LAB: Can skip intro sequence early and with no fadeout
|Reported by:||SF/philsalv||Owned by:||sev-|
|Cc:||Game:||Labyrinth of Time|
In both the DOS and Windows versions of Labyrinth of Time, the introduction sequence can only be skipped by pressing Esc after the title screen disappears and the story text appears.
In the re-release, pressing Esc during any image transition in the introduction sequence will immediately skip to the first playable scene of the game. This will also bypass the fadeout animation that should normally play when skipping the introduction sequence at a normal point.
It's unclear if this is a bug or a new intended behavior for the ScummVM implementation of the engine; if intended, it bypasses the fadeout animation that should normally occur when skipping the introduction.
Reproduced in ScummVM 1.8.0git6220-g792ae03 (Jan 23 2016 05:15:05), Win32
Ticket imported from: bugs/6994.