AGI FANMADE: conflicting variables and game slowed down
|Reported by:||SF/f100101ff||Owned by:||SF/buddha_|
ScummVM 1.5.0 - Windows 7
I\'m going through the fanmade game \'Hank\'s Quest: Victim of Society\" at the moment and I came across the following 2 issues:
1. The following variables seem to be assigned/in use somehow by ScummVM (or at least given a value when the game starts, even when I set the values to something different): v26, v28 & v29. This only happens in Scumm and not in NAGI or any other interperter.
2. Having have.key() during a loop (the command that waits for the player to press any key during a cutscene (e.g.)) slows the game down considerably. It seems like the game speed is slowed down by 1 step (this is controlled with the variable v10), but this might be just the game itself slowing down.
Thanks in advance.
Ticket imported from: #3599483. Ticket imported from: bugs/6219.