#915 |
SIMON1/2 HEBREW: Reversed subtitles
|
SF/jamieson630
|
defect
|
normal
|
Engine: AGOS
|
|
#947 |
V5 games: Adlib SFX not looped
|
SF/jamieson630
|
defect
|
normal
|
Engine: SCUMM
|
|
#960 |
ALL: midi fragment repeats after close ups.
|
SF/jamieson630
|
defect
|
normal
|
Engine: SCUMM
|
|
#961 |
FOA: AdLib sound distortion
|
SF/jamieson630
|
defect
|
normal
|
Engine: SCUMM
|
|
#970 |
SIMON2: Music in Swamp shouldn't loop
|
SF/jamieson630
|
defect
|
normal
|
Engine: AGOS
|
|
#996 |
FOA: Amiga version always crashes after a few minutes
|
SF/jamieson630
|
defect
|
normal
|
Engine: SCUMM
|
|
#1010 |
MI2: Amiga - Segfault when entering bar
|
SF/jamieson630
|
defect
|
normal
|
Engine: SCUMM
|
|
#1016 |
MI1: palette effect missing
|
SF/jamieson630
|
defect
|
normal
|
Engine: SCUMM
|
|
#1022 |
MI1: demo doesn't work
|
SF/jamieson630
|
defect
|
normal
|
Engine: SCUMM
|
|
#1061 |
0.5.0 RC SIMON1DOS Random sfx notes during music
|
SF/jamieson630
|
defect
|
blocker
|
Engine: AGOS
|
|
#1063 |
DOTT: Hanging notes (regression?)
|
SF/jamieson630
|
defect
|
high
|
Engine: SCUMM
|
|
#1074 |
SIMON1: Sound volume strangeness
|
SF/jamieson630
|
defect
|
low
|
Engine: AGOS
|
|
#1086 |
ALL: Fullscreen and -F
|
SF/jamieson630
|
defect
|
normal
|
GUI
|
|
#1089 |
RC 0.5.0: MI2: Reoccuring crash
|
SF/jamieson630
|
defect
|
blocker
|
Engine: SCUMM
|
|
#1090 |
SAM: Music stops at Bumpusville
|
SF/jamieson630
|
defect
|
normal
|
Engine: SCUMM
|
|
#1092 |
IMUSE: Pitchbend isn't reset when changing tracks
|
SF/jamieson630
|
defect
|
normal
|
Engine: SCUMM
|
|
#1132 |
SAM: Overlapping music at Bigfoot convention
|
SF/jamieson630
|
defect
|
normal
|
Engine: SCUMM
|
|
#1148 |
MI1: SFX stops music
|
SF/jamieson630
|
defect
|
low
|
Engine: SCUMM
|
|
#1154 |
Indy3VGA - Access violation with PC Speaker "travel" music
|
SF/jamieson630
|
defect
|
high
|
Engine: SCUMM
|
|
#1178 |
MI1: intro asynchronity regression
|
SF/jamieson630
|
defect
|
normal
|
Engine: SCUMM
|
|
#1224 |
MI2: Music stops in LeChuck's fortress
|
SF/jamieson630
|
defect
|
normal
|
Engine: SCUMM
|
|
#1228 |
Notes left on when quitting game
|
SF/jamieson630
|
defect
|
normal
|
Engine: Sky
|
|
#1240 |
ALL: missing instruments with native MT-32
|
SF/jamieson630
|
defect
|
normal
|
Audio: MT32
|
|
#1245 |
ALL: pitchbend range with MT32
|
SF/jamieson630
|
defect
|
normal
|
Audio: MT32
|
|
#1246 |
ALL: MT32: some notes cut off early
|
SF/jamieson630
|
defect
|
normal
|
Audio: MT32
|
|
#1247 |
MT-32: wrong channel mapping
|
SF/jamieson630
|
defect
|
normal
|
Audio: MT32
|
|
#1251 |
ALL: hanging when quit while MIDI is playing regression
|
SF/jamieson630
|
defect
|
normal
|
Audio: MT32
|
|
#1255 |
DOTT: MT-32 MIDI priority
|
SF/jamieson630
|
defect
|
normal
|
Engine: SCUMM
|
|
#1261 |
MT-32 execution checksum errors
|
SF/jamieson630
|
defect
|
normal
|
Engine: Sky
|
|
#1263 |
ALL: with MT-32 one channel is not muting
|
SF/jamieson630
|
defect
|
normal
|
Audio: MT32
|
|
#1271 |
No Adlib volume for percussion
|
SF/jamieson630
|
defect
|
normal
|
Engine: AGOS
|
|
#1615 |
Possible bug in midiparser_smf.cpp
|
SF/jamieson630
|
defect
|
normal
|
Engine: SAGA
|
|
#7243 |
FMTOWNS: Add YM2612 FM synth emulation
|
SF/jamieson630
|
feature request
|
normal
|
Engine: SCUMM
|
|
#7262 |
XMI support
|
SF/jamieson630
|
feature request
|
high
|
Audio
|
|
#7269 |
MI1VGA Roland support
|
SF/jamieson630
|
feature request
|
normal
|
Engine: SCUMM
|
|
#7317 |
Increase MIDI performance by omitting redundancies
|
SF/jamieson630
|
feature request
|
normal
|
Audio: MT32
|
|
#7325 |
ALL: MT-32 to GM key velocity conversion
|
SF/jamieson630
|
feature request
|
normal
|
Audio: MT32
|
|
#7328 |
AUDIO: LOOM Mac music support
|
SF/jamieson630
|
feature request
|
normal
|
Engine: SCUMM
|
|
#8066 |
Hack for IMuseGM threading problem
|
SF/jamieson630
|
patch
|
normal
|
Engine: SCUMM
|
|
#512 |
DIG: Layer problem
|
SF/khalek
|
defect
|
normal
|
Engine: SCUMM
|
|
#561 |
INDY3: indy climbs lattice incorrectly
|
SF/khalek
|
defect
|
low
|
Engine: SCUMM
|
|
#562 |
INDY3: actors drawn below desk
|
SF/khalek
|
defect
|
low
|
Engine: SCUMM
|
|
#563 |
INDY3: Indy dissapears in intro
|
SF/khalek
|
defect
|
low
|
Engine: SCUMM
|
|
#571 |
INDY3: crash after defeating guards
|
SF/khalek
|
defect
|
normal
|
Engine: SCUMM
|
|
#598 |
INDY3: wrong Indy costume in intro
|
SF/khalek
|
defect
|
normal
|
Engine: SCUMM
|
|
#670 |
FOA: Crash when using sausage with ribcage
|
SF/khalek
|
defect
|
high
|
Engine: SCUMM
|
|
#679 |
FT: Invisi-Ben at fuel tower
|
SF/khalek
|
defect
|
normal
|
Engine: SCUMM
|
|
#748 |
ALL?: Can't find costumes
|
SF/khalek
|
defect
|
blocker
|
Engine: SCUMM
|
|
#755 |
INDY3: incorrect behaviour after death at end
|
SF/khalek
|
defect
|
normal
|
Engine: SCUMM
|
|
#777 |
COMI: error when talking to barber
|
SF/khalek
|
defect
|
normal
|
Engine: SCUMM
|
|
#878 |
MM: Key-Selecting verbs while using What Is doesn't work
|
SF/khalek
|
defect
|
normal
|
Engine: SCUMM
|
|
#918 |
LOOMCD: No vorbis sound
|
SF/khalek
|
defect
|
normal
|
Engine: SCUMM
|
|
#940 |
0.5.0 RC: Talktext glitches while scrolling
|
SF/khalek
|
defect
|
blocker
|
Engine: SCUMM
|
|
#941 |
LOOMEGA: crash when f5 is hit.
|
SF/khalek
|
defect
|
normal
|
Engine: SCUMM
|
|
#1147 |
MI2: win game cheat on cursor key
|
SF/khalek
|
defect
|
normal
|
Engine: SCUMM
|
|
#1179 |
configure/Makefile --disable options will not work
|
SF/khalek
|
defect
|
normal
|
--Other--
|
|
#1200 |
DOTTDEMO: does not start regression
|
SF/khalek
|
defect
|
normal
|
Engine: SCUMM
|
|
#1242 |
ALL: Joystick problem
|
SF/khalek
|
defect
|
normal
|
--Other--
|
|
#1303 |
ALL: No window title on non-SCUMM games (regression)
|
SF/khalek
|
defect
|
normal
|
GUI
|
|
#1596 |
LOOMTOWNS: Copy protection active
|
SF/khalek
|
defect
|
normal
|
Engine: SCUMM
|
|
#1650 |
GUI?: I can start IHNM without the GUI, but not with it
|
SF/khalek
|
defect
|
normal
|
GUI
|
|
#7253 |
Sam & Max package (floppy version)
|
SF/khalek
|
feature request
|
normal
|
Engine: SCUMM
|
|
#7372 |
SEGACD_MI1 mouse scroll support
|
SF/khalek
|
feature request
|
normal
|
Engine: SCUMM
|
|
#7407 |
BASS: P key for pause not implemented
|
SF/khalek
|
feature request
|
normal
|
Engine: Sky
|
|
#2485 |
WINCE: display orientation problems.
|
SF/knakos
|
defect
|
low
|
Port: WinCE
|
|
#2592 |
WINCE: no minimizing when incoming call or sms
|
SF/knakos
|
defect
|
normal
|
Port: WinCE
|
|
#2593 |
WINCE: load and save dialogs are too large
|
SF/knakos
|
defect
|
normal
|
Port: WinCE
|
|
#2594 |
WINCE: savegame dialog doesn't redraw on view mode change
|
SF/knakos
|
defect
|
high
|
Port: WinCE
|
|
#2657 |
WINCE: Crash Log for Motorola Q/WM5
|
SF/knakos
|
defect
|
normal
|
Port: WinCE
|
|
#2671 |
WINCE: QUEEN: Crash after first intro
|
SF/knakos
|
defect
|
normal
|
Engine: Queen
|
|
#2672 |
WINCE: MI1 crash with OGG compressed CD Tracks
|
SF/knakos
|
defect
|
normal
|
Engine: SCUMM
|
|
#2673 |
WINCE: BS2 detection problems (regression)
|
SF/knakos
|
defect
|
normal
|
Engine: Sword2
|
|
#2681 |
WINCE: high_sample_rate causes a crash with Simon 1 & 2
|
SF/knakos
|
defect
|
normal
|
Engine: AGOS
|
|
#2718 |
WINCE: Broken Sword 2 (german) - Cannot find SCRIPTS.CLU
|
SF/knakos
|
defect
|
normal
|
Engine: Sword2
|
|
#2722 |
WINCE: BS1 Crash while starting game
|
SF/knakos
|
defect
|
low
|
Engine: Sword1
|
|
#2724 |
WINCE: Onscreen Keyboard shows through
|
SF/knakos
|
defect
|
normal
|
Port: WinCE
|
|
#2726 |
WINCE: scaling/crash issue
|
SF/knakos
|
defect
|
normal
|
Engine: SCUMM
|
|
#2737 |
WINCE: dpad mouse emulation
|
SF/knakos
|
defect
|
normal
|
Port: WinCE
|
|
#2743 |
WINCE: Kyrandia 1 SoundFX Problem
|
SF/knakos
|
defect
|
normal
|
Engine: Kyra
|
|
#2869 |
WINCE: GCC Build: "disappearing clock" issue
|
SF/knakos
|
defect
|
low
|
Port: WinCE
|
|
#2870 |
WINCE: GCC Build: CoMI crashes
|
SF/knakos
|
defect
|
normal
|
Engine: SCUMM
|
|
#2872 |
WINCE: GCC Build: problems with SCUMM V6+
|
SF/knakos
|
defect
|
normal
|
Port: WinCE
|
|
#2882 |
WINCE: Could not map the keys of WM5 device...
|
SF/knakos
|
defect
|
low
|
Port: WinCE
|
|
#2897 |
WINCE: BS1: WinCE menu problems
|
SF/knakos
|
defect
|
normal
|
Engine: Sword1
|
|
#2942 |
WINCE: BS2 Using items
|
SF/knakos
|
defect
|
normal
|
Engine: Sword2
|
|
#3006 |
WINCE: Crash maybe related to size of .ini file
|
SF/knakos
|
defect
|
high
|
Port: WinCE
|
|
#3019 |
WINCE: loading SCUMM save states causes crash
|
SF/knakos
|
defect
|
normal
|
Port: WinCE
|
|
#3109 |
WINCE: GOB2 can't save
|
SF/knakos
|
defect
|
normal
|
Port: WinCE
|
|
#3179 |
WINCE: latest SVN Build has X/Y mouse axis rotated
|
SF/knakos
|
defect
|
normal
|
Port: WinCE
|
|
#3183 |
WINCE: xda mini pocketpc cursor error
|
SF/knakos
|
defect
|
normal
|
Port: WinCE
|
|
#3185 |
WINCE: svn build startup crash
|
SF/knakos
|
defect
|
low
|
Port: WinCE
|
|
#3199 |
WINCE: DOTT: cursor trails across screen
|
SF/knakos
|
defect
|
normal
|
Engine: SCUMM
|
|
#3239 |
WINCE FOA: Graphics glitch in canal
|
SF/knakos
|
defect
|
normal
|
Engine: SCUMM
|
|
#3293 |
WINCE: Keyboard commands don't work in 0.10.0
|
SF/knakos
|
defect
|
normal
|
Port: WinCE
|
|
#3356 |
WEB: header gfx bug
|
SF/knakos
|
defect
|
normal
|
Web
|
|
#3455 |
WINCE: Save games have incorrect time & date
|
SF/knakos
|
defect
|
blocker
|
Port: WinCE
|
|
#3530 |
GOB2: WINCE: Parts of menus randomly appear
|
SF/knakos
|
defect
|
normal
|
Engine: Gob
|
|
#3546 |
WINCE: After saving game, repeated left click
|
SF/knakos
|
defect
|
normal
|
Port: WinCE
|
|
#3649 |
WINCE: Multifunction key doesn't work (HTC Touch Dual)
|
SF/knakos
|
defect
|
normal
|
Engine: SCUMM
|
|
#3675 |
WINCE FOA: Crashing on launch with 2xSAI selected
|
SF/knakos
|
defect
|
normal
|
Engine: SCUMM
|
|