Opened 3 years ago
Closed 3 years ago
#11362 closed defect (wontfix)
VIDEO: Hardware accelerated scaling of video
|Reported by:||henke37||Owned by:||sev-|
|Version:||Keywords:||hardware acceleration scaller scaling video|
Games that play video scale the video on the CPU. This is stupid. Even if the GPU is unable to decode the obsolete format, it is perfectly able to scale the decoded video.
Change History (4)
comment:1 by , 3 years ago
comment:2 by , 3 years ago
What would be interesting IMO is going one step further with a small 2D rendering API, like the one in SDL2, where it's possible to define textures and do render calls with an affine transform and a color compositing mode applied. This API could be implemented in hardware or in software depending on the capabilities of the backend. This would help when re-implementing more recent games, and could also be leveraged in the GUI.
comment:3 by , 3 years ago
|Summary:||Hardware accelerated scaling of video → VIDEO: Hardware accelerated scaling of video|
comment:4 by , 3 years ago
|Status:||new → closed|
This ticket uses disrespectful language.
And using hw acceleration is not pretty much portable.
I can see at least two aspects to this tasks: