Opened 6 years ago

Last modified 2 weeks ago

#11639 new defect

SCI: SQ6: Shuttlebay entrance walk bug

Reported by: Alien-Grey Owned by:
Priority: normal Component: Engine: SCI
Version: Keywords: pathfinding
Cc: Alien-Grey Game: Space Quest 6

Description (last modified by Alien-Grey)

There seems to be a bug in this scene because it's possible to make Roger walk on the walls.

I'm using Windows 10 and ScummVM version 2.1.2

Attachments (1)

sq6.002 (51.7 KB ) - added by Alien-Grey 6 years ago.

Download all attachments as: .zip

Change History (7)

by Alien-Grey, 6 years ago

Attachment: sq6.002 added

comment:1 by Alien-Grey, 6 years ago

Description: modified (diff)

comment:2 by sev-, 6 years ago

Summary: Shuttlebay entrance walk bugSCI: SQ6: Shuttlebay entrance walk bug

comment:3 by sluicebox, 6 years ago

Owner: set to sluicebox
Resolution: duplicate
Status: newclosed

Thank you for the report, this is a duplicate of #9749. It's a ScummVM pathfinding bug in this room, and it's a tricky one.

comment:4 by sluicebox, 2 weeks ago

Resolution: duplicate
Status: closednew

I'm re-opening this ticket as it is different than #9749, although both pathfinding issues are in the same room. The other one was more severe and has now been fixed.

I've tried to work around this incompatibility with our pathfinding algorithm several times, but I haven't found an adjustment that works. Also it would have to be applied to two similar but different polygons: guardsAlive and guardsDead. This one will probably only be fixed by implementing Sierra's algorithm, although I think I've been able to walk out-of-bounds in this room in the original too. But that was a long time ago so I might be remembering that wrong.

This out-of-bounds bug does not break the game, it just lets you walk up and down the walls.

comment:5 by sluicebox, 2 weeks ago

Owner: sluicebox removed

comment:6 by sluicebox, 2 weeks ago

Keywords: pathfinding added; walk bug removed
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