#10737 |
AGI: DG: The AGIMouse Adventure (Fan Game) freeze
|
sluicebox
|
defect
|
normal
|
Engine: AGI
|
|
#14170 |
AGI: Donald Duck's Playground: Ducks on title screen don't jump
|
sluicebox
|
defect
|
normal
|
Engine: AGI
|
|
#4790 |
AGI: Ego partly erased in Load/Save thumbnails
|
sev-
|
defect
|
normal
|
Engine: AGI
|
|
#3270 |
AGI: Engine crashes if no game is detected
|
bluegr
|
defect
|
normal
|
Engine: AGI
|
|
#3114 |
AGI: Entering text while screen is shaking
|
sev-
|
defect
|
normal
|
Engine: AGI
|
|
#5600 |
AGI: Erroneous description on King's Quest 2 Amiga detection
|
bluegr
|
defect
|
normal
|
Engine: AGI
|
|
#10739 |
AGI: Fan Game AGI Combat (Beta) missing entry
|
digitall
|
feature request
|
normal
|
Engine: AGI
|
|
#10740 |
AGI: Fan Game AGI Sarien (Demo) missing entry
|
digitall
|
feature request
|
normal
|
Engine: AGI
|
|
#10736 |
AGI: Fan Game Biru Quest triggers an assertion
|
digitall
|
defect
|
normal
|
Engine: AGI
|
|
#3679 |
AGI: Fan(Agent06) - Crash on Quit
|
bluegr
|
defect
|
normal
|
Engine: AGI
|
|
#3680 |
AGI: Fan(Agent06) - Graphic errors
|
bluegr
|
defect
|
normal
|
Engine: AGI
|
|
#3701 |
AGI: Fan(Alien Attack) - text window loop
|
bluegr
|
defect
|
normal
|
Engine: AGI
|
|
#3682 |
AGI: Fan(Beyond Titanic 2) - Assertion
|
bluegr
|
defect
|
normal
|
Engine: AGI
|
|
#3694 |
AGI: Fan(Beyond Titanic 2) - Lockup
|
bluegr
|
defect
|
normal
|
Engine: AGI
|
|
#3683 |
AGI: Fan(Bob Farmboy) - Deadend in Logic(?)
|
bluegr
|
defect
|
normal
|
Engine: AGI
|
|
#3690 |
AGI: Fan(Caitlyn) - Script errors(?) - original game bugs(?)
|
|
defect
|
low
|
Engine: AGI
|
|
#3697 |
AGI: Fan(Get Outta SQ) - Graphics messed up
|
m-kiewitz
|
defect
|
low
|
Engine: AGI
|
|
#3696 |
AGI: Fan(Get Outta SQ) - Score is lost on restart
|
bluegr
|
defect
|
normal
|
Engine: AGI
|
|
#3695 |
AGI: Fan(Get Outta SQ): No Word wrapping
|
sev-
|
defect
|
normal
|
Engine: AGI
|
|
#3699 |
AGI: Fan(Hobbits) - Game logic flawed
|
|
defect
|
low
|
Engine: AGI
|
|
#3698 |
AGI: Fan(Hobbits) - Game stuck after intro
|
|
defect
|
low
|
Engine: AGI
|
|
#3704 |
AGI: Fan(Kings Quest 2 1/4) - Sprite not erased
|
sev-
|
defect
|
normal
|
Engine: AGI
|
|
#15059 |
AGI: Fro quest - crashes on title screen
|
sluicebox
|
defect
|
normal
|
Engine: AGI
|
|
#4903 |
AGI: GR - Crash on start
|
bluegr
|
defect
|
normal
|
Engine: AGI
|
|
#10433 |
AGI: Gold Rush - not detected in nightly build
|
sev-
|
defect
|
normal
|
Engine: AGI
|
|
#13280 |
AGI: Gold Rush being added by the launcher as 'Cracking the Conspiracy (Windows/English) in mass add
|
tag2015
|
defect
|
normal
|
Engine: AGI
|
|
#4261 |
AGI: Gold Rush! Restart Option differs from original
|
sev-
|
defect
|
low
|
Engine: AGI
|
|
#5885 |
AGI: Goldrush (Apple iigs) Crash
|
bluegr
|
defect
|
normal
|
Engine: AGI
|
|
#13910 |
AGI: Goldrush timing not correct again (regession?)
|
sluicebox
|
defect
|
normal
|
Engine: AGI
|
|
#12745 |
AGI: Groza - Kyrillic(?) font/text problem using Hercules Hires font
|
sev-
|
defect
|
high
|
Engine: AGI
|
|
#7026 |
AGI: IIgs AGI games (or just intros / cutscenes?) run too fast
|
m-kiewitz
|
defect
|
normal
|
Engine: AGI
|
|
#4115 |
AGI: Ingame F6 hotkey used by GMM
|
Kirben
|
defect
|
high
|
Engine: AGI
|
|
#3609 |
AGI: Jolimie freezes
|
SF/buddha_
|
defect
|
normal
|
Engine: AGI
|
|
#7045 |
AGI: KQ1 - Graham Facing Away from King after Bowing
|
sluicebox
|
defect
|
normal
|
Engine: AGI
|
|
#7021 |
AGI: KQ1 IIgs. Scroll text shows repeated characters at the end of ech column
|
m-kiewitz
|
defect
|
normal
|
Engine: AGI
|
|
#6858 |
AGI: KQ1 PCjr sound lacks volume envelopes
|
criezy
|
defect
|
normal
|
Engine: AGI
|
|
#4485 |
AGI: KQ1: Fast text box
|
SF/buddha_
|
defect
|
normal
|
Engine: AGI
|
|
#4486 |
AGI: KQ1: Greensleeves always plays.
|
SF/buddha_
|
defect
|
normal
|
Engine: AGI
|
|
#4487 |
AGI: KQ1: ScummVM Crash
|
SF/buddha_
|
defect
|
high
|
Engine: AGI
|
|
#5832 |
AGI: KQ3: Apple IIgs error at walking plank
|
m-kiewitz
|
defect
|
normal
|
Engine: AGI
|
|
#13379 |
AGI: KQ3: Infinite animation when falling to death off ladder
|
sluicebox
|
defect
|
normal
|
Engine: AGI
|
|
#11996 |
AGI: KQ3: Staircase issues with Rosella
|
sluicebox
|
defect
|
normal
|
Engine: AGI
|
|
#4447 |
AGI: KQ4: Dwarf sequence
|
sev-
|
defect
|
normal
|
Engine: AGI
|
|
#5399 |
AGI: KQ4: Intro Text Box glich
|
m-kiewitz
|
defect
|
normal
|
Engine: AGI
|
|
#4449 |
AGI: KQ4: Restart after load
|
sev-
|
defect
|
normal
|
Engine: AGI
|
|
#4448 |
AGI: KQ4: Swimming on land
|
sev-
|
defect
|
normal
|
Engine: AGI
|
|
#3708 |
AGI: Kings Quest 2 1/4 - Unknown version
|
sev-
|
defect
|
normal
|
Engine: AGI
|
|
#6405 |
AGI: LSL1 - Fonts differ from the original interpreter...
|
m-kiewitz
|
defect
|
normal
|
Engine: AGI
|
|
#6406 |
AGI: LSL1 - Incorrect screen position for age question text
|
m-kiewitz
|
defect
|
normal
|
Engine: AGI
|
|
#13137 |
AGI: LSL1 - Stealing from the shop should get Larry killed but it doesn't
|
sluicebox
|
defect
|
normal
|
Engine: AGI
|
|
#2790 |
AGI: Launching undefined target 'agi' shows a blank screen
|
Kirben
|
defect
|
normal
|
Engine: AGI
|
|
#7627 |
AGI: MIDI support
|
sev-
|
feature request
|
normal
|
Engine: AGI
|
|
#5858 |
AGI: Manhunter - No ENTER key after Launcher Load
|
m-kiewitz
|
defect
|
high
|
Engine: AGI
|
|
#6422 |
AGI: Manhunter - graphical glitch in computer menu
|
m-kiewitz
|
defect
|
normal
|
Engine: AGI
|
|
#4169 |
AGI: Manhunter, F3 hotkey dosent work
|
sev-
|
defect
|
normal
|
Engine: AGI
|
|
#6179 |
AGI: Manhunter, NY IIgs - MAD Info does not work
|
m-kiewitz
|
defect
|
normal
|
Engine: AGI
|
|
#6161 |
AGI: Manhunter1 Apple IIGS version: cannot play beyond intro
|
bluegr
|
defect
|
normal
|
Engine: AGI
|
|
#13155 |
AGI: Mickey's Space Adventure Detection Problem
|
antoniou79
|
defect
|
normal
|
Engine: AGI
|
|
#11210 |
AGI: Mixed-Up Mother Goose (AppleIIgs) - possible issue with MUMG and other AGI games
|
ZvikaZ
|
defect
|
low
|
Engine: AGI
|
|
#4904 |
AGI: No music with the new MIDI patch
|
sev-
|
defect
|
high
|
Engine: AGI
|
|
#13820 |
AGI: No text box for Hickory Dickory Dock rhyme (mixedup)
|
sluicebox
|
defect
|
normal
|
Engine: AGI
|
|
#5358 |
AGI: PC Speaker output can not be selected
|
sev-
|
defect
|
normal
|
Engine: AGI
|
|
#5342 |
AGI: PCjr Mode Not Default for DOS Games
|
sev-
|
defect
|
blocker
|
Engine: AGI
|
|
#4431 |
AGI: PQ1 All function keys are broken after restart
|
sev-
|
defect
|
high
|
Engine: AGI
|
|
#4430 |
AGI: PQ1 help not showing the first time you press F1
|
sev-
|
defect
|
high
|
Engine: AGI
|
|
#4908 |
AGI: PQ1: Flickering newspaper
|
bluegr
|
defect
|
high
|
Engine: AGI
|
|
#10732 |
AGI: Per game volume setting changed (saved!) by ScummVM on game start
|
digitall
|
defect
|
normal
|
Engine: AGI
|
|
#12747 |
AGI: Phils Quest - Immidiate death and out of bounds on restart
|
sluicebox
|
defect
|
normal
|
Engine: AGI
|
|
#5727 |
AGI: Predictive Input Dialog
|
digitall
|
defect
|
normal
|
Engine: AGI
|
|
#5943 |
AGI: Predictive keyboard not working properly
|
wjp
|
defect
|
normal
|
Engine: AGI
|
|
#7709 |
AGI: Proper Tandy 3-Voice/IBM PCjr Sound Support
|
sev-
|
feature request
|
normal
|
Engine: AGI
|
|
#10735 |
AGI: RTL will falsely respect a quitting window from the engine
|
digitall
|
defect
|
normal
|
Engine: AGI
|
|
#3003 |
AGI: Request for adding MD5Sums of Amiga AGI games
|
sev-
|
defect
|
normal
|
Engine: AGI
|
|
#4124 |
AGI: Restart quits ScummVM
|
bluegr
|
defect
|
normal
|
Engine: AGI
|
|
#5867 |
AGI: SQ0 - Scummvm Crash
|
bluegr
|
defect
|
normal
|
Engine: AGI
|
|
#3057 |
AGI: SQ1 (2.2 DOS ENG) Graphic error, ego leaves behind copy
|
bluegr
|
defect
|
normal
|
Engine: AGI
|
|
#3056 |
AGI: SQ1 (2.2 DOS ENG) bizzare exploding roger
|
bluegr
|
defect
|
low
|
Engine: AGI
|
|
#10872 |
AGI: SQ1 - version 1.0x - game hangs just before Skimmer (Kerona desert) arcade starts
|
sluicebox
|
defect
|
high
|
Engine: AGI
|
|
#5836 |
AGI: SQ1/SQ2: problems entering name
|
sev-
|
defect
|
normal
|
Engine: AGI
|
|
#4928 |
AGI: SQ2 : Falling Off Log Almost Immediate
|
m-kiewitz
|
defect
|
high
|
Engine: AGI
|
|
#5674 |
AGI: SQ2: Gfx glitch at intro logo "Chapter 2"
|
m-kiewitz
|
defect
|
high
|
Engine: AGI
|
|
#5672 |
AGI: SQ2: Music missing notes
|
eriktorbjorn
|
defect
|
normal
|
Engine: AGI
|
|
#5673 |
AGI: SQ2: Name forgotten after game restart
|
bluegr
|
defect
|
normal
|
Engine: AGI
|
|
#5842 |
AGI: SQ2: Saving allowed in autosave slot 0 from scummvmmenu
|
bluegr
|
defect
|
normal
|
Engine: AGI
|
|
#9829 |
AGI: SQX - The Lost Chapter - No sound
|
digitall
|
defect
|
normal
|
Engine: AGI
|
|
#13955 |
AGI: Same as #10872 - SQ1 1.0X Hangs just before Skimmer - maybe more info than previous ticket
|
sluicebox
|
defect
|
normal
|
Engine: AGI
|
|
#3368 |
AGI: Saving games to non existing path
|
eriktorbjorn
|
defect
|
normal
|
Engine: AGI
|
|
#7034 |
AGI: Space Quest 2 priority issue (Apple IIgs only)
|
m-kiewitz
|
defect
|
normal
|
Engine: AGI
|
|
#3058 |
AGI: Space Trek sprite duplication
|
SF/buddha_
|
defect
|
normal
|
Engine: AGI
|
|
#3625 |
AGI: Texts messed out in Naturette 1
|
bluegr
|
defect
|
normal
|
Engine: AGI
|
|
#3311 |
AGI: The -x command-line option appears to be broken
|
bluegr
|
defect
|
normal
|
Engine: AGI
|
|
#3563 |
AGI: The 13th Disciple: Game freezes in Dean's office
|
m-kiewitz
|
defect
|
normal
|
Engine: AGI
|
|
#13494 |
AGI: Unknown game variant for agi (King Quest 3 Spanish translation)
|
tag2015
|
defect
|
normal
|
Engine: AGI
|
|
#4116 |
AGI: Using GMM to load causes graphics glitches
|
sev-
|
defect
|
high
|
Engine: AGI
|
|
#6737 |
AGI: Voodoo Girl (Fan) - Scene gets repeatedly reloaded
|
m-kiewitz
|
defect
|
normal
|
Engine: AGI
|
|
#14699 |
AGI: Xmas Card (Tandy Color Computer 3 Demo) crashes on startup
|
sluicebox
|
defect
|
normal
|
Engine: AGI
|
|
#6280 |
AGI: issetv-command returns only false value
|
wjp
|
defect
|
normal
|
Engine: AGI
|
|
#4358 |
AGI: larry 1 doesn't restart after dying
|
sev-
|
defect
|
high
|
Engine: AGI
|
|
#4121 |
AGI: loading from launcher disables hotkeys
|
bluegr
|
defect
|
high
|
Engine: AGI
|
|
#3243 |
AGI: missing words in predictive dictionary for KQ3
|
sev-
|
defect
|
normal
|
Engine: AGI
|
|