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Results (2001 - 2100 of 8271)

Ticket Summary Owner Type Priority Component Version
#4759 GUI: Regression in numpad handling bluddy defect normal GUI
#4923 PSP : LGOP2 save files crash the PSP when loading bluddy defect normal Engine: MADE
#5024 FOTAQ : PSP won't load save game bluddy defect normal Engine: Queen
#5759 PSP: Urban Runner: Loading of Savegames does not work bluddy defect normal Engine: Gob
#2762 ZAK FM-TOWNS: Lima bird glitch bluegr defect normal Engine: SCUMM
#3031 AGI : SQ2 / 2.0F / IBM / priority line bluegr defect normal Engine: AGI
#3056 AGI: SQ1 (2.2 DOS ENG) bizzare exploding roger bluegr defect low Engine: AGI
#3057 AGI: SQ1 (2.2 DOS ENG) Graphic error, ego leaves behind copy bluegr defect normal Engine: AGI
#3062 KQ4: Crash in introduction bluegr defect normal Engine: AGI
#3063 KQ4: Dwarf sequence bugs bluegr defect normal Engine: AGI
#3064 KQ4: Unable to restore game saved in dwarf house bluegr defect normal Engine: AGI
#3065 KQ4: unable to restore game saved outside fisherman's house bluegr defect normal Engine: AGI
#3066 KQ4: Problems saving game in throne room bluegr defect normal Engine: AGI
#3068 KQ4: Invisible storage room door bluegr defect normal Engine: AGI
#3182 KQ4: Dwarf sequence sprite priority bluegr defect normal Engine: AGI
#3187 SQ2: Roger sometimes disappears bluegr defect normal Engine: AGI
#3190 Schiller Preview No.2 bluegr defect normal Engine: AGI
#3242 AUDIO: ITE: Random crashes with the MIDI parser bluegr defect normal Engine: SAGA
#3246 ITE: Sprite priority in rat caves bluegr defect low Engine: SAGA
#3270 AGI: Engine crashes if no game is detected bluegr defect normal Engine: AGI
#3291 KQ3: Lockup when pressing ESC (Amiga version) bluegr defect normal Engine: AGI
#3308 ITE: p2_a.iaf not played correctly bluegr defect normal Engine: SAGA
#3310 LSL: after changing game speed, space key turn unfunctional bluegr defect normal Engine: AGI
#3311 AGI: The -x command-line option appears to be broken bluegr defect normal Engine: AGI
#3322 ITE: crashes using compressed audio bluegr defect normal Engine: SAGA
#3333 PQ1: Text output garbled bluegr defect normal Engine: AGI
#3338 COMI: iMUSE-related crash on startup bluegr defect normal Engine: SCUMM
#3379 ITE / IHNM: compress_saga crashes bluegr defect normal Engine: SAGA
#3380 ITE: Cannot exit a room (regression) bluegr defect normal Engine: SAGA
#3405 IHNM: Spanish font wrong bluegr defect normal Engine: SAGA
#3406 ITE: Scummvm exits with Audio warnings bluegr defect normal Engine: SAGA
#3407 IHNM: unsupported version bluegr defect normal Engine: SAGA
#3408 IHNM: Problem in saving bluegr defect normal Engine: SAGA
#3419 IHNM: crash/glitch with italian fan patch bluegr defect normal Engine: SAGA
#3449 IHNM: Edna's got two hearts but loves to be on the hook bluegr defect normal Engine: SAGA
#3461 IHNM: Benny can't help the boy bluegr defect normal Engine: SAGA
#3498 IHNM: Wrong Subtitles Color (Spanish) bluegr defect normal Engine: SAGA
#3510 IHNM Spanish CD - Wrong Dialogs color bluegr defect normal Engine: SAGA
#3540 IHNM: Crash when Gorrister cuts sheet in the mooring ring bluegr defect normal Engine: SAGA
#3545 ITE: Crash when using Eeah with Eeah bluegr defect normal Engine: SAGA
#3573 AGI GR: Input prompt not changing in outhouse bluegr defect normal Engine: AGI
#3625 AGI: Texts messed out in Naturette 1 bluegr defect normal Engine: AGI
#3629 IHNM: end game text/caption error bluegr defect normal Engine: SAGA
#3633 ITE: Missing text outline bluegr defect normal Engine: SAGA
#3635 ITE: Glitches when bridging the gorge bluegr defect normal Engine: SAGA
#3636 ITE: Glitch when looking at the map while at the docks bluegr defect normal Engine: SAGA
#3651 SWORD1: Save game naming inappropriate bluegr defect high Engine: Sword1
#3679 AGI: Fan(Agent06) - Crash on Quit bluegr defect normal Engine: AGI
#3680 AGI: Fan(Agent06) - Graphic errors bluegr defect normal Engine: AGI
#3681 PQ1: Predictive Text does not load bluegr defect normal Engine: AGI
#3682 AGI: Fan(Beyond Titanic 2) - Assertion bluegr defect normal Engine: AGI
#3683 AGI: Fan(Bob Farmboy) - Deadend in Logic(?) bluegr defect normal Engine: AGI
#3685 LSL1: No predictive input at age verification page bluegr defect normal Engine: AGI
#3691 SQ2: Text prompt glitch bluegr defect normal Engine: AGI
#3694 AGI: Fan(Beyond Titanic 2) - Lockup bluegr defect normal Engine: AGI
#3696 AGI: Fan(Get Outta SQ) - Score is lost on restart bluegr defect normal Engine: AGI
#3701 AGI: Fan(Alien Attack) - text window loop bluegr defect normal Engine: AGI
#3740 IHNM: No Load Game Confirmation bluegr defect high Engine: SAGA
#3756 DRASCULA : Lip sync error when talking to pianist bluegr defect normal Engine: Drascula
#3764 DRASCULA: Crash when buying sickle bluegr defect normal Engine: Drascula
#3784 DRASCULA: Wrong intro music in Spanish version bluegr defect normal Engine: Drascula
#3832 SAM: Glitch after Bruno's flee from Bumpusville bluegr defect normal Engine: SCUMM
#3855 ITE: wrong accented characters in italian fan version bluegr defect normal Engine: SAGA
#3869 DRASCULA: can't use inventory objects bluegr defect blocker Engine: Drascula
#3872 IHNM: -x option crashes ScummVM, if savegame doesn't exist bluegr defect normal Engine: SAGA
#3873 IHNM: Invisible inventory objects bluegr defect normal Engine: SAGA
#3878 DRASCULA: No GUI warning when playing from CD bluegr defect normal Engine: Drascula
#3880 IHNM: Music stops in Ellen's chapter bluegr defect normal Engine: SAGA
#3885 DRASCULA: Plug bug bluegr defect normal Engine: Drascula
#3886 DRASCULA: VonBraun's song bluegr defect normal Engine: Drascula
#3889 DRASCULA: Error talking with blind man bluegr defect normal Engine: Drascula
#3902 MICKEY: Mouse movement bluegr defect normal Engine: AGI
#3904 MICKEY: Incomplete computer message bluegr defect normal Engine: AGI
#3945 RESIDUAL: missing vsnprintf in MSVC7.x, doesn't compile bluegr defect normal ResidualVM
#3956 ANY - MSVC71 compilation fails due to warnings-as-errors bluegr defect normal Port: Win32
#3957 DRASCULA: Crash when talking to the piano player bluegr defect normal Engine: Drascula
#3958 AGOS - compilation error, uninitialized variable bluegr defect normal Engine: AGOS
#3965 DRASCULA: Mouse visible in screen saver bluegr defect normal Engine: Drascula
#3967 IHNM: Speech is garbled bluegr defect normal Engine: SAGA
#3968 DRASCULA: Cut scene bugs bluegr defect normal Engine: Drascula
#3969 DRASCULA: Voice delayed bluegr defect normal Engine: Drascula
#3970 DRASCULA: Dialog texts to long bluegr defect normal Engine: Drascula
#3971 DRASCULA: Inserting save game names lags bluegr defect normal Engine: Drascula
#3979 ITE: Game locks up in storm clouds scene bluegr defect normal Engine: SAGA
#3991 BUILD: scummvm.vcproj fails to build in msvc7/msvc71 bluegr defect normal Port: Win32
#4011 SAGA: Compiler warnings; possibly an engine bug bluegr defect normal Engine: SAGA
#4030 ITE: Talk animation takes longer than speaking bluegr defect normal Engine: SAGA
#4035 IHNM: SFX are no longer played bluegr defect normal Engine: SAGA
#4044 IHNM: mass adding results in incorrect targets bluegr defect normal Engine: SAGA
#4047 ALL: Compiler error in graphics/dxa_player.cpp bluegr defect normal Graphics
#4121 AGI: loading from launcher disables hotkeys bluegr defect high Engine: AGI
#4122 Wrong accented char. in italian fan version [Regression] bluegr defect normal Engine: SAGA
#4124 AGI: Restart quits ScummVM bluegr defect normal Engine: AGI
#4203 Hoyle Checksum bluegr defect normal Engine: SCI
#4210 ITE: Italian Floppy version wrong size bluegr defect normal Engine: SAGA
#4216 SCI: password for LSL5 bluegr defect low Engine: SCI
#4228 PSP: Return to Zork is really slow bluegr defect normal Engine: MADE
#4242 ITE: Crash when clicking on items inside the hangar bluegr defect normal Engine: SAGA
#4254 SCI: LSL3 French crashes at start bluegr defect normal Engine: SCI
#4296 SCI: Conquests of the Longbow German (German)- Small mistake bluegr defect normal Engine: SCI
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