#4484 |
AGI: KQ1: Jumping knight
|
SF/buddha_
|
defect
|
normal
|
Engine: AGI
|
|
#4485 |
AGI: KQ1: Fast text box
|
SF/buddha_
|
defect
|
normal
|
Engine: AGI
|
|
#4486 |
AGI: KQ1: Greensleeves always plays.
|
SF/buddha_
|
defect
|
normal
|
Engine: AGI
|
|
#4487 |
AGI: KQ1: ScummVM Crash
|
SF/buddha_
|
defect
|
high
|
Engine: AGI
|
|
#4528 |
KQ3: Game Crash When Leaving Tavern as Fly
|
SF/buddha_
|
defect
|
normal
|
Engine: AGI
|
|
#4532 |
SQ1: Can't look at certain monitors
|
|
defect
|
normal
|
Engine: AGI
|
|
#4539 |
PSP: AGI games are unbearably slow
|
sev-
|
defect
|
high
|
Engine: AGI
|
|
#4541 |
KQ1: King's text at the start of game flashes by too quickly
|
|
defect
|
normal
|
Engine: AGI
|
|
#4558 |
GOLDRUSH: Falling off ladder to ledge causes too fast walk
|
sev-
|
defect
|
normal
|
Engine: AGI
|
|
#4582 |
AGI: Crash when saving fallback-matched game
|
lordhoto
|
defect
|
high
|
Engine: AGI
|
|
#4612 |
AGI: Black cauldron save through GMM
|
sev-
|
defect
|
normal
|
Engine: AGI
|
|
#4667 |
CAULDRON: Gfx Priority issue
|
sev-
|
defect
|
normal
|
Engine: AGI
|
|
#4668 |
KQ4 AGI not recognized
|
sev-
|
defect
|
normal
|
Engine: AGI
|
|
#4680 |
MH2: Graphic Glitch at Transamerica Tower
|
sev-
|
defect
|
normal
|
Engine: AGI
|
|
#4702 |
Unlisted MD5 Checksum for Gold Rush!
|
sev-
|
defect
|
normal
|
Engine: AGI
|
|
#4741 |
AGI: Can't click "cancel" in Save/Restore Game Menu
|
eriktorbjorn
|
defect
|
normal
|
Engine: AGI
|
|
#4779 |
LSL1: Crash after using scumm menu save
|
|
defect
|
high
|
Engine: AGI
|
|
#4780 |
LSL1: unable to save using original GUI
|
|
defect
|
normal
|
Engine: AGI
|
|
#4781 |
LSL1: Security in blackjack
|
sev-
|
defect
|
normal
|
Engine: AGI
|
|
#4787 |
AGI: (Fan) SQ0 - Sprite (Ego) not erased
|
sev-
|
defect
|
normal
|
Engine: AGI
|
|
#4788 |
AGI: (Fan) SQ0: Animation overdraws text window
|
sev-
|
defect
|
normal
|
Engine: AGI
|
|
#4789 |
AGI: (Fan) SQ0: Text input field overdraws Text window
|
sev-
|
defect
|
normal
|
Engine: AGI
|
|
#4790 |
AGI: Ego partly erased in Load/Save thumbnails
|
sev-
|
defect
|
normal
|
Engine: AGI
|
|
#4791 |
AGI: (Fan) SQ0: Music lost on saving (and loading)
|
sev-
|
defect
|
normal
|
Engine: AGI
|
|
#4903 |
AGI: GR - Crash on start
|
bluegr
|
defect
|
normal
|
Engine: AGI
|
|
#4904 |
AGI: No music with the new MIDI patch
|
sev-
|
defect
|
high
|
Engine: AGI
|
|
#4905 |
AGI (Fan): SQ0 - Ego flickering
|
sev-
|
defect
|
normal
|
Engine: AGI
|
|
#4908 |
AGI: PQ1: Flickering newspaper
|
bluegr
|
defect
|
high
|
Engine: AGI
|
|
#4927 |
SQ2 : Crash when "Examine Order Form"
|
sev-
|
defect
|
normal
|
Engine: AGI
|
|
#4928 |
AGI: SQ2 : Falling Off Log Almost Immediate
|
m-kiewitz
|
defect
|
high
|
Engine: AGI
|
|
#4938 |
Manhunter: New York keyboard unresponsive
|
sev-
|
defect
|
normal
|
Engine: AGI
|
|
#5311 |
SQ1 AGI: keyboard special keys are not functioning properly
|
eriktorbjorn
|
defect
|
high
|
Engine: AGI
|
|
#5342 |
AGI: PCjr Mode Not Default for DOS Games
|
sev-
|
defect
|
blocker
|
Engine: AGI
|
|
#5358 |
AGI: PC Speaker output can not be selected
|
sev-
|
defect
|
normal
|
Engine: AGI
|
|
#5364 |
SQ2: ScummVM hanging on the inventory screen
|
digitall
|
defect
|
normal
|
Engine: AGI
|
|
#5386 |
AGI LSL1: TAB stops working after restart
|
bluegr
|
defect
|
high
|
Engine: AGI
|
|
#5397 |
AGI Mother Goose: No text in speech bubble
|
m-kiewitz
|
defect
|
high
|
Engine: AGI
|
|
#5398 |
AGI Mother Goose: White bar in intro
|
bluegr
|
defect
|
high
|
Engine: AGI
|
|
#5399 |
AGI: KQ4: Intro Text Box glich
|
m-kiewitz
|
defect
|
normal
|
Engine: AGI
|
|
#5430 |
AGI: Code analysis warnings
|
sev-
|
defect
|
normal
|
Engine: AGI
|
|
#5480 |
AGI: Misaligned message box in BC, SQ1, SQ2
|
sev-
|
defect
|
blocker
|
Engine: AGI
|
|
#5520 |
AGI FAN Bob the Farmboy: Background Priority problem
|
bluegr
|
defect
|
normal
|
Engine: AGI
|
|
#5521 |
AGI FAN Bob the Farmboy: Erroneous cumulation of score
|
bluegr
|
defect
|
normal
|
Engine: AGI
|
|
#5522 |
AGI FAN Bob the Farmboy: Endless loop in outhouse
|
bluegr
|
defect
|
normal
|
Engine: AGI
|
|
#5523 |
AGI FAN Beyond the Titanic 2: Crash on Item Viewing
|
bluegr
|
defect
|
high
|
Engine: AGI
|
|
#5526 |
AGI FAN: Beyond the Titanic 2 - Priority Problem
|
bluegr
|
defect
|
normal
|
Engine: AGI
|
|
#5541 |
AGI: SQ2: Shuttle gets stuck
|
|
defect
|
normal
|
Engine: AGI
|
|
#5585 |
AGI: Tandy demo
|
bluegr
|
defect
|
normal
|
Engine: AGI
|
|
#5600 |
AGI: Erroneous description on King's Quest 2 Amiga detection
|
bluegr
|
defect
|
normal
|
Engine: AGI
|
|
#5605 |
KQ3: PCSpeaker affects render mode
|
bluegr
|
defect
|
low
|
Engine: AGI
|
|
#5617 |
SQ2 Spanish: MD5 checksums
|
bluegr
|
defect
|
normal
|
Engine: AGI
|
|
#5672 |
AGI: SQ2: Music missing notes
|
eriktorbjorn
|
defect
|
normal
|
Engine: AGI
|
|
#5673 |
AGI: SQ2: Name forgotten after game restart
|
bluegr
|
defect
|
normal
|
Engine: AGI
|
|
#5674 |
AGI: SQ2: Gfx glitch at intro logo "Chapter 2"
|
m-kiewitz
|
defect
|
high
|
Engine: AGI
|
|
#5683 |
AGI: (Fan) SQ0: Animation overdraws some of the text window
|
bluegr
|
defect
|
normal
|
Engine: AGI
|
|
#5712 |
SQ1 Apple IIgs: music problems with game v2.2
|
|
defect
|
normal
|
Engine: AGI
|
|
#5727 |
AGI: Predictive Input Dialog
|
digitall
|
defect
|
normal
|
Engine: AGI
|
|
#5832 |
AGI: KQ3: Apple IIgs error at walking plank
|
m-kiewitz
|
defect
|
normal
|
Engine: AGI
|
|
#5836 |
AGI: SQ1/SQ2: problems entering name
|
sev-
|
defect
|
normal
|
Engine: AGI
|
|
#5842 |
AGI: SQ2: Saving allowed in autosave slot 0 from scummvmmenu
|
bluegr
|
defect
|
normal
|
Engine: AGI
|
|
#5858 |
AGI: Manhunter - No ENTER key after Launcher Load
|
m-kiewitz
|
defect
|
high
|
Engine: AGI
|
|
#5867 |
AGI: SQ0 - Scummvm Crash
|
bluegr
|
defect
|
normal
|
Engine: AGI
|
|
#5880 |
LSL1 AGI: Password Glitch
|
bluegr
|
defect
|
normal
|
Engine: AGI
|
|
#5885 |
AGI: Goldrush (Apple iigs) Crash
|
bluegr
|
defect
|
normal
|
Engine: AGI
|
|
#5916 |
AGI-FANMADE: Nick's Quest hangs ScummVM upon starting
|
bluegr
|
defect
|
normal
|
Engine: AGI
|
|
#5943 |
AGI: Predictive keyboard not working properly
|
wjp
|
defect
|
normal
|
Engine: AGI
|
|
#6003 |
Playbook: <SPACE> Not Working in Virtual Keyboard
|
lordhoto
|
defect
|
normal
|
Engine: AGI
|
|
#6027 |
Gold Rush Apple IIGS: crash on first screen
|
|
defect
|
normal
|
Engine: AGI
|
|
#6161 |
AGI: Manhunter1 Apple IIGS version: cannot play beyond intro
|
bluegr
|
defect
|
normal
|
Engine: AGI
|
|
#6179 |
AGI: Manhunter, NY IIgs - MAD Info does not work
|
m-kiewitz
|
defect
|
normal
|
Engine: AGI
|
|
#6219 |
AGI FANMADE: conflicting variables and game slowed down
|
SF/buddha_
|
defect
|
normal
|
Engine: AGI
|
|
#6229 |
AGI FANMADE: function slowing down game
|
bluegr
|
defect
|
normal
|
Engine: AGI
|
|
#6237 |
AGI (fan) SQ0: Ego erased too soon on scene switch
|
m-kiewitz
|
defect
|
normal
|
Engine: AGI
|
|
#6280 |
AGI: issetv-command returns only false value
|
wjp
|
defect
|
normal
|
Engine: AGI
|
|
#6405 |
AGI: LSL1 - Fonts differ from the original interpreter...
|
m-kiewitz
|
defect
|
normal
|
Engine: AGI
|
|
#6406 |
AGI: LSL1 - Incorrect screen position for age question text
|
m-kiewitz
|
defect
|
normal
|
Engine: AGI
|
|
#6415 |
AGI (fan) SQ0: Regression on Verbs
|
wjp
|
defect
|
normal
|
Engine: AGI
|
|
#6422 |
AGI: Manhunter - graphical glitch in computer menu
|
m-kiewitz
|
defect
|
normal
|
Engine: AGI
|
|
#6737 |
AGI: Voodoo Girl (Fan) - Scene gets repeatedly reloaded
|
m-kiewitz
|
defect
|
normal
|
Engine: AGI
|
|
#6858 |
AGI: KQ1 PCjr sound lacks volume envelopes
|
criezy
|
defect
|
normal
|
Engine: AGI
|
|
#7010 |
AGI: Fan - 13th Dsiciple (Unknown version)
|
m-kiewitz
|
defect
|
normal
|
Engine: AGI
|
|
#7021 |
AGI: KQ1 IIgs. Scroll text shows repeated characters at the end of ech column
|
m-kiewitz
|
defect
|
normal
|
Engine: AGI
|
|
#7026 |
AGI: IIgs AGI games (or just intros / cutscenes?) run too fast
|
m-kiewitz
|
defect
|
normal
|
Engine: AGI
|
|
#7032 |
AGI: Sorceror's Appraisal: Can`t crush skull
|
sluicebox
|
defect
|
normal
|
Engine: AGI
|
|
#7034 |
AGI: Space Quest 2 priority issue (Apple IIgs only)
|
m-kiewitz
|
defect
|
normal
|
Engine: AGI
|
|
#7035 |
AGI Fanmade no intro sound
|
m-kiewitz
|
defect
|
normal
|
Engine: AGI
|
|
#7045 |
AGI: KQ1 - Graham Facing Away from King after Bowing
|
sluicebox
|
defect
|
normal
|
Engine: AGI
|
|
#7046 |
KQ1AGI: Eagle Does Not Take Graham with Him
|
m-kiewitz
|
defect
|
normal
|
Engine: AGI
|
|
#7435 |
old Sierra Games (AGI & SCI)
|
|
feature request
|
normal
|
Engine: AGI
|
|
#7620 |
AGI detecting agi mouse
|
sev-
|
feature request
|
normal
|
Engine: AGI
|
|
#7627 |
AGI: MIDI support
|
sev-
|
feature request
|
normal
|
Engine: AGI
|
|
#7656 |
AGI sound volume
|
sev-
|
feature request
|
normal
|
Engine: AGI
|
|
#7709 |
AGI: Proper Tandy 3-Voice/IBM PCjr Sound Support
|
sev-
|
feature request
|
normal
|
Engine: AGI
|
|
#7794 |
AGI inventory items
|
sev-
|
feature request
|
normal
|
Engine: AGI
|
|
#7797 |
Add option to disable in-game cursor
|
ZvikaZ
|
feature request
|
normal
|
Engine: AGI
|
|
#7819 |
AGI: Better error handling for script bugs
|
sev-
|
feature request
|
normal
|
Engine: AGI
|
|
#8550 |
Fixing AGI Game Detection
|
sev-
|
patch
|
normal
|
Engine: AGI
|
|
#8596 |
Revamp of AGI savegame system
|
sev-
|
patch
|
normal
|
Engine: AGI
|
|
#8597 |
AGI: Typo in detection code
|
sev-
|
patch
|
normal
|
Engine: AGI
|
|
#8599 |
AGI: Allow mouse use in save / load dialogs
|
sev-
|
patch
|
normal
|
Engine: AGI
|
|