Timeline



08/30/20:

23:30 Ticket #9647 (CINE: FW - Mouse requires long/multiple clicks to register) closed by karisal
worksforme: Replying to karisal: > …
21:09 Ticket #11625 (CINE: OS: Game doesn't support more than 20 savegames (and conveys ...) closed by karisal
fixed: Replying to karisal: > Waiting for this …
21:07 Ticket #11645 (GUI: "New save"-button state handling is broken.) created by karisal
As a disclaimer this bug report is based on a memory of debugging the …
20:58 Ticket #11621 (CINE: OS: Overly sensitive controls when cracking safe) closed by karisal
fixed: Replying to karisal: > Waiting for this …
20:58 Ticket #11617 (Unknown game variant for cine) closed by karisal
fixed: Replying to karisal: > Waiting for this …
20:56 Ticket #11466 (CINE: Unknown Variant of Operation Stealth) closed by karisal
fixed: Replying to karisal: > Waiting for this …
20:37 Ticket #7176 (ZVISION: Nemesis - missing temple fountain sound effects) closed by bluegr
fixed: Fixed in 0849ba906804aa73f500175fe6f8d4746edc9de8. A mapping table …
12:42 Ticket #10993 (ZVISION: Font rendering regression) closed by bluegr
fixed: Fixed by switching to the Liberation fonts: …
11:07 Ticket #11410 (ZVISION: Unable to open safe in the Asylum (GOG Version)) closed by bluegr
fixed: This was a regression that has been fixed with …
10:38 Ticket #11587 (SCI1.0 games don't respect "Prefer digital sound effects" checkbox) closed by bluegr
fixed: Thanks for your report! Fixed in 648d669c2dd3ddeaeb3d2ab4d3480ae08be85dd4
10:34 Ticket #11473 (ZVISION: ZGI Crashes Using Vacuum) closed by bluegr
worksforme: I've tried it with the CD, DVD and GoG versions of ZGI. I can't …
10:14 Ticket #6681 (MORTEVIELLE: No Synthesized Voices) closed by bluegr
outdated: Text to speech has now been implemented as part of GSoC in pull …
09:01 Ticket #11644 (Blazing Dragons: Splash screen font background too visible) created by afreickmann
When starting the game, the trademark text on the splash screen is …
08:50 Ticket #11643 (Blazing Dragons: Thumbwrestling too easy) created by afreickmann
Yes, I know, this game is infamous for its bad gameplay in the …
01:03 Ticket #11590 (GLK: HUGO - Unknown (crashing/erroring) game variants) closed by dreammaster
fixed: I can finally close this. This consisted of several fixes: 1) Added …

08/29/20:

23:55 Ticket #11586 (Blazing Dragons: Game not quit in intro sequences) closed by yuv422
fixed: Fixed in 9236d4c You should be able to quit directly from intro …
23:53 Ticket #11634 (Blazing Dragons: Music for dancing contest missing) closed by yuv422
fixed: Fixed in 388049b
22:48 Ticket #11562 (Unknown game variant for Ghost in The Sheet) closed by lolbot-iichan
fixed: Thanks for your report. However, those records seems to be already …
16:31 Ticket #11642 (Blazing Dragons: Flickers Sprite vanishs too early at cave) created by afreickmann
When Flicker is walking the path to/from the cave, his sprite vanishs …
16:25 Ticket #11641 (Blazing Dragons: Bunny Game - all bunnies show at same time) created by afreickmann
In the bunny game, all bunnies show themselves at the same time, so …
15:47 Ticket #7127 (GUI/FLUIDSYNTH: Exit without message in GUI when soundfont setting is ...) closed by sev-
fixed: I fixed it in 6585dfe2f2f2deedd179ba738dcd1a789efe65cd However, …
15:23 Ticket #10045 (LAUNCHER: Record / Playback crashes the app) closed by sev-
fixed: Fixed in 045df724267d09414d2ce8783162a3d7b84cd372. This was because …
12:55 Ticket #6994 (LAB: Can skip intro sequence early and with no fadeout) closed by sev-
worksforme: Yes, the current behaviour is intended. Consider it to be an …
11:45 Ticket #11640 (SCI: SQ6: Not possible to take the pil and the gallstones) created by Alien-Grey
For some reason it isn't possible to take the pil and the gallstones. …
11:17 Ticket #11639 (SCI: SQ6: Shuttlebay entrance walk bug) created by Alien-Grey
There seems to be a bug in this scene because it's possible to make …
11:07 Ticket #11638 (Blazing Dragons: Play sfx with correct pitch) created by yuv422
Some sfx require a pitch change before being played. This happens with …
11:03 Ticket #11631 (Blazing Dragons: Catapult missing sound effect) closed by yuv422
fixed: I've fixed the missing sfx. It wasn't being loaded because the engine …
06:42 Ticket #11637 (GUI: STRETCH MODE: Popup Menu displays redundant 'Normal' setting.) created by macca8
The Stretch Mode feature offers a choice of two popup menus, depending …
04:43 Ticket #11607 (Blazing Dragons: Other characters talk out of Flicker's mouth when ...) closed by yuv422
fixed: Fixed by fe2046af4f87b80eb418705cb5b2e85ec417742b
04:43 Ticket #11630 (Blazing Dragons: Background talking should be canceled in favor of ...) closed by yuv422
fixed: Fixed by fe2046af4f87b80eb418705cb5b2e85ec417742b
00:20 Ticket #11322 (GUI: RTL - cannot give Hebrew names (maybe even any Unicode char?) to ...) closed by sev-
wontfix: This is known. Our GUI input is still ASCII-only. After we have U32 …
00:17 Ticket #7015 (LAB: Scene 80 resets music) closed by sev-
fixed: Fixed in 44d8aa33fb9ccae923b54dc031752b8b3ca90ac3
00:17 Ticket #11620 (SCI: SQ5 pausing WD-40's script in Genetix Dome and disabling exits) closed by sluicebox
fixed: Fixed in 4b9cafc1f8e0cffca3dbcbc47ba8a6fd4c4907ec

08/28/20:

02:01 Ticket #11636 (ILLUSIONS: Duckman: Subtitle timing is too fast to read) created by meunierd
A set of lines will flash by in quick succession well before the …

08/27/20:

23:53 Ticket #11601 (ULTIMA 8: non-English games show English gumps) closed by mduggan
fixed: I've just pushed a fix for this.
22:59 Ticket #11628 (Blazing Dragons: Intro has artifacts) closed by yuv422
fixed: This was caused by changing the underlying colour format to enable …
22:58 Ticket #11626 (Unknown game variant for dragons) closed by yuv422
fixed: I've added some logic to show a dialog to the user if the data files …
22:08 Ticket #11635 (ANDROID: Backend failed to instantiate event manager) closed by ccawley2011
fixed: This is fixed in commit 2cdbc27ef862a2f0aa7a6dc29fa5d7ccfb0c661a.
20:06 Ticket #11635 (ANDROID: Backend failed to instantiate event manager) created by bgK
With the current git master - …
16:12 Ticket #11634 (Blazing Dragons: Music for dancing contest missing) created by afreickmann
In the dancing contest, the background music is missing. For …
15:50 Ticket #11633 (ULTIMA 8: iOS needs better mouse control) created by DominusExult
Ultima 8 is controlled by the mouse by both left click, holding left …
15:18 Ticket #11632 (Blazing Dragons: Subtitles incomplete) created by afreickmann
This is also a bug in the original game, some conversations are too …
15:05 Ticket #11318 (PINKPANTHER: Some menu items are ignored) closed by sev-
wontfix: We know that the menu behaviour actually matches Macintosh menus, this …
14:45 Ticket #11631 (Blazing Dragons: Catapult missing sound effect) created by afreickmann
At the catapult game, when cocking the catapult, there should be a …
14:27 Ticket #11630 (Blazing Dragons: Background talking should be canceled in favor of ...) created by afreickmann
In the original game, when the main actor starts a conversation, all …
14:26 Ticket #11316 (PINK: RTL - Hebrew is reversed (Left to Right instead of Right to Left)) closed by sev-
fixed
14:06 Ticket #6798 (HUGO: SCRIPT.FON not closed on RTL) closed by sev-
fixed: This has been fixed in 948c555ea616821ed7c2678ad406ed5bea392339
13:58 Ticket #11629 (Blazing Dragons: Wrong aspect ratio) created by afreickmann
The game has a wrong aspect ratio. The original game (at least on PSX …
12:15 Ticket #11491 (ULTIMA 8: No umlauts / eszett) closed by mduggan
fixed
12:14 Ticket #11627 (Ultima 8: Non-ASCII characters not displayed) closed by mduggan
fixed: I just pushed a fix for this.
11:40 Ticket #11628 (Blazing Dragons: Intro has artifacts) created by afreickmann
During the start of the game the Intro sequence is not correctly …
10:04 Ticket #11178 (BLADERUNNER: Subtitle V6 corrections) closed by antoniou79
fixed: The "Lolita" model quote had been fixed to read "dirty old man …
08:35 Ticket #11622 (HDB: Keymapper improvements) closed by sev-

08/26/20:

23:55 Ticket #11624 (UlLTIMA 8: on iOS needs textinput) closed by criezy
fixed: I have decided to push the change as is. But feel free to comment on …
23:31 Ticket #11611 (Blazing Dragons: Game not close after credits) closed by yuv422
fixed: The game now quits after the end credits have played.
23:30 Ticket #11585 (Blazing Dragons: Music Level only adjust after dialogue) closed by yuv422
fixed: Fixed, audio levels should be adjusted when returning from the in-game …
23:29 Ticket #11580 (Blazing Dragons: "Could not initialize color format" when using OpenGL ...) closed by yuv422
fixed: This should be fixed now.
22:25 Ticket #11332 (BACKENDS: iOS - Cannot use high quality video scaling in SCI games) closed by ccawley2011
fixed: This should hopefully have been fixed by …
21:37 Ticket #11627 (Ultima 8: Non-ASCII characters not displayed) created by criezy
I tried playing the French version of Ultima 8 from GoG but the …
20:43 Ticket #11142 (HDB: Memory leaks) closed by sev-
fixed: I fixed most of them if not all.
20:38 Ticket #11561 (Unknown game variant for neverhood) closed by henke37
fixed
19:55 Ticket #11545 (AGI: Winnie (AppleIIGS) - Bad detection entry) closed by sev-
worksforme
19:05 Ticket #11626 (Unknown game variant for dragons) created by Pat9496
The game in 'blazing\' seems to be an unknown game variant. Please …
17:20 Ticket #11217 (BUILD: --enable-release enables updates even on unsupported systems) closed by sev-
fixed: Fixed in 581b4ca5947ced7c8db62147eafc54694d4a4f31
17:14 Ticket #7171 (SWORD25: Casting away const-ness without an explicit const_cast) closed by sev-
fixed: These have been silenced in 5199f9d080a30b4f3101d00f795ecb0557d522ab. …
16:47 Ticket #7170 (PRINCE: Casting away const-ness without an explicit const_cast) closed by sev-
fixed: This has been fixed 5 and 7 months ago in …
15:37 Ticket #11625 (CINE: OS: Game doesn't support more than 20 savegames (and conveys ...) created by Kurufinwe21
ScummVM 2.2.0git8525-g693f4f7554 (Aug 26 2020 07:16:24) on Windows 10 …
13:08 Ticket #11624 (UlLTIMA 8: on iOS needs textinput) created by DominusExult
After the intro you cannot enter your name as no text input keyboard …
11:55 Ticket #11623 (GRIFFON: Sound cuts out after a few seconds) created by TofuTitan
The sound stops working a few seconds after starting Griffon Legend. …
11:45 Ticket #11622 (HDB: Keymapper improvements) created by TofuTitan
It would be great to have the option to map the arrow keys in the …
11:37 Ticket #11621 (CINE: OS: Overly sensitive controls when cracking safe) created by Kurufinwe21
ScummVM 2.2.0git8525-g693f4f7554 (Aug 26 2020 07:16:24) on Windows 10 …

08/25/20:

23:55 Ticket #11316 (PINK: RTL - Hebrew is reversed (Left to Right instead of Right to Left)) closed by sev-
fixed: Absolutely
23:55 Ticket #11618 (Unknown game variant for SCI [Betrayed Alliance Book 1 Version 1.2]) closed by sev-
fixed: Thanks, added.
23:36 Ticket #11606 (Blazing Dragons: Glitches and possible crash if trying to load a game ...) closed by yuv422
fixed: Fixed by 43a82189a5705ad4fa3e1a36d5e8cbf44d6ebb91 DRAGONS: Don't allow …
23:35 Ticket #11608 (Blazing Dragons DE: Crash at final sequence) closed by yuv422
fixed: Fixed by 36cf36ba130484e5fb81b4ae622b9165b79310b0 DRAGONS: Fixed bug …
23:34 Ticket #11615 (Blazing Dragons: Dialogue box not vanishing during talking) closed by yuv422
fixed: This should be fixed now by 028312588b6dc119df8a61b00bd538093839e49e
23:32 Ticket #11071 (SCI: The Dating Pool (2019 One Day Demo) - unknown game variant) closed by sev-
fixed: I added the detection entry. Thanks
23:05 Ticket #11620 (SCI: SQ5 pausing WD-40's script in Genetix Dome and disabling exits) created by Bill-Bull
In Genetix Dome, after returning Roger to his body, when you walk …
23:04 Ticket #11325 (LAUNCHER: EventRecorder crashes app) closed by sev-
duplicate: Yes, dupe.
22:58 Ticket #10951 (SCUMM: ZAK (C64) - flashlight graphics aren't correct to original) closed by sev-
fixed: This was implemented
22:58 Ticket #10947 (SCUMM: MM (C64) - flashlight graphics aren't correct to original) closed by sev-
fixed: This was implemented.
22:56 Ticket #10890 (DIRECTOR: Journeyman Project unknown variants) closed by sev-
invalid: It is way too early to deal with.
22:55 Ticket #10810 (Graphics: Return to Launcher changes fullscreen/windowed mode) closed by sev-
wontfix
22:53 Ticket #10610 (BACKENDS: Linux - Mismatch with libcurl3 from buildbot setup and ...) closed by sev-
22:52 Ticket #10566 (ZVISION: ZGI: Adding DVD version shows windows engine id) closed by sev-
invalid: The save games are named after the target name. By default the …
22:50 Ticket #10433 (AGI: Gold Rush - not detected in nightly build) closed by sev-
fixed
22:39 Ticket #10272 (Gob: Playtoons 1 demo: Unrecognized game version) closed by sev-
fixed
22:35 Ticket #11619 (SCI: SQ5 Mouse cursor displaying incorrect icon) created by Bill-Bull
In this game, TAB is a keyboard shortcut to open the inventory. …
22:26 Ticket #9940 (SCUMMVM: Numpad Initially Off) closed by sev-
invalid: This could be potentially addressed by SDL, ScummVM cannot do anything …
22:26 Ticket #9815 (SCUMM: Backyard Baseball 2001 crashing) closed by sev-
22:24 Ticket #9549 (SCUMM: Game looking for DAT rather than DXA) closed by sev-
22:16 Ticket #6941 (GUI: Performance issues in higher resolutions) closed by sev-
outdated: Closing. Also, scummmodern theme should perform better because it does …
22:15 Ticket #6811 (BACKENDS: Android - kyra.dat error on loading EOB) closed by sev-
invalid
22:13 Ticket #6786 (ZVISION: Italian Language Version Not Detected) closed by sev-
fixed
22:10 Ticket #6788 (SCUMM HE : Inaccurate MIDI Emulation) closed by sev-
fixed: This has been fixed by switching to Miles MIDI
22:05 Ticket #6756 (SAGA: IHNM - Incorrect song playing on startup) closed by sev-
invalid
21:47 Ticket #11362 (VIDEO: Hardware accelerated scaling of video) closed by sev-
wontfix: This ticket uses disrespectful language. And using hw acceleration is …
21:45 Ticket #11285 (BACKENDS: Wacom Intuos Tablet - pointer does not work) closed by sev-
invalid: This problem belongs to SDL. Unfortunately, we cannot do anything, …
21:44 Ticket #10695 (BACKENDS: Talos II - ppc64le incorrectly detected as big endian) closed by sev-
invalid: Closing due to inactivity and lack of infomation
21:43 Ticket #6810 (BACKENDS: ARM - Various Crashes due to buggy ARM ASM optimizations) closed by sev-
fixed: Yes, closing
21:42 Ticket #6132 (BACKENDS: ARM - USE_ARM_COSTUME_ASM is buggy) closed by sev-
outdated: This is outdated now.
21:41 Ticket #11555 (BACKENDS: NDS - Failure to load most plugins) closed by sev-
outdated: The port is dead.
21:40 Ticket #10648 (BACKENDS: NDS - Acekard 2i crash) closed by sev-
outdated: The port is dead now.
21:37 Ticket #10370 (BACKENDS: MacOSX - PPC 2.0.0 release has MT-32 stutter issue) closed by sev-
wontfix: Unfortunately, MUNT itself switched to more precise but more …
21:36 Ticket #7081 (BACKENDS: Linux - ScummVM 1.7.0 Ubuntu package do not contain ...) closed by sev-
fixed: This has been fixed as part of 97c7c0758aa9996b1356b180b3f933291c7fa79e
21:17 Ticket #9991 (BACKENDS: Gamecube - Wrong colors regression) closed by sev-
outdated: The port is dead.
21:17 Ticket #6738 (BACKENDS: Dingux - Not possible to save in Simon 1) closed by sev-
outdated: The port is dead.
21:16 Ticket #5861 (BACKENDS: Dingux - LOL - Random Slowdowns Fighting Enemies) closed by sev-
outdated: The port is dead.
21:13 Ticket #11205 (GUI: Until RTL is supported, don't choose RTL (right-to-left) ...) closed by sev-
outdated: RTL support has been added.
21:13 Ticket #11204 (GUI: Add support for RTL (right-to-left) languages) closed by sev-
fixed: Done.
21:12 Ticket #11206 (GUI: Please rephrase the "Switch the GUI language to the game ...) closed by sev-
fixed: In fact, this refers to ScummVM GUI specifically, so if the game will …
21:06 Ticket #11359 (PLUGINS: loadAllPlugins exists) closed by sev-
invalid: Shrug.
21:04 Ticket #11443 (BACKENDS: Windows - "Audio device initialization failed" if ...) closed by sev-
invalid: This is an SDL problem. You could look for a setting there for …
21:03 Ticket #11393 (AUDIO: ScummVM engaging Windows Surround Sound plugins) closed by sev-
invalid: This is an SDL issue, not ScummVM. Most probably you have to set up …
20:51 Ticket #11538 (BASE: ODR violations (-flto)) closed by sev-
fixed: The first one was fixed, the second one is much trickier and is …
20:32 Ticket #11259 (COMPILER: configure unable to find sdl2-config if it can also be found ...) closed by sev-
fixed: Thanks, it was committed.
20:30 Ticket #10652 (BASE: Errors) closed by sev-
outdated: This is somewhat outdated, and Coverity also detects these issues.
20:29 Ticket #5752 (BACKENDS: WinCE - Fascination: Multifuncion mapping) closed by sev-
outdated: This port is not supported anymore.
20:08 Ticket #10825 (SCUMM/HE: Pajama Sam 2 (Rus) - Terminate called after throwing an ...) closed by sev-
wontfix: This game is not supported due to incomplete code. Now a warning will …
19:46 Ticket #11600 (Detection error!) closed by sev-
fixed: This has been fixed in 0c0273f80f67e87132123afbe8e42a12556460ec
19:24 Ticket #11618 (Unknown game variant for SCI [Betrayed Alliance Book 1 Version 1.2]) created by Pat9496
The game in 'betrayed\' seems to be an unknown game variant. Please …
17:29 Ticket #11617 (Unknown game variant for cine) created by Kurufinwe21
My copy of Operation Stealth doesn't seem to be recognised. […] …
16:42 Ticket #11511 ([Documentation] Please update the status of the Ultima games, in ...) closed by sev-
wontfix: What you need is enlisted on our compatibility page …
16:37 Ticket #11429 (PRINCE: "Look at" bug) closed by sev-
fixed: Finally fixed.
15:48 Ticket #11616 (Blazing Dragons DE: Background talk at all knight scenes at beginning ...) created by afreickmann
In the german version, the scripts/audio is not correctly playing. …
15:39 Ticket #11375 (WEB: HUMONGOUS: Some Macintosh demos are missing resource data) closed by sev-
fixed: Fixed. The files have been replaced. Please check
14:55 Ticket #11615 (Blazing Dragons: Dialogue box not vanishing during talking) created by afreickmann
In the original game, the dialogue choice box is only seen during …
14:44 Ticket #11614 (Blazing Dragons DE: Graphical glitch in load screen) created by afreickmann
In the german version of the game, the load screen has a graphical …
14:42 Ticket #11613 (Blazing Dragons DE: Cut scenes no audio, skipping scenes) created by afreickmann
In the german version of the game, the cut scenes are not usable. …
14:25 Ticket #11612 (Blazing Dragons DE: Graphic glitch when selecting the bag) created by afreickmann
In the german version, when you hover over the bag for the inventory a …
14:20 Ticket #11611 (Blazing Dragons: Game not close after credits) created by afreickmann
After the credits are complete, the game does not stop. In the …
14:16 Ticket #11610 (Blazing Dragons: Missing dialogues for jester in end credits) created by afreickmann
In the end credits, the jester is talking to his agent on the phone. …
13:25 Ticket #11609 (Blazing Dragons DE: Crash at bunny game) created by afreickmann
The german version crashs as soon the bunny game at the knighthood …
13:15 Ticket #11574 (DRAGONS: Unknown game variant) closed by yuv422
fixed
13:15 Ticket #11608 (Blazing Dragons DE: Crash at final sequence) created by afreickmann
The german version crash at the final cutscene. After defeating the …
13:01 Ticket #11588 (Blazing Dragons: Crash at Sword Animation at dryer) closed by afreickmann
fixed
13:00 Ticket #11589 (Blazing Dragons: Crash at Stonehenge Rescue Knights scene) closed by yuv422
fixed: This should be fixed now.
09:23 Ticket #7882 (Win32 installer: Don't install QUICKSTART file if English is selected) closed by SupSuper
fixed
08:17 Ticket #11361 (SCI: KQV (russian fan translation) - detected as unknown game variant ...) closed by sluicebox
fixed: Thank you, added in a330f3969cd37d346da8090b59f7186be3521f32
07:23 Ticket #11579 (MIDI volume does not decrease when speech is playing) closed by sluicebox
outdated: Thanks for verifying that, I think this is one of ZvikaZ's audio …
04:53 Ticket #11605 (SCI: SQ5 Walking out of bounds in the spaceship elevator) closed by sluicebox
fixed: Great find, and also a softlock: 1. Open elevator 2. Get in EVA pod …
02:52 Ticket #11607 (Blazing Dragons: Other characters talk out of Flicker's mouth when ...) created by joeraz
During the scene where the near-sighted knight is attacking the …
02:37 Ticket #11606 (Blazing Dragons: Glitches and possible crash if trying to load a game ...) created by joeraz
If I try to load a saved game during the introduction or a cutscene, …
00:54 Ticket #11602 (ULTIMA 8: with font replacement, first line of Font is cut off - regression) closed by OMGPizzaGuy
fixed: Commits a76218651f89bf42b51b6cca1a868ba8e1a4549a and …
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