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Results (1901 - 2000 of 13969)

Ticket Summary Owner Type Priority Component Version
#1109 LOOMCD: no sound/music Kirben defect normal Engine: SCUMM
#1110 BASS (CD): Incorrect line skipping defect normal Engine: Sky
#1111 DIG: No line skipping fingolfin defect normal Engine: SCUMM
#1112 SKY: Incorrect speech when giving Lamb the sandwich defect normal Engine: Sky
#1113 Audio volume levels ignored defect normal Engine: Sky
#1114 SIMON1: Cannot encode Simon.WAV as MP3 Kirben defect normal Engine: AGOS
#1115 COMI: no sentence line while inventory is shown fingolfin defect normal Engine: SCUMM
#1116 COMI: mouse cursor visible during cutscenes fingolfin defect normal Engine: SCUMM
#1117 COMI: Blood Island scrolls fingolfin defect normal Engine: SCUMM
#1118 ALL: monster.so3 does not work regression fingolfin defect normal Engine: SCUMM
#1119 All: Wrong Adlib volumes regression Kirben defect normal Engine: SCUMM
#1120 BASS freezing when using hook on sign (Pocket PC) defect normal Engine: Sky
#1121 DOTT: Crash when adding stamp to contract Kirben defect normal Engine: SCUMM
#1122 DOTT: Game crash when adding stamp to contract SF/ender defect normal Engine: SCUMM
#1123 All SFX delayed by 1/2 second eriktorbjorn defect normal Engine: SCUMM
#1124 scummvm hangs on ground level ringing the right door bell fingolfin defect normal Engine: Sky
#1125 ALL: Adlib default is broken SF/khalek defect normal Audio
#1126 COMI: strings not processed properly SF/khalek defect normal Engine: SCUMM
#1128 ALL: broken samples with monster.sog fingolfin defect normal Engine: SCUMM
#1129 Scrolling and Loom Voice Pitch defect normal Engine: SCUMM
#1130 Unable to select items in Inventory (Full Screen mode Only!) defect normal Engine: Sky
#1131 Random lock ups defect normal Engine: Sky
#1132 SAM: Overlapping music at Bigfoot convention SF/jamieson630 defect normal Engine: SCUMM
#1133 Adlib music stops when mousing over inventory defect normal Engine: Sky
#1134 Frozen game in final scene defect normal Engine: Sky
#1135 COMI: Lockup/crash on Skull Island fingolfin defect normal Engine: SCUMM
#1137 DC: System Reset after getting virus from Linc Space zeldin defect normal Engine: Sky
#1138 Game freezes when you press the call button defect normal Engine: Sky
#1139 FOA - FISTS, script crash in Crete eriktorbjorn defect normal Engine: SCUMM
#1140 Agent Eduardo Dialogue doesn't appear - game unfinishable defect normal Engine: Sky
#1141 Warning message when first meeting Lamb lavosspawn defect normal Engine: Sky
#1142 Background sound stops in pipe factory defect normal Engine: Sky
#1143 Background sounds are not restarted when loading saved game defect normal Engine: Sky
#1144 FOA: No keys assigned to fighting fingolfin defect normal Engine: SCUMM
#1145 BASS runs but nothing happens.Actor locked in elevator SF/ender defect normal Engine: Sky
#1146 DOTT: no custom cursor fingolfin defect normal Engine: SCUMM
#1147 MI2: win game cheat on cursor key SF/khalek defect normal Engine: SCUMM
#1149 SAM: Crash when using retriever on Max eriktorbjorn defect normal Engine: SCUMM
#1150 CD/MP3/OGG: No music after loading savegame. fingolfin defect normal Engine: SCUMM
#1152 MI2: Overlapping music fingolfin defect normal Engine: SCUMM
#1153 MI1: No music with Mac Monkey 1 CD SF/khalek defect normal Engine: SCUMM
#1155 Walk glitch lavosspawn defect normal Engine: Sky
#1156 ScummVM 0.5.1 for Dreamcast zeldin defect normal Port: Dreamcast
#1157 MI1: SFX crash regression with native midi Kirben defect normal Engine: SCUMM
#1158 FOA: Game Crashes In Atlantis fingolfin defect normal Engine: SCUMM
#1159 MI1: Amiga version hangs with black screen Kirben defect normal Engine: SCUMM
#1160 SAM: Mounted Binoculars does not display cursor fingolfin defect normal Engine: SCUMM
#1161 SAM: reproducable crash fingolfin defect normal Engine: SCUMM
#1162 SAM: missing subtitles in Conroy Bumpus' song Kirben defect normal Engine: SCUMM
#1163 DC: Stutter in game/sound in some games zeldin defect normal Port: Dreamcast
#1164 DC: Sound problems zeldin defect normal Port: Dreamcast
#1165 DC: Intro problems zeldin defect normal Port: Dreamcast
#1166 DC: COMI crashes zeldin defect normal Engine: SCUMM
#1167 DC: DIG crashes zeldin defect normal Engine: SCUMM
#1168 Simon The Sorcerer 1 WIN/DOS detection problem Kirben defect normal Engine: AGOS
#1169 save/restore in Dreamcast port zeldin defect normal Engine: Sky
#1170 Screen-flipping unavailable SF/arisme defect normal Engine: Sky
#1171 Inability to get to inventory SF/arisme defect normal Engine: Sky
#1172 SIMON2: two Simons at loan office Kirben defect normal Engine: AGOS
#1173 BASS crashes after entering 4th room. defect normal Engine: Sky
#1174 COMI: Sound que buffer overflow SF/khalek defect normal Engine: SCUMM
#1175 SCUMM_NEED_ALIGNMENT detection bogus fingolfin defect normal Ports
#1176 ZAK: Ugly chars instead of german umlauts SF/ender defect normal Engine: SCUMM
#1177 M1 CD ITA: Room error Kirben defect normal Engine: SCUMM
#1178 MI1: intro asynchronity regression SF/jamieson630 defect normal Engine: SCUMM
#1179 configure/Makefile --disable options will not work SF/khalek defect normal --Other--
#1180 Sword2 engine won't compile with older g++ fingolfin defect normal Engine: Sword2
#1181 SAM: crash when entering mammoth area in dinosaur park defect normal Engine: SCUMM
#1182 SAM: Unstability after getting the tar from dinosaur tar pit defect normal Engine: SCUMM
#1183 SAM: Crash after first conversation in first bigfoot room defect normal Engine: SCUMM
#1184 Down at the furnace looking at the camera (voice problems) defect normal Engine: Sky
#1186 DIG: Subtitle vanishes far too fast fingolfin defect normal Engine: SCUMM
#1187 DIG: Critter puzzle bug SF/ender defect normal Engine: SCUMM
#1188 DIG: Spires' names disappear bug fingolfin defect normal Engine: SCUMM
#1189 DIG: Alternate ending bug. aquadran defect normal Engine: SCUMM
#1190 DIG: Custom cursor bug (?) fingolfin defect normal Engine: SCUMM
#1191 MI1: Crash on church entry Kirben defect normal Engine: SCUMM
#1192 LOOM: Transitioneffect(0) is unimplemented but DOES exist!!! defect normal Engine: SCUMM
#1193 MI1: background color regression Kirben defect normal Engine: SCUMM
#1194 MI1demo: plank behind the kitchen fingolfin defect normal Engine: SCUMM
#1195 COMI: wrong text position eriktorbjorn defect normal Engine: SCUMM
#1196 COMI: strange light pixels fingolfin defect normal Engine: SCUMM
#1197 COMI: text display off screen fingolfin defect normal Engine: SCUMM
#1198 Sam: Game not displaying in ce scumm loader SF/arisme defect normal Engine: SCUMM
#1199 just borrow your SEVEN mintues please defect normal --Other--
#1200 DOTTDEMO: does not start regression SF/khalek defect normal Engine: SCUMM
#1202 "82.lfl not found..." Kirben defect normal Engine: SCUMM
#1203 MONKEYVGA: No fourth part / hangs at music Kirben defect normal Engine: SCUMM
#1204 FT: demolition car moves in wrong direction defect normal Engine: SCUMM
#1205 MI1: Palette cycling issues Kirben defect normal Engine: SCUMM
#1206 LOOMCD: Voice problems SF/khalek defect normal Engine: SCUMM
#1208 LOOM: Crashes very close to the end defect normal Engine: SCUMM
#1209 ALL: SFX changes CD audio volume regression aquadran defect normal Engine: SCUMM
#1210 ALL: mouse lag in full screen mode regression fingolfin defect normal GUI
#1211 MI1: no adlib with monkey target (regression) eriktorbjorn defect normal Engine: SCUMM
#1212 LOOM: German EGA FD doesn't start, not found 82.lfl Kirben defect normal Engine: SCUMM
#1213 SIMON1: Copy protection for german version still there Kirben defect normal Engine: AGOS
#1214 ALL: Ctrl+alt+b opengl switch Kirben defect normal Graphics
#1215 LOOMCD: Sound lock up fingolfin defect normal Engine: SCUMM
#1216 MI1: Crash at the beginning of Part 2 Kirben defect normal Engine: SCUMM
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