#1069 |
SIMON2: Amiga CD32 Talkie
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#1075 |
SIMON2DOS: Copy Protection text disappears
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#1076 |
SIMON1: Golum Ring causes graphic glitches
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#1084 |
FT: Talking choice menu causes overlapped actors to flicker
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1085 |
INDY3EGA: Text disappears while scrolling (Donovan cutscene)
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1091 |
SAM: Conroy doesn't stop singing when escaping cutscene
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1098 |
SAM: Screen Saver generates warnings
|
Kirben
|
defect
|
low
|
Engine: SCUMM
|
|
#1119 |
All: Wrong Adlib volumes regression
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1157 |
MI1: SFX crash regression with native midi
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1159 |
MI1: Amiga version hangs with black screen
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1162 |
SAM: missing subtitles in Conroy Bumpus' song
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1168 |
Simon The Sorcerer 1 WIN/DOS detection problem
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#1191 |
MI1: Crash on church entry
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1193 |
MI1: background color regression
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1203 |
MONKEYVGA: No fourth part / hangs at music
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1205 |
MI1: Palette cycling issues
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1212 |
LOOM: German EGA FD doesn't start, not found 82.lfl
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1222 |
COMI: Failed assertion when starting the game (regression)
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1223 |
FT: multiple musics playing at the same time
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1231 |
LOOM EGA Demo: native midi (regression)
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1234 |
ZAK: not all verbs are shown...
|
Kirben
|
defect
|
low
|
Engine: SCUMM
|
|
#1260 |
INDY3TOWNS: Pallette issues in Brunwald Castle?
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1280 |
SIMON1DOS/TALKIE: Chest disappears at Swampling\'s
|
Kirben
|
defect
|
low
|
Engine: AGOS
|
|
#1281 |
SIMON1DOS/TALKIE: Introduction is different
|
Kirben
|
defect
|
low
|
Engine: AGOS
|
|
#1323 |
SIMON2DOS/TALKIE: Brief freeze on pirate ship
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#1324 |
SIMON2TALKIE: Brief freeze in Island Cafe
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#1329 |
ZAK: Anyone using the tram on mars disappears upon arrival
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1332 |
MM: Green Tentacle not acting properly
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1365 |
MI1CD copy protection after restart
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1384 |
ALL: Local script variables not always initialized
|
Kirben
|
defect
|
low
|
Engine: SCUMM
|
|
#1412 |
DOTT: Transition effect glitch (regression)
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1419 |
FT: Corley doesn't always talk when dying
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1441 |
SIMON2TALKIE: Simon\'s mouth keeps moving, no way to continue
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#1456 |
FUNPACK: puzzle blocks regression
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1458 |
FT: Stadium Salesman Glitches
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1468 |
FT: Computers' Text Drawn Incorrectly
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1480 |
INDY3: Game can crash if you pull chairs too fast
|
Kirben
|
defect
|
high
|
Engine: SCUMM
|
|
#1485 |
MANIAC64: Sandy is still tied up in the ending
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1488 |
COMI: Long pauses between dialog at Part III
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1516 |
COMI: Lines concatenated during songs...
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1570 |
MinGW: configure script doesn't clean up afterwards
|
Kirben
|
defect
|
normal
|
Port: Win32
|
|
#1576 |
FT: Can't get through minefield
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1587 |
DIG: Large delay in 'library' room
|
Kirben
|
defect
|
high
|
Engine: SCUMM
|
|
#1606 |
SIMON2: No trail on map when Simon rides to Goblin Camp
|
Kirben
|
defect
|
low
|
Engine: AGOS
|
|
#1626 |
COMI: After looking by crypt crack, Guybrush moves mouth
|
Kirben
|
defect
|
low
|
Engine: SCUMM
|
|
#1667 |
COMI: Crash when trying to start
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1679 |
CMI: Regressions after recent animation fix
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1705 |
FT: Graphical glitches in airplane computers.
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1714 |
FM-Towns version crashes at start-up
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1717 |
MI1VGA: Guybrush not scaled properly
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1721 |
DIG: Cursor disappears/game unplayable after adjusting lens
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1739 |
FOA (FM-Towns): wrong target?
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1752 |
COMI: Regression in conversation with many choices
|
Kirben
|
defect
|
high
|
Engine: SCUMM
|
|
#1761 |
MI1 (Amiga): Wrong actor size (Regression)
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1787 |
MANIAC: v1 intro glitches
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1788 |
ALL: Inventory not displayed (regression)
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1820 |
MI1CD: Intro crash (regression)
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1850 |
SCUMM: HE games create files in wrong location (Regression)
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1873 |
INDY3 FMTOWNS: Music in Venice is distorted
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1902 |
ZAK: dialogue lines in the ST demo are garbled
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1929 |
COMI: Part 3 glitch (dancing pirates don't stop)
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1978 |
FT: Old Mine Road CTD
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1985 |
FM-TOWNS LOOM: Multiple text lines spacing incorrect
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2034 |
MANIAC V2: Early collision with Green Tentacle
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2047 |
FT INSANE: Googles palette disappears (Regression)
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2053 |
LOOM/FM-TOWNS: Crash during cutscene with Weaver Elders
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2089 |
FOA: Look at Arnold (Fists Path)
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2110 |
ZAK: crash when trying to fly back to SF
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2195 |
DIGDEMO: Characters appear in front of foreground objects
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2204 |
FOA/Amiga: Palette problem (Regression)
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2218 |
TENTACLE: dott spanish non completable in CVS versions
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2222 |
Monkey Atari DE crashes at start w. latest CVS
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2248 |
SIMON1: Disappearing Scroll Arrows
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#2265 |
HE: Unrecognized base tag 0x48492 in 4d5 sound 1
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2267 |
MANIACNES: Action line wraps incorrectly
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2280 |
ZAKV1 Bad line feed if character is moving&screen scrolling
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2286 |
ZAKV1 C64 Very little time to pick up white crystal
|
Kirben
|
defect
|
low
|
Engine: SCUMM
|
|
#2287 |
ZAKV1 C64 Varios gfx bugs with character
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2288 |
ZAKV1 C64 character gfx bug when using blue cryst on bird
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2302 |
SIMON1DEMOACORN: Mouse switched off to long
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#2303 |
SCUMM: Text speed setting doesn't work correctly
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2309 |
Scumm: Crash with subtitle function
|
Kirben
|
defect
|
normal
|
GUI
|
|
#2330 |
FREDDI2: Glitches
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2332 |
PUTTTIME: Unknown MD5, fails to load
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2333 |
Freddi Fish 1: German, Bad ID
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2335 |
ALL: Subtitle regression
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2341 |
FREDDI2 German Windows MD5
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2342 |
FREDDI4 German Windows MD5
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2343 |
MONKEYEGA German DOS 4Disk MD5
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2346 |
FREDDI3 German Windows MD5
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2356 |
SIMON2WINTALKIE(ITA): Rate effect freeze
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#2363 |
HE Games: Unknown versions
|
Kirben
|
defect
|
high
|
Engine: SCUMM
|
|
#2364 |
SIMON: Drawing regression in Simon 1 and 2
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#2365 |
SIMON1WIN German MD5
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#2366 |
SIMON2WIN German MD5
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#2373 |
PUTTTIME WIN GERMAN MD5
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2374 |
MANIACNES: Assertion failed when loading
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2380 |
PAJAMA1 English Windows MD5
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2383 |
PAJAMA1: Crashes when talking to trees
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2384 |
PAJAMA1: SFX stored wrong in savegames
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|