| #4380 |
BASS: "showgrid" enabled triggers an assert
|
joostp
|
defect
|
high
|
Engine: Sky
|
|
| #4382 |
DC: Bargon Attack, virtual keyboard non-responsive
|
zeldin
|
defect
|
high
|
Engine: Gob
|
|
| #4400 |
DIG: Cutscene does not stop existing music before playing
|
aquadran
|
defect
|
high
|
Engine: SCUMM
|
|
| #4403 |
GUI: "Help" dialog causes crash @ 320x200
|
sev-
|
defect
|
high
|
GUI
|
|
| #4404 |
DW2: disappearing cursor
|
dreammaster
|
defect
|
high
|
Engine: Tinsel
|
|
| #4408 |
CRUISE: Inactive cursor click in Cruise
|
dreammaster
|
defect
|
high
|
Engine: Cruise
|
|
| #4409 |
DIG: Skipping planetarium animation disables F5 menu
|
Kirben
|
defect
|
high
|
Engine: SCUMM
|
|
| #4414 |
DW1: Taking book early causes dead end
|
dreammaster
|
defect
|
high
|
Engine: Tinsel
|
|
| #4423 |
CRUISE: Crash on most any action (OSX)
|
joostp
|
defect
|
high
|
Engine: Cruise
|
|
| #4430 |
AGI: PQ1 help not showing the first time you press F1
|
sev-
|
defect
|
high
|
Engine: AGI
|
|
| #4431 |
AGI: PQ1 All function keys are broken after restart
|
sev-
|
defect
|
high
|
Engine: AGI
|
|
| #4465 |
DRASCULA: Text wrapping error
|
eriktorbjorn
|
defect
|
high
|
Engine: Drascula
|
|
| #4466 |
DRASCULA: Cursor GFX error
|
sev-
|
defect
|
high
|
Engine: Drascula
|
|
| #4467 |
DRASCULA: Graveyard GFX error
|
sev-
|
defect
|
high
|
Engine: Drascula
|
|
| #4487 |
AGI: KQ1: ScummVM Crash
|
SF/buddha_
|
defect
|
high
|
Engine: AGI
|
|
| #4516 |
GOB3: Scrolling locked after cutscene
|
DrMcCoy
|
defect
|
high
|
Engine: Gob
|
|
| #4522 |
GUI: Incorrect behavior of sliders
|
lordhoto
|
defect
|
high
|
GUI
|
|
| #4539 |
PSP: AGI games are unbearably slow
|
sev-
|
defect
|
high
|
Engine: AGI
|
|
| #4555 |
WAXWORKS: Can't go down corridor in pyramid
|
Kirben
|
defect
|
high
|
Engine: AGOS
|
|
| #4582 |
AGI: Crash when saving fallback-matched game
|
lordhoto
|
defect
|
high
|
Engine: AGI
|
|
| #4588 |
DW1: Act 2 Amazon dialog skipping
|
|
defect
|
high
|
Engine: Tinsel
|
|
| #4596 |
DRASCULA: Glitch when using cross on vampire guard
|
sev-
|
defect
|
high
|
Engine: Drascula
|
|
| #4627 |
RTZ: crash when take a photo from Molly (German version)
|
johndoe123
|
defect
|
high
|
Engine: MADE
|
|
| #4661 |
NIPPON: Music Missing in credits
|
peres
|
defect
|
high
|
Engine: Parallaction
|
|
| #4662 |
NIPPON: Only one tune seems to play everywhere
|
peres
|
defect
|
high
|
Engine: Parallaction
|
|
| #4669 |
NIPPON: No Elder
|
bluegr
|
defect
|
high
|
Engine: Parallaction
|
|
| #4699 |
DW1: psychiatrist scene isn't playing (German version)
|
dreammaster
|
defect
|
high
|
Engine: Tinsel
|
|
| #4712 |
GUI Tools: cannot use lame with compress_scumm_sou
|
criezy
|
defect
|
high
|
Tools
|
|
| #4748 |
DRASCULA: Graphic Glitches
|
sev-
|
defect
|
high
|
Engine: Drascula
|
|
| #4756 |
ARM: gfxarm.s is not updated for new 16 bit palette support
|
agent-q
|
defect
|
high
|
Ports
|
|
| #4768 |
GUI: Caret blink shaves pixels from the letter underneath
|
lordhoto
|
defect
|
high
|
GUI
|
|
| #4769 |
HE (16Bit): Inventory items (Cursors) have wrong color
|
Kirben
|
defect
|
high
|
Engine: SCUMM
|
|
| #4774 |
MADE: Screen effects sometimes look wrong/bad
|
johndoe123
|
defect
|
high
|
Engine: MADE
|
|
| #4795 |
HE SAM1: Music in kitchen slightly off (regression)
|
lordhoto
|
defect
|
high
|
Engine: SCUMM
|
|
| #4806 |
NIPPON: Crash in Intro
|
lordhoto
|
defect
|
high
|
Engine: Parallaction
|
|
| #4807 |
NIPPON: Kos sprite broken (regression)
|
Kirben
|
defect
|
high
|
Engine: Parallaction
|
|
| #4811 |
NIPPON: Assertion at Dough's House (regression)
|
peres
|
defect
|
high
|
Engine: Parallaction
|
|
| #4812 |
DW2: Weird "PC SPEAKER-like" sound distortion.
|
fingolfin
|
defect
|
high
|
Engine: Tinsel
|
|
| #4835 |
DRACI: Segfault Crash When Leaving Inventory
|
rspalek
|
defect
|
high
|
Engine: Draci
|
|
| #4840 |
NIPPON: Crash at character introduction (regression)
|
Kirben
|
defect
|
high
|
Engine: Parallaction
|
|
| #4866 |
WOODRUFF: Reproducible crash creating Intuition formula
|
DrMcCoy
|
defect
|
high
|
Engine: Gob
|
|
| #4884 |
FF: Crackling/static popping
|
eriktorbjorn
|
defect
|
high
|
Engine: AGOS
|
|
| #4891 |
LURE: Goewin stuck at the counter
|
dreammaster
|
defect
|
high
|
Engine: Lure
|
|
| #4895 |
WAXWORKS: Save games don't track completed waxworks
|
Kirben
|
defect
|
high
|
Engine: AGOS
|
|
| #4896 |
WAXWORKS: Crash retrieving spear from the crocodile carcass
|
Kirben
|
defect
|
high
|
Engine: AGOS
|
|
| #4897 |
WAXWORKS: Doors remain open after loading earlier save game
|
Kirben
|
defect
|
high
|
Engine: AGOS
|
|
| #4898 |
WAXWORKS: Tomb visitors check in, they don't check out
|
Kirben
|
defect
|
high
|
Engine: AGOS
|
|
| #4904 |
AGI: No music with the new MIDI patch
|
sev-
|
defect
|
high
|
Engine: AGI
|
|
| #4908 |
AGI: PQ1: Flickering newspaper
|
bluegr
|
defect
|
high
|
Engine: AGI
|
|
| #4928 |
AGI: SQ2 : Falling Off Log Almost Immediate
|
m-kiewitz
|
defect
|
high
|
Engine: AGI
|
|
| #5058 |
KQ4SCI Early: Stuck on door
|
m-kiewitz
|
defect
|
high
|
Engine: SCI
|
|
| #5273 |
BS2: Detects games in wrong places
|
bluegr
|
defect
|
high
|
Engine: Sword2
|
|
| #5274 |
BS1: Detects games in wrong places
|
bluegr
|
defect
|
high
|
Engine: Sword1
|
|
| #5288 |
LB2Floppy: Game hangs loading 2nd tunnel after boiler room
|
m-kiewitz
|
defect
|
high
|
Engine: SCI
|
|
| #5311 |
SQ1 AGI: keyboard special keys are not functioning properly
|
eriktorbjorn
|
defect
|
high
|
Engine: AGI
|
|
| #5325 |
WINCE: broken sword 2 game crash
|
CeRiAl
|
defect
|
high
|
Engine: Sword2
|
|
| #5356 |
ITE demo: patched sound at intro is not played correctly
|
eriktorbjorn
|
defect
|
high
|
Engine: SAGA
|
|
| #5357 |
DRACI: Inventory word are truncated
|
rspalek
|
defect
|
high
|
Engine: Draci
|
|
| #5372 |
DRASCULA: no subtitles in scene with "von Braun"
|
criezy
|
defect
|
high
|
Engine: Drascula
|
|
| #5386 |
AGI LSL1: TAB stops working after restart
|
bluegr
|
defect
|
high
|
Engine: AGI
|
|
| #5397 |
AGI Mother Goose: No text in speech bubble
|
m-kiewitz
|
defect
|
high
|
Engine: AGI
|
|
| #5398 |
AGI Mother Goose: White bar in intro
|
bluegr
|
defect
|
high
|
Engine: AGI
|
|
| #5453 |
GUI: Choosing a theme bypasses Cancel/Ok
|
lordhoto
|
defect
|
high
|
GUI
|
|
| #5523 |
AGI FAN Beyond the Titanic 2: Crash on Item Viewing
|
bluegr
|
defect
|
high
|
Engine: AGI
|
|
| #5567 |
BASS: Invalid Mode when giving shades to travel agent
|
joostp
|
defect
|
high
|
Engine: Sky
|
|
| #5588 |
FOA: Wrong colors in the Amiga version
|
lordhoto
|
defect
|
high
|
Engine: SCUMM
|
|
| #5622 |
TOON: Palette problems
|
sylvaintv
|
defect
|
high
|
Engine: Toon
|
|
| #5643 |
ScummTools do not compress monster.sou of german fdd-version
|
criezy
|
defect
|
high
|
Tools
|
|
| #5648 |
SCI: QFG2 can't buy healing pills
|
wjp
|
defect
|
high
|
Engine: SCI
|
|
| #5662 |
SCI: HOYLE4: Cribbage bug
|
bluegr
|
defect
|
high
|
Engine: SCI
|
|
| #5674 |
AGI: SQ2: Gfx glitch at intro logo "Chapter 2"
|
m-kiewitz
|
defect
|
high
|
Engine: AGI
|
|
| #5693 |
SCI: LB1 (Amiga) - Intro stuck
|
bluegr
|
defect
|
high
|
Engine: SCI
|
|
| #5831 |
MACOSX: Language auto-detection does not work correctly
|
criezy
|
defect
|
high
|
Port: Mac OS X
|
|
| #5843 |
MACOSX: SystemStubs library no longer available on 10.7.
|
criezy
|
defect
|
high
|
Port: Mac OS X
|
|
| #5858 |
AGI: Manhunter - No ENTER key after Launcher Load
|
m-kiewitz
|
defect
|
high
|
Engine: AGI
|
|
| #5914 |
IPHONE: swipe to simulate arrow keys doesn't work
|
criezy
|
defect
|
high
|
Port: iOS
|
|
| #5922 |
TINSEL: DW Crash in Subtitle Menu
|
bluegr
|
defect
|
high
|
Engine: Tinsel
|
|
| #5962 |
ANDROID: Texture corruption when not in full-screen
|
fuzzie
|
defect
|
high
|
Port: Android
|
|
| #5977 |
LB: Mouse events processed when they shouldn't be
|
fuzzie
|
defect
|
high
|
Engine: Mohawk
|
|
| #5986 |
AGOS: Simon1 Amiga CD32 Verb Area missing
|
Kirben
|
defect
|
high
|
Engine: AGOS
|
|
| #6049 |
TOON: Russian Version Crash at Voice Scanner
|
sylvaintv
|
defect
|
high
|
Engine: Toon
|
|
| #6084 |
TSAGE: Blue Force - Character stuck on animation loop
|
dreammaster
|
defect
|
high
|
Engine: TsAGE
|
|
| #6091 |
COMPOSER: Leftover sprites remain
|
fuzzie
|
defect
|
high
|
Engine: Composer
|
|
| #6112 |
DREAMWEB: Crash after Intro on OS X
|
criezy
|
defect
|
high
|
Engine: Dreamweb
|
|
| #6211 |
EOB1: Door Buttons Don't Work
|
athrxx
|
defect
|
high
|
Engine: Kyra
|
|
| #6244 |
TOLTECS: Invalid opcode 128!
|
johndoe123
|
defect
|
high
|
Engine: Toltecs
|
|
| #6277 |
EOB2: Ending sequence
|
athrxx
|
defect
|
high
|
Engine: Kyra
|
|
| #6356 |
AGOS: Simon1 Crash in Dwarf Cave
|
bluegr
|
defect
|
high
|
Engine: AGOS
|
|
| #6380 |
MOHAWK: LB - Bad config file causes engine abort in Sheila Rae French
|
sluicebox
|
defect
|
high
|
Engine: Mohawk
|
|
| #6476 |
DC: Soltys (CGE) crashes at start up
|
zeldin
|
defect
|
high
|
Engine: CGE
|
|
| #6639 |
TUCKER: Punk sprite freeze, second sprite appears
|
bonki
|
defect
|
high
|
Engine: Tucker
|
|
| #6798 |
HUGO: SCRIPT.FON not closed on RTL
|
ccawley2011
|
defect
|
high
|
Engine: Hugo
|
|
| #6873 |
FARM: Crash at the end of trivia minigame on easy
|
Kirben
|
defect
|
high
|
Engine: SCUMM
|
|
| #6977 |
Broken Sword 2.5 After a while, saves cannot be re-loaded
|
wjp
|
defect
|
high
|
Engine: Sword25
|
|
| #6978 |
SWORD25: Title menu movie freezes/starts flickering
|
sev-
|
defect
|
high
|
Engine: Sword25
|
|
| #6979 |
Broken Sword 2.5 Crashes when the time-bomb on train should go off
|
sev-
|
defect
|
high
|
Engine: Sword25
|
|
| #6980 |
SWORD25: Not released resources after closing game in menu
|
sev-
|
defect
|
high
|
Engine: Sword25
|
|
| #6981 |
High CPU usage on one core
|
sev-
|
defect
|
high
|
Engine: Sword25
|
|
| #6983 |
SWORD25: long saving time
|
sev-
|
defect
|
high
|
Engine: Sword25
|
|
| #6997 |
LAB: Generic item responses (Scene 0) not triggering
|
wjp
|
defect
|
high
|
Engine: Lab
|
|