#6084 |
TSAGE: Blue Force - Character stuck on animation loop
|
dreammaster
|
defect
|
high
|
Engine: TsAGE
|
|
#6091 |
COMPOSER: Leftover sprites remain
|
fuzzie
|
defect
|
high
|
Engine: Composer
|
|
#6112 |
DREAMWEB: Crash after Intro on OS X
|
criezy
|
defect
|
high
|
Engine: Dreamweb
|
|
#6114 |
AGOS: Feeble Files - Can't go left in Interrogation
|
eriktorbjorn
|
defect
|
high
|
Engine: AGOS
|
|
#6211 |
EOB1: Door Buttons Don't Work
|
athrxx
|
defect
|
high
|
Engine: Kyra
|
|
#6244 |
TOLTECS: Invalid opcode 128!
|
johndoe123
|
defect
|
high
|
Engine: Toltecs
|
|
#6277 |
EOB2: Ending sequence
|
athrxx
|
defect
|
high
|
Engine: Kyra
|
|
#6356 |
AGOS: Simon1 Crash in Dwarf Cave
|
bluegr
|
defect
|
high
|
Engine: AGOS
|
|
#6380 |
MOHAWK: LB - Bad config file causes engine abort in Sheila Rae French
|
sluicebox
|
defect
|
high
|
Engine: Mohawk
|
|
#6476 |
DC: Soltys (CGE) crashes at start up
|
zeldin
|
defect
|
high
|
Engine: CGE
|
|
#6516 |
ScummVM-Tools: Compile error with C++98
|
SF/mthreepwood
|
defect
|
high
|
Tools
|
|
#6639 |
TUCKER: Punk sprite freeze, second sprite appears
|
bonki
|
defect
|
high
|
Engine: Tucker
|
|
#6698 |
DREAMWEB: Crash after intro on OSX 10.9.4
|
lordhoto
|
defect
|
high
|
Engine: Dreamweb
|
|
#6749 |
A situation where Ellen can not progress
|
eriktorbjorn
|
defect
|
high
|
Engine: SAGA
|
|
#6785 |
FW: Looping samples don't loop in PC version (theoretically)
|
lordhoto
|
defect
|
high
|
Engine: Cine
|
|
#6798 |
HUGO: SCRIPT.FON not closed on RTL
|
ccawley2011
|
defect
|
high
|
Engine: Hugo
|
|
#6873 |
FARM: Crash at the end of trivia minigame on easy
|
Kirben
|
defect
|
high
|
Engine: SCUMM
|
|
#6977 |
Broken Sword 2.5 After a while, saves cannot be re-loaded
|
wjp
|
defect
|
high
|
Engine: Sword25
|
|
#6978 |
SWORD25: Title menu movie freezes/starts flickering
|
sev-
|
defect
|
high
|
Engine: Sword25
|
|
#6979 |
Broken Sword 2.5 Crashes when the time-bomb on train should go off
|
sev-
|
defect
|
high
|
Engine: Sword25
|
|
#6980 |
SWORD25: Not released resources after closing game in menu
|
sev-
|
defect
|
high
|
Engine: Sword25
|
|
#6981 |
High CPU usage on one core
|
sev-
|
defect
|
high
|
Engine: Sword25
|
|
#6983 |
SWORD25: long saving time
|
sev-
|
defect
|
high
|
Engine: Sword25
|
|
#6991 |
AMAZON: GofE Chap 8 : Jason cannot move across cabin
|
dreammaster
|
defect
|
high
|
Engine: Access
|
|
#6994 |
LAB: Can skip intro sequence early and with no fadeout
|
sev-
|
defect
|
high
|
Engine: Lab
|
|
#6997 |
LAB: Generic item responses (Scene 0) not triggering
|
wjp
|
defect
|
high
|
Engine: Lab
|
|
#7002 |
SHERLOCK: mixed text languages in german version
|
m-kiewitz
|
defect
|
high
|
Engine: Sherlock
|
|
#7015 |
LAB: Scene 80 resets music
|
sev-
|
defect
|
high
|
Engine: Lab
|
|
#7016 |
SHERLOCK: Crash when closing the shed door on the docks
|
dreammaster
|
defect
|
high
|
Engine: Sherlock
|
|
#7020 |
SHERLOCK: crash when remove the wax cylinder from gramophone
|
dreammaster
|
defect
|
high
|
Engine: Sherlock
|
|
#7027 |
ZVISION: ZGI: Mass Add picks wrong directory when adding Zork: Grand Inquisitor
|
sev-
|
defect
|
high
|
Engine: ZVision
|
|
#7107 |
TOLTECS: Wrong "Cancel" behaviour
|
sev-
|
defect
|
high
|
Engine: Toltecs
|
|
#7126 |
SCUMM: The Dig Taiwanese Subtitles Not Correct
|
sev-
|
defect
|
high
|
Engine: SCUMM
|
|
#7127 |
GUI/FLUIDSYNTH: Exit without message in GUI when soundfont setting is missing
|
sev-
|
defect
|
high
|
GUI
|
|
#7241 |
SIMON: No music in Linux
|
SF/jamieson630
|
feature request
|
high
|
Engine: AGOS
|
|
#7262 |
XMI support
|
SF/jamieson630
|
feature request
|
high
|
Audio
|
|
#7442 |
Third-party translations
|
sev-
|
feature request
|
high
|
Engine: SCUMM
|
|
#7677 |
SCUMMVM on Symbian S60 v5 Touch phones
|
csnover
|
feature request
|
high
|
Port: Symbian
|
|
#7891 |
REWORK ASPECT RATIO correction (like DOSBOX)
|
csnover
|
feature request
|
high
|
Engine: SCUMM
|
|
#7931 |
Windows GDI port
|
SF/ender
|
patch
|
high
|
Port: Win32
|
|
#8517 |
BASS: Memory leak, patch included
|
fingolfin
|
patch
|
high
|
Engine: Sky
|
|
#8606 |
AGOS: alignment problems
|
Kirben
|
patch
|
high
|
Engine: AGOS
|
|
#8947 |
Tucker: Resource files in subdirectories are not found
|
joostp
|
patch
|
high
|
Engine: Tucker
|
|
#9012 |
Fix MSVC dists to include new necessary files
|
fingolfin
|
patch
|
high
|
Port: Win32
|
|
#9603 |
RINGWORLD2: Intro only draws topmost line
|
dreammaster
|
defect
|
high
|
Engine: TsAGE
|
|
#9611 |
SCI32: lsl6hires crashes on day/night transitions
|
csnover
|
defect
|
high
|
Engine: SCI
|
|
#9613 |
SCI32: lsl6hires crashes during ending cutscenes
|
csnover
|
defect
|
high
|
Engine: SCI
|
|
#9628 |
Reading sign in rocket cockpit freezes ScummVM
|
eriktorbjorn
|
defect
|
high
|
Engine: ADL
|
|
#9675 |
SCI: GK2: Crash in Chapter 6 Grotto
|
csnover
|
defect
|
high
|
Engine: SCI
|
|
#9696 |
SCI: KQ7: Harp in Etheria hangs game
|
csnover
|
defect
|
high
|
Engine: SCI
|
|
#9713 |
FULLPIPE: Sprites/Animation broken (AmigaOS4)
|
sev-
|
defect
|
high
|
Engine: NGI
|
|
#9730 |
Crash on entering costime shop
|
csnover
|
defect
|
high
|
Engine: Toon
|
|
#9753 |
Distorted sounds in MADE games
|
criezy
|
defect
|
high
|
Engine: MADE
|
|
#9761 |
SCI: GK1: Failed assert at start of day 6
|
csnover
|
defect
|
high
|
Engine: SCI
|
|
#9763 |
SCI: KQ7: kPalVary(SetVary): signature mismatch in method sRosDogDeath::changeState
|
csnover
|
defect
|
high
|
Engine: SCI
|
|
#9765 |
SCI: Hoyle 1: Crash at startup reading vocab 0
|
csnover
|
defect
|
high
|
Engine: SCI
|
|
#9773 |
SCI: Laura Bow 2 CD - Distorted Digital Sound Effects
|
csnover
|
defect
|
high
|
Engine: SCI
|
|
#9776 |
SCI: Torin: Crash in Escarpa
|
csnover
|
defect
|
high
|
Engine: SCI
|
|
#9780 |
SCI: LSL6HIRES-CD: Crash when dialing phone in Larry's room
|
csnover
|
defect
|
high
|
Engine: SCI
|
|
#9788 |
SCI: PHANT1: Chapter 7 - Palette glitch in chapel
|
csnover
|
defect
|
high
|
Engine: SCI
|
|
#9789 |
SCI: KQ7: No music for quest in Etheria
|
csnover
|
defect
|
high
|
Engine: SCI
|
|
#9810 |
SCI: TORIN: Uninitialized read for temp 1 from method oEventHandler::killAllEventHogs
|
csnover
|
defect
|
high
|
Engine: SCI
|
|
#9811 |
SCI: LSL6HIRES: Using washcloth crashes game
|
csnover
|
defect
|
high
|
Engine: SCI
|
|
#9836 |
SCI: TORIN: Game becomes stuck when using worm-Boogle in cave
|
csnover
|
defect
|
high
|
Engine: SCI
|
|
#9837 |
SCI: TORIN: Keyboard shortcuts are not working
|
csnover
|
defect
|
high
|
Engine: SCI
|
|
#9867 |
Titanic: Starship Titanic: _lockCount Assertion fail
|
dreammaster
|
defect
|
high
|
Engine: Titanic
|
|
#9880 |
TITANIC: Starship Titanic: Deskbot crash on return respond
|
dreammaster
|
defect
|
high
|
Engine: Titanic
|
|
#9903 |
TITANIC: Double Lock Navigation Crash
|
dreammaster
|
defect
|
high
|
Engine: Titanic
|
|
#9905 |
MOHAWK: Riven: Temple Island Chair Crash
|
bgK
|
defect
|
high
|
Engine: Mohawk
|
|
#9912 |
MOHAWK: Myst: Piano Puzzle Crash
|
bgK
|
defect
|
high
|
Engine: Mohawk
|
|
#9921 |
MOHAWK: Myst: Selentic Sound Locator Puzzle Has Audio Issues
|
bgK
|
defect
|
high
|
Engine: Mohawk
|
|
#9957 |
SCI: PHANT1: Chapter 7 - Palette glitch in basement
|
csnover
|
defect
|
high
|
Engine: SCI
|
|
#9973 |
SCI: Phant1: Can't get Glass Shard
|
csnover
|
defect
|
high
|
Engine: SCI
|
|
#9975 |
SCI: Phant1: Graphics and Cursor Freezing During Final Chase
|
csnover
|
defect
|
high
|
Engine: SCI
|
|
#10001 |
TITANIC: MaitreD Random Crashes
|
wjp
|
defect
|
high
|
Engine: Titanic
|
|
#10045 |
LAUNCHER: Record / Playback crashes the app
|
sev-
|
defect
|
high
|
--Other--
|
|
#10095 |
TITANIC: SGT Stateroom Puzzle deviations
|
dreammaster
|
defect
|
high
|
Engine: Titanic
|
|
#10109 |
TITANIC: Music room puzzle has no sound
|
dreammaster
|
defect
|
high
|
Engine: Titanic
|
|
#10118 |
MOHAWK: Riven: Screen doesn't fade to black when capturing Gehn.
|
bgK
|
defect
|
high
|
Engine: Mohawk
|
|
#10139 |
TITANIC: Parrot does not return
|
dreammaster
|
defect
|
high
|
Engine: Titanic
|
|
#10178 |
TITANIC: Hitting stop on Restaurant player causes crash
|
dreammaster
|
defect
|
high
|
Engine: Titanic
|
|
#10200 |
SCI: Shivers1: Sound Crash in Gods and Godessess Room
|
dafioram
|
defect
|
high
|
Engine: SCI
|
|
#10204 |
Feature Request: Texture Replacement (Texture Dumping and Loading), HD Mod Support
|
csnover
|
feature request
|
high
|
--Other--
|
|
#10206 |
TITANIC: Can't get hose after looking away from empty pellerator
|
dreammaster
|
defect
|
high
|
Engine: Titanic
|
|
#10218 |
SCI: QFG2: Crash when exiting multiple Jackalmen carnage
|
m-kiewitz
|
defect
|
high
|
Engine: SCI
|
|
#10240 |
SCI: Leisure Suit Larry 1, Spanish version, crash when trying to buy apples to the guy at the casino
|
m-kiewitz
|
defect
|
high
|
Engine: SCI
|
|
#10248 |
MT-32 emulator music stutters badly (many if not all games)
|
csnover
|
defect
|
high
|
Audio: MT32
|
|
#10301 |
SCI: KQ7 FR: Video playback crash
|
csnover
|
defect
|
high
|
Engine: SCI
|
|
#10316 |
FULLPIPE: Return to launcher does not work
|
sev-
|
defect
|
high
|
Engine: NGI
|
|
#10353 |
Cursor glitching around when mouse is locked into screen or program is full screen
|
csnover
|
defect
|
high
|
Port: Win32
|
|
#10362 |
Test Results form does not accept ScummVM versions greater than 2.0
|
csnover
|
defect
|
high
|
Web
|
|
#10405 |
Building on MSYS2/Mingw-w64 currently completely broken
|
rootfather
|
defect
|
high
|
Port: Win64
|
|
#10440 |
SCI: PHARKAS Mac no longer running at all, ScummVM complaining about missing or corrupt game resources
|
bluegr
|
defect
|
high
|
Engine: SCI
|
|
#10442 |
TITANIC: Game crashes on Floor 38
|
dafioram
|
defect
|
high
|
Engine: Titanic
|
|
#10493 |
TITANIC: Game crash when choosing floor in elevator
|
dreammaster
|
defect
|
high
|
Engine: Titanic
|
|
#10528 |
SPY FOX 3 GERMAN: Crash in the Hair Dressing Room.
|
svenmeier
|
defect
|
high
|
Engine: SCUMM
|
|
#10619 |
LAB: Gui load crash
|
dafioram
|
defect
|
high
|
Engine: Lab
|
|
#10640 |
Starship Titanic: Russian version causes crash at start
|
dreammaster
|
defect
|
high
|
Engine: Titanic
|
|
#10644 |
SCUMM: MI 1+2 (Ultimate Talkie Patch) - preferences keyboard controls no longer function
|
orgads
|
defect
|
high
|
Engine: SCUMM
|
|
#10651 |
Blade runner save state support
|
sev-
|
defect
|
high
|
Engine: Bladerunner
|
|