#4227 |
LOOM: Unknown version
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1863 |
LOOM: Wrong cursor after using -x option
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#291 |
LOOM: Wrong default cursor
|
Kirben
|
defect
|
low
|
Engine: SCUMM
|
|
#551 |
LOOM: fade in / fade out
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#891 |
LOOM: gfx glitch when leaving Lady Cygna's gravestone
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#894 |
LOOM: regression: cannot get note 'f'; game uncompletable
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#8235 |
LOOM: sound support
|
SF/hoenicke
|
patch
|
normal
|
Engine: SCUMM
|
|
#699 |
LOOM: usage_bits crash
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#994 |
LOOMCD: Dialogue gets out-of-sync w/ lens conversation
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#351 |
LOOMCD: Game crashes (uncompletable)
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#461 |
LOOMCD: Glitch when healing Rusty
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#918 |
LOOMCD: No vorbis sound
|
SF/khalek
|
defect
|
normal
|
Engine: SCUMM
|
|
#462 |
LOOMCD: Note letters vanish on save/load
|
Kirben
|
defect
|
low
|
Engine: SCUMM
|
|
#1215 |
LOOMCD: Sound lock up
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#814 |
LOOMCD: o5_walkActorToActor crash
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#941 |
LOOMEGA: crash when f5 is hit.
|
SF/khalek
|
defect
|
normal
|
Engine: SCUMM
|
|
#1596 |
LOOMTOWNS: Copy protection active
|
SF/khalek
|
defect
|
normal
|
Engine: SCUMM
|
|
#3775 |
LOST IN TIME: changes GUI colors
|
DrMcCoy
|
defect
|
low
|
Engine: Gob
|
|
#3773 |
LOST IN TIME: crashes displaying animation
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#2801 |
LOST: MAC&PC/Dutch CD not recognized
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#3960 |
LOSTINTIME : Unknown Spanish version
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#5880 |
LSL1 AGI: Password Glitch
|
bluegr
|
defect
|
normal
|
Engine: AGI
|
|
#11457 |
LSL1 VGA (Russian) freezes when hailing cab
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#5219 |
LSL1/Spanish: Larry doesn't move until I set speed to max.
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#3705 |
LSL1: Age Verification answer input not working
|
sev-
|
defect
|
normal
|
Engine: AGI
|
|
#3685 |
LSL1: No predictive input at age verification page
|
bluegr
|
defect
|
normal
|
Engine: AGI
|
|
#4781 |
LSL1: Security in blackjack
|
sev-
|
defect
|
normal
|
Engine: AGI
|
|
#5061 |
LSL1VGA Polish version crash
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5551 |
LSL1VGA: "Pause Game" problem
|
digitall
|
defect
|
normal
|
Engine: SCI
|
|
#6349 |
LSL1VGA: No Music Distortion While Drunk
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5327 |
LSL2 (old): Bomb never stops exploding.
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5128 |
LSL2 Amiga: Failed to Initialize Sound Driver error
|
waltervn
|
defect
|
low
|
Engine: SCI
|
|
#5034 |
LSL2: Crash at the ship
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5052 |
LSL2: Crash at the airport
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5602 |
LSL2: Error reading MT32.DRV
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5051 |
LSL2: Long cutscene
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5329 |
LSL5: Game stuck, in Atlantic City warf
|
|
defect
|
normal
|
Engine: SCI
|
|
#5328 |
LSL5: Patty sprite shown upside-down outside of club
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5478 |
LSL5: wrong personal name in german version
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#13501 |
LSL6 Hi-Res: Canceling narrator doesn't cancel Daryl waiting to press button
|
sluicebox
|
defect
|
low
|
Engine: SCI
|
|
#13500 |
LSL6 Hi-Res: Rocket death dialog not read aloud
|
sluicebox
|
defect
|
low
|
Engine: SCI
|
|
#10484 |
LSL6 Hi-res: Oil lamp with spigot freezes the game
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#13549 |
LSL6 break into debugger when doing memory usage "easter egg"
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#13554 |
LSL6 break to debugger when calling bad numbers
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#13542 |
LSL6 crash when dragging empty text area scrollbar
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#13497 |
LSL6 inventory items have incorrectly colored background
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#5104 |
LSL6-de: view resources not found (also happens in original)
|
m-kiewitz
|
defect
|
low
|
Engine: SCI
|
|
#5000 |
LSL6: Exit game warning
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#13546 |
LSL6: Games may restore with muted music or broken volume fade-out
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#5601 |
LSL6: Hanging when talking to/looking at the receptionist
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#6358 |
LSL6: ScummVM locks up at Electro-Shock room
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#4946 |
LSL6: Segfault while leaving the penthouse
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5103 |
LSL6: Uninitialized read on electric fence
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#11096 |
LSL6HIRES-DE: Screenshots
|
Mataniko
|
patch
|
normal
|
Screenshots
|
|
#11095 |
LSL6HIRES-FR: Screenshots
|
Mataniko
|
patch
|
normal
|
Screenshots
|
|
#13555 |
LSL6HIRES: Door close sound plays at wrong moment
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#11103 |
LSL7: Screenshots
|
Mataniko
|
patch
|
normal
|
Screenshots
|
|
#3309 |
LSL: Impossible to enter "Number 9"
|
eriktorbjorn
|
defect
|
normal
|
Engine: AGI
|
|
#3310 |
LSL: after changing game speed, space key turn unfunctional
|
bluegr
|
defect
|
normal
|
Engine: AGI
|
|
#4048 |
LSL: missing Polish MD5
|
sev-
|
defect
|
normal
|
Engine: AGI
|
|
#3511 |
LURE Spanish: Crashes at the start
|
dreammaster
|
defect
|
normal
|
Engine: Lure
|
|
#3526 |
LURE Spanish: Crashes after leaving prison
|
dreammaster
|
defect
|
normal
|
Engine: Lure
|
|
#3528 |
LURE Spanish: Crashes when freeing Goewin
|
dreammaster
|
defect
|
normal
|
Engine: Lure
|
|
#12407 |
LURE-DOS-IT:Screenshots
|
Thunderforge
|
patch
|
normal
|
Screenshots
|
|
#4742 |
LURE: "Could not find language data in support file!"
|
dreammaster
|
defect
|
normal
|
Engine: Lure
|
|
#6245 |
LURE: ANDROID, Action item scrolling too sensitive
|
digitall
|
defect
|
normal
|
Engine: Lure
|
|
#3554 |
LURE: Actors can get stuck
|
dreammaster
|
defect
|
normal
|
Engine: Lure
|
|
#7098 |
LURE: Adlib support broken/incomplete
|
NMIError
|
defect
|
normal
|
Engine: Lure
|
|
#3623 |
LURE: Assertion on loading (hotspots)
|
dreammaster
|
defect
|
normal
|
Engine: Lure
|
|
#3477 |
LURE: Assertion on talking to a NPC
|
dreammaster
|
defect
|
normal
|
Engine: Lure
|
|
#3552 |
LURE: Assertion when exiting from the dragon cave
|
dreammaster
|
defect
|
normal
|
Engine: Lure
|
|
#3490 |
LURE: Assertion with Ratpouch(?)
|
dreammaster
|
defect
|
blocker
|
Engine: Lure
|
|
#3551 |
LURE: Axe floating mid-air in beast\'s room after the dragon
|
dreammaster
|
defect
|
normal
|
Engine: Lure
|
|
#5436 |
LURE: Code analysis warnings
|
dreammaster
|
defect
|
normal
|
Engine: Lure
|
|
#6073 |
LURE: Crash at Copy Protection Screen
|
digitall
|
defect
|
normal
|
Engine: Lure
|
|
#3468 |
LURE: Crash in 0.11.0 SVN
|
dreammaster
|
defect
|
normal
|
Engine: Lure
|
|
#4705 |
LURE: Crash in dragon caves
|
dreammaster
|
defect
|
normal
|
Engine: Lure
|
|
#5818 |
LURE: Crash in first scene when talking to guard
|
dreammaster
|
defect
|
normal
|
Engine: Lure
|
|
#3555 |
LURE: Crash in starting room
|
dreammaster
|
defect
|
normal
|
Engine: Lure
|
|
#4113 |
LURE: Crash when fighting the beast in the case
|
dreammaster
|
defect
|
normal
|
Engine: Lure
|
|
#3472 |
LURE: Crash while intro
|
dreammaster
|
defect
|
normal
|
Engine: Lure
|
|
#3561 |
LURE: Crash with "non-existant Animation"
|
dreammaster
|
defect
|
normal
|
Engine: Lure
|
|
#5345 |
LURE: Diermot cannot leave room 7
|
dreammaster
|
defect
|
normal
|
Engine: Lure
|
|
#4114 |
LURE: Diermot stuck at entrance of blue cave
|
dreammaster
|
defect
|
normal
|
Engine: Lure
|
|
#5346 |
LURE: Diermot stuck in door in room 20
|
dreammaster
|
defect
|
normal
|
Engine: Lure
|
|
#4829 |
LURE: Engine Abort "Invalid Room 19..."
|
dreammaster
|
defect
|
normal
|
Engine: Lure
|
|
#4837 |
LURE: Engine Abort in Weregate Green Cave
|
dreammaster
|
defect
|
normal
|
Engine: Lure
|
|
#4841 |
LURE: Engine Abort looking through Shopkeeper's Window
|
dreammaster
|
defect
|
normal
|
Engine: Lure
|
|
#5262 |
LURE: Failed assertion in EGA version
|
dreammaster
|
defect
|
normal
|
Engine: Lure
|
|
#3522 |
LURE: Game crashes/exits using Right-Click + "Status"
|
dreammaster
|
defect
|
normal
|
Engine: Lure
|
|
#4891 |
LURE: Goewin stuck at the counter
|
dreammaster
|
defect
|
high
|
Engine: Lure
|
|
#3471 |
LURE: Invalid ASCII character passed
|
dreammaster
|
defect
|
normal
|
Engine: Lure
|
|
#3568 |
LURE: Invalid talk index
|
dreammaster
|
defect
|
normal
|
Engine: Lure
|
|
#3484 |
LURE: Italian version crash at this savegame..
|
dreammaster
|
defect
|
normal
|
Engine: Lure
|
|
#3626 |
LURE: Lockup on exit if Lure.dat is missing/version wrong
|
dreammaster
|
defect
|
normal
|
Engine: Lure
|
|
#3480 |
LURE: Looking at swords in the third room results in lockup
|
dreammaster
|
defect
|
normal
|
Engine: Lure
|
|
#7591 |
LURE: MD5 for German Lure of the Temtress
|
dreammaster
|
feature request
|
normal
|
Engine: Lure
|
|
#3474 |
LURE: Messages sometimes refer to the wrong object
|
dreammaster
|
defect
|
normal
|
Engine: Lure
|
|
#6315 |
LURE: Missing check for available money
|
wjp
|
defect
|
normal
|
Engine: Lure
|
|
#3470 |
LURE: Music mostly silent
|
dreammaster
|
defect
|
normal
|
Engine: Lure
|
|