Opened 15 years ago

Closed 13 years ago

#1972 closed defect

COMI: Wrong music cues are played during swordfighting

Reported by: SF/myhrik Owned by: aquadran
Priority: normal Component: Engine: SCUMM
Keywords: Cc:
Game: Monkey Island 3


A couple of problems which bothers a music obsessive like myself

When fighting the various pirates in Part III, the music is supposed
to switch into a slightly "victorious" cue when you "score" and push
your opponent, and a similiar but darker cue when your opponent
scores and "pushes" Guybrush. The way it is now the same cue is
played in both instances, the one that also plays when you first
board their ship and start the conversation. This is not correct.

I have enclosed a savegame and put examples of these cues up as
WAV-files on a private server, but there are several variations as
well, plus an own version when fighting Rottingham (easily
recognized by the accordion on it). You'll find the cues on this URL:

Also, the music stops at the start of Chapter II after Elaine turns into
gold when Guybrush is standing on the beach. The same thing
happens at the start of Chapter III when Rottingham attacks your
ship and is teaching Guybrush about insult sword fighting at sea.

I am using ScummVM version 0.7.0 on Mac OS X. (Tried the latest
CVS build also, which confirmed the fighting music error, plus the
fact that the songs started to overlap each other - could have been
my 0.7.0 savegame though.) English version of the game.

Ticket imported from: #1169950. Ticket imported from: bugs/1972.

Attachments (1)

comi.s80 (57.7 KB ) - added by SF/myhrik 15 years ago.
COMI swordfighting savegame

Download all attachments as: .zip

Change History (9)

by SF/myhrik, 15 years ago

Attachment: comi.s80 added

COMI swordfighting savegame

comment:1 by SF/myhrik, 15 years ago

Summary: Wrong music cues are played during insult swordfightingCOMI: Wrong music cues are played during swordfighting

comment:2 by fingolfin, 15 years ago

Owner: set to aquadran

comment:3 by aquadran, 15 years ago

Imuse digital in Comi wasn't tested more then 3% of game by
me, so didn't really know how it really works for whole game :)
Recently i first time played Comi on my pocketpc with 0.7.0
version of scummvm and noticed something like that and
similiar things.
i did fix and some minor changes to current CVS related to
select which song should be played, but more proper code for
music i need implement missing feature, which i don't
implement in near future. That changes will go first into
Residual, and maybe i'll backport to scummvm.

comment:4 by aquadran, 14 years ago

what is current status for that ? i did minor changes in
music code, but i didn't checked if it affect on that part
of game.

comment:5 by sev-, 14 years ago

This tracker item is pending response by the submitter; we
cannot continue processing it before that happens. As a
consequence, its status has been set to "Pending". It will
automatically revert to "Open" once a new comment is made to
this item. If no response is made within 14 days, it will
automatically be closed.

Thank you.

comment:6 by sev-, 14 years ago

Status: newpending

comment:7 by SF/sf-robot, 13 years ago

Status: pendingclosed

comment:8 by SF/sf-robot, 13 years ago

This Tracker item was closed automatically by the system. It was
previously set to a Pending status, and the original submitter
did not respond within 14 days (the time period specified by
the administrator of this Tracker).

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