COMI: Wrong music cues are played during swordfighting
|Reported by:||SF/myhrik||Owned by:||aquadran|
|Game:||Monkey Island 3|
A couple of problems which bothers a music obsessive like myself
When fighting the various pirates in Part III, the music is supposed
to switch into a slightly "victorious" cue when you "score" and push
your opponent, and a similiar but darker cue when your opponent
scores and "pushes" Guybrush. The way it is now the same cue is
played in both instances, the one that also plays when you first
board their ship and start the conversation. This is not correct.
I have enclosed a savegame and put examples of these cues up as
WAV-files on a private server, but there are several variations as
well, plus an own version when fighting Rottingham (easily
recognized by the accordion on it). You'll find the cues on this URL:
Also, the music stops at the start of Chapter II after Elaine turns into
gold when Guybrush is standing on the beach. The same thing
happens at the start of Chapter III when Rottingham attacks your
ship and is teaching Guybrush about insult sword fighting at sea.
I am using ScummVM version 0.7.0 on Mac OS X. (Tried the latest
CVS build also, which confirmed the fighting music error, plus the
fact that the songs started to overlap each other - could have been
my 0.7.0 savegame though.) English version of the game.
Ticket imported from: #1169950. Ticket imported from: bugs/1972.
Change History (9)
comment:1 by , 15 years ago
|Summary:||Wrong music cues are played during insult swordfighting → COMI: Wrong music cues are played during swordfighting|