
#3081 VORBIS: .sou and .bun file regressions fingolfin defect high Engine: SCUMM
#3135 BASS: Crash when changing scalers during intro fingolfin defect high Engine: Sky
#3172 GUI: Button overlapping sev- defect high GUI
#3174 GOB3: Idol scroll DrMcCoy defect high Engine: Gob
#3217 NIPPON: Missing spotlight in demo peres defect high Engine: Parallaction
#3263 TOOLS: compress_san cuts out parts of speech aquadran defect high Tools
#3266 PSP: Simon the Sorcerer slow down joostp defect high Engine: AGOS
#3277 MI: Saved game from the credits sequence fails to load sev- defect high Engine: SCUMM
#3315 DOTT: loading game leads to assertion fingolfin defect high Engine: SCUMM
#3318 PS2: Scummvm.ini problem sunmax defect high Port: PS2
#3319 PS2: Crash when push "quit" button sunmax defect high Port: PS2
#3320 SCUMM: Regression in sound code fingolfin defect high Engine: SCUMM
#3350 COMI: Crash in SVN but not in 0.X.0 fingolfin defect high Engine: SCUMM
#3446 NIPPON: Dino walking on-spot without moving (Amiga) peres defect high Engine: Parallaction
#3499 COMI: Speech drops out, causing crash/freeze fingolfin defect high Engine: SCUMM
#3533 SCUMM/HE: Freddi Fish 4 - Incorrect/Missing talk animation BLooperZ defect high Engine: SCUMM
#3595 MANIACNES: Music not played when loading game sev- defect high Engine: SCUMM
#3596 MANIACNES: Crash when game ends sev- defect high Engine: SCUMM
#3624 SYMBIAN: The Dig crashes on Symbian 9.1 FP1 anotherguest defect high Engine: SCUMM
#3640 IHNM: "hairy" little L letter wjp defect high Engine: SAGA
#3643 PS2: Black Screen of Death sunmax defect high Port: PS2
#3651 SWORD1: Save game naming inappropriate bluegr defect high Engine: Sword1
#3716 NDS: Left click "auto fire" agent-q defect high Engine: SCUMM
#3735 IHNM: Psychic Profile problem sev- defect high Engine: SAGA
#3739 ALL: config manager crashes when reading too long lines fingolfin defect high --Other--
#3740 IHNM: No Load Game Confirmation bluegr defect high Engine: SAGA
#3753 SWORD1: Subtitles missing (German version) eriktorbjorn defect high Engine: Sword1
#3770 BASS: wrong displayed 2 line text eriktorbjorn defect high Engine: Sky
#3771 BASS: BG Sound stopped on opening item list eriktorbjorn defect high Engine: Sky
#3772 FOTAQ: Some effects have long delays cyxx defect high Engine: Queen
#3778 ALL: broken --list-games jvprat defect high --Other--
#3781 WII: Save game overwriting and "Invalid Savegame" issues dhewg defect high Port: Wii
#3806 FW: crash with italian amiga version SF/buddha_ defect high Engine: Cine
#3809 DRASCULA: Typing is slow when you save a game sev- defect high Engine: Drascula
#3816 MMNES : Incorrect detection (US/GB) sev- defect high Engine: SCUMM
#3867 FW: Music is not restarted when loading a saved game sev- defect high Engine: Cine
#3951 ANY: Failed assertion on invalid save path fingolfin defect high --Other--
#4004 GUI: Crash in GMM when changing scale factor fingolfin defect high GUI
#4027 DW2: Voices cut off dreammaster defect high Engine: Tinsel
#4049 GUI: SCUMM games in-game gui crash SF/tanoku defect high GUI
#4069 LURE: Skorl doesn't follow Minnow into cellar dreammaster defect high Engine: Lure
#4088 DW2: Crash due to endian issue joostp defect high Engine: Tinsel
#4090 GOB: Savegame incompatibility between Wii and x86 Linux DrMcCoy defect high Engine: Gob
#4115 AGI: Ingame F6 hotkey used by GMM Kirben defect high Engine: AGI
#4116 AGI: Using GMM to load causes graphics glitches sev- defect high Engine: AGI
#4121 AGI: loading from launcher disables hotkeys bluegr defect high Engine: AGI
#4156 TUCKER: Sprite error cyxx defect high Engine: Tucker
#4157 TUCKER: Sprite glitch cyxx defect high Engine: Tucker
#4183 GUI: Game name overwrites scroll bar SF/tanoku defect high GUI
#4194 TUCKER: Text Dialogue is out of sync cyxx defect high Engine: Tucker
#4209 ALL: various Stream::seek(SEEK_END impls differs from docs fingolfin defect high --Other--
#4320 DW: Music won't play on savegame load dreammaster defect high Engine: Tinsel
#4323 PS2: COMI: game freezes sunmax defect high Engine: SCUMM
#4343 Automatic savegame fails if directory not present wjp defect high Engine: SCUMM
#4358 AGI: larry 1 doesn't restart after dying sev- defect high Engine: AGI
#4363 WOODRUFF: Yellow screen after using tobozon and then crash DrMcCoy defect high Engine: Gob
#4366 LURE: NPC character got an excess number of pending actions dreammaster defect high Engine: Lure
#4372 DC: AGOS graphics issue Kirben defect high Port: Dreamcast
#4377 SYMBIAN: Problem with saving game with lowercase characters anotherguest defect high Engine: SCUMM
#4380 BASS: "showgrid" enabled triggers an assert joostp defect high Engine: Sky
Batch Modify
Note: See TracBatchModify for help on using batch modify.
Note: See TracQuery for help on using queries.