CAULDRON: Gfx Priority issue
|Reported by:||raziel-||Owned by:||sev-|
ScummVM 1.1.0svn45110 (Oct 15 2009 13:03:50)
Features compiled in: Vorbis FLAC MP3 RGB zLib
While performing the "Flying Dust" stunt *g* and standing with ego behind a tree (or any other "foreground" object) makes ego appear BEFORE that object (making it look like, ego pops out of a tree in this case). Seems to be the handling of the "special animation" for the flying spell(?)
Screenshot attached, save game will follow
The Black Cauldron (2.00 1987-06-14/Amiga/English)
gcc version 4.2.4 (adtools build 20090118)
On a side note, there doesn't seem to be an entry for "The Black Cauldron" in the "Group" menue...
Ticket imported from: #2879872. Ticket imported from: bugs/4667.