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Results (2501 - 2600 of 14000)

Ticket Summary Owner Type Priority Component Version
#1875 COMI: cursor is invisible at "insert CD" message fingolfin defect normal Engine: SCUMM
#1876 DC: compile bug zeldin defect normal Port: Dreamcast
#1877 COMI: Sound stops working defect normal Engine: SCUMM
#1878 ALL: GCC 4.0 is not supported fingolfin defect normal Port: Linux
#1880 GUI: Broken console font fingolfin defect normal GUI
#1881 Mac OS X: Savegames in wrong location fingolfin defect normal Port: Mac OS X
#1883 FLAC not detected in Mandrake 10.1 fingolfin defect normal Port: Linux
#1884 Possible that smush player tries to release resource twice fingolfin defect normal Port: Symbian
#1885 FTDEMO: Memoryleak in SMUSH player fingolfin defect normal Engine: SCUMM
#1886 RISC OS version crashes out with \"Unknown opcode \'0\'!\" fingolfin defect normal Port: RISC OS
#1887 SIMON2: Bug in loan office Kirben defect normal Engine: AGOS
#1888 SIMON2: Talkie-Text-Problems Kirben defect normal Engine: AGOS
#1889 BS 2: Disc change crash defect normal Engine: Sword2
#1891 "make distclean" does not completely clean up fingolfin defect normal --Other--
#1892 Truncated speech for long sentences Kirben defect normal Engine: AGOS
#1893 LAUNCHER: Impossible to edit the game names fingolfin defect normal GUI
#1894 DOTT: Crash when Purple Tentacle zaps himself defect normal Engine: SCUMM
#1896 MI1+MI2: charset 1 not in room 0 at 0+0 Kirben defect normal Engine: SCUMM
#1897 DOTT: Giving Exploding Cigar to G.Washington defect normal Engine: SCUMM
#1898 BS2/WINCE: Crash after getting away from Quaramonte SF/arisme defect normal Engine: Sword2
#1899 BASS: Lock up when talking to the gardner lavosspawn defect normal Engine: Sky
#1900 WINCE: Program crashes at start on IPAQ (PDA) SF/arisme defect normal Engine: SCUMM
#1901 ALL/SFX: Setting the SFX volume at 256 mutes sound fingolfin defect normal Audio
#1902 ZAK: dialogue lines in the ST demo are garbled Kirben defect normal Engine: SCUMM
#1903 SAM: Conroy Bumpus' song subtitles always present fingolfin defect normal Engine: SCUMM
#1904 CMI: Message boxes are not centered eriktorbjorn defect normal Engine: SCUMM
#1905 Can't compile source with FC2 x86_64 sev- defect normal Port: Linux
#1906 BS2: Save failure with default Mac OS X savegame folder SF/khalek defect normal Engine: Sword2
#1907 BS1: Broken scene lavosspawn defect normal Engine: Sword1
#1909 Possible mistake in ImuseDigiSndMgr::getDataFromRegion() aquadran defect normal Engine: SCUMM
#1910 LOOM: Overture sounds awful with MT-32 emulator lordhoto defect normal Engine: SCUMM
#1911 Digital iMUSE won't compile without Vorbis support aquadran defect normal Engine: SCUMM
#1912 Crash when you enter the church defect normal Engine: SCUMM
#1914 sword1 compress - one file not compressed lavosspawn defect normal Engine: Sword1
#1915 FT:incorrect save state sev- defect normal Engine: SCUMM
#1916 WINCE: Can`t run COMI on my smartphone SF/arisme defect normal Engine: SCUMM
#1917 Scummvm can't find game defect normal Engine: Queen
#1918 SIMON2DOS: Copy Protection Bug defect normal Engine: AGOS
#1919 PALM: ScummVM disables auto power off Kirben defect normal Port: PalmOS
#1920 PALM: ScummVM breaks auto-off Kirben defect normal Port: PalmOS
#1921 PALM: ScummVM breaks auto-off SF/chrilith defect normal Port: PalmOS
#1922 WINCEF/FOA: Crash at the boxing sequence in the beginning SF/arisme defect normal Engine: SCUMM
#1925 ALL: crashes on Alpha computer defect normal Ports
#1926 CMI freeze begin Part III defect normal Engine: SCUMM
#1927 queenrebuild forces to compress file joostp defect normal Tools
#1928 COMI: Hang at start of part 3, during crew song Kirben defect normal Engine: SCUMM
#1929 COMI: Part 3 glitch (dancing pirates don't stop) Kirben defect normal Engine: SCUMM
#1930 COMI SDL segmentation fault sev- defect normal Engine: SCUMM
#1931 EXTRACT: Failure to recompress Sam & Max (floppy) Kirben defect normal Engine: SCUMM
#1932 FT: Actor priority bug Kirben defect normal Engine: SCUMM
#1933 MI1: Game crashes when the church in town is entered. fingolfin defect normal Engine: SCUMM
#1934 FT: Crash from Gorge to highway after ramp setup. sev- defect normal Engine: SCUMM
#1937 Binocular bit (again!) fingolfin defect normal Engine: SCUMM
#1938 Windows/BASS: crash when no soundcard present Kirben defect normal Engine: Sky
#1940 Gardener in Spanish line width exceeded!! joostp defect normal Engine: Sky
#1941 ALL: Compressed BUN files play incorrectly on BE systems fingolfin defect normal Engine: SCUMM
#1942 BS1: 64-bit crash when menu appears lavosspawn defect normal Engine: Sword1
#1943 BS1: Stucking speak-animation lavosspawn defect normal Engine: Sword1
#1944 ALL: New Volume Control Dialogue Error-Prone fingolfin defect normal GUI
#1945 DOTT: Tweeting of the bird missing in the intro eriktorbjorn defect normal Engine: SCUMM
#1947 DOTT/SAM: GM Instrument Chorus Level Improperly Set eriktorbjorn defect normal Engine: SCUMM
#1948 DIG: Wrong subtitles on italian version defect normal Engine: SCUMM
#1949 ALL: Failed assertion when using 1x scaler sev- defect normal Graphics: Scalers
#1950 ALL: gfx-mode in command line will ignore -f option fingolfin defect normal --Other--
#1952 COMI: Start of Part 3 stops in song defect normal Engine: SCUMM
#1953 BASS: Hanging notes fix / patch sev- defect normal Engine: Sky
#1954 WINCE: Crash on start SF/arisme defect normal Port: WinCE
#1955 MONKEYVGA: PCjr Causes Indefinite Pause At 'Part' Screens SF/hoenicke defect normal Engine: SCUMM
#1956 SIMON1/2: GM System On Required fingolfin defect normal Engine: AGOS
#1957 MANIAC: Actors Missing In Demo eriktorbjorn defect normal Engine: SCUMM
#1958 FT: Soundchannels regression fingolfin defect normal Engine: SCUMM
#1959 WINCE/FOA: Crash when trying to put food in ribcage SF/arisme defect normal Engine: SCUMM
#1960 DIG: Problems with asteroid lander fingolfin defect normal Engine: SCUMM
#1961 GUI: Caret not removed when switching tabs fingolfin defect normal GUI
#1962 BS1 & BS2: Launching game problems sev- defect normal Engine: Sword1
#1963 BASS: Locked characters + interaction = freeze lavosspawn defect normal Engine: Sky
#1964 FM-TOWNS LOOM: Kanji version crash sev- defect normal Engine: SCUMM
#1965 MONKEY: French CD version incorrectly identified as monkey1 fingolfin defect normal Engine: SCUMM
#1966 Crash with Ctrl-Q and ALSA driver defect normal Engine: AGOS
#1967 MT32 music is interrupted by ESC kingguppy defect normal Engine: AGOS
#1968 SIMON2 No MT32 emulated music kingguppy defect normal Engine: AGOS
#1969 TOOLS: compress_scumm_bun crashes on COMI aquadran defect normal Tools
#1970 Atlantis Door Maze Issues eriktorbjorn defect normal Engine: SCUMM
#1971 TOOLS compress_simon crashes if directory is not writable cyxx defect normal Tools
#1972 COMI: Wrong music cues are played during swordfighting aquadran defect normal Engine: SCUMM
#1973 GUI: newfont_big character 'P' missing a pixel fingolfin defect normal GUI
#1974 GUI: graphics filter is overridden with GUI displayed at 3x defect normal GUI
#1975 French SIMON1DOS: wrong text pointers Kirben defect normal Engine: AGOS
#1976 MANIAC v2: crash on mansion (regression) fingolfin defect normal Engine: SCUMM
#1977 DIG: incorrect subtitles are shown in german version fingolfin defect normal Engine: SCUMM
#1978 FT: Old Mine Road CTD Kirben defect normal Engine: SCUMM
#1979 Slight mouse cursor regression sev- defect normal Engine: SCUMM
#1981 FT: Old Mine Road slowdowns fingolfin defect normal Engine: SCUMM
#1982 BASS: CD and FLOPPY: French accents displayed incorrectly eriktorbjorn defect normal Engine: Sky
#1983 MONKEY: Monkey Island 1 and 2 on one CD problem defect normal Engine: SCUMM
#1984 COMI: Music "blends" / Bugs in subtitles aquadran defect normal Engine: SCUMM
#1985 FM-TOWNS LOOM: Multiple text lines spacing incorrect Kirben defect normal Engine: SCUMM
#1986 MI2: Native MT-32 mode corrections kingguppy defect normal Engine: SCUMM
#1987 SWORD2: getting the same answer again and again eriktorbjorn defect normal Engine: Sword2
#1988 LOOM: Game not found on Mac Compilation CD defect normal Engine: SCUMM
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