#7680 |
DC: Disabling or changing the auto-save options
|
zeldin
|
feature request
|
normal
|
Port: Dreamcast
|
|
#7743 |
DC: Optional ScummVM INI
|
zeldin
|
feature request
|
normal
|
Port: Dreamcast
|
|
#7755 |
DREAMCAST: Un-scrambled binary alternative
|
zeldin
|
feature request
|
normal
|
Port: Dreamcast
|
|
#11574 |
DRAGONS: Unknown game variant
|
yuv422
|
feature request
|
normal
|
Engine: Dragons
|
|
#11578 |
Blazing Dragons: Wrong sounds during intro cutscene (or bad data files?)
|
yuv422
|
defect
|
normal
|
Engine: Dragons
|
|
#11580 |
Blazing Dragons: "Could not initialize color format" when using OpenGL graphics mode.
|
yuv422
|
defect
|
high
|
Engine: Dragons
|
|
#11585 |
Blazing Dragons: Music Level only adjust after dialogue
|
yuv422
|
defect
|
high
|
Engine: Dragons
|
|
#11586 |
Blazing Dragons: Game not quit in intro sequences
|
yuv422
|
defect
|
high
|
Engine: Dragons
|
|
#11589 |
Blazing Dragons: Crash at Stonehenge Rescue Knights scene
|
yuv422
|
defect
|
blocker
|
Engine: Dragons
|
|
#11606 |
Blazing Dragons: Glitches and possible crash if trying to load a game during the intro or a cutscene
|
yuv422
|
defect
|
high
|
Engine: Dragons
|
|
#11607 |
Blazing Dragons: Other characters talk out of Flicker's mouth when interrupted
|
yuv422
|
defect
|
high
|
Engine: Dragons
|
|
#11608 |
Blazing Dragons DE: Crash at final sequence
|
yuv422
|
defect
|
high
|
Engine: Dragons
|
|
#11609 |
Blazing Dragons DE: Crash at bunny game
|
yuv422
|
defect
|
high
|
Engine: Dragons
|
|
#11610 |
Blazing Dragons: Missing dialogues for jester in end credits
|
yuv422
|
defect
|
high
|
Engine: Dragons
|
|
#11611 |
Blazing Dragons: Game not close after credits
|
yuv422
|
defect
|
high
|
Engine: Dragons
|
|
#11613 |
Blazing Dragons DE: Cut scenes no audio, skipping scenes
|
yuv422
|
defect
|
high
|
Engine: Dragons
|
|
#11615 |
Blazing Dragons: Dialogue box not vanishing during talking
|
yuv422
|
defect
|
high
|
Engine: Dragons
|
|
#11616 |
Blazing Dragons DE: Background talk at all knight scenes at beginning missing
|
yuv422
|
defect
|
high
|
Engine: Dragons
|
|
#11626 |
Unknown game variant for dragons
|
yuv422
|
feature request
|
low
|
Engine: Dragons
|
|
#11628 |
Blazing Dragons: Intro has artifacts
|
yuv422
|
defect
|
normal
|
Engine: Dragons
|
|
#11630 |
Blazing Dragons: Background talking should be canceled in favor of main actor
|
yuv422
|
defect
|
low
|
Engine: Dragons
|
|
#11631 |
Blazing Dragons: Catapult missing sound effect
|
yuv422
|
defect
|
normal
|
Engine: Dragons
|
|
#11634 |
Blazing Dragons: Music for dancing contest missing
|
yuv422
|
defect
|
low
|
Engine: Dragons
|
|
#11638 |
Blazing Dragons: Play sfx with correct pitch
|
yuv422
|
defect
|
high
|
Engine: Dragons
|
|
#11641 |
Blazing Dragons: Bunny Game - all bunnies show at same time
|
yuv422
|
defect
|
high
|
Engine: Dragons
|
|
#11689 |
Blazing Dragons: Missing character shadows
|
yuv422
|
defect
|
low
|
Engine: Dragons
|
|
#11691 |
Blazing Dragons DE: Minigame dialogues are missing
|
yuv422
|
defect
|
low
|
Engine: Dragons
|
|
#11692 |
Blazing Dragons DE: Remove warning at start
|
yuv422
|
feature request
|
normal
|
Engine: Dragons
|
|
#12021 |
SCI: KQ4 Rosella gets stuck entering doors
|
yuv422
|
defect
|
normal
|
Engine: SCI
|
|
#15046 |
Might & Magic I enhanced. Can not read Wallpix.dta, using legit gog files
|
ybc2020
|
defect
|
normal
|
Engine: MM: MM1
|
|
#14431 |
XEEN: crash at showCloudsEnding2 and 3
|
yarolig
|
patch
|
normal
|
Engine: MM: Xeen
|
|
#2336 |
GOB1: Crash when skipping intro
|
wjp
|
defect
|
normal
|
Engine: Gob
|
|
#2339 |
GOB1: Cutscenes are bypassed quickly
|
wjp
|
defect
|
low
|
Engine: Gob
|
|
#2949 |
GUI crashes when trying to use backspace
|
wjp
|
defect
|
normal
|
GUI
|
|
#3532 |
HE: Assertion on Restart (Crash)
|
wjp
|
defect
|
normal
|
Engine: SCUMM
|
|
#3640 |
IHNM: "hairy" little L letter
|
wjp
|
defect
|
high
|
Engine: SAGA
|
|
#3944 |
COMMON: readLine_NEW fails to read last line in file
|
wjp
|
defect
|
normal
|
--Other--
|
|
#4015 |
MONKEY2: Crash during gameplay
|
wjp
|
defect
|
normal
|
Engine: SCUMM
|
|
#4026 |
TINSEL: Graphic Flickers
|
wjp
|
defect
|
normal
|
Engine: Tinsel
|
|
#4082 |
AmigaOS4: Saving (new games) broken/not possible anymore
|
wjp
|
defect
|
normal
|
Port: AmigaOS4
|
|
#4105 |
DW: music won't play
|
wjp
|
defect
|
normal
|
Engine: Tinsel
|
|
#4117 |
AGI: Autosave overwrites save games
|
wjp
|
defect
|
normal
|
Engine: AGI
|
|
#4159 |
SWORD1: inventory visible in death scene in Syria
|
wjp
|
defect
|
low
|
Engine: Sword1
|
|
#4160 |
SWORD1: palette glitches during scene changes in endgame
|
wjp
|
defect
|
low
|
Engine: Sword1
|
|
#4298 |
SCI: Resource Offset Endian Problem
|
wjp
|
defect
|
normal
|
Engine: SCI
|
|
#4317 |
GUI: Folders not always selectable with keyboard
|
wjp
|
defect
|
normal
|
GUI
|
|
#4332 |
goldrush! crashes when pressing F5
|
wjp
|
defect
|
normal
|
Engine: AGI
|
|
#4343 |
Automatic savegame fails if directory not present
|
wjp
|
defect
|
high
|
Engine: SCUMM
|
|
#4405 |
FOA: Unsupported filename points-IQ!
|
wjp
|
defect
|
normal
|
Engine: SCUMM
|
|
#4406 |
SAM: crash at the end of credits sequence
|
wjp
|
defect
|
blocker
|
Engine: SCUMM
|
|
#4429 |
GUI: strange behaviour when closing window in debugger
|
wjp
|
defect
|
normal
|
GUI
|
|
#4469 |
IHNM: Crash after starting the game
|
wjp
|
defect
|
normal
|
Engine: SAGA
|
|
#4762 |
AMIGAOS4: Compiler error
|
wjp
|
defect
|
normal
|
Port: AmigaOS4
|
|
#4892 |
configure executes files in /tmp (r32625-r49320, archl)
|
wjp
|
defect
|
normal
|
Port: Linux
|
|
#5130 |
QFG3: Crash on Save/Load
|
wjp
|
defect
|
normal
|
Engine: SCI
|
|
#5172 |
SCI: QFG3: Crash in conversation
|
wjp
|
defect
|
normal
|
Engine: SCI
|
|
#5275 |
SCI: Bug in file read/write operations
|
wjp
|
defect
|
normal
|
Engine: SCI
|
|
#5292 |
SCI: MOTHERGOOSE SCI1.1: Latest "Coin" doesn't display
|
wjp
|
defect
|
normal
|
Engine: SCI
|
|
#5341 |
AMIGAOS4: Overload in QuickTimeDecoder
|
wjp
|
defect
|
normal
|
Port: AmigaOS4
|
|
#5395 |
Iceman graphics glitch
|
wjp
|
defect
|
normal
|
Engine: SCI
|
|
#5408 |
ICEMAN: Game crash when asking a girl for a date
|
wjp
|
defect
|
normal
|
Engine: SCI
|
|
#5604 |
SQ3 Game crashes on end scene
|
wjp
|
defect
|
normal
|
Engine: SCI
|
|
#5648 |
SCI: QFG2 can't buy healing pills
|
wjp
|
defect
|
high
|
Engine: SCI
|
|
#5650 |
QFG3: assertion failure when making thief sign to rope maker
|
wjp
|
defect
|
normal
|
Engine: SCI
|
|
#5678 |
QFG3: Thin vertical black line in start menu
|
wjp
|
defect
|
normal
|
Engine: SCI
|
|
#5679 |
SCI: QFG3: Note timing in intro
|
wjp
|
defect
|
normal
|
Engine: SCI
|
|
#5682 |
KQ6: Crash when leaving pawn shop
|
wjp
|
defect
|
normal
|
Engine: SCI
|
|
#5684 |
SCI: QFG3: Script error in tarna
|
wjp
|
defect
|
normal
|
Engine: SCI
|
|
#5689 |
SCI: JONES: Graphics corruption
|
wjp
|
defect
|
normal
|
Engine: SCI
|
|
#5697 |
SCI: Castle of Dr. Brain - Crash after Final Bookcase Riddle
|
wjp
|
defect
|
normal
|
Engine: SCI
|
|
#5698 |
SCI: QFG3: Script error in uhuras tent "woo"
|
wjp
|
defect
|
normal
|
Engine: SCI
|
|
#5701 |
TOOLS: compress_sci skips last resource?
|
wjp
|
defect
|
normal
|
Tools
|
|
#5736 |
Missing include in video/mpeg_player.cpp for warning()
|
wjp
|
defect
|
normal
|
Video
|
|
#5797 |
SCI: LSL6: Crash loading savegames
|
wjp
|
defect
|
normal
|
Engine: SCI
|
|
#5800 |
SCI: QFG1EGA inventory items truncated
|
wjp
|
defect
|
normal
|
Engine: SCI
|
|
#5943 |
AGI: Predictive keyboard not working properly
|
wjp
|
defect
|
normal
|
Engine: AGI
|
|
#5960 |
TOUCHE: Crashes in Spanish Version
|
wjp
|
defect
|
normal
|
Engine: Touche
|
|
#5968 |
SCI: LB1: Text boxes have wrong edges
|
wjp
|
defect
|
normal
|
Engine: SCI
|
|
#5970 |
SCI: LB1: Clock chime is too fast
|
wjp
|
defect
|
normal
|
Engine: SCI
|
|
#5972 |
BASS: Save game corruption on Android (and other platforms?)
|
wjp
|
defect
|
blocker
|
Engine: Sky
|
|
#5982 |
SCI: LONGBOW: Crazy intruments in intro (AdLib)
|
wjp
|
defect
|
normal
|
Engine: SCI
|
|
#6002 |
IPHONE: Monkey2 crashes in alley
|
wjp
|
defect
|
normal
|
Engine: SCUMM
|
|
#6029 |
DREAMWEB: Incorrect Charset in Italian Version
|
wjp
|
defect
|
normal
|
Engine: Dreamweb
|
|
#6032 |
DREAMWEB: Assertion on logon with empty password string
|
wjp
|
defect
|
normal
|
Engine: Dreamweb
|
|
#6038 |
xcode.cpp needs a license clarification
|
wjp
|
defect
|
blocker
|
Tools
|
|
#6047 |
SCI: KQ5: Cursors keep changing after right click
|
wjp
|
defect
|
normal
|
Engine: SCI
|
|
#6136 |
SCI : loading savegames crashes when loading is disabled
|
wjp
|
defect
|
normal
|
Engine: SCI
|
|
#6142 |
AMIGAOS4: Errors in video/video_decoder.h
|
wjp
|
defect
|
normal
|
Port: AmigaOS4
|
|
#6147 |
TOUCHE: Assertion Talking to Innkeeper with French Subtitle
|
wjp
|
defect
|
normal
|
Engine: Touche
|
|
#6148 |
TUCKER: Crash Exiting Jail in French Version
|
wjp
|
defect
|
normal
|
Engine: Tucker
|
|
#6172 |
AMIGAOS4: Compiler error in Tony Tough
|
wjp
|
defect
|
normal
|
Port: AmigaOS4
|
|
#6196 |
DREAMWEB: Corruption of inventory items
|
wjp
|
defect
|
normal
|
Engine: Dreamweb
|
|
#6204 |
WME: Black screen after changing graphic mode
|
wjp
|
defect
|
normal
|
Engine: Wintermute
|
|
#6227 |
WME: Dead City - purple areas on the screen
|
wjp
|
defect
|
normal
|
Engine: Wintermute
|
|
#6251 |
SCI: KQ5 Windows CD - Game Hangs Before Final Battle
|
wjp
|
defect
|
normal
|
Engine: SCI
|
|
#6268 |
SCI: KQ6: Crash After Taking Parchment from Black Window Web
|
wjp
|
defect
|
normal
|
Engine: SCI
|
|
#6280 |
AGI: issetv-command returns only false value
|
wjp
|
defect
|
normal
|
Engine: AGI
|
|
#6315 |
LURE: Missing check for available money
|
wjp
|
defect
|
normal
|
Engine: Lure
|
|
#6374 |
TUCKER: Incorrect colors
|
wjp
|
defect
|
normal
|
Engine: Tucker
|
|
#6415 |
AGI (fan) SQ0: Regression on Verbs
|
wjp
|
defect
|
normal
|
Engine: AGI
|
|